Kevinboyz
09-02-2006, 05:47 PM
[Credit Goes To SleepyWood]
Use Ctrl+F to find the guide you want.
Stats
Here is how you should distribute your stats of each class.
'Starting' means your starting stats, at the start when u roll the dice.
Although it is hard to get but you wouldnt want to waste any stats point do u.
4,5 or 5,5 starting stats are ok any more than that is bad
Scroll down to see skill distribution
WARRIOR (Weapon Equiping Stat)
STR increase by 15 and DEX increase by 10 every 5
level
Starting INT= 4, LUK= 4
Lv.10 - STR 50, DEX 12
Lv.15 - STR 65, DEX 22
Lv.20 - STR 70, DEX 42
Lv.25 - STR 85, DEX 52
Lv.30 - STR 100, DEX 62
Lv.35 - STR 115, DEX 72
Lv.40 - STR 130, DEX 82
Lv.45 - STR 145, DEX 92
Lv.50 - STR 160, DEX 102
Lv.55 - STR 175, DEX 112
Lv.60 - STR 190, DEX 122
Lv.65 - STR 205, DEX 132
Lv.70 - STR 220, DEX 142
WARRIOR (Glove Equiping Stat)
STR increase by 15 and DEX increase by 10 every 5
level
For lv30~35: All to STR (since glove requirement for
STR jumps from 90 -> 125)
Starting INT= 4, LUK= 4
Lv.10 - STR 50, DEX 12
Lv.15 - STR 65, DEX 22
Lv.20 - STR 70, DEX 42
Lv.25 - STR 85, DEX 52
Lv.30 - STR 100, DEX 62
Lv.35 - STR 125, DEX 62
Lv.40 - STR 150, DEX 62
Lv.45 - STR 165, DEX 72
Lv.50 - STR 180, DEX 82
Lv.55 - STR 195, DEX 92
Lv.60 - STR 210, DEX 102
Lv.65 - STR 225, DEX 112
Lv.70 - STR 240, DEX 122
MAGICIAN
LUK = LV+3, the rest = INT
Starting STR= 4, DEX= 4
Lv.10 - INT 49, LUK 13
Lv.15 - INT 69, LUK 18
Lv.20 - INT 89, LUK 23
Lv.25 - INT 109, LUK 28
Lv.30 - INT 129, LUK 33
Lv.35 - INT 149, LUK 38
Lv.40 - INT 169, LUK 43
Lv.45 - INT 189, LUK 48
Lv.50 - INT 209, LUK 53
Lv.55 - INT 229, LUK 58
Lv.60 - INT 249, LUK 63
Lv.65 - INT 269, LUK 68
Lv.70 - INT 289, LUK 73
ARCHER
STR = LV+5, the rest = DEX
Starting LUK= 4, INT=4
Lv.10 - STR 15, DEX 47
Lv.15 - STR 20, DEX 67
Lv.20 - STR 25, DEX 87
Lv.25 - STR 30, DEX 107
Lv.30 - STR 35, DEX 127
Lv.35 - STR 40, DEX 147
Lv.40 - STR 45, DEX 167
Lv.45 - STR 50, DEX 187
Lv.50 - STR 55, DEX 207
Lv.55 - STR 60, DEX 227
Lv.60 - STR 65, DEX 247
Lv.65 - STR 70, DEX 267
Lv.70 - STR 75, DEX 287
THIEF (DAGGER, STR BANDIT)
For lv10~lv40: STR = LV-10, DEX = LVx2, the rest =
LUK
For lv40~lv70: STR= LV-10, DEX = +5 every 5 lv, the rest = LUK
For lv70+: DEX= +5 every 5 lv, the rest = LUK
Starting INT=4
Lv.10 - STR 10, DEX 25, LUK 31
Lv.15 - STR 10, DEX 30, LUK 51
Lv.20 - STR 10, DEX 40, LUK 66
Lv.25 - STR 15, DEX 50, LUK 76
Lv.30 - STR 20, DEX 60, LUK 86
Lv.35 - STR 25, DEX 70, LUK 96
Lv.40 - STR 30, DEX 80, LUK 106
Lv.45 - STR 35, DEX 85, LUK 121
Lv.50 - STR 40, DEX 90, LUK 136
Lv.55 - STR 45, DEX 95, LUK 151
Lv.60 - STR 50, DEX 100, LUK 166
Lv.65 - STR 55, DEX 105, LUK 181
Lv.70 - STR 60, DEX 110, LUK 196
Note: Maximum STR for now should only be 60 since the best dagger requires 60
STR
THIEF (THROWING STAR, ASSASSIN, LUK BANDIT)
For lv10~lv40: DEX = LVx2, the rest = LUK
For lv40+: DEX = +5 every 5 lv, the rest = LUK
Starting STR= 4, INT=4
Lv.10 - DEX 25, LUK 37
Lv.15 - DEX 30, LUK 57
Lv.20 - DEX 40, LUK 72
Lv.25 - DEX 50, LUK 87
Lv.30 - DEX 60, LUK 102
Lv.35 - DEX 70, LUK 117
Lv.40 - DEX 80, LUK 132
Lv.45 - DEX 85, LUK 152
Lv.50 - DEX 90, LUK 172
Lv.55 - DEX 95, LUK 192
Lv.60 - DEX 100, LUK 212
Lv.65 - DEX 105, LUK 232
Lv.70 - DEX 110, LUK 252
Skills
Warrior
-Improving HP Recovery
Skill Level/ HP Recovery Bonus
Lv 1 +3
Lv 2 +6
Lv 3 +9
Lv 4 +12
Lv 5 +15
Lv 6 +18
Lv 7 +21
Lv 8 +24
Lv 9 +27
Lv 10 +30
Lv 11 +33
Lv 12 +36
Lv 13 +39
Lv 14 +42
Lv 15 +45
Lv 16 +50
-Improving Max HP Increase
Skill Level/ HP Bonus Every Level/ HP Bonus through AP
Lv 1 4 3
Lv 2 8 6
Lv 3 12 9
Lv 4 16 12
Lv 5 20 15
Lv 6 24 18
Lv 7 28 21
Lv 8 32 24
Lv 9 36 27
Lv 10 40 30
-Endure
Skill Level/ HP Recovery Time on Rope
Lv 1 31
Lv 2 28
Lv 3 25
Lv 4 22
Lv 5 19
Lv 6 16
Lv 7 13
Lv 8 10
-Iron Body
MP cost = 5, 10 after skill level 11
Skill Level/ Weapon Def Bonus/ Duration (seconds)
Lv 1 +2 15
Lv 2 +4 30
Lv 3 +6 45
Lv 4 +8 60
Lv 5 +10 75
Lv 6 +12 90
Lv 7 +14 105
Lv 8 +16 120
Lv 9 +18 135
Lv 10 +20 150
Lv 11 +22 165
Lv 12 +24 180
Lv 13 +26 195
Lv 14 +28 210
Lv 15 +30 225
Lv 16 +32 240
Lv 17 +34 255
Lv 18 +36 270
Lv 19 +38 285
Lv 20 +40 300
-Power Strike
MP cost = 6, 12 after skill level 11
Skill Level/ Damage (%)
Lv 1 108
Lv 2 116
Lv 3 124
Lv 4 132
Lv 5 140
Lv 6 148
Lv 7 156
Lv 8 164
Lv 9 172
Lv 10 180
Lv 11 188
Lv 12 196
Lv 13 204
Lv 14 212
Lv 15 220
Lv 16 228
Lv 17 236
Lv 18 244
Lv 19 252
Lv 20 260
-Slash Blast
MP cost = 7, 14 after skill level 11
HP cost = 8, 16 after skill level 11
Skill Level/ Damage (%)
Lv 1 56
Lv 2 60
Lv 3 64
Lv 4 68
Lv 5 72
Lv 6 76
Lv 7 80
Lv 8 84
Lv 9 88
Lv 10 92
Lv 11 94
Lv 12 98
Lv 13 102
Lv 14 106
Lv 15 110
Lv 16 114
Lv 17 118
Lv 18 122
Lv 19 126
Lv 20 130
Magician
-Improving MP Recovery
The formula is: [Character Level x (Skill Level / 10) ]+3
-Improving Max MP Increase
Skill Level/ MP Bonus Every Level/ MP Bonus through AP
Lv 1 2 1
Lv 2 4 2
Lv 3 6 3
Lv 4 8 4
Lv 5 10 5
Lv 6 12 6
Lv 7 14 7
Lv 8 16 8
Lv 9 18 9
Lv 10 20 10
-Magic Guard
MP cost = 6, 12 after skill level 11
Skill Level/ Conversion(%)/ Duration (seconds)
Lv 1 +4 30
Lv 2 +8 60
Lv 3 +12 90
Lv 4 +16 120
Lv 5 +20 150
Lv 6 +24 180
Lv 7 +28 210
Lv 8 +32 240
Lv 9 +36 270
Lv 10 +40 300
Lv 11 +44 330
Lv 12 +48 360
Lv 13 +52 390
Lv 14 +56 420
Lv 15 +60 450
Lv 16 +64 480
Lv 17 +68 510
Lv 18 +72 540
Lv 19 +76 570
Lv 20 +80 600
-Magic Armor
MP cost = 8, 16 after skill level 11
Skill Level/ Weapon Def Bonus/ Duration (seconds)
Lv 1 +2 20
Lv 2 +4 40
Lv 3 +6 60
Lv 4 +8 80
Lv 5 +10 100
Lv 6 +12 120
Lv 7 +14 140
Lv 8 +16 160
Lv 9 +18 180
Lv 10 +20 200
Lv 11 +22 220
Lv 12 +24 240
Lv 13 +26 260
Lv 14 +28 280
Lv 15 +30 300
Lv 16 +32 320
Lv 17 +34 340
Lv 18 +36 360
Lv 19 +38 385
Lv 20 +40 400
-Energy Bolt
MP cost = 7, 14 after skill level 11
Skill Level/ Damage / Mastery (%)
Lv 1 17 15
Lv 2 19 15
Lv 3 21 20
Lv 4 23 20
Lv 5 25 25
Lv 6 27 25
Lv 7 29 30
Lv 8 31 30
Lv 9 33 35
Lv 10 35 35
Lv 11 37 40
Lv 12 39 40
Lv 13 41 45
Lv 14 43 45
Lv 15 45 50
Lv 16 47 50
Lv 17 49 55
Lv 18 51 55
Lv 19 53 60
Lv 20 55 60
-Magic Claw
MP cost = 10, 20 after skill level 11
Skill Level/ Damage / Mastery (%)
Lv 1 6 15
Lv 2 7 15
Lv 3 8 20
Lv 4 9 20
Lv 5 10 25
Lv 6 12 25
Lv 7 14 30
Lv 8 16 30
Lv 9 18 35
Lv 10 20 35
Lv 11 22 40
Lv 12 24 40
Lv 13 26 45
Lv 14 28 45
Lv 15 30 50
Lv 16 32 50
Lv 17 34 55
Lv 18 36 55
Lv 19 38 60
Lv 20 40 60
Bowman
-Amazon's Bless
Skill Level/ Accuracy Bonus
Lv 1 +1
Lv 2 +2
Lv 3 +3
Lv 4 +5
Lv 5 +5
Lv 6 +6
Lv 7 +7
Lv 8 +8
Lv 9 +9
Lv 10 +10
Lv 11 +11
Lv 12 +12
Lv 13 +13
Lv 14 +14
Lv 15 +15
Lv 16 +16
-Amazon's Eye
Skill Level/ Range (%)
Lv 1 125
Lv 2 150
Lv 3 175
Lv 4 200
Lv 5 225
Lv 6 250
Lv 7 275
Lv 8 300
-Critical Shot
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
-Focus
MP cost = 8, 16 after skill level 11
Skill Level/ Accuracy and Evasion Bonus/ Duration (seconds)
Lv 1 +1 15
Lv 2 +2 30
Lv 3 +3 45
Lv 4 +4 60
Lv 5 +5 75
Lv 6 +6 90
Lv 7 +7 105
Lv 8 +8 120
Lv 9 +9 135
Lv 10 +10 150
Lv 11 +11 165
Lv 12 +12 180
Lv 13 +13 195
Lv 14 +14 210
Lv 15 +15 225
Lv 16 +16 240
Lv 17 +17 255
Lv 18 +18 270
Lv 19 +19 285
Lv 20 +20 300
-Double Shot
MP cost = 8, 16 after skill level 11
Skill Level/ Damage (%)
Lv 1 56
Lv 2 60
Lv 3 64
Lv 4 68
Lv 5 72
Lv 6 76
Lv 7 80
Lv 8 84
Lv 9 88
Lv 10 92
Lv 11 94
Lv 12 98
Lv 13 102
Lv 14 106
Lv 15 110
Lv 16 114
Lv 17 118
Lv 18 122
Lv 19 126
Lv 20 130
-Arrow Blow
MP cost = 7, 14 after skill level 11
Skill Level/ Damage (%)
Lv 1 108
Lv 2 116
Lv 3 124
Lv 4 132
Lv 5 140
Lv 6 148
Lv 7 156
Lv 8 164
Lv 9 172
Lv 10 180
Lv 11 188
Lv 12 196
Lv 13 204
Lv 14 212
Lv 15 220
Lv 16 228
Lv 17 236
Lv 18 244
Lv 19 252
Lv 20 260
Thief
-Nimble Body
Skill Level/ Accuracy and Evasion Bonus/
Lv 1 +1
Lv 2 +2
Lv 3 +3
Lv 4 +4
Lv 5 +5
Lv 6 +6
Lv 7 +7
Lv 8 +8
Lv 9 +9
Lv 10 +10
Lv 11 +11
Lv 12 +12
Lv 13 +13
Lv 14 +14
Lv 15 +15
Lv 16 +16
Lv 17 +17
Lv 18 +18
Lv 19 +19
Lv 20 +20
-Keen Eyes
Skill Level/ Range (%)
Lv 1 125
Lv 2 150
Lv 3 175
Lv 4 200
Lv 5 225
Lv 6 250
Lv 7 275
Lv 8 300
-Disorder
Skill Level/ Enemy's Damage and Defense/ Duration (seconds)
Lv 1 -1 3
Lv 2 -2 6
Lv 3 -3 9
Lv 4 -4 12
Lv 5 -5 15
Lv 6 -6 18
Lv 7 -7 21
Lv 8 -8 24
Lv 9 -9 27
Lv 10 -10 30
Lv 11 -11 33
Lv 12 -12 36
Lv 13 -13 39
Lv 14 -14 42
Lv 15 -15 45
Lv 16 -16 48
Lv 17 -17 51
Lv 18 -18 54
Lv 19 -19 57
Lv 20 -20 60
-Dark Sight
Skill Level/ Speed Penalty (%)/ Duration (seconds)/ MP cost
Lv 1 -19 10 24
Lv 2 -18 20 23
Lv 3 -17 30 22
Lv 4 -16 40 21
Lv 5 -15 50 20
Lv 6 -14 60 19
Lv 7 -13 70 18
Lv 8 -12 80 17
Lv 9 -11 90 16
Lv 10 -10 100 15
Lv 11 -9 110 14
Lv 12 -8 120 13
Lv 13 -7 130 12
Lv 14 -6 140 11
Lv 15 -5 150 10
Lv 16 -4 160 9
Lv 17 -3 170 8
Lv 18 -2 180 7
Lv 19 -1 190 6
Lv 20 -0 200 5
-Double Stab
MP cost = 7, 14 after skill level 11
Skill Level/ Damage (%)
Lv 1 56
Lv 2 60
Lv 3 64
Lv 4 68
Lv 5 72
Lv 6 76
Lv 7 80
Lv 8 84
Lv 9 88
Lv 10 92
Lv 11 94
Lv 12 98
Lv 13 102
Lv 14 106
Lv 15 110
Lv 16 114
Lv 17 118
Lv 18 122
Lv 19 126
Lv 20 130
-Lucky Seven
MP cost = 8, 16 after skill level 11
Skill Level/ Damage (%)
Lv 1 55
Lv 2 60
Lv 3 65
Lv 4 70
Lv 5 75
Lv 6 80
Lv 7 85
Lv 8 90
Lv 9 95
Lv 10 100
Lv 11 105
Lv 12 110
Lv 13 115
Lv 14 120
Lv 15 125
Lv 16 130
Lv 17 135
Lv 18 140
Lv 19 145
Lv 20 150
Fighter
-Sword Mastery
Skill Level/ Accuracy/ Mastery (%)
Lv 1 +1 15
Lv 2 +2 15
Lv 3 +3 20
Lv 4 +4 20
Lv 5 +5 25
Lv 6 +6 25
Lv 7 +7 30
Lv 8 +8 30
Lv 9 +9 35
Lv 10 +10 35
Lv 11 +11 40
Lv 12 +12 40
Lv 13 +13 45
Lv 14 +14 45
Lv 15 +15 50
Lv 16 +16 50
Lv 17 +17 55
Lv 18 +18 55
Lv 19 +19 60
Lv 20 +20 60
-Axe Mastery
Skill Level/ Accuracy/ Mastery (%)
Lv 1 +1 15
Lv 2 +2 15
Lv 3 +3 20
Lv 4 +4 20
Lv 5 +5 25
Lv 6 +6 25
Lv 7 +7 30
Lv 8 +8 30
Lv 9 +9 35
Lv 10 +10 35
Lv 11 +11 40
Lv 12 +12 40
Lv 13 +13 45
Lv 14 +14 45
Lv 15 +15 50
Lv 16 +16 50
Lv 17 +17 55
Lv 18 +18 55
Lv 19 +19 60
Lv 20 +20 60
-Final Attack : Sword
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
Lv 21 205 42
Lv 22 210 44
Lv 23 215 46
Lv 24 220 48
Lv 25 225 50
Lv 26 230 52
Lv 27 235 54
Lv 28 240 56
Lv 29 245 58
Lv 30 250 60
-Final Attack : Axe
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
Lv 21 205 42
Lv 22 210 44
Lv 23 215 46
Lv 24 220 48
Lv 25 225 50
Lv 26 230 52
Lv 27 235 54
Lv 28 240 56
Lv 29 245 58
Lv 30 250 60
-Sword Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Axe Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Fury
MP cost = 12, 24 after skill level 11
Skill Level/ Attack Bonus and Defense Penalty/ Duration (Seconds)
Lv 1 +-1 8
Lv 2 +-1 16
Lv 3 +-2 24
Lv 4 +-2 32
Lv 5 +-3 40
Lv 6 +-3 48
Lv 7 +-4 56
Lv 8 +-4 64
Lv 9 +-5 72
Lv 10 +-5 80
Lv 11 +-6 88
Lv 12 +-6 96
Lv 13 +-7 104
Lv 14 +-7 112
Lv 15 +-8 120
Lv 16 +-8 128
Lv 17 +-9 136
Lv 18 +-9 144
Lv 19 +-10 152
Lv 20 +-10 160
-Power Guard
Skill Level/ Chance(%)/ Duration (seconds)
Lv 1 11 3
Lv 2 12 6
Lv 3 13 9
Lv 4 14 12
Lv 5 15 15
Lv 6 16 18
Lv 7 17 21
Lv 8 18 24
Lv 9 19 27
Lv 10 20 30
Lv 11 21 33
Lv 12 22 36
Lv 13 23 39
Lv 14 24 42
Lv 15 25 45
Lv 16 26 48
Lv 17 27 51
Lv 18 28 54
Lv 19 29 57
Lv 20 30 60
Lv 21 31 63
Lv 22 32 66
Lv 23 33 69
Lv 24 34 72
Lv 25 35 75
Lv 26 36 78
Lv 27 37 81
Lv 28 38 84
Lv 29 39 87
Lv 30 40 90
Page
-Sword Mastery
Skill Level/ Accuracy/ Mastery (%)
Lv 1 +1 15
Lv 2 +2 15
Lv 3 +3 20
Lv 4 +4 20
Lv 5 +5 25
Lv 6 +6 25
Lv 7 +7 30
Lv 8 +8 30
Lv 9 +9 35
Lv 10 +10 35
Lv 11 +11 40
Lv 12 +12 40
Lv 13 +13 45
Lv 14 +14 45
Lv 15 +15 50
Lv 16 +16 50
Lv 17 +17 55
Lv 18 +18 55
Lv 19 +19 60
Lv 20 +20 60
-Mace Mastery
Skill Level/ Accuracy/ Mastery (%)
Lv 1 +1 15
Lv 2 +2 15
Lv 3 +3 20
Lv 4 +4 20
Lv 5 +5 25
Lv 6 +6 25
Lv 7 +7 30
Lv 8 +8 30
Lv 9 +9 35
Lv 10 +10 35
Lv 11 +11 40
Lv 12 +12 40
Lv 13 +13 45
Lv 14 +14 45
Lv 15 +15 50
Lv 16 +16 50
Lv 17 +17 55
Lv 18 +18 55
Lv 19 +19 60
Lv 20 +20 60
-Final Attack : Sword
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
Lv 21 205 42
Lv 22 210 44
Lv 23 215 46
Lv 24 220 48
Lv 25 225 50
Lv 26 230 52
Lv 27 235 54
Lv 28 240 56
Lv 29 245 58
Lv 30 250 60
-Final Attack : Mace
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
Lv 21 205 42
Lv 22 210 44
Lv 23 215 46
Lv 24 220 48
Lv 25 225 50
Lv 26 230 52
Lv 27 235 54
Lv 28 240 56
Lv 29 245 58
Lv 30 250 60
-Sword Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Mace Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Threaten
MP cost = 12, 24 after skill level 11
Skill Level/ Enemies' Attack and Defense/ Duration (seconds)
Lv 1 -1 3
Lv 2 -2 6
Lv 3 -3 9
Lv 4 -4 12
Lv 5 -5 15
Lv 6 -6 18
Lv 7 -7 21
Lv 8 -8 24
Lv 9 -9 27
Lv 10 -10 30
Lv 11 -11 33
Lv 12 -12 36
Lv 13 -13 39
Lv 14 -14 42
Lv 15 -15 45
Lv 16 -16 48
Lv 17 -17 51
Lv 18 -18 54
Lv 19 -19 57
Lv 20 -20 60
-Power Guard
Skill Level/ Chance(%)/ Duration (seconds)
Lv 1 11 3
Lv 2 12 6
Lv 3 13 9
Lv 4 14 12
Lv 5 15 15
Lv 6 16 18
Lv 7 17 21
Lv 8 18 24
Lv 9 19 27
Lv 10 20 30
Lv 11 21 33
Lv 12 22 36
Lv 13 23 39
Lv 14 24 42
Lv 15 25 45
Lv 16 26 48
Lv 17 27 51
Lv 18 28 54
Lv 19 29 57
Lv 20 30 60
Lv 21 31 63
Lv 22 32 66
Lv 23 33 69
Lv 24 34 72
Lv 25 35 75
Lv 26 36 78
Lv 27 37 81
Lv 28 38 84
Lv 29 39 87
Lv 30 40 90
Spearman
-Spear Mastery
Skill Level/ Accuracy/ Mastery (%)
Lv 1 +1 15
Lv 2 +2 15
Lv 3 +3 20
Lv 4 +4 20
Lv 5 +5 25
Lv 6 +6 25
Lv 7 +7 30
Lv 8 +8 30
Lv 9 +9 35
Lv 10 +10 35
Lv 11 +11 40
Lv 12 +12 40
Lv 13 +13 45
Lv 14 +14 45
Lv 15 +15 50
Lv 16 +16 50
Lv 17 +17 55
Lv 18 +18 55
Lv 19 +19 60
Lv 20 +20 60
-Pole Arm Mastery
Skill Level/ Accuracy/ Mastery (%)
Lv 1 +1 15
Lv 2 +2 15
Lv 3 +3 20
Lv 4 +4 20
Lv 5 +5 25
Lv 6 +6 25
Lv 7 +7 30
Lv 8 +8 30
Lv 9 +9 35
Lv 10 +10 35
Lv 11 +11 40
Lv 12 +12 40
Lv 13 +13 45
Lv 14 +14 45
Lv 15 +15 50
Lv 16 +16 50
Lv 17 +17 55
Lv 18 +18 55
Lv 19 +19 60
Lv 20 +20 60
-Final Attack : Spear
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
Lv 21 205 42
Lv 22 210 44
Lv 23 215 46
Lv 24 220 48
Lv 25 225 50
Lv 26 230 52
Lv 27 235 54
Lv 28 240 56
Lv 29 245 58
Lv 30 250 60
-Final Attack : Pole Arm
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
Lv 21 205 42
Lv 22 210 44
Lv 23 215 46
Lv 24 220 48
Lv 25 225 50
Lv 26 230 52
Lv 27 235 54
Lv 28 240 56
Lv 29 245 58
Lv 30 250 60
-Spear Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Pole Arm Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Iron Wall
MP cost = 12, 24 after skill level 11
Skill Level/ Wep and Magic Def Bonus/ Duration (seconds)
Lv 1 +1 15
Lv 2 +2 30
Lv 3 +3 45
Lv 4 +4 60
Lv 5 +5 75
Lv 6 +6 90
Lv 7 +7 105
Lv 8 +8 120
Lv 9 +9 135
Lv 10 +10 150
Lv 11 +11 165
Lv 12 +12 180
Lv 13 +13 195
Lv 14 +14 210
Lv 15 +15 225
Lv 16 +16 240
Lv 17 +17 255
Lv 18 +18 270
Lv 19 +19 285
Lv 20 +20 300
-Hyper Body
MP cost = 25, 50 after skill level 16
Skill Level/ HP and SP bonus (%)/ Duration (seconds)
Lv 1 +2 10
Lv 2 +4 15
Lv 3 +6 20
Lv 4 +8 25
Lv 5 +10 30
Lv 6 +12 35
Lv 7 +14 40
Lv 8 +16 45
Lv 9 +18 50
Lv 10 +20 55
Lv 11 +22 60
Lv 12 +24 65
Lv 13 +26 70
Lv 14 +28 75
Lv 15 +30 80
Lv 16 +32 85
Lv 17 +34 90
Lv 18 +36 95
Lv 19 +38 100
Lv 20 +40 105
Lv 21 +42 110
Lv 22 +44 115
Lv 23 +46 120
Lv 24 +48 125
Lv 25 +50 130
Lv 26 +52 135
Lv 27 +54 140
Lv 28 +56 145
Lv 29 +58 150
Lv 30 +60 155
Wizard (Fire/Poison)
-MP Eater
Skill Level/ Drained (%)/ Chance (%)
Lv 1 21 11
Lv 2 22 12
Lv 3 23 13
Lv 4 24 14
Lv 5 25 15
Lv 6 26 16
Lv 7 27 17
Lv 8 28 18
Lv 9 29 19
Lv 10 30 20
Lv 11 31 21
Lv 12 32 22
Lv 13 33 23
Lv 14 34 24
Lv 15 35 25
Lv 16 36 26
Lv 17 37 27
Lv 18 38 28
Lv 19 39 29
Lv 20 40 30
-Meditation
MP cost = 10, 20 after skill level 11
Skill Level/ Duration (seconds)/ Magic Attack Bonus
Lv 1 10 +1
Lv 2 20 +2
Lv 3 30 +3
Lv 4 40 +4
Lv 5 50 +5
Lv 6 60 +6
Lv 7 70 +7
Lv 8 80 +8
Lv 9 90 +9
Lv 10 100 +10
Lv 11 110 +11
Lv 12 120 +12
Lv 13 130 +13
Lv 14 140 +14
Lv 15 150 +15
Lv 16 160 +16
Lv 17 170 +17
Lv 18 180 +18
Lv 19 190 +19
Lv 20 200 +20
-Teleport
Skill Level/ MP Cost
Lv 1 60
Lv 2 57
Lv 3 54
Lv 4 51
Lv 5 48
Lv 6 45
Lv 7 42
Lv 8 39
Lv 9 36
Lv 10 33
Lv 11 31
Lv 12 29
Lv 13 27
Lv 14 25
Lv 15 23
Lv 16 21
Lv 17 19
Lv 18 17
Lv 19 15
Lv 20 13
-Slow
MP cost = 8, 16 after skill level 11
Skill Level/ Duration (seconds)/ Speed (%)
Lv 1 2 -2
Lv 2 4 -4
Lv 3 6 -6
Lv 4 8 -8
Lv 5 10 -10
Lv 6 12 -12
Lv 7 14 -14
Lv 8 16 -16
Lv 9 18 -18
Lv 10 20 -20
Lv 11 22 -22
Lv 12 24 -24
Lv 13 26 -26
Lv 14 28 -28
Lv 15 30 -30
Lv 16 32 -32
Lv 17 34 -34
Lv 18 36 -36
Lv 19 38 -38
Lv 20 40 -40
-Fire Arrow
MP cost = 14, 28 after skill level 16
Skill Level/ Damage/ Mastery (%)
Lv 1 33 15
Lv 2 36 15
Lv 3 39 15
Lv 4 42 20
Lv 5 45 20
Lv 6 48 20
Lv 7 51 25
Lv 8 54 25
Lv 9 57 25
Lv 10 60 30
Lv 11 63 30
Lv 12 66 30
Lv 13 69 35
Lv 14 72 35
Lv 15 75 35
Lv 16 78 40
Lv 17 81 40
Lv 18 84 40
Lv 19 87 45
Lv 20 90 45
Lv 21 93 45
Lv 22 96 50
Lv 23 99 50
Lv 24 102 50
Lv 25 105 55
Lv 26 108 55
Lv 27 111 55
Lv 28 114 60
Lv 29 117 60
Lv 30 120 60
-Poison Breath
MP cost = 10, 20 after skill level 16
Skill Level/ Damage/ Mastery (%)/ Poison Chance/ Poison Duration
Lv 1 12 15 31 4
Lv 2 14 15 32 4
Lv 3 16 15 33 4
Lv 4 18 20 34 8
Lv 5 20 20 35 8
Lv 6 22 20 36 8
Lv 7 24 25 37 12
Lv 8 26 25 38 12
Lv 9 28 25 39 12
Lv 10 30 30 40 16
Lv 11 32 30 41 16
Lv 12 34 30 42 16
Lv 13 36 35 43 20
Lv 14 38 35 44 20
Lv 15 40 35 45 20
Lv 16 42 40 46 24
Lv 17 44 40 47 24
Lv 18 46 40 48 24
Lv 19 48 45 49 28
Lv 20 50 45 50 28
Lv 21 52 45 51 28
Lv 22 54 50 52 32
Lv 23 56 50 53 32
Lv 24 58 50 54 32
Lv 25 60 55 55 36
Lv 26 62 55 56 36
Lv 27 64 55 57 36
Lv 28 66 60 58 40
Lv 29 68 60 59 40
Lv 30 70 60 60 40
Wizard (Ice/Lightning)
-MP Eater
Read Above
-Teleport
Read Above
-Slow
Read Above
-Meditation
Read Above
-Ice Beam
MP cost = 12, 24 after skill level 16
Freeze duration = 1, 2 seconds after skill level 16
Skill Level/ Damage/ Mastery (%)
Lv 1 13 15
Lv 2 16 15
Lv 3 19 15
Lv 4 22 20
Lv 5 25 20
Lv 6 28 20
Lv 7 31 25
Lv 8 34 25
Lv 9 37 25
Lv 10 40 30
Lv 11 43 30
Lv 12 46 30
Lv 13 49 35
Lv 14 52 35
Lv 15 55 35
Lv 16 58 40
Lv 17 61 40
Lv 18 64 40
Lv 19 67 45
Lv 20 70 45
Lv 21 73 45
Lv 22 76 50
Lv 23 79 50
Lv 24 82 50
Lv 25 85 55
Lv 26 88 55
Lv 27 91 55
Lv 28 94 60
Lv 29 97 60
Lv 30 100 60
-Lightning Bolt
MP cost = 20, 40 after skill level 16
Skill Level/ Damage/ Mastery (%)
Lv 1 2 15
Lv 2 4 15
Lv 3 6 15
Lv 4 8 20
Lv 5 10 20
Lv 6 12 20
Lv 7 14 25
Lv 8 16 25
Lv 9 18 25
Lv 10 20 30
Lv 11 22 30
Lv 12 24 30
Lv 13 26 35
Lv 14 28 35
Lv 15 30 35
Lv 16 32 40
Lv 17 34 40
Lv 18 36 40
Lv 19 38 45
Lv 20 40 45
Lv 21 42 45
Lv 22 44 50
Lv 23 46 50
Lv 24 48 50
Lv 25 50 55
Lv 26 52 55
Lv 27 54 55
Lv 28 56 60
Lv 29 58 60
Lv 30 60 60
Cleric
-Mp Eater
Read Above
-Teleport
Read Above
-Heal
MP cost = 12, 24 after skill level 16
Skill Level/ Heal (%) based on Cleric's HP
Lv 1 10
Lv 2 20
Lv 3 30
Lv 4 40
Lv 5 50
Lv 6 60
Lv 7 70
Lv 8 80
Lv 9 90
Lv 10 100
Lv 11 110
Lv 12 120
Lv 13 130
Lv 14 140
Lv 15 150
Lv 16 160
Lv 17 170
Lv 18 180
Lv 19 190
Lv 20 200
Lv 21 210
Lv 22 220
Lv 23 230
Lv 24 240
Lv 25 250
Lv 26 260
Lv 27 270
Lv 28 280
Lv 29 290
Lv 30 300
-Invincible
MP cost = 15, 30 after skill level 11
Skill Level/ Weapon Damage Reduced (%)/ Duration (seconds)
Lv 1 11 15
Lv 2 12 30
Lv 3 13 45
Lv 4 14 60
Lv 5 15 75
Lv 6 16 90
Lv 7 17 105
Lv 8 18 120
Lv 9 19 135
Lv 10 20 150
Lv 11 21 165
Lv 12 22 180
Lv 13 23 195
Lv 14 24 210
Lv 15 25 225
Lv 16 26 240
Lv 17 27 255
Lv 18 28 270
Lv 19 29 285
Lv 20 30 300
-Bless
MP cost = 12, 24 after skill level 15
+1 to Accuracy, Evasion, Wdef, and Mdef per skill level.
10 seconds duration at lv 1, 200 seconds duration at skill lv 20.
-Holy Arrow
MP cost = 12, 24 after skill level 15
Skill Level/ Damage/ Mastery
Lv 1 12 15
Lv 2 14 15
Lv 3 16 15
Lv 4 18 20
Lv 5 20 20
Lv 6 22 20
Lv 7 24 25
Lv 8 26 25
Lv 9 28 25
Lv 10 30 30
Lv 11 32 30
Lv 12 34 30
Lv 13 36 35
Lv 14 38 35
Lv 15 40 35
Lv 16 42 40
Lv 17 44 40
Lv 18 46 40
Lv 19 48 45
Lv 20 50 45
Lv 21 52 45
Lv 22 54 50
Lv 23 56 50
Lv 24 58 50
Lv 25 60 55
Lv 26 62 55
Lv 27 64 55
Lv 28 66 60
Lv 29 68 60
Lv 30 70 60
Hunter
-Bow Mastery
Skill Level/ Accuracy/ Mastery (%)
Lv 1 +1 15
Lv 2 +2 15
Lv 3 +3 20
Lv 4 +4 20
Lv 5 +5 25
Lv 6 +6 25
Lv 7 +7 30
Lv 8 +8 30
Lv 9 +9 35
Lv 10 +10 35
Lv 11 +11 40
Lv 12 +12 40
Lv 13 +13 45
Lv 14 +14 45
Lv 15 +15 50
Lv 16 +16 50
Lv 17 +17 55
Lv 18 +18 55
Lv 19 +19 60
Lv 20 +20 60
-Final AttackBlow : Bow
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
Lv 21 205 42
Lv 22 210 44
Lv 23 215 46
Lv 24 220 48
Lv 25 225 50
Lv 26 230 52
Lv 27 235 54
Lv 28 240 56
Lv 29 245 58
Lv 30 250 60
-Bow Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Power KnockBack
MP cost = 8, 16 after skill level 11
Skill Level/ Damage (%)/ Chance (%)/ # of Targets
Lv 1 105 +2 2
Lv 2 110 +4 2
Lv 3 115 +6 2
Lv 4 120 +8 2
Lv 5 125 +10 2
Lv 6 130 +12 3
Lv 7 135 +14 3
Lv 8 140 +16 3
Lv 9 145 +18 3
Lv 10 150 +20 3
Lv 11 155 +22 4
Lv 12 160 +24 4
Lv 13 165 +26 4
Lv 14 170 +28 4
Lv 15 175 +30 4
Lv 16 180 +32 5
Lv 17 185 +34 5
Lv 18 190 +36 5
Lv 19 195 +38 5
Lv 20 200 +40 6
-Soul Arrow : Bow
MP cost = 15, 30 after skill level 11
Skill Level/ Duration (seconds)
Lv 1 30
Lv 2 60
Lv 3 90
Lv 4 120
Lv 5 150
Lv 6 180
Lv 7 210
Lv 8 240
Lv 9 270
Lv 10 300
Lv 11 330
Lv 12 360
Lv 13 390
Lv 14 420
Lv 15 450
Lv 16 480
Lv 17 510
Lv 18 540
Lv 19 570
Lv 20 600
-Arrow Bomb
MP cost = 14, 28 after skill level 16
Skill Level/ Damage/ Stun Chance (%)
Lv 1 72 31
Lv 2 74 32
Lv 3 76 33
Lv 4 78 34
Lv 5 80 35
Lv 6 82 36
Lv 7 84 37
Lv 8 86 38
Lv 9 88 39
Lv 10 90 40
Lv 11 92 41
Lv 12 94 42
Lv 13 96 43
Lv 14 98 44
Lv 15 100 45
Lv 16 102 46
Lv 17 104 47
Lv 18 106 48
Lv 19 108 49
Lv 20 110 50
Lv 21 112 51
Lv 22 114 52
Lv 23 116 53
Lv 24 118 54
Lv 25 120 55
Lv 26 122 56
Lv 27 124 57
Lv 28 126 58
Lv 29 128 59
Lv 30 130 60
Crossbow Man
-Crossbow Mastery
Skill Level/ Accuracy/ Mastery (%)
Lv 1 +1 15
Lv 2 +2 15
Lv 3 +3 20
Lv 4 +4 20
Lv 5 +5 25
Lv 6 +6 25
Lv 7 +7 30
Lv 8 +8 30
Lv 9 +9 35
Lv 10 +10 35
Lv 11 +11 40
Lv 12 +12 40
Lv 13 +13 45
Lv 14 +14 45
Lv 15 +15 50
Lv 16 +16 50
Lv 17 +17 55
Lv 18 +18 55
Lv 19 +19 60
Lv 20 +20 60
-Final AttackBlow : Crossbow
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
Lv 21 205 42
Lv 22 210 44
Lv 23 215 46
Lv 24 220 48
Lv 25 225 50
Lv 26 230 52
Lv 27 235 54
Lv 28 240 56
Lv 29 245 58
Lv 30 250 60
-Crossbow Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Power KnockBack
MP cost = 8, 16 after skill level 11
Skill Level/ Damage (%)/ Chance (%)/ # of Targets
Lv 1 105 +2 2
Lv 2 110 +4 2
Lv 3 115 +6 2
Lv 4 120 +8 2
Lv 5 125 +10 2
Lv 6 130 +12 3
Lv 7 135 +14 3
Lv 8 140 +16 3
Lv 9 145 +18 3
Lv 10 150 +20 3
Lv 11 155 +22 4
Lv 12 160 +24 4
Lv 13 165 +26 4
Lv 14 170 +28 4
Lv 15 175 +30 4
Lv 16 180 +32 5
Lv 17 185 +34 5
Lv 18 190 +36 5
Lv 19 195 +38 5
Lv 20 200 +40 6
-Soul Arrow : Crossbow
MP cost = 15, 30 after skill level 11
Skill Level/ Duration (seconds)
Lv 1 30
Lv 2 60
Lv 3 90
Lv 4 120
Lv 5 150
Lv 6 180
Lv 7 210
Lv 8 240
Lv 9 270
Lv 10 300
Lv 11 330
Lv 12 360
Lv 13 390
Lv 14 420
Lv 15 450
Lv 16 480
Lv 17 510
Lv 18 540
Lv 19 570
Lv 20 600
-Iron Arrow
MP cost = 14, 28 after skill level 16
Skill Level/ Damage/
Lv 1 64
Lv 2 68
Lv 3 72
Lv 4 76
Lv 5 80
Lv 6 84
Lv 7 88
Lv 8 92
Lv 9 96
Lv 10 100
Lv 11 104
Lv 12 108
Lv 13 112
Lv 14 116
Lv 15 120
Lv 16 124
Lv 17 128
Lv 18 132
Lv 19 136
Lv 20 140
Lv 21 144
Lv 22 148
Lv 23 152
Lv 24 156
Lv 25 160
Lv 26 164
Lv 27 168
Lv 28 172
Lv 29 176
Lv 30 180
Assassin
-Javelin Mastery
Skill Level/ Max Ammo Bonus/ Mastery (%)/ Accuracy
Lv 1 +10 15 +1
Lv 2 +20 15 +2
Lv 3 +30 20 +3
Lv 4 +40 20 +4
Lv 5 +50 25 +5
Lv 6 +60 25 +6
Lv 7 +70 30 +7
Lv 8 +80 30 +8
Lv 9 +90 35 +9
Lv 10 +100 35 +10
Lv 11 +110 40 +11
Lv 12 +120 40 +12
Lv 13 +130 45 +13
Lv 14 +140 45 +14
Lv 15 +150 50 +15
Lv 16 +160 50 +16
Lv 17 +170 55 +17
Lv 18 +180 55 +18
Lv 19 +190 60 +19
Lv 20 +200 60 +20
-Critical Throw
Skill Level/ Chance (%)/ Damage (%)
Lv 1 21 113
Lv 2 22 116
Lv 3 23 119
Lv 4 24 122
Lv 5 25 125
Lv 6 26 128
Lv 7 27 131
Lv 8 28 134
Lv 9 29 137
Lv 10 30 140
Lv 11 31 143
Lv 12 32 146
Lv 13 33 149
Lv 14 34 152
Lv 15 35 155
Lv 16 36 158
Lv 17 37 161
Lv 18 38 164
Lv 19 39 167
Lv 20 40 170
Lv 21 41 173
Lv 22 42 176
Lv 23 43 179
Lv 24 44 182
Lv 25 45 185
Lv 26 46 188
Lv 27 47 191
Lv 28 48 194
Lv 29 49 197
Lv 30 50 200
-Endure
Skill Level/ Duraction (second)/ HP Recovery Bonus/ MP Recovery Bonus
1 29 +3 +1
2 28 +6 +2
3 27 +9 +3
4 26 +12 +4
5 25 +15 +5
6 24 +18 +6
7 23 +21 +7
8 22 +24 +8
9 21 +27 +9
10 20 +30 +10
11 19 +33 +11
12 18 +36 +12
13 17 +39 +13
14 16 +42 +14
15 15 +45 +15
16 14 +48 +16
17 13 +51 +17
18 12 +54 +18
19 11 +57 +19
20 10 +60 +20
-Javelin Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Haste
MP cost = 15, 30 after skill level 11
Skill Level/ Duration (seconds)/ Speed Bonus/ Jump Bonus
1 10 +2 +1
2 20 +4 +2
3 30 +6 +3
4 40 +8 +4
5 50 +10 +5
6 60 +12 +6
7 70 +14 +7
8 80 +16 +8
9 90 +18 +9
10 100 +20 +10
11 110 +22 +11
12 120 +24 +12
13 130 +26 +13
14 140 +28 +14
15 150 +30 +15
16 160 +32 +16
17 170 +34 +17
18 180 +36 +18
19 190 +38 +19
20 200 +40 +20
-Drain
MP cost = 12, 24 after skill level 11
Skill Level/ Damage (%)/ Chance (%)
1 102 31
2 104 32
3 106 33
4 108 34
5 110 35
6 112 36
7 114 37
8 116 38
9 118 39
10 120 40
11 122 41
12 124 42
13 126 43
14 128 44
15 130 45
16 132 46
17 134 47
18 136 48
19 138 49
20 140 50
21 142 51
22 144 52
23 146 53
24 148 54
25 150 55
26 152 56
27 154 57
28 156 58
29 158 59
30 160 60
Bandit
-Dagger Mastery
Skill Level/ Accuracy/ Mastery (%)
Lv 1 +1 15
Lv 2 +2 15
Lv 3 +3 20
Lv 4 +4 20
Lv 5 +5 25
Lv 6 +6 25
Lv 7 +7 30
Lv 8 +8 30
Lv 9 +9 35
Lv 10 +10 35
Lv 11 +11 40
Lv 12 +12 40
Lv 13 +13 45
Lv 14 +14 45
Lv 15 +15 50
Lv 16 +16 50
Lv 17 +17 55
Lv 18 +18 55
Lv 19 +19 60
Lv 20 +20 60
-Endure
Skill Level/ Duraction (second)/ HP Recovery Bonus/ MP Recovery Bonus
1 29 +3 +1
2 28 +6 +2
3 27 +9 +3
4 26 +12 +4
5 25 +15 +5
6 24 +18 +6
7 23 +21 +7
8 22 +24 +8
9 21 +27 +9
10 20 +30 +10
11 19 +33 +11
12 18 +36 +12
13 17 +39 +13
14 16 +42 +14
15 15 +45 +15
16 14 +48 +16
17 13 +51 +17
18 12 +54 +18
19 11 +57 +19
20 10 +60 +20
-Dagger Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Haste
MP cost = 15, 30 after skill level 11
Skill Level/ Duration (seconds)/ Speed Bonus/ Jump Bonus
1 10 +2 +1
2 20 +4 +2
3 30 +6 +3
4 40 +8 +4
5 50 +10 +5
6 60 +12 +6
7 70 +14 +7
8 80 +16 +8
9 90 +18 +9
10 100 +20 +10
11 110 +22 +11
12 120 +24 +12
13 130 +26 +13
14 140 +28 +14
15 150 +30 +15
16 160 +32 +16
17 170 +34 +17
18 180 +36 +18
19 190 +38 +19
20 200 +40 +20
-Steal
MP cost = 12, 24 after skill level 16
Skill Level/ Damage (%)/ Chance (%)
1 42 1
2 44 2
3 46 3
4 48 4
5 50 5
6 52 6
7 54 7
8 56 8
9 58 9
10 60 10
11 62 11
12 64 12
13 66 13
14 68 14
15 70 15
16 72 16
17 74 17
18 76 18
19 78 19
20 80 20
21 82 21
22 84 22
23 86 23
24 88 24
25 90 25
26 92 26
27 94 27
28 96 28
29 98 29
30 100 30
-Savage Blow : Dagger
Skill Level/ MP Cost/ Damage (%)/ # of Attacks
1 9 22 2
2 9 24 2
3 9 26 2
4 9 28 2
5 9 30 2
6 9 32 2
7 9 34 2
8 9 36 2
9 9 38 2
10 9 40 2
11 18 42 4
12 18 44 4
13 18 46 4
14 18 48 4
15 18 50 4
16 18 52 4
17 18 54 4
18 18 56 4
19 18 58 4
20 18 60 4
21 27 62 6
22 27 64 6
23 27 66 6
24 27 68 6
25 27 70 6
26 27 72 6
27 27 74 6
28 27 76 6
29 27 78 6
30 27 80 6
-Dark Sight
MP cost = 10, 20 after skill level 11
Skill Level/ Speed Penalty (%)/ Duration (seconds)
Lv 1 -76 10
Lv 2 -72 20
Lv 3 -68 30
Lv 4 -64 40
Lv 5 -60 50
Lv 6 -56 60
Lv 7 -52 70
Lv 8 -48 80
Lv 9 -44 90
Lv 10 -40 100
Lv 11 -36 110
Lv 12 -32 120
Lv 13 -28 130
Lv 14 -24 140
Lv 15 -20 150
Lv 16 -16 160
Lv 17 -12 170
Lv 18 -8 180
Lv 19 -4 190
Lv 20 -0 200
Again, all translations are taken from this Japanese site :
http://home1.catvmics.ne.jp/%7Em-ando/
*Please understand that not all the tables for 3rd classes are complete, I'll
have to check around Japanese boards later for more complete tables
Here are some 3rd class skill infos
Fighter -> Crusader
-Improve MP Recovery : Max Level of 20, no info
-Shield Mastery
Skill Level/ Shield Defense (%)
Lv 1 105
Lv 2 110
Lv 3 115
Lv 4 120
Lv 5 125
Lv 6 130
Lv 7 135
Lv 8 140
Lv 9 145
Lv 10 150
Lv 11 155
Lv 12 160
Lv 13 165
Lv 14 170
Lv 15 175
Lv 16 180
Lv 17 185
Lv 18 190
Lv 19 195
Lv 20 200
-Combo Attack
Skill Level/ MP Cost/ Duration (sec)/ Damage (%)/ Maximum number of combo hits
Lv 1 25 100 104 3
Lv 2 25 100 108 3
Lv 3 25 100 112 3
Lv 4 25 100 116 3
Lv 5 25 100 120 3
Lv 6 25 120 124 3
Lv 7 25 120 128 3
Lv 8 25 120 132 3
Lv 9 25 120 136 3
Lv 10 30 140 140 3
Lv 11 30 140 144 4
Lv 12 30 140 148 4
Lv 13 30 140 152 4
Lv 14 30 140 156 4
Lv 15 30 140 160 4
Lv 16 30 160 164 4
Lv 17 30 160 168 4
Lv 18 30 160 172 4
Lv 19 30 160 176 4
Lv 20 30 160 180 4
Lv 21 35 180 184 4
Lv 22 35 180 188 4
Lv 23 35 180 192 4
Lv 24 35 180 196 4
Lv 25 35 180 200 4
Lv 26 35 200 204 5
Lv 27 35 200 208 5
Lv 28 35 200 212 5
Lv 29 35 200 216 5
Lv 30 35 200 220 5
-Panic : Sword
Skill Level/ MP Cost/ Damage (%)/ Chance of Blind
Lv 1 10 150 32
Lv 2 10 171 34
Lv 3 10 184 36
Lv 4 10 194 38
Lv 5 10 203 40
Lv 6 10 212 42
Lv 7 10 220 44
Lv 8 10 228 46
Lv 9 10 235 48
Lv 10 10 242 50
Lv 11
Lv 12
Lv 13
Lv 14
Lv 15
Lv 16
Lv 17
Lv 18
Lv 19
Lv 20
Lv 21
Lv 22
Lv 23
Lv 24
Lv 25
Lv 26
Lv 27
Lv 28
Lv 29
Lv 30
-Panic : Axe
Skill Level/ MP Cost/ Damage (%)/ Chance of Blind (%)
Lv 1 10 150 32
Lv 2 10 171 34
Lv 3 10 184 36
Lv 4 10 194 38
Lv 5 10 203 40
Lv 6 10 212 42
Lv 7 10 220 44
Lv 8 10 228 46
Lv 9 10 235 48
Lv 10 10 242 50
Lv 11
Lv 12
Lv 13
Lv 14
Lv 15
Lv 16
Lv 17
Lv 18
Lv 19
Lv 20
Lv 21
Lv 22
Lv 23
Lv 24
Lv 25
Lv 26
Lv 27
Lv 28
Lv 29
Lv 30
-Coma : Sword
Skill Level/ MP Cost/ HP Cost/ Damage (%)/ Chance of Coma (%)
Lv 1 12 15 84 32
Lv 2 12 15 88 34
Lv 3 12 15 92 36
Lv 4 12 15 96 38
Lv 5 12 15 100 40
Lv 6 12 15 104 42
Lv 7 12 15 108 44
Lv 8 12 15 112 46
Lv 9 12 15 116 48
Lv 10 12 15 120 50
Lv 11 19 20 124 52
Lv 12 19 20 128 54
Lv 13 19 20 132 56
Lv 14 19 20 136 58
Lv 15 19 20 140 60
Lv 16 19 20 144 62
Lv 17 19 20 148 64
Lv 18 19 20 152 66
Lv 19 19 20 156 68
Lv 20 19 20 160 70
Lv 21 26 25 164 72
Lv 22 26 25 168 74
Lv 23
Lv 24
Lv 25
Lv 26
Lv 27
Lv 28
Lv 29
Lv 30
-Coma : Axe
Skill Level/ MP Cost/ HP Cost/ Damage (%)/ Chance of Coma (%)
Lv 1 12 15 84 32
Lv 2 12 15 88 34
Lv 3 12 15 92 36
Lv 4 12 15 96 38
Lv 5 12 15 100 40
Lv 6 12 15 104 42
Lv 7 12 15 108 44
Lv 8 12 15 112 46
Lv 9 12 15 116 48
Lv 10 12 15 120 50
Lv 11 19 20 124 52
Lv 12 19 20 128 54
Lv 13 19 20 132 56
Lv 14 19 20 136 58
Lv 15 19 20 140 60
Lv 16 19 20 144 62
Lv 17 19 20 148 64
Lv 18 19 20 152 66
Lv 19 19 20 156 68
Lv 20 19 20 160 70
Lv 21 26 25 164 72
Lv 22 26 25 168 74
Lv 23
Lv 24
Lv 25
Lv 26
Lv 27
Lv 28
Lv 29
Lv 30
-Armor Crash
Skill Level/ MP Cost/ Chance (%)
Lv 1 35 24
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Lv 11
Lv 12
Lv 13
Lv 14
Lv 15
Lv 16
Lv 17
Lv 18
Lv 19
Lv 20
-Shout
Skill Level/ MP Cost/ Damage (%)/ Chance (%)/ Durations (sec)/ Range (%)
Lv 1 8 11 52 5 110
Lv 2 8 12 54 5 110
Lv 3 8 13 56 5 110
Lv 4 8 14 58 5 120
Lv 5 8 15 60 5 120
Lv 6 8 16 62 6 120
Lv 7 8 17 64 6 130
Lv 8 8 18 66 6 130
Lv 9 8 19 68 6 130
Lv 10 8 20 70 6 140
Lv 11 19 20 72 7 140
Lv 12
Lv 13
Lv 14
Lv 15
Lv 16
Lv 17
Lv 18
Lv 19
Lv 20
Lv 21
Lv 22
Lv 23
Lv 24
Lv 25
Lv 26
Lv 27
Lv 28
Lv 29
Lv 30
Page -> Knight
-Improve MP Recovery : Max Level of 20, no info
-Shield Mastery
Skill Level/ Shield Defense (%)
Lv 1 105
Lv 2 110
Lv 3 115
Lv 4 120
Lv 5 125
Lv 6 130
Lv 7 135
Lv 8 140
Lv 9 145
Lv 10 150
Lv 11 155
Lv 12 160
Lv 13 165
Lv 14 170
Lv 15 175
Lv 16 180
Lv 17 185
Lv 18 190
Lv 19 195
Lv 20 200
-Charge Blow
Skill Level/ MP Cost/ HP Cost/ Damage (%)/ Chance (%)
Lv 1 12 15 162 32
Lv 2 12 15 164 34
Lv 3 12 15 166 36
Lv 4 12 15 168 38
Lv 5 12 15 170 40
Lv 6 12 15 172 42
Lv 7 12 15 174 44
Lv 8 12 15 176 46
Lv 9 12 15 ? 48
Lv 10 12 15 ? 50
Lv 11 19 20 ? 52
Lv 12 19 20 ? 54
Lv 13 19 20 ? 56
Lv 14 19 20 ? 58
Lv 15 19 20 ? 60
Lv 16 19 20 ? 62
Lv 17 19 20 ? 64
Lv 18 19 20 ? 66
Lv 19 19 20 ? 68
Lv 20 19 20 ? 70
Lv 21 26 25 ? 72
Lv 22 26 25 ? 74
Lv 23 26 25 ? 76
Lv 24 26 25 ? 78
Lv 25 26 25 ? 80
Lv 26 26 25 ? 82
Lv 27 26 25 ? 84
Lv 28 26 25 ? 86
Lv 29 26 25 ? 88
Lv 30 26 25 250 90
-Fire Charge : Sword
Skill Level/ MP Cost/ Duration (sec)/ Damage (%)
Lv 1 25 12 102
Lv 2 25 19 103
Lv 3 25 26 104
Lv 4 25 33 105
Lv 5 25 40 106
Lv 6 25 47 107
Lv 7 25 54 108
Lv 8 25 61 109
Lv 9 25 68 109
Lv 10 30 75 110
Lv 11 30 82 110
Lv 12 30 89 111
Lv 13 30 96 152
Lv 14 30 103 156
Lv 15 30 110 160
Lv 16 30 116 164
Lv 17 30 122 168
Lv 18 30 128 172
Lv 19 30 134 176
Lv 20 30 140 180
Lv 21 35 146 184
Lv 22 35 152 188
Lv 23 35 158 192
Lv 24 35 164 196
Lv 25 35 170 200
Lv 26 35 176 204
Lv 27 35 182 208
Lv 28 35 188 212
Lv 29 35 194 216
Lv 30 35 200 220
-Fire Charge : Mace
Same as Fire Charge : Sword
-Ice Charge : Sword
Skill Level/ MP Cost/ Duration (sec)/ Damage (%)
Lv 1 25 12 95
Lv 2 25 19 96
Lv 3 25 26 96
Lv 4 25 33 97
Lv 5 25 40 97
Lv 6 25 47 97
Lv 7 25 54 98
Lv 8 25 61 98
Lv 9 25 68 98
Lv 10 30 75 99
Lv 11 30 82 99
Lv 12 30 89 99
Lv 13 30 96 100
Lv 14 30 103 100
Lv 15 30 110 100
Lv 16 30 116 101
Lv 17 30 122 101
Lv 18 30 128 101
Lv 19 30 134 102
Lv 20 30 140 102
Lv 21 35 146 102
Lv 22 35 152 103
Lv 23 35 158 103
Lv 24 35 164 103
Lv 25 35 170 103
Lv 26 35 176 104
Lv 27 35 182 104
Lv 28 35 188 104
Lv 29 35 194 104
Lv 30 35 200 105
-Ice Charge : Mace
Same as Ice Charge : Sword
-Thunder Charge : Sword
Skill Level/ MP Cost/ Duration (sec)/ Damage (%)
Lv 1 25 12 102
Lv 2 25 19 104
Lv 3 25 26 ?
Lv 4 25 33 ?
Lv 5 25 40 ?
Lv 6 25 47 ?
Lv 7 25 54 ?
Lv 8 25 61 ?
Lv 9 25 68 ?
Lv 10 30 75 ?
Lv 11 30 82 ?
Lv 12 30 89 ?
Lv 13 30 96 ?
Lv 14 30 103 ?
Lv 15 30 110 ?
Lv 16 30 116 ?
Lv 17 30 122 ?
Lv 18 30 128 ?
Lv 19 30 134 ?
Lv 20 30 140 ?
Lv 21 35 146 ?
Lv 22 35 152 ?
Lv 23 35 158 ?
Lv 24 35 164 ?
Lv 25 35 170 ?
Lv 26 35 176 ?
Lv 27 35 182 ?
Lv 28 35 188 ?
Lv 29 35 194 ?
Lv 30 35 200 ?
-Thunder Charge : Mace
Same as Thunder Charge : Sword
-Magic Crash
Skill Level/ MP Cost/ Chance (%)
Lv 1 35 24
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Lv 11
Lv 12
Lv 13
Lv 14
Lv 15
Lv 16
Lv 17
Lv 18
Lv 19
Lv 20
Speaman -> Dragon Knight
-Element Resistance
Skill Level/ Resistance (%)
Lv 1 +12
Lv 2 +14
Lv 3 +16
Lv 4 +18
Lv 5 +20
Lv 6 +22
Lv 7 +24
Lv 8 +26
Lv 9 +28
Lv 10 +30
Lv 11 +31
Lv 12 +32
Lv 13 +33
Lv 14 +34
Lv 15 +35
Lv 16 +36
Lv 17 +37
Lv 18 +38
Lv 19 +39
Lv 20 +40
-Spear Buster
Skill Level/ MP Cost/ Damage (%)/ # of Attacks/ # of Enemies
1 10 55 2 1
2 10 60 2 1
3 10 65 2 1
4 10 70 2 1
5 10 75 2 1
6 13 80 2 2
7 13 85 2 2
8 13 90 2 2
9 13 95 2 2
10 13 100 2 2
11 16 104 2 3
12 16 108 2 3
13 16 112 2 3
14 16 116 2 3
15 16 120 2 3
16 19 124 3 1
17 19 128 3 1
18 19 132 3 1
19 19 136 3 1
20 19 140 3 1
21 21 143 3 2
22 21 146 3 2
23 21 149 3 2
24 21 152 3 2
25 21 155 3 2
26 24 158 3 3
27 24 161 3 3
28 24 164 3 3
29 24 167 3 3
30 24 170 3 3
-Polearm Buster
Same as Spear Buster
-Dragon Thresher : Spear
Skill Level/ MP Cost/ HP Cost/ Damage (%)
Lv 1 10 20 80
Lv 2 10 20 90
Lv 3 10 20 100
Lv 4 10 20 110
Lv 5 10 20 120
Lv 6 10 20 130
Lv 7 10 20 140
Lv 8 10 20 150
Lv 9 10 20 160
Lv 10 10 20 170
Lv 11 15 25 175
Lv 12 15 25 180
Lv 13 15 25 185
Lv 14 15 25 190
Lv 15 15 25 195
Lv 16 15 25 200
Lv 17 15 25 205
Lv 18 15 25 210
Lv 19 15 25 215
Lv 20 15 25 220
Lv 21 20 30 223
Lv 22 20 30 226
Lv 23 20 30 229
Lv 24 20 30 232
Lv 25 20 30 235
Lv 26 20 30 238
Lv 27 20 30 241
Lv 28 20 30 244
Lv 29 20 30 247
Lv 30 20 30 250
-Dragon Thresher : Polearm
Same as Dragon Thresher : Spear
-Sacrifice
MP cost = 14, 28 after skill level 16
Skill Level/ Reflected damage on self (%)/ Damage (%)
Lv 1 20 205
Lv 2 19 210
Lv 3 19 215
Lv 4 18 220
Lv 5 18 225
Lv 6 17 230
Lv 7 17 235
Lv 8 16 240
Lv 9 16 245
Lv 10 15 250
Lv 11 15 255
Lv 12 14 260
Lv 13 14 265
Lv 14 13 270
Lv 15 13 275
Lv 16 12 280
Lv 17 12 285
Lv 18 11 290
Lv 19 11 295
Lv 20 10 300
Lv 21 10 305
Lv 22 9 310
Lv 23 9 315
Lv 24 8 320
Lv 25 8 325
Lv 26 7 330
Lv 27 7 335
Lv 28 6 340
Lv 29 6 345
Lv 30 5 355
-Dragon Roar
Skill level/ MP Cost/ HP Cost (%)/ Stun Time (sec)/ Damage (%)/ Range (%)
Lv 1 16 59 4 96 110
Lv 2 16 58 4 102 120
Lv 3 16 57 4 108 130
Lv 4 16 56 4 114 140
Lv 5 16 55 4 120 150
Lv 6 16 54 4 126 160
Lv 7 16 53 4 132 170
Lv 8 16 52 4 138 180
Lv 9 16 51 4 144 190
Lv 10 16 50 4 150 200
Lv 11 24 49 3 155 210
Lv 12 24 48 3 160 220
Lv 13 24 47 3 165 230
Lv 14 24 46 3 170 240
Lv 15 24 45 3 175 250
Lv 16 24 44 3 180 260
Lv 17 24 43 3 185 270
Lv 18 24 42 3 190 280
Lv 19 24 41 3 195 290
Lv 20 24 40 3 200 300
Lv 21 30 39 2 204 310
Lv 22 30 38 2 208 320
Lv 23 30 37 2 212 330
Lv 24 30 36 2 216 340
Lv 25 30 35 2 220 350
Lv 26 30 34 2 224 360
Lv 27 30 33 2 228 370
Class Choosing
WARRIOR
Warriors are the only class in the game to wear heavy armor. This grants them
more defense than the other classes. They can wield a myriad of weapons, ranging
from swords w/ shields to polearms and axes. They're the close-range combatants
who can take plenty of hits with high HP and defense and keep pounding. Warriors
level the fastest in the beginning of the game, simply because they do the most
damage and take the least damage. Then they get beat slightly by all classes but
dagger Thieves, simply because they aren't ranged. However, plenty of classes
lack a mob attack. Slash Blast lets you take out many enemies at once, and this
helps levelling greatly.
Which type of weapon should I use?
Warriors can equip a lot of different weapons. Which do you use?
Here are the statistics of maximum damage you can do with certain weapons,
credits to starlitsky:
One Handed Sword: [((STR*4.0) + DEX) / 100] * Weapon Atk
One Handed Axe and Blunt: [((STR*4.4) + DEX) / 100] * Weapon Atk
Two Handed Sword: [((STR*4.6) + DEX) / 100] * Weapon Atk
Two Handed Axe and Blunt: [((STR*4.8) + DEX) / 100] * Weapon Atk
Spears and Polearms: [((STR*5.0) + DEX) / 100] * Weapon Atk
Because of these formulas, weapons with the same stats are still different. For
example, if you have a one-handed sword with 50 attack and a two-handed sword
with 50 attack, the two-handed sword will still do more damage because of the
damage formula. The upside to having a one-handed sword is that you'll be able
to equip shields, which boost your defense. Fighters and Pages gain a passive
ability at the third job advancement that boosts the effectiveness of shields.
Swords have the most stable damage. When you attack, you either swing or stab.
Swords do normal damage either way. However, spears only do good damage when
stabbing, but do less damage when swinging. So while swords are the weakest
weapons, they are the most stable. First, you have to consider what class you
want to be. If you want to be a Spearman, you're stuck with spears and polearms.
There is hardly any difference between the two, except that spears and spear
scrolls are cheaper. This is because more people use polearms, because of a
second difference. Polearms do better damage when swinging, and this covers a
larger area than a straight stab. However, stabbing gives you slightly more
range. When you have decided what class you want to be, then you decide if you
want a one-handed weapon and shield or a two-handed weapon. Then you decide
whether you want more damage, or more stable damage.
Fighter -> Crusader -> Hero
Fighters equip swords, shields, and axes. There is not much difference between
the three Warriors at second job advancement in terms of skills. Fighters get
Fury, which is an ability that increases the weapon attack and decreases the
weapon defense of your party. Not that special, but it's exclusive to them.
Fighters and Pages also get Power Guard, which is an ability that when
activated, sometimes reduces some damage that you take and returns it to the
offending enemy. Final Attack is a neat ability that Warriors and Archers get
that has a chance of automatically unleashing a somewhat powerful attack as a
follow-up to an attack that you use.
Crusaders are good at taking out solo enemies. They have a Combo Attack that
gives you orbs that orbit around you. Each orb adds to your attack, until your
attacks start doing 220% the damage they usually do. They also have finishers
that do a large amount of damage. Pick Fighters if you want to take out solo
enemies.
Page -> Knight -> Paladin
Pages equip swords, shields, and blunt weapons. They get Threaten, their
exclusive ability, that decreases the weapon attack and defense of all enemies
in the area. They are a lot like Fighters at this stage so read the preceding
section.
Knights get elemental attacks. This is great because elemental attacks do 150%
the damage that regular attacks do if used on an enemy that is weak against a
particular element. This means that you can do 150% damage to a large number of
enemies, no matter what you face. Become a Page if you would like elemental
attacks.
Spearman -> Dragon Knight
-> Dark Knight
Spearmen equip spears and polearms. These attack slow, but with Booster to up
the attack speed, this problem is somewhat remedied. These weapons also do the
most damage, though they aren't steady like swords. One great Spearman ability
is Hyper Body, an ability that when maxed, boosts the HP and MP of your entire
party by 60%.
Dragon Knights get one more ability to help with defense, which is a passive
ability that helps against elemental attacks. This greatly helps, as a lot of
enemies are elemental. They also get a million attack skills, most of which hit
multiple enemies. Dragon Roar is an interesting move that stuns you and drains a
large portion of your HP, but hits up to fifteen enemies on the screen, as
opposed to six nearby ones. Dragon Knights also have abilities that sacrifice HP
or defense to do more damage. Become a Spearman if you would like to take out
mobs.
Magician
Magicians have the lowest HP of all classes, However, they have plenty of magic
to help them stay alive, and even more magic to punish enemies. Magicians level
the fastest from level 20, to a level that varies depending on which Magician
you become. While they don't have any mob attacks before level 30, they deal
strong and stable damage with Magic Claw. When maxed, Magic Guard takes away 80%
of the damage you take. Though it drains a lot of your MP, it really comes in
useful against powerful monsters that do a couple thousand damage when you only
have one thousand. Each Magician also gets elemental resistance from whichever
elements they are, and Clerics get elemental resistance from everything. All
Magicians get Teleport too, which is pretty cool. For those frustrated about MP,
MP Eater comes in very handy when using multi-target spells.
Fire/Poison Wizard ->
Fire/Poison Mage -> Arch Mage
Fire/Poison Wizards wield the strongest magic of all Magicians. Maxed Fire Arrow
has a base damage of 120, as opposed to Ice Beam's 100. Unfortunately, Fire
Arrow is like Energy Bolt, in that it will stop if it hits a wall. Also,
Fire/Poison Wizards are the only Magician to not have a multi-target spell
before level 70. Recently, poison became a lot more useful for damaging enemies,
except that it doesn't poison certain bosses anymore.
However, Fire/Poison Mages get Explosion. This also has a base damage of 120,
but hits multiple enemies. This can come in real handy in Ossyria to nuke
multiple enemies at once. In contrast, Ice Strike (Ice/Lightning Mage's
multi-attack) has a base damage of 90. Fire/Poison Mages also get Poison Mist,
which is good for poisoning multiple enemies at once. They also have Magic
Composition, a spell that's basically a Fire Arrow that poisons, with a base
damage of 150. Become a Fire/Poison Wizard if you like raw damage, Ossyrian
nuking, and poisoning things.
Ice/Lightning Wizard ->
Ice/Lightning Mage -> Arch Mage
Ice/Lightning Wizards aren't as strong as Fire/Poison Wizards, but they're
versatile. Ice Beam doesn't do as much damage as Fire Arrow, but it doesn't stop
short when hitting the ground or wall, and it freezes. This comes in handy for
safely defeating tough enemies. Lightning Bolt only has a base damage of 60,
which is even less than Energy Bolt, but it damages multiple enemies at once.
Which do I max first, Ice or Lightning?
It depends on what you want. Lightning levels you faster, but you'll use potions
often, as you're jumping into mobs. Ice doesn't level you as fast, but you can
save potions and gain some money killing Fire Boars.
Ice/Lightning Mages get some pretty nice attack spells. Ice Strike is a
multi-target freezing attack, which is great. However, it only has a base damage
of 90. Thunder Spear is a single-target spell that has a base damage of 170,
which is the most powerful at this point. However, it does have some delay.
Because of this, Magic Composition is fairly useful. It's a Thunder Spear that
freezes, has less delay, and has a base damage of 140. Become an Ice/Lightning
Wizard if you'd like a little more versatillity than Fire/Poison Wizards at the
cost of some extra damage.
Cleric -> Priest -> Bishop
Clerics are the supports, and are really good at doing what they do, at the
expense of not being able to do that much damage. Of course they have Heal,
which comes in handy in any party. When Heal is maxed, Clerics level fast. All
Clerics have to do is jump into any area with undeads and kill them all without
having to use a single health potion. Clerics are also good at taking out dark
enemies, which can't be Healed. Dark enemies take 105 base damage from Holy
Arrow. Invincible is a great spell that takes away 30% of all weapon damage
Clerics take when maxed.
Priests are incredibly useful. Though they can't really solo that much or do
that much damage, parties will always want them. Holy Symbol is an ability that
multiplies all exp the party gains by 150% when maxed. This is a ridiculous
advantage over partying without a Priest. Priests can also Dispel buffs on
enemies and negative status effects on party members. Shining Ray is Priest's
new attack spell, and it targets multiple enemies with a base damage of 105.
This goes up to about 160 against dark and undead enemies, so it's fairly
decent. Doom is an interesting ability that turns non-boss enemies into Snails
for a duration of time. Mystic Door is a portal that returns you and your party
members to a town. Priests can also summon dragons to attack with them. Become a
Cleric if you don't care that much for doing damage, but want interesting
abilities and support abilities.
Bowman
Bowmen snipe from afar, coming in handy in parties where Warriors and Bandits
can distract enemies. They swing their bows at anything that comes too close,
making it difficult to level in the earlier levels sometimes when too many
enemies are present. Where Warriors would simply Slash Blast for plenty of exp,
and Magicians would Magic Claw their way through the crowd, Bowmen have to back
off or find a safe ledge to snipe from. Though I've heard you can jump and shoot
at the same time like Assassins, it's harder to do. Still, Bowmen are versatile
and capable on their own. Critical Shot is a great ability that doubles the
damage of an attack that you use randomly, like critical hits in other RPGs.
When Amazon's Eye is maxed, your firing range becomes much longer and you can
hit plenty of enemies with ease.
Both Bowmen get Final Attack, the cool ability mentioned in the Warrior section.
Soul Arrow is a useful ability that lets you fire arrows without using any of
the ones in your inventory. Power Knockback helps Bowmen deal with enemies
getting too close, instead of having to run away. Multiple enemies can be
knocked back, and the probability is increased.
Hunter -> Ranger -> Bow
Master
Hunters use bows, which are faster but weaker than crossbows. Hunters also get
Arrow Bomb, which can stun a mob of enemies, and is great for finally being able
to kill mobs. Though Arrow Bomb has a base damage of 130 as opposed to Iron
Arrow's 180, it deals around equal damage to each enemy. See below.
Rangers get a Silver Hawk, as opposed to Sniper's Golden Eagle. The difference
is purely cosmetic, though I'm not 100% sure about this one. Arrow Rain has a
base damage of 150 as opposed to Sniper's Arrow Eruption's 160. Rangers get Fire
Arrow to take care of Ossyrian enemies, but Snipers get Ice Arrow to freeze
other enemies.
Crossbow Man -> Sniper ->
Crossbow Master
Crossbow Men use crossbows, which are stronger but slower than bows. Instead of
Arrow Bomb, they get Iron Arrow. Iron Arrow does 50 more base damage than Arrow
Bomb, but it doesn't stun. It also gets weaker each time it pierces through an
enemy to hit the next in line. Crossbow Booster makes crossbows shoot as fast as
bows, which is useful for finally making up for the speed disadvantage.
Snipers get a Golden Eagle, as opposed to Ranger's Silver Hawk. The difference
is purely cosmetic, though I'm not 100% sure about this one. Arrow Eruption has
a base damage of 160, as opposed to Ranger's Arrow Rain's 150. Snipers get Ice
Arrow to freeze non-Ossyrian enemies, but Rangers can damage Ossyrian enemies
with Fire Arrow.
Both Rangers and Snipers get awesome abilities when they advance. Strafe shoots
four arrows, all of which do normal damage once the ability is maxed. This
allows for four chances for Critical Shot to kick in. Arrow Rain and Eruption
are good for what Strafe can't take out - mobs. Because of this, Bowmen are
incredibly versatile. Rangers and Snipers also can summon Puppets for taking
damage, which is a really useful ability. Both can summon some kind of bird,
which is useful for some extra damage. They also get Thrust, which is a PASSIVE
ability that boosts your walking speed. Mortal Blow is an ability that has a
chance of instantly killing something that comes too close to you. With all of
these abilities, Bowmen are capable of avoiding enemies and sniping them for
major damage.
Thief
Thieves are good at avoiding enemies and taking them out quickly. Dark Sight
helps you by allowing you time to escape from a hairy situation while
invincible. Disorder helps by disabling an enemy's magic, especially useful for
enemies like Jr. Balrog. Thieves also have high luck, which makes enemies miss a
lot. Though Thieves level slow in the beginning of the game, they continually
gain in strength until they are a force to be reckoned with. Both types of
Thieves get Haste, an ability that raises the speed and jumping stats of the
entire party.
Bandit -> Chief Bandit ->
Shadower
Should I use strength or luck daggers?
Strength daggers attack faster, but using luck daggers gives you a lot more
luck. Thus, you do more damage and avoid attacks more. I also happen to think
luck daggers look better, so if I had an active Bandit, I'd use luck. It's up to
you though.
Bandits are dagger thieves. Earlier on, they have a tough time levelling as
opposed to Assassins, which outdamage them. Later on, Bandits have many
advantages Assassins do not. The main attraction of Bandits is Savage Blow. This
is a cool-looking ability that attacks six times quickly. This has its downside,
however, as defense is applied six times. Still, Savage Blow does a decent
amount of damage.
Chief Bandits get a lot of useful abilities. Pickpocket and Savage Blow are a
good combo. Pickpocket has a chance of making enemies drop mesos with each
attack. When there's plenty of mesos on the floor, you can detonate them with
Meso Explosion for some nice damage. Meso Explosion does the most damage in the
entire game, but is conditional. You must have mesos on the floor to detonate,
which can be pretty annoying when you're trying to kill a tough enemy but people
are around to pick up any money you drop. Meso Guard is a godsend, reducing 78%
of all damage you take when maxed. This makes Chief Bandits a lot harder to
kill. Chakra is an ability exclusive to Chief Bandits that lets them heal
themselves. Chief Bandits can also summon Thieves to help do more damage.
Assaulter is an awesome-looking skill in which you dash through an enemy and
damage it with a possibility of stunning it. Unfortunately, it only attacks a
single enemy, so doing it through a mob will still get you hit. Assaulter also
barely does anymore damage than your Savage Blow should be doing, so don't count
on doing a lot more damage than you used to, though you still do good damage
anyway. Bandits lack a multi-target attack until Meso Explosion, and even then,
it's not like it should be used as a staple attack all the time. Be a Bandit if
you like its abilities, and would like to use daggers.
Assassin -> Hermit -> Night
Road
Assassins are the thieves that throw stars. Earlier in the game, they have an
easier time killing than Bandits do. They get Drain, which siphons HP from
enemies to the Assassin, which is great for staying alive. Assassins also get
Critical Throw, which is like Bowman's Critical Shot. Assassins can use
different kinds of throwing stars, and that appeals to many users who find them
cool-looking.
Hermits get plenty of useful abilities as well. For one, Meso Up is an ability
that increases the amount of mesos you gain. Alchemist is an ability that
increases the efficiency of potions, so it is easier to heal yourself. Flash
Jump is a cool ability that lets you jump once in mid-air. Hermit's best
ability, however, is Shadow Partner. This spawns a shadow that attaches to you
and mimics everything you do. If you Lucky 7, it also does so. When using
skills, it only does 50% damage, but it can still use Critical Throw, and 100%
more damage per Lucky 7 is nothing to scoff at. Shadow Partner also makes every
normal attack into a Lucky 7, and then it does 80% damage. This is an incredibly
useful ability. Become an Assassin if you like its abilities and would like to
use throwing stars.
---------------------------------------
Enjoy
Use Ctrl+F to find the guide you want.
Stats
Here is how you should distribute your stats of each class.
'Starting' means your starting stats, at the start when u roll the dice.
Although it is hard to get but you wouldnt want to waste any stats point do u.
4,5 or 5,5 starting stats are ok any more than that is bad
Scroll down to see skill distribution
WARRIOR (Weapon Equiping Stat)
STR increase by 15 and DEX increase by 10 every 5
level
Starting INT= 4, LUK= 4
Lv.10 - STR 50, DEX 12
Lv.15 - STR 65, DEX 22
Lv.20 - STR 70, DEX 42
Lv.25 - STR 85, DEX 52
Lv.30 - STR 100, DEX 62
Lv.35 - STR 115, DEX 72
Lv.40 - STR 130, DEX 82
Lv.45 - STR 145, DEX 92
Lv.50 - STR 160, DEX 102
Lv.55 - STR 175, DEX 112
Lv.60 - STR 190, DEX 122
Lv.65 - STR 205, DEX 132
Lv.70 - STR 220, DEX 142
WARRIOR (Glove Equiping Stat)
STR increase by 15 and DEX increase by 10 every 5
level
For lv30~35: All to STR (since glove requirement for
STR jumps from 90 -> 125)
Starting INT= 4, LUK= 4
Lv.10 - STR 50, DEX 12
Lv.15 - STR 65, DEX 22
Lv.20 - STR 70, DEX 42
Lv.25 - STR 85, DEX 52
Lv.30 - STR 100, DEX 62
Lv.35 - STR 125, DEX 62
Lv.40 - STR 150, DEX 62
Lv.45 - STR 165, DEX 72
Lv.50 - STR 180, DEX 82
Lv.55 - STR 195, DEX 92
Lv.60 - STR 210, DEX 102
Lv.65 - STR 225, DEX 112
Lv.70 - STR 240, DEX 122
MAGICIAN
LUK = LV+3, the rest = INT
Starting STR= 4, DEX= 4
Lv.10 - INT 49, LUK 13
Lv.15 - INT 69, LUK 18
Lv.20 - INT 89, LUK 23
Lv.25 - INT 109, LUK 28
Lv.30 - INT 129, LUK 33
Lv.35 - INT 149, LUK 38
Lv.40 - INT 169, LUK 43
Lv.45 - INT 189, LUK 48
Lv.50 - INT 209, LUK 53
Lv.55 - INT 229, LUK 58
Lv.60 - INT 249, LUK 63
Lv.65 - INT 269, LUK 68
Lv.70 - INT 289, LUK 73
ARCHER
STR = LV+5, the rest = DEX
Starting LUK= 4, INT=4
Lv.10 - STR 15, DEX 47
Lv.15 - STR 20, DEX 67
Lv.20 - STR 25, DEX 87
Lv.25 - STR 30, DEX 107
Lv.30 - STR 35, DEX 127
Lv.35 - STR 40, DEX 147
Lv.40 - STR 45, DEX 167
Lv.45 - STR 50, DEX 187
Lv.50 - STR 55, DEX 207
Lv.55 - STR 60, DEX 227
Lv.60 - STR 65, DEX 247
Lv.65 - STR 70, DEX 267
Lv.70 - STR 75, DEX 287
THIEF (DAGGER, STR BANDIT)
For lv10~lv40: STR = LV-10, DEX = LVx2, the rest =
LUK
For lv40~lv70: STR= LV-10, DEX = +5 every 5 lv, the rest = LUK
For lv70+: DEX= +5 every 5 lv, the rest = LUK
Starting INT=4
Lv.10 - STR 10, DEX 25, LUK 31
Lv.15 - STR 10, DEX 30, LUK 51
Lv.20 - STR 10, DEX 40, LUK 66
Lv.25 - STR 15, DEX 50, LUK 76
Lv.30 - STR 20, DEX 60, LUK 86
Lv.35 - STR 25, DEX 70, LUK 96
Lv.40 - STR 30, DEX 80, LUK 106
Lv.45 - STR 35, DEX 85, LUK 121
Lv.50 - STR 40, DEX 90, LUK 136
Lv.55 - STR 45, DEX 95, LUK 151
Lv.60 - STR 50, DEX 100, LUK 166
Lv.65 - STR 55, DEX 105, LUK 181
Lv.70 - STR 60, DEX 110, LUK 196
Note: Maximum STR for now should only be 60 since the best dagger requires 60
STR
THIEF (THROWING STAR, ASSASSIN, LUK BANDIT)
For lv10~lv40: DEX = LVx2, the rest = LUK
For lv40+: DEX = +5 every 5 lv, the rest = LUK
Starting STR= 4, INT=4
Lv.10 - DEX 25, LUK 37
Lv.15 - DEX 30, LUK 57
Lv.20 - DEX 40, LUK 72
Lv.25 - DEX 50, LUK 87
Lv.30 - DEX 60, LUK 102
Lv.35 - DEX 70, LUK 117
Lv.40 - DEX 80, LUK 132
Lv.45 - DEX 85, LUK 152
Lv.50 - DEX 90, LUK 172
Lv.55 - DEX 95, LUK 192
Lv.60 - DEX 100, LUK 212
Lv.65 - DEX 105, LUK 232
Lv.70 - DEX 110, LUK 252
Skills
Warrior
-Improving HP Recovery
Skill Level/ HP Recovery Bonus
Lv 1 +3
Lv 2 +6
Lv 3 +9
Lv 4 +12
Lv 5 +15
Lv 6 +18
Lv 7 +21
Lv 8 +24
Lv 9 +27
Lv 10 +30
Lv 11 +33
Lv 12 +36
Lv 13 +39
Lv 14 +42
Lv 15 +45
Lv 16 +50
-Improving Max HP Increase
Skill Level/ HP Bonus Every Level/ HP Bonus through AP
Lv 1 4 3
Lv 2 8 6
Lv 3 12 9
Lv 4 16 12
Lv 5 20 15
Lv 6 24 18
Lv 7 28 21
Lv 8 32 24
Lv 9 36 27
Lv 10 40 30
-Endure
Skill Level/ HP Recovery Time on Rope
Lv 1 31
Lv 2 28
Lv 3 25
Lv 4 22
Lv 5 19
Lv 6 16
Lv 7 13
Lv 8 10
-Iron Body
MP cost = 5, 10 after skill level 11
Skill Level/ Weapon Def Bonus/ Duration (seconds)
Lv 1 +2 15
Lv 2 +4 30
Lv 3 +6 45
Lv 4 +8 60
Lv 5 +10 75
Lv 6 +12 90
Lv 7 +14 105
Lv 8 +16 120
Lv 9 +18 135
Lv 10 +20 150
Lv 11 +22 165
Lv 12 +24 180
Lv 13 +26 195
Lv 14 +28 210
Lv 15 +30 225
Lv 16 +32 240
Lv 17 +34 255
Lv 18 +36 270
Lv 19 +38 285
Lv 20 +40 300
-Power Strike
MP cost = 6, 12 after skill level 11
Skill Level/ Damage (%)
Lv 1 108
Lv 2 116
Lv 3 124
Lv 4 132
Lv 5 140
Lv 6 148
Lv 7 156
Lv 8 164
Lv 9 172
Lv 10 180
Lv 11 188
Lv 12 196
Lv 13 204
Lv 14 212
Lv 15 220
Lv 16 228
Lv 17 236
Lv 18 244
Lv 19 252
Lv 20 260
-Slash Blast
MP cost = 7, 14 after skill level 11
HP cost = 8, 16 after skill level 11
Skill Level/ Damage (%)
Lv 1 56
Lv 2 60
Lv 3 64
Lv 4 68
Lv 5 72
Lv 6 76
Lv 7 80
Lv 8 84
Lv 9 88
Lv 10 92
Lv 11 94
Lv 12 98
Lv 13 102
Lv 14 106
Lv 15 110
Lv 16 114
Lv 17 118
Lv 18 122
Lv 19 126
Lv 20 130
Magician
-Improving MP Recovery
The formula is: [Character Level x (Skill Level / 10) ]+3
-Improving Max MP Increase
Skill Level/ MP Bonus Every Level/ MP Bonus through AP
Lv 1 2 1
Lv 2 4 2
Lv 3 6 3
Lv 4 8 4
Lv 5 10 5
Lv 6 12 6
Lv 7 14 7
Lv 8 16 8
Lv 9 18 9
Lv 10 20 10
-Magic Guard
MP cost = 6, 12 after skill level 11
Skill Level/ Conversion(%)/ Duration (seconds)
Lv 1 +4 30
Lv 2 +8 60
Lv 3 +12 90
Lv 4 +16 120
Lv 5 +20 150
Lv 6 +24 180
Lv 7 +28 210
Lv 8 +32 240
Lv 9 +36 270
Lv 10 +40 300
Lv 11 +44 330
Lv 12 +48 360
Lv 13 +52 390
Lv 14 +56 420
Lv 15 +60 450
Lv 16 +64 480
Lv 17 +68 510
Lv 18 +72 540
Lv 19 +76 570
Lv 20 +80 600
-Magic Armor
MP cost = 8, 16 after skill level 11
Skill Level/ Weapon Def Bonus/ Duration (seconds)
Lv 1 +2 20
Lv 2 +4 40
Lv 3 +6 60
Lv 4 +8 80
Lv 5 +10 100
Lv 6 +12 120
Lv 7 +14 140
Lv 8 +16 160
Lv 9 +18 180
Lv 10 +20 200
Lv 11 +22 220
Lv 12 +24 240
Lv 13 +26 260
Lv 14 +28 280
Lv 15 +30 300
Lv 16 +32 320
Lv 17 +34 340
Lv 18 +36 360
Lv 19 +38 385
Lv 20 +40 400
-Energy Bolt
MP cost = 7, 14 after skill level 11
Skill Level/ Damage / Mastery (%)
Lv 1 17 15
Lv 2 19 15
Lv 3 21 20
Lv 4 23 20
Lv 5 25 25
Lv 6 27 25
Lv 7 29 30
Lv 8 31 30
Lv 9 33 35
Lv 10 35 35
Lv 11 37 40
Lv 12 39 40
Lv 13 41 45
Lv 14 43 45
Lv 15 45 50
Lv 16 47 50
Lv 17 49 55
Lv 18 51 55
Lv 19 53 60
Lv 20 55 60
-Magic Claw
MP cost = 10, 20 after skill level 11
Skill Level/ Damage / Mastery (%)
Lv 1 6 15
Lv 2 7 15
Lv 3 8 20
Lv 4 9 20
Lv 5 10 25
Lv 6 12 25
Lv 7 14 30
Lv 8 16 30
Lv 9 18 35
Lv 10 20 35
Lv 11 22 40
Lv 12 24 40
Lv 13 26 45
Lv 14 28 45
Lv 15 30 50
Lv 16 32 50
Lv 17 34 55
Lv 18 36 55
Lv 19 38 60
Lv 20 40 60
Bowman
-Amazon's Bless
Skill Level/ Accuracy Bonus
Lv 1 +1
Lv 2 +2
Lv 3 +3
Lv 4 +5
Lv 5 +5
Lv 6 +6
Lv 7 +7
Lv 8 +8
Lv 9 +9
Lv 10 +10
Lv 11 +11
Lv 12 +12
Lv 13 +13
Lv 14 +14
Lv 15 +15
Lv 16 +16
-Amazon's Eye
Skill Level/ Range (%)
Lv 1 125
Lv 2 150
Lv 3 175
Lv 4 200
Lv 5 225
Lv 6 250
Lv 7 275
Lv 8 300
-Critical Shot
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
-Focus
MP cost = 8, 16 after skill level 11
Skill Level/ Accuracy and Evasion Bonus/ Duration (seconds)
Lv 1 +1 15
Lv 2 +2 30
Lv 3 +3 45
Lv 4 +4 60
Lv 5 +5 75
Lv 6 +6 90
Lv 7 +7 105
Lv 8 +8 120
Lv 9 +9 135
Lv 10 +10 150
Lv 11 +11 165
Lv 12 +12 180
Lv 13 +13 195
Lv 14 +14 210
Lv 15 +15 225
Lv 16 +16 240
Lv 17 +17 255
Lv 18 +18 270
Lv 19 +19 285
Lv 20 +20 300
-Double Shot
MP cost = 8, 16 after skill level 11
Skill Level/ Damage (%)
Lv 1 56
Lv 2 60
Lv 3 64
Lv 4 68
Lv 5 72
Lv 6 76
Lv 7 80
Lv 8 84
Lv 9 88
Lv 10 92
Lv 11 94
Lv 12 98
Lv 13 102
Lv 14 106
Lv 15 110
Lv 16 114
Lv 17 118
Lv 18 122
Lv 19 126
Lv 20 130
-Arrow Blow
MP cost = 7, 14 after skill level 11
Skill Level/ Damage (%)
Lv 1 108
Lv 2 116
Lv 3 124
Lv 4 132
Lv 5 140
Lv 6 148
Lv 7 156
Lv 8 164
Lv 9 172
Lv 10 180
Lv 11 188
Lv 12 196
Lv 13 204
Lv 14 212
Lv 15 220
Lv 16 228
Lv 17 236
Lv 18 244
Lv 19 252
Lv 20 260
Thief
-Nimble Body
Skill Level/ Accuracy and Evasion Bonus/
Lv 1 +1
Lv 2 +2
Lv 3 +3
Lv 4 +4
Lv 5 +5
Lv 6 +6
Lv 7 +7
Lv 8 +8
Lv 9 +9
Lv 10 +10
Lv 11 +11
Lv 12 +12
Lv 13 +13
Lv 14 +14
Lv 15 +15
Lv 16 +16
Lv 17 +17
Lv 18 +18
Lv 19 +19
Lv 20 +20
-Keen Eyes
Skill Level/ Range (%)
Lv 1 125
Lv 2 150
Lv 3 175
Lv 4 200
Lv 5 225
Lv 6 250
Lv 7 275
Lv 8 300
-Disorder
Skill Level/ Enemy's Damage and Defense/ Duration (seconds)
Lv 1 -1 3
Lv 2 -2 6
Lv 3 -3 9
Lv 4 -4 12
Lv 5 -5 15
Lv 6 -6 18
Lv 7 -7 21
Lv 8 -8 24
Lv 9 -9 27
Lv 10 -10 30
Lv 11 -11 33
Lv 12 -12 36
Lv 13 -13 39
Lv 14 -14 42
Lv 15 -15 45
Lv 16 -16 48
Lv 17 -17 51
Lv 18 -18 54
Lv 19 -19 57
Lv 20 -20 60
-Dark Sight
Skill Level/ Speed Penalty (%)/ Duration (seconds)/ MP cost
Lv 1 -19 10 24
Lv 2 -18 20 23
Lv 3 -17 30 22
Lv 4 -16 40 21
Lv 5 -15 50 20
Lv 6 -14 60 19
Lv 7 -13 70 18
Lv 8 -12 80 17
Lv 9 -11 90 16
Lv 10 -10 100 15
Lv 11 -9 110 14
Lv 12 -8 120 13
Lv 13 -7 130 12
Lv 14 -6 140 11
Lv 15 -5 150 10
Lv 16 -4 160 9
Lv 17 -3 170 8
Lv 18 -2 180 7
Lv 19 -1 190 6
Lv 20 -0 200 5
-Double Stab
MP cost = 7, 14 after skill level 11
Skill Level/ Damage (%)
Lv 1 56
Lv 2 60
Lv 3 64
Lv 4 68
Lv 5 72
Lv 6 76
Lv 7 80
Lv 8 84
Lv 9 88
Lv 10 92
Lv 11 94
Lv 12 98
Lv 13 102
Lv 14 106
Lv 15 110
Lv 16 114
Lv 17 118
Lv 18 122
Lv 19 126
Lv 20 130
-Lucky Seven
MP cost = 8, 16 after skill level 11
Skill Level/ Damage (%)
Lv 1 55
Lv 2 60
Lv 3 65
Lv 4 70
Lv 5 75
Lv 6 80
Lv 7 85
Lv 8 90
Lv 9 95
Lv 10 100
Lv 11 105
Lv 12 110
Lv 13 115
Lv 14 120
Lv 15 125
Lv 16 130
Lv 17 135
Lv 18 140
Lv 19 145
Lv 20 150
Fighter
-Sword Mastery
Skill Level/ Accuracy/ Mastery (%)
Lv 1 +1 15
Lv 2 +2 15
Lv 3 +3 20
Lv 4 +4 20
Lv 5 +5 25
Lv 6 +6 25
Lv 7 +7 30
Lv 8 +8 30
Lv 9 +9 35
Lv 10 +10 35
Lv 11 +11 40
Lv 12 +12 40
Lv 13 +13 45
Lv 14 +14 45
Lv 15 +15 50
Lv 16 +16 50
Lv 17 +17 55
Lv 18 +18 55
Lv 19 +19 60
Lv 20 +20 60
-Axe Mastery
Skill Level/ Accuracy/ Mastery (%)
Lv 1 +1 15
Lv 2 +2 15
Lv 3 +3 20
Lv 4 +4 20
Lv 5 +5 25
Lv 6 +6 25
Lv 7 +7 30
Lv 8 +8 30
Lv 9 +9 35
Lv 10 +10 35
Lv 11 +11 40
Lv 12 +12 40
Lv 13 +13 45
Lv 14 +14 45
Lv 15 +15 50
Lv 16 +16 50
Lv 17 +17 55
Lv 18 +18 55
Lv 19 +19 60
Lv 20 +20 60
-Final Attack : Sword
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
Lv 21 205 42
Lv 22 210 44
Lv 23 215 46
Lv 24 220 48
Lv 25 225 50
Lv 26 230 52
Lv 27 235 54
Lv 28 240 56
Lv 29 245 58
Lv 30 250 60
-Final Attack : Axe
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
Lv 21 205 42
Lv 22 210 44
Lv 23 215 46
Lv 24 220 48
Lv 25 225 50
Lv 26 230 52
Lv 27 235 54
Lv 28 240 56
Lv 29 245 58
Lv 30 250 60
-Sword Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Axe Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Fury
MP cost = 12, 24 after skill level 11
Skill Level/ Attack Bonus and Defense Penalty/ Duration (Seconds)
Lv 1 +-1 8
Lv 2 +-1 16
Lv 3 +-2 24
Lv 4 +-2 32
Lv 5 +-3 40
Lv 6 +-3 48
Lv 7 +-4 56
Lv 8 +-4 64
Lv 9 +-5 72
Lv 10 +-5 80
Lv 11 +-6 88
Lv 12 +-6 96
Lv 13 +-7 104
Lv 14 +-7 112
Lv 15 +-8 120
Lv 16 +-8 128
Lv 17 +-9 136
Lv 18 +-9 144
Lv 19 +-10 152
Lv 20 +-10 160
-Power Guard
Skill Level/ Chance(%)/ Duration (seconds)
Lv 1 11 3
Lv 2 12 6
Lv 3 13 9
Lv 4 14 12
Lv 5 15 15
Lv 6 16 18
Lv 7 17 21
Lv 8 18 24
Lv 9 19 27
Lv 10 20 30
Lv 11 21 33
Lv 12 22 36
Lv 13 23 39
Lv 14 24 42
Lv 15 25 45
Lv 16 26 48
Lv 17 27 51
Lv 18 28 54
Lv 19 29 57
Lv 20 30 60
Lv 21 31 63
Lv 22 32 66
Lv 23 33 69
Lv 24 34 72
Lv 25 35 75
Lv 26 36 78
Lv 27 37 81
Lv 28 38 84
Lv 29 39 87
Lv 30 40 90
Page
-Sword Mastery
Skill Level/ Accuracy/ Mastery (%)
Lv 1 +1 15
Lv 2 +2 15
Lv 3 +3 20
Lv 4 +4 20
Lv 5 +5 25
Lv 6 +6 25
Lv 7 +7 30
Lv 8 +8 30
Lv 9 +9 35
Lv 10 +10 35
Lv 11 +11 40
Lv 12 +12 40
Lv 13 +13 45
Lv 14 +14 45
Lv 15 +15 50
Lv 16 +16 50
Lv 17 +17 55
Lv 18 +18 55
Lv 19 +19 60
Lv 20 +20 60
-Mace Mastery
Skill Level/ Accuracy/ Mastery (%)
Lv 1 +1 15
Lv 2 +2 15
Lv 3 +3 20
Lv 4 +4 20
Lv 5 +5 25
Lv 6 +6 25
Lv 7 +7 30
Lv 8 +8 30
Lv 9 +9 35
Lv 10 +10 35
Lv 11 +11 40
Lv 12 +12 40
Lv 13 +13 45
Lv 14 +14 45
Lv 15 +15 50
Lv 16 +16 50
Lv 17 +17 55
Lv 18 +18 55
Lv 19 +19 60
Lv 20 +20 60
-Final Attack : Sword
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
Lv 21 205 42
Lv 22 210 44
Lv 23 215 46
Lv 24 220 48
Lv 25 225 50
Lv 26 230 52
Lv 27 235 54
Lv 28 240 56
Lv 29 245 58
Lv 30 250 60
-Final Attack : Mace
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
Lv 21 205 42
Lv 22 210 44
Lv 23 215 46
Lv 24 220 48
Lv 25 225 50
Lv 26 230 52
Lv 27 235 54
Lv 28 240 56
Lv 29 245 58
Lv 30 250 60
-Sword Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Mace Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Threaten
MP cost = 12, 24 after skill level 11
Skill Level/ Enemies' Attack and Defense/ Duration (seconds)
Lv 1 -1 3
Lv 2 -2 6
Lv 3 -3 9
Lv 4 -4 12
Lv 5 -5 15
Lv 6 -6 18
Lv 7 -7 21
Lv 8 -8 24
Lv 9 -9 27
Lv 10 -10 30
Lv 11 -11 33
Lv 12 -12 36
Lv 13 -13 39
Lv 14 -14 42
Lv 15 -15 45
Lv 16 -16 48
Lv 17 -17 51
Lv 18 -18 54
Lv 19 -19 57
Lv 20 -20 60
-Power Guard
Skill Level/ Chance(%)/ Duration (seconds)
Lv 1 11 3
Lv 2 12 6
Lv 3 13 9
Lv 4 14 12
Lv 5 15 15
Lv 6 16 18
Lv 7 17 21
Lv 8 18 24
Lv 9 19 27
Lv 10 20 30
Lv 11 21 33
Lv 12 22 36
Lv 13 23 39
Lv 14 24 42
Lv 15 25 45
Lv 16 26 48
Lv 17 27 51
Lv 18 28 54
Lv 19 29 57
Lv 20 30 60
Lv 21 31 63
Lv 22 32 66
Lv 23 33 69
Lv 24 34 72
Lv 25 35 75
Lv 26 36 78
Lv 27 37 81
Lv 28 38 84
Lv 29 39 87
Lv 30 40 90
Spearman
-Spear Mastery
Skill Level/ Accuracy/ Mastery (%)
Lv 1 +1 15
Lv 2 +2 15
Lv 3 +3 20
Lv 4 +4 20
Lv 5 +5 25
Lv 6 +6 25
Lv 7 +7 30
Lv 8 +8 30
Lv 9 +9 35
Lv 10 +10 35
Lv 11 +11 40
Lv 12 +12 40
Lv 13 +13 45
Lv 14 +14 45
Lv 15 +15 50
Lv 16 +16 50
Lv 17 +17 55
Lv 18 +18 55
Lv 19 +19 60
Lv 20 +20 60
-Pole Arm Mastery
Skill Level/ Accuracy/ Mastery (%)
Lv 1 +1 15
Lv 2 +2 15
Lv 3 +3 20
Lv 4 +4 20
Lv 5 +5 25
Lv 6 +6 25
Lv 7 +7 30
Lv 8 +8 30
Lv 9 +9 35
Lv 10 +10 35
Lv 11 +11 40
Lv 12 +12 40
Lv 13 +13 45
Lv 14 +14 45
Lv 15 +15 50
Lv 16 +16 50
Lv 17 +17 55
Lv 18 +18 55
Lv 19 +19 60
Lv 20 +20 60
-Final Attack : Spear
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
Lv 21 205 42
Lv 22 210 44
Lv 23 215 46
Lv 24 220 48
Lv 25 225 50
Lv 26 230 52
Lv 27 235 54
Lv 28 240 56
Lv 29 245 58
Lv 30 250 60
-Final Attack : Pole Arm
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
Lv 21 205 42
Lv 22 210 44
Lv 23 215 46
Lv 24 220 48
Lv 25 225 50
Lv 26 230 52
Lv 27 235 54
Lv 28 240 56
Lv 29 245 58
Lv 30 250 60
-Spear Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Pole Arm Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Iron Wall
MP cost = 12, 24 after skill level 11
Skill Level/ Wep and Magic Def Bonus/ Duration (seconds)
Lv 1 +1 15
Lv 2 +2 30
Lv 3 +3 45
Lv 4 +4 60
Lv 5 +5 75
Lv 6 +6 90
Lv 7 +7 105
Lv 8 +8 120
Lv 9 +9 135
Lv 10 +10 150
Lv 11 +11 165
Lv 12 +12 180
Lv 13 +13 195
Lv 14 +14 210
Lv 15 +15 225
Lv 16 +16 240
Lv 17 +17 255
Lv 18 +18 270
Lv 19 +19 285
Lv 20 +20 300
-Hyper Body
MP cost = 25, 50 after skill level 16
Skill Level/ HP and SP bonus (%)/ Duration (seconds)
Lv 1 +2 10
Lv 2 +4 15
Lv 3 +6 20
Lv 4 +8 25
Lv 5 +10 30
Lv 6 +12 35
Lv 7 +14 40
Lv 8 +16 45
Lv 9 +18 50
Lv 10 +20 55
Lv 11 +22 60
Lv 12 +24 65
Lv 13 +26 70
Lv 14 +28 75
Lv 15 +30 80
Lv 16 +32 85
Lv 17 +34 90
Lv 18 +36 95
Lv 19 +38 100
Lv 20 +40 105
Lv 21 +42 110
Lv 22 +44 115
Lv 23 +46 120
Lv 24 +48 125
Lv 25 +50 130
Lv 26 +52 135
Lv 27 +54 140
Lv 28 +56 145
Lv 29 +58 150
Lv 30 +60 155
Wizard (Fire/Poison)
-MP Eater
Skill Level/ Drained (%)/ Chance (%)
Lv 1 21 11
Lv 2 22 12
Lv 3 23 13
Lv 4 24 14
Lv 5 25 15
Lv 6 26 16
Lv 7 27 17
Lv 8 28 18
Lv 9 29 19
Lv 10 30 20
Lv 11 31 21
Lv 12 32 22
Lv 13 33 23
Lv 14 34 24
Lv 15 35 25
Lv 16 36 26
Lv 17 37 27
Lv 18 38 28
Lv 19 39 29
Lv 20 40 30
-Meditation
MP cost = 10, 20 after skill level 11
Skill Level/ Duration (seconds)/ Magic Attack Bonus
Lv 1 10 +1
Lv 2 20 +2
Lv 3 30 +3
Lv 4 40 +4
Lv 5 50 +5
Lv 6 60 +6
Lv 7 70 +7
Lv 8 80 +8
Lv 9 90 +9
Lv 10 100 +10
Lv 11 110 +11
Lv 12 120 +12
Lv 13 130 +13
Lv 14 140 +14
Lv 15 150 +15
Lv 16 160 +16
Lv 17 170 +17
Lv 18 180 +18
Lv 19 190 +19
Lv 20 200 +20
-Teleport
Skill Level/ MP Cost
Lv 1 60
Lv 2 57
Lv 3 54
Lv 4 51
Lv 5 48
Lv 6 45
Lv 7 42
Lv 8 39
Lv 9 36
Lv 10 33
Lv 11 31
Lv 12 29
Lv 13 27
Lv 14 25
Lv 15 23
Lv 16 21
Lv 17 19
Lv 18 17
Lv 19 15
Lv 20 13
-Slow
MP cost = 8, 16 after skill level 11
Skill Level/ Duration (seconds)/ Speed (%)
Lv 1 2 -2
Lv 2 4 -4
Lv 3 6 -6
Lv 4 8 -8
Lv 5 10 -10
Lv 6 12 -12
Lv 7 14 -14
Lv 8 16 -16
Lv 9 18 -18
Lv 10 20 -20
Lv 11 22 -22
Lv 12 24 -24
Lv 13 26 -26
Lv 14 28 -28
Lv 15 30 -30
Lv 16 32 -32
Lv 17 34 -34
Lv 18 36 -36
Lv 19 38 -38
Lv 20 40 -40
-Fire Arrow
MP cost = 14, 28 after skill level 16
Skill Level/ Damage/ Mastery (%)
Lv 1 33 15
Lv 2 36 15
Lv 3 39 15
Lv 4 42 20
Lv 5 45 20
Lv 6 48 20
Lv 7 51 25
Lv 8 54 25
Lv 9 57 25
Lv 10 60 30
Lv 11 63 30
Lv 12 66 30
Lv 13 69 35
Lv 14 72 35
Lv 15 75 35
Lv 16 78 40
Lv 17 81 40
Lv 18 84 40
Lv 19 87 45
Lv 20 90 45
Lv 21 93 45
Lv 22 96 50
Lv 23 99 50
Lv 24 102 50
Lv 25 105 55
Lv 26 108 55
Lv 27 111 55
Lv 28 114 60
Lv 29 117 60
Lv 30 120 60
-Poison Breath
MP cost = 10, 20 after skill level 16
Skill Level/ Damage/ Mastery (%)/ Poison Chance/ Poison Duration
Lv 1 12 15 31 4
Lv 2 14 15 32 4
Lv 3 16 15 33 4
Lv 4 18 20 34 8
Lv 5 20 20 35 8
Lv 6 22 20 36 8
Lv 7 24 25 37 12
Lv 8 26 25 38 12
Lv 9 28 25 39 12
Lv 10 30 30 40 16
Lv 11 32 30 41 16
Lv 12 34 30 42 16
Lv 13 36 35 43 20
Lv 14 38 35 44 20
Lv 15 40 35 45 20
Lv 16 42 40 46 24
Lv 17 44 40 47 24
Lv 18 46 40 48 24
Lv 19 48 45 49 28
Lv 20 50 45 50 28
Lv 21 52 45 51 28
Lv 22 54 50 52 32
Lv 23 56 50 53 32
Lv 24 58 50 54 32
Lv 25 60 55 55 36
Lv 26 62 55 56 36
Lv 27 64 55 57 36
Lv 28 66 60 58 40
Lv 29 68 60 59 40
Lv 30 70 60 60 40
Wizard (Ice/Lightning)
-MP Eater
Read Above
-Teleport
Read Above
-Slow
Read Above
-Meditation
Read Above
-Ice Beam
MP cost = 12, 24 after skill level 16
Freeze duration = 1, 2 seconds after skill level 16
Skill Level/ Damage/ Mastery (%)
Lv 1 13 15
Lv 2 16 15
Lv 3 19 15
Lv 4 22 20
Lv 5 25 20
Lv 6 28 20
Lv 7 31 25
Lv 8 34 25
Lv 9 37 25
Lv 10 40 30
Lv 11 43 30
Lv 12 46 30
Lv 13 49 35
Lv 14 52 35
Lv 15 55 35
Lv 16 58 40
Lv 17 61 40
Lv 18 64 40
Lv 19 67 45
Lv 20 70 45
Lv 21 73 45
Lv 22 76 50
Lv 23 79 50
Lv 24 82 50
Lv 25 85 55
Lv 26 88 55
Lv 27 91 55
Lv 28 94 60
Lv 29 97 60
Lv 30 100 60
-Lightning Bolt
MP cost = 20, 40 after skill level 16
Skill Level/ Damage/ Mastery (%)
Lv 1 2 15
Lv 2 4 15
Lv 3 6 15
Lv 4 8 20
Lv 5 10 20
Lv 6 12 20
Lv 7 14 25
Lv 8 16 25
Lv 9 18 25
Lv 10 20 30
Lv 11 22 30
Lv 12 24 30
Lv 13 26 35
Lv 14 28 35
Lv 15 30 35
Lv 16 32 40
Lv 17 34 40
Lv 18 36 40
Lv 19 38 45
Lv 20 40 45
Lv 21 42 45
Lv 22 44 50
Lv 23 46 50
Lv 24 48 50
Lv 25 50 55
Lv 26 52 55
Lv 27 54 55
Lv 28 56 60
Lv 29 58 60
Lv 30 60 60
Cleric
-Mp Eater
Read Above
-Teleport
Read Above
-Heal
MP cost = 12, 24 after skill level 16
Skill Level/ Heal (%) based on Cleric's HP
Lv 1 10
Lv 2 20
Lv 3 30
Lv 4 40
Lv 5 50
Lv 6 60
Lv 7 70
Lv 8 80
Lv 9 90
Lv 10 100
Lv 11 110
Lv 12 120
Lv 13 130
Lv 14 140
Lv 15 150
Lv 16 160
Lv 17 170
Lv 18 180
Lv 19 190
Lv 20 200
Lv 21 210
Lv 22 220
Lv 23 230
Lv 24 240
Lv 25 250
Lv 26 260
Lv 27 270
Lv 28 280
Lv 29 290
Lv 30 300
-Invincible
MP cost = 15, 30 after skill level 11
Skill Level/ Weapon Damage Reduced (%)/ Duration (seconds)
Lv 1 11 15
Lv 2 12 30
Lv 3 13 45
Lv 4 14 60
Lv 5 15 75
Lv 6 16 90
Lv 7 17 105
Lv 8 18 120
Lv 9 19 135
Lv 10 20 150
Lv 11 21 165
Lv 12 22 180
Lv 13 23 195
Lv 14 24 210
Lv 15 25 225
Lv 16 26 240
Lv 17 27 255
Lv 18 28 270
Lv 19 29 285
Lv 20 30 300
-Bless
MP cost = 12, 24 after skill level 15
+1 to Accuracy, Evasion, Wdef, and Mdef per skill level.
10 seconds duration at lv 1, 200 seconds duration at skill lv 20.
-Holy Arrow
MP cost = 12, 24 after skill level 15
Skill Level/ Damage/ Mastery
Lv 1 12 15
Lv 2 14 15
Lv 3 16 15
Lv 4 18 20
Lv 5 20 20
Lv 6 22 20
Lv 7 24 25
Lv 8 26 25
Lv 9 28 25
Lv 10 30 30
Lv 11 32 30
Lv 12 34 30
Lv 13 36 35
Lv 14 38 35
Lv 15 40 35
Lv 16 42 40
Lv 17 44 40
Lv 18 46 40
Lv 19 48 45
Lv 20 50 45
Lv 21 52 45
Lv 22 54 50
Lv 23 56 50
Lv 24 58 50
Lv 25 60 55
Lv 26 62 55
Lv 27 64 55
Lv 28 66 60
Lv 29 68 60
Lv 30 70 60
Hunter
-Bow Mastery
Skill Level/ Accuracy/ Mastery (%)
Lv 1 +1 15
Lv 2 +2 15
Lv 3 +3 20
Lv 4 +4 20
Lv 5 +5 25
Lv 6 +6 25
Lv 7 +7 30
Lv 8 +8 30
Lv 9 +9 35
Lv 10 +10 35
Lv 11 +11 40
Lv 12 +12 40
Lv 13 +13 45
Lv 14 +14 45
Lv 15 +15 50
Lv 16 +16 50
Lv 17 +17 55
Lv 18 +18 55
Lv 19 +19 60
Lv 20 +20 60
-Final AttackBlow : Bow
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
Lv 21 205 42
Lv 22 210 44
Lv 23 215 46
Lv 24 220 48
Lv 25 225 50
Lv 26 230 52
Lv 27 235 54
Lv 28 240 56
Lv 29 245 58
Lv 30 250 60
-Bow Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Power KnockBack
MP cost = 8, 16 after skill level 11
Skill Level/ Damage (%)/ Chance (%)/ # of Targets
Lv 1 105 +2 2
Lv 2 110 +4 2
Lv 3 115 +6 2
Lv 4 120 +8 2
Lv 5 125 +10 2
Lv 6 130 +12 3
Lv 7 135 +14 3
Lv 8 140 +16 3
Lv 9 145 +18 3
Lv 10 150 +20 3
Lv 11 155 +22 4
Lv 12 160 +24 4
Lv 13 165 +26 4
Lv 14 170 +28 4
Lv 15 175 +30 4
Lv 16 180 +32 5
Lv 17 185 +34 5
Lv 18 190 +36 5
Lv 19 195 +38 5
Lv 20 200 +40 6
-Soul Arrow : Bow
MP cost = 15, 30 after skill level 11
Skill Level/ Duration (seconds)
Lv 1 30
Lv 2 60
Lv 3 90
Lv 4 120
Lv 5 150
Lv 6 180
Lv 7 210
Lv 8 240
Lv 9 270
Lv 10 300
Lv 11 330
Lv 12 360
Lv 13 390
Lv 14 420
Lv 15 450
Lv 16 480
Lv 17 510
Lv 18 540
Lv 19 570
Lv 20 600
-Arrow Bomb
MP cost = 14, 28 after skill level 16
Skill Level/ Damage/ Stun Chance (%)
Lv 1 72 31
Lv 2 74 32
Lv 3 76 33
Lv 4 78 34
Lv 5 80 35
Lv 6 82 36
Lv 7 84 37
Lv 8 86 38
Lv 9 88 39
Lv 10 90 40
Lv 11 92 41
Lv 12 94 42
Lv 13 96 43
Lv 14 98 44
Lv 15 100 45
Lv 16 102 46
Lv 17 104 47
Lv 18 106 48
Lv 19 108 49
Lv 20 110 50
Lv 21 112 51
Lv 22 114 52
Lv 23 116 53
Lv 24 118 54
Lv 25 120 55
Lv 26 122 56
Lv 27 124 57
Lv 28 126 58
Lv 29 128 59
Lv 30 130 60
Crossbow Man
-Crossbow Mastery
Skill Level/ Accuracy/ Mastery (%)
Lv 1 +1 15
Lv 2 +2 15
Lv 3 +3 20
Lv 4 +4 20
Lv 5 +5 25
Lv 6 +6 25
Lv 7 +7 30
Lv 8 +8 30
Lv 9 +9 35
Lv 10 +10 35
Lv 11 +11 40
Lv 12 +12 40
Lv 13 +13 45
Lv 14 +14 45
Lv 15 +15 50
Lv 16 +16 50
Lv 17 +17 55
Lv 18 +18 55
Lv 19 +19 60
Lv 20 +20 60
-Final AttackBlow : Crossbow
Skill Level/ Damage (%)/ Chance (%)
Lv 1 105 2
Lv 2 110 4
Lv 3 115 6
Lv 4 120 8
Lv 5 125 10
Lv 6 130 12
Lv 7 135 14
Lv 8 140 16
Lv 9 145 18
Lv 10 150 20
Lv 11 155 22
Lv 12 160 24
Lv 13 165 26
Lv 14 170 28
Lv 15 175 30
Lv 16 180 32
Lv 17 185 34
Lv 18 190 36
Lv 19 195 38
Lv 20 200 40
Lv 21 205 42
Lv 22 210 44
Lv 23 215 46
Lv 24 220 48
Lv 25 225 50
Lv 26 230 52
Lv 27 235 54
Lv 28 240 56
Lv 29 245 58
Lv 30 250 60
-Crossbow Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Power KnockBack
MP cost = 8, 16 after skill level 11
Skill Level/ Damage (%)/ Chance (%)/ # of Targets
Lv 1 105 +2 2
Lv 2 110 +4 2
Lv 3 115 +6 2
Lv 4 120 +8 2
Lv 5 125 +10 2
Lv 6 130 +12 3
Lv 7 135 +14 3
Lv 8 140 +16 3
Lv 9 145 +18 3
Lv 10 150 +20 3
Lv 11 155 +22 4
Lv 12 160 +24 4
Lv 13 165 +26 4
Lv 14 170 +28 4
Lv 15 175 +30 4
Lv 16 180 +32 5
Lv 17 185 +34 5
Lv 18 190 +36 5
Lv 19 195 +38 5
Lv 20 200 +40 6
-Soul Arrow : Crossbow
MP cost = 15, 30 after skill level 11
Skill Level/ Duration (seconds)
Lv 1 30
Lv 2 60
Lv 3 90
Lv 4 120
Lv 5 150
Lv 6 180
Lv 7 210
Lv 8 240
Lv 9 270
Lv 10 300
Lv 11 330
Lv 12 360
Lv 13 390
Lv 14 420
Lv 15 450
Lv 16 480
Lv 17 510
Lv 18 540
Lv 19 570
Lv 20 600
-Iron Arrow
MP cost = 14, 28 after skill level 16
Skill Level/ Damage/
Lv 1 64
Lv 2 68
Lv 3 72
Lv 4 76
Lv 5 80
Lv 6 84
Lv 7 88
Lv 8 92
Lv 9 96
Lv 10 100
Lv 11 104
Lv 12 108
Lv 13 112
Lv 14 116
Lv 15 120
Lv 16 124
Lv 17 128
Lv 18 132
Lv 19 136
Lv 20 140
Lv 21 144
Lv 22 148
Lv 23 152
Lv 24 156
Lv 25 160
Lv 26 164
Lv 27 168
Lv 28 172
Lv 29 176
Lv 30 180
Assassin
-Javelin Mastery
Skill Level/ Max Ammo Bonus/ Mastery (%)/ Accuracy
Lv 1 +10 15 +1
Lv 2 +20 15 +2
Lv 3 +30 20 +3
Lv 4 +40 20 +4
Lv 5 +50 25 +5
Lv 6 +60 25 +6
Lv 7 +70 30 +7
Lv 8 +80 30 +8
Lv 9 +90 35 +9
Lv 10 +100 35 +10
Lv 11 +110 40 +11
Lv 12 +120 40 +12
Lv 13 +130 45 +13
Lv 14 +140 45 +14
Lv 15 +150 50 +15
Lv 16 +160 50 +16
Lv 17 +170 55 +17
Lv 18 +180 55 +18
Lv 19 +190 60 +19
Lv 20 +200 60 +20
-Critical Throw
Skill Level/ Chance (%)/ Damage (%)
Lv 1 21 113
Lv 2 22 116
Lv 3 23 119
Lv 4 24 122
Lv 5 25 125
Lv 6 26 128
Lv 7 27 131
Lv 8 28 134
Lv 9 29 137
Lv 10 30 140
Lv 11 31 143
Lv 12 32 146
Lv 13 33 149
Lv 14 34 152
Lv 15 35 155
Lv 16 36 158
Lv 17 37 161
Lv 18 38 164
Lv 19 39 167
Lv 20 40 170
Lv 21 41 173
Lv 22 42 176
Lv 23 43 179
Lv 24 44 182
Lv 25 45 185
Lv 26 46 188
Lv 27 47 191
Lv 28 48 194
Lv 29 49 197
Lv 30 50 200
-Endure
Skill Level/ Duraction (second)/ HP Recovery Bonus/ MP Recovery Bonus
1 29 +3 +1
2 28 +6 +2
3 27 +9 +3
4 26 +12 +4
5 25 +15 +5
6 24 +18 +6
7 23 +21 +7
8 22 +24 +8
9 21 +27 +9
10 20 +30 +10
11 19 +33 +11
12 18 +36 +12
13 17 +39 +13
14 16 +42 +14
15 15 +45 +15
16 14 +48 +16
17 13 +51 +17
18 12 +54 +18
19 11 +57 +19
20 10 +60 +20
-Javelin Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Haste
MP cost = 15, 30 after skill level 11
Skill Level/ Duration (seconds)/ Speed Bonus/ Jump Bonus
1 10 +2 +1
2 20 +4 +2
3 30 +6 +3
4 40 +8 +4
5 50 +10 +5
6 60 +12 +6
7 70 +14 +7
8 80 +16 +8
9 90 +18 +9
10 100 +20 +10
11 110 +22 +11
12 120 +24 +12
13 130 +26 +13
14 140 +28 +14
15 150 +30 +15
16 160 +32 +16
17 170 +34 +17
18 180 +36 +18
19 190 +38 +19
20 200 +40 +20
-Drain
MP cost = 12, 24 after skill level 11
Skill Level/ Damage (%)/ Chance (%)
1 102 31
2 104 32
3 106 33
4 108 34
5 110 35
6 112 36
7 114 37
8 116 38
9 118 39
10 120 40
11 122 41
12 124 42
13 126 43
14 128 44
15 130 45
16 132 46
17 134 47
18 136 48
19 138 49
20 140 50
21 142 51
22 144 52
23 146 53
24 148 54
25 150 55
26 152 56
27 154 57
28 156 58
29 158 59
30 160 60
Bandit
-Dagger Mastery
Skill Level/ Accuracy/ Mastery (%)
Lv 1 +1 15
Lv 2 +2 15
Lv 3 +3 20
Lv 4 +4 20
Lv 5 +5 25
Lv 6 +6 25
Lv 7 +7 30
Lv 8 +8 30
Lv 9 +9 35
Lv 10 +10 35
Lv 11 +11 40
Lv 12 +12 40
Lv 13 +13 45
Lv 14 +14 45
Lv 15 +15 50
Lv 16 +16 50
Lv 17 +17 55
Lv 18 +18 55
Lv 19 +19 60
Lv 20 +20 60
-Endure
Skill Level/ Duraction (second)/ HP Recovery Bonus/ MP Recovery Bonus
1 29 +3 +1
2 28 +6 +2
3 27 +9 +3
4 26 +12 +4
5 25 +15 +5
6 24 +18 +6
7 23 +21 +7
8 22 +24 +8
9 21 +27 +9
10 20 +30 +10
11 19 +33 +11
12 18 +36 +12
13 17 +39 +13
14 16 +42 +14
15 15 +45 +15
16 14 +48 +16
17 13 +51 +17
18 12 +54 +18
19 11 +57 +19
20 10 +60 +20
-Dagger Booster
Skill Level/ Duration (seconds)/ MP and HP cost
Lv 1 10 29
Lv 2 20 28
Lv 3 30 27
Lv 4 40 26
Lv 5 50 25
Lv 6 60 24
Lv 7 70 23
Lv 8 80 22
Lv 9 90 21
Lv 10 100 20
Lv 11 110 19
Lv 12 120 18
Lv 13 130 17
Lv 14 140 16
Lv 15 150 15
Lv 16 160 14
Lv 17 170 13
Lv 18 180 12
Lv 19 190 11
Lv 20 200 10
-Haste
MP cost = 15, 30 after skill level 11
Skill Level/ Duration (seconds)/ Speed Bonus/ Jump Bonus
1 10 +2 +1
2 20 +4 +2
3 30 +6 +3
4 40 +8 +4
5 50 +10 +5
6 60 +12 +6
7 70 +14 +7
8 80 +16 +8
9 90 +18 +9
10 100 +20 +10
11 110 +22 +11
12 120 +24 +12
13 130 +26 +13
14 140 +28 +14
15 150 +30 +15
16 160 +32 +16
17 170 +34 +17
18 180 +36 +18
19 190 +38 +19
20 200 +40 +20
-Steal
MP cost = 12, 24 after skill level 16
Skill Level/ Damage (%)/ Chance (%)
1 42 1
2 44 2
3 46 3
4 48 4
5 50 5
6 52 6
7 54 7
8 56 8
9 58 9
10 60 10
11 62 11
12 64 12
13 66 13
14 68 14
15 70 15
16 72 16
17 74 17
18 76 18
19 78 19
20 80 20
21 82 21
22 84 22
23 86 23
24 88 24
25 90 25
26 92 26
27 94 27
28 96 28
29 98 29
30 100 30
-Savage Blow : Dagger
Skill Level/ MP Cost/ Damage (%)/ # of Attacks
1 9 22 2
2 9 24 2
3 9 26 2
4 9 28 2
5 9 30 2
6 9 32 2
7 9 34 2
8 9 36 2
9 9 38 2
10 9 40 2
11 18 42 4
12 18 44 4
13 18 46 4
14 18 48 4
15 18 50 4
16 18 52 4
17 18 54 4
18 18 56 4
19 18 58 4
20 18 60 4
21 27 62 6
22 27 64 6
23 27 66 6
24 27 68 6
25 27 70 6
26 27 72 6
27 27 74 6
28 27 76 6
29 27 78 6
30 27 80 6
-Dark Sight
MP cost = 10, 20 after skill level 11
Skill Level/ Speed Penalty (%)/ Duration (seconds)
Lv 1 -76 10
Lv 2 -72 20
Lv 3 -68 30
Lv 4 -64 40
Lv 5 -60 50
Lv 6 -56 60
Lv 7 -52 70
Lv 8 -48 80
Lv 9 -44 90
Lv 10 -40 100
Lv 11 -36 110
Lv 12 -32 120
Lv 13 -28 130
Lv 14 -24 140
Lv 15 -20 150
Lv 16 -16 160
Lv 17 -12 170
Lv 18 -8 180
Lv 19 -4 190
Lv 20 -0 200
Again, all translations are taken from this Japanese site :
http://home1.catvmics.ne.jp/%7Em-ando/
*Please understand that not all the tables for 3rd classes are complete, I'll
have to check around Japanese boards later for more complete tables
Here are some 3rd class skill infos
Fighter -> Crusader
-Improve MP Recovery : Max Level of 20, no info
-Shield Mastery
Skill Level/ Shield Defense (%)
Lv 1 105
Lv 2 110
Lv 3 115
Lv 4 120
Lv 5 125
Lv 6 130
Lv 7 135
Lv 8 140
Lv 9 145
Lv 10 150
Lv 11 155
Lv 12 160
Lv 13 165
Lv 14 170
Lv 15 175
Lv 16 180
Lv 17 185
Lv 18 190
Lv 19 195
Lv 20 200
-Combo Attack
Skill Level/ MP Cost/ Duration (sec)/ Damage (%)/ Maximum number of combo hits
Lv 1 25 100 104 3
Lv 2 25 100 108 3
Lv 3 25 100 112 3
Lv 4 25 100 116 3
Lv 5 25 100 120 3
Lv 6 25 120 124 3
Lv 7 25 120 128 3
Lv 8 25 120 132 3
Lv 9 25 120 136 3
Lv 10 30 140 140 3
Lv 11 30 140 144 4
Lv 12 30 140 148 4
Lv 13 30 140 152 4
Lv 14 30 140 156 4
Lv 15 30 140 160 4
Lv 16 30 160 164 4
Lv 17 30 160 168 4
Lv 18 30 160 172 4
Lv 19 30 160 176 4
Lv 20 30 160 180 4
Lv 21 35 180 184 4
Lv 22 35 180 188 4
Lv 23 35 180 192 4
Lv 24 35 180 196 4
Lv 25 35 180 200 4
Lv 26 35 200 204 5
Lv 27 35 200 208 5
Lv 28 35 200 212 5
Lv 29 35 200 216 5
Lv 30 35 200 220 5
-Panic : Sword
Skill Level/ MP Cost/ Damage (%)/ Chance of Blind
Lv 1 10 150 32
Lv 2 10 171 34
Lv 3 10 184 36
Lv 4 10 194 38
Lv 5 10 203 40
Lv 6 10 212 42
Lv 7 10 220 44
Lv 8 10 228 46
Lv 9 10 235 48
Lv 10 10 242 50
Lv 11
Lv 12
Lv 13
Lv 14
Lv 15
Lv 16
Lv 17
Lv 18
Lv 19
Lv 20
Lv 21
Lv 22
Lv 23
Lv 24
Lv 25
Lv 26
Lv 27
Lv 28
Lv 29
Lv 30
-Panic : Axe
Skill Level/ MP Cost/ Damage (%)/ Chance of Blind (%)
Lv 1 10 150 32
Lv 2 10 171 34
Lv 3 10 184 36
Lv 4 10 194 38
Lv 5 10 203 40
Lv 6 10 212 42
Lv 7 10 220 44
Lv 8 10 228 46
Lv 9 10 235 48
Lv 10 10 242 50
Lv 11
Lv 12
Lv 13
Lv 14
Lv 15
Lv 16
Lv 17
Lv 18
Lv 19
Lv 20
Lv 21
Lv 22
Lv 23
Lv 24
Lv 25
Lv 26
Lv 27
Lv 28
Lv 29
Lv 30
-Coma : Sword
Skill Level/ MP Cost/ HP Cost/ Damage (%)/ Chance of Coma (%)
Lv 1 12 15 84 32
Lv 2 12 15 88 34
Lv 3 12 15 92 36
Lv 4 12 15 96 38
Lv 5 12 15 100 40
Lv 6 12 15 104 42
Lv 7 12 15 108 44
Lv 8 12 15 112 46
Lv 9 12 15 116 48
Lv 10 12 15 120 50
Lv 11 19 20 124 52
Lv 12 19 20 128 54
Lv 13 19 20 132 56
Lv 14 19 20 136 58
Lv 15 19 20 140 60
Lv 16 19 20 144 62
Lv 17 19 20 148 64
Lv 18 19 20 152 66
Lv 19 19 20 156 68
Lv 20 19 20 160 70
Lv 21 26 25 164 72
Lv 22 26 25 168 74
Lv 23
Lv 24
Lv 25
Lv 26
Lv 27
Lv 28
Lv 29
Lv 30
-Coma : Axe
Skill Level/ MP Cost/ HP Cost/ Damage (%)/ Chance of Coma (%)
Lv 1 12 15 84 32
Lv 2 12 15 88 34
Lv 3 12 15 92 36
Lv 4 12 15 96 38
Lv 5 12 15 100 40
Lv 6 12 15 104 42
Lv 7 12 15 108 44
Lv 8 12 15 112 46
Lv 9 12 15 116 48
Lv 10 12 15 120 50
Lv 11 19 20 124 52
Lv 12 19 20 128 54
Lv 13 19 20 132 56
Lv 14 19 20 136 58
Lv 15 19 20 140 60
Lv 16 19 20 144 62
Lv 17 19 20 148 64
Lv 18 19 20 152 66
Lv 19 19 20 156 68
Lv 20 19 20 160 70
Lv 21 26 25 164 72
Lv 22 26 25 168 74
Lv 23
Lv 24
Lv 25
Lv 26
Lv 27
Lv 28
Lv 29
Lv 30
-Armor Crash
Skill Level/ MP Cost/ Chance (%)
Lv 1 35 24
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Lv 11
Lv 12
Lv 13
Lv 14
Lv 15
Lv 16
Lv 17
Lv 18
Lv 19
Lv 20
-Shout
Skill Level/ MP Cost/ Damage (%)/ Chance (%)/ Durations (sec)/ Range (%)
Lv 1 8 11 52 5 110
Lv 2 8 12 54 5 110
Lv 3 8 13 56 5 110
Lv 4 8 14 58 5 120
Lv 5 8 15 60 5 120
Lv 6 8 16 62 6 120
Lv 7 8 17 64 6 130
Lv 8 8 18 66 6 130
Lv 9 8 19 68 6 130
Lv 10 8 20 70 6 140
Lv 11 19 20 72 7 140
Lv 12
Lv 13
Lv 14
Lv 15
Lv 16
Lv 17
Lv 18
Lv 19
Lv 20
Lv 21
Lv 22
Lv 23
Lv 24
Lv 25
Lv 26
Lv 27
Lv 28
Lv 29
Lv 30
Page -> Knight
-Improve MP Recovery : Max Level of 20, no info
-Shield Mastery
Skill Level/ Shield Defense (%)
Lv 1 105
Lv 2 110
Lv 3 115
Lv 4 120
Lv 5 125
Lv 6 130
Lv 7 135
Lv 8 140
Lv 9 145
Lv 10 150
Lv 11 155
Lv 12 160
Lv 13 165
Lv 14 170
Lv 15 175
Lv 16 180
Lv 17 185
Lv 18 190
Lv 19 195
Lv 20 200
-Charge Blow
Skill Level/ MP Cost/ HP Cost/ Damage (%)/ Chance (%)
Lv 1 12 15 162 32
Lv 2 12 15 164 34
Lv 3 12 15 166 36
Lv 4 12 15 168 38
Lv 5 12 15 170 40
Lv 6 12 15 172 42
Lv 7 12 15 174 44
Lv 8 12 15 176 46
Lv 9 12 15 ? 48
Lv 10 12 15 ? 50
Lv 11 19 20 ? 52
Lv 12 19 20 ? 54
Lv 13 19 20 ? 56
Lv 14 19 20 ? 58
Lv 15 19 20 ? 60
Lv 16 19 20 ? 62
Lv 17 19 20 ? 64
Lv 18 19 20 ? 66
Lv 19 19 20 ? 68
Lv 20 19 20 ? 70
Lv 21 26 25 ? 72
Lv 22 26 25 ? 74
Lv 23 26 25 ? 76
Lv 24 26 25 ? 78
Lv 25 26 25 ? 80
Lv 26 26 25 ? 82
Lv 27 26 25 ? 84
Lv 28 26 25 ? 86
Lv 29 26 25 ? 88
Lv 30 26 25 250 90
-Fire Charge : Sword
Skill Level/ MP Cost/ Duration (sec)/ Damage (%)
Lv 1 25 12 102
Lv 2 25 19 103
Lv 3 25 26 104
Lv 4 25 33 105
Lv 5 25 40 106
Lv 6 25 47 107
Lv 7 25 54 108
Lv 8 25 61 109
Lv 9 25 68 109
Lv 10 30 75 110
Lv 11 30 82 110
Lv 12 30 89 111
Lv 13 30 96 152
Lv 14 30 103 156
Lv 15 30 110 160
Lv 16 30 116 164
Lv 17 30 122 168
Lv 18 30 128 172
Lv 19 30 134 176
Lv 20 30 140 180
Lv 21 35 146 184
Lv 22 35 152 188
Lv 23 35 158 192
Lv 24 35 164 196
Lv 25 35 170 200
Lv 26 35 176 204
Lv 27 35 182 208
Lv 28 35 188 212
Lv 29 35 194 216
Lv 30 35 200 220
-Fire Charge : Mace
Same as Fire Charge : Sword
-Ice Charge : Sword
Skill Level/ MP Cost/ Duration (sec)/ Damage (%)
Lv 1 25 12 95
Lv 2 25 19 96
Lv 3 25 26 96
Lv 4 25 33 97
Lv 5 25 40 97
Lv 6 25 47 97
Lv 7 25 54 98
Lv 8 25 61 98
Lv 9 25 68 98
Lv 10 30 75 99
Lv 11 30 82 99
Lv 12 30 89 99
Lv 13 30 96 100
Lv 14 30 103 100
Lv 15 30 110 100
Lv 16 30 116 101
Lv 17 30 122 101
Lv 18 30 128 101
Lv 19 30 134 102
Lv 20 30 140 102
Lv 21 35 146 102
Lv 22 35 152 103
Lv 23 35 158 103
Lv 24 35 164 103
Lv 25 35 170 103
Lv 26 35 176 104
Lv 27 35 182 104
Lv 28 35 188 104
Lv 29 35 194 104
Lv 30 35 200 105
-Ice Charge : Mace
Same as Ice Charge : Sword
-Thunder Charge : Sword
Skill Level/ MP Cost/ Duration (sec)/ Damage (%)
Lv 1 25 12 102
Lv 2 25 19 104
Lv 3 25 26 ?
Lv 4 25 33 ?
Lv 5 25 40 ?
Lv 6 25 47 ?
Lv 7 25 54 ?
Lv 8 25 61 ?
Lv 9 25 68 ?
Lv 10 30 75 ?
Lv 11 30 82 ?
Lv 12 30 89 ?
Lv 13 30 96 ?
Lv 14 30 103 ?
Lv 15 30 110 ?
Lv 16 30 116 ?
Lv 17 30 122 ?
Lv 18 30 128 ?
Lv 19 30 134 ?
Lv 20 30 140 ?
Lv 21 35 146 ?
Lv 22 35 152 ?
Lv 23 35 158 ?
Lv 24 35 164 ?
Lv 25 35 170 ?
Lv 26 35 176 ?
Lv 27 35 182 ?
Lv 28 35 188 ?
Lv 29 35 194 ?
Lv 30 35 200 ?
-Thunder Charge : Mace
Same as Thunder Charge : Sword
-Magic Crash
Skill Level/ MP Cost/ Chance (%)
Lv 1 35 24
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Lv 11
Lv 12
Lv 13
Lv 14
Lv 15
Lv 16
Lv 17
Lv 18
Lv 19
Lv 20
Speaman -> Dragon Knight
-Element Resistance
Skill Level/ Resistance (%)
Lv 1 +12
Lv 2 +14
Lv 3 +16
Lv 4 +18
Lv 5 +20
Lv 6 +22
Lv 7 +24
Lv 8 +26
Lv 9 +28
Lv 10 +30
Lv 11 +31
Lv 12 +32
Lv 13 +33
Lv 14 +34
Lv 15 +35
Lv 16 +36
Lv 17 +37
Lv 18 +38
Lv 19 +39
Lv 20 +40
-Spear Buster
Skill Level/ MP Cost/ Damage (%)/ # of Attacks/ # of Enemies
1 10 55 2 1
2 10 60 2 1
3 10 65 2 1
4 10 70 2 1
5 10 75 2 1
6 13 80 2 2
7 13 85 2 2
8 13 90 2 2
9 13 95 2 2
10 13 100 2 2
11 16 104 2 3
12 16 108 2 3
13 16 112 2 3
14 16 116 2 3
15 16 120 2 3
16 19 124 3 1
17 19 128 3 1
18 19 132 3 1
19 19 136 3 1
20 19 140 3 1
21 21 143 3 2
22 21 146 3 2
23 21 149 3 2
24 21 152 3 2
25 21 155 3 2
26 24 158 3 3
27 24 161 3 3
28 24 164 3 3
29 24 167 3 3
30 24 170 3 3
-Polearm Buster
Same as Spear Buster
-Dragon Thresher : Spear
Skill Level/ MP Cost/ HP Cost/ Damage (%)
Lv 1 10 20 80
Lv 2 10 20 90
Lv 3 10 20 100
Lv 4 10 20 110
Lv 5 10 20 120
Lv 6 10 20 130
Lv 7 10 20 140
Lv 8 10 20 150
Lv 9 10 20 160
Lv 10 10 20 170
Lv 11 15 25 175
Lv 12 15 25 180
Lv 13 15 25 185
Lv 14 15 25 190
Lv 15 15 25 195
Lv 16 15 25 200
Lv 17 15 25 205
Lv 18 15 25 210
Lv 19 15 25 215
Lv 20 15 25 220
Lv 21 20 30 223
Lv 22 20 30 226
Lv 23 20 30 229
Lv 24 20 30 232
Lv 25 20 30 235
Lv 26 20 30 238
Lv 27 20 30 241
Lv 28 20 30 244
Lv 29 20 30 247
Lv 30 20 30 250
-Dragon Thresher : Polearm
Same as Dragon Thresher : Spear
-Sacrifice
MP cost = 14, 28 after skill level 16
Skill Level/ Reflected damage on self (%)/ Damage (%)
Lv 1 20 205
Lv 2 19 210
Lv 3 19 215
Lv 4 18 220
Lv 5 18 225
Lv 6 17 230
Lv 7 17 235
Lv 8 16 240
Lv 9 16 245
Lv 10 15 250
Lv 11 15 255
Lv 12 14 260
Lv 13 14 265
Lv 14 13 270
Lv 15 13 275
Lv 16 12 280
Lv 17 12 285
Lv 18 11 290
Lv 19 11 295
Lv 20 10 300
Lv 21 10 305
Lv 22 9 310
Lv 23 9 315
Lv 24 8 320
Lv 25 8 325
Lv 26 7 330
Lv 27 7 335
Lv 28 6 340
Lv 29 6 345
Lv 30 5 355
-Dragon Roar
Skill level/ MP Cost/ HP Cost (%)/ Stun Time (sec)/ Damage (%)/ Range (%)
Lv 1 16 59 4 96 110
Lv 2 16 58 4 102 120
Lv 3 16 57 4 108 130
Lv 4 16 56 4 114 140
Lv 5 16 55 4 120 150
Lv 6 16 54 4 126 160
Lv 7 16 53 4 132 170
Lv 8 16 52 4 138 180
Lv 9 16 51 4 144 190
Lv 10 16 50 4 150 200
Lv 11 24 49 3 155 210
Lv 12 24 48 3 160 220
Lv 13 24 47 3 165 230
Lv 14 24 46 3 170 240
Lv 15 24 45 3 175 250
Lv 16 24 44 3 180 260
Lv 17 24 43 3 185 270
Lv 18 24 42 3 190 280
Lv 19 24 41 3 195 290
Lv 20 24 40 3 200 300
Lv 21 30 39 2 204 310
Lv 22 30 38 2 208 320
Lv 23 30 37 2 212 330
Lv 24 30 36 2 216 340
Lv 25 30 35 2 220 350
Lv 26 30 34 2 224 360
Lv 27 30 33 2 228 370
Class Choosing
WARRIOR
Warriors are the only class in the game to wear heavy armor. This grants them
more defense than the other classes. They can wield a myriad of weapons, ranging
from swords w/ shields to polearms and axes. They're the close-range combatants
who can take plenty of hits with high HP and defense and keep pounding. Warriors
level the fastest in the beginning of the game, simply because they do the most
damage and take the least damage. Then they get beat slightly by all classes but
dagger Thieves, simply because they aren't ranged. However, plenty of classes
lack a mob attack. Slash Blast lets you take out many enemies at once, and this
helps levelling greatly.
Which type of weapon should I use?
Warriors can equip a lot of different weapons. Which do you use?
Here are the statistics of maximum damage you can do with certain weapons,
credits to starlitsky:
One Handed Sword: [((STR*4.0) + DEX) / 100] * Weapon Atk
One Handed Axe and Blunt: [((STR*4.4) + DEX) / 100] * Weapon Atk
Two Handed Sword: [((STR*4.6) + DEX) / 100] * Weapon Atk
Two Handed Axe and Blunt: [((STR*4.8) + DEX) / 100] * Weapon Atk
Spears and Polearms: [((STR*5.0) + DEX) / 100] * Weapon Atk
Because of these formulas, weapons with the same stats are still different. For
example, if you have a one-handed sword with 50 attack and a two-handed sword
with 50 attack, the two-handed sword will still do more damage because of the
damage formula. The upside to having a one-handed sword is that you'll be able
to equip shields, which boost your defense. Fighters and Pages gain a passive
ability at the third job advancement that boosts the effectiveness of shields.
Swords have the most stable damage. When you attack, you either swing or stab.
Swords do normal damage either way. However, spears only do good damage when
stabbing, but do less damage when swinging. So while swords are the weakest
weapons, they are the most stable. First, you have to consider what class you
want to be. If you want to be a Spearman, you're stuck with spears and polearms.
There is hardly any difference between the two, except that spears and spear
scrolls are cheaper. This is because more people use polearms, because of a
second difference. Polearms do better damage when swinging, and this covers a
larger area than a straight stab. However, stabbing gives you slightly more
range. When you have decided what class you want to be, then you decide if you
want a one-handed weapon and shield or a two-handed weapon. Then you decide
whether you want more damage, or more stable damage.
Fighter -> Crusader -> Hero
Fighters equip swords, shields, and axes. There is not much difference between
the three Warriors at second job advancement in terms of skills. Fighters get
Fury, which is an ability that increases the weapon attack and decreases the
weapon defense of your party. Not that special, but it's exclusive to them.
Fighters and Pages also get Power Guard, which is an ability that when
activated, sometimes reduces some damage that you take and returns it to the
offending enemy. Final Attack is a neat ability that Warriors and Archers get
that has a chance of automatically unleashing a somewhat powerful attack as a
follow-up to an attack that you use.
Crusaders are good at taking out solo enemies. They have a Combo Attack that
gives you orbs that orbit around you. Each orb adds to your attack, until your
attacks start doing 220% the damage they usually do. They also have finishers
that do a large amount of damage. Pick Fighters if you want to take out solo
enemies.
Page -> Knight -> Paladin
Pages equip swords, shields, and blunt weapons. They get Threaten, their
exclusive ability, that decreases the weapon attack and defense of all enemies
in the area. They are a lot like Fighters at this stage so read the preceding
section.
Knights get elemental attacks. This is great because elemental attacks do 150%
the damage that regular attacks do if used on an enemy that is weak against a
particular element. This means that you can do 150% damage to a large number of
enemies, no matter what you face. Become a Page if you would like elemental
attacks.
Spearman -> Dragon Knight
-> Dark Knight
Spearmen equip spears and polearms. These attack slow, but with Booster to up
the attack speed, this problem is somewhat remedied. These weapons also do the
most damage, though they aren't steady like swords. One great Spearman ability
is Hyper Body, an ability that when maxed, boosts the HP and MP of your entire
party by 60%.
Dragon Knights get one more ability to help with defense, which is a passive
ability that helps against elemental attacks. This greatly helps, as a lot of
enemies are elemental. They also get a million attack skills, most of which hit
multiple enemies. Dragon Roar is an interesting move that stuns you and drains a
large portion of your HP, but hits up to fifteen enemies on the screen, as
opposed to six nearby ones. Dragon Knights also have abilities that sacrifice HP
or defense to do more damage. Become a Spearman if you would like to take out
mobs.
Magician
Magicians have the lowest HP of all classes, However, they have plenty of magic
to help them stay alive, and even more magic to punish enemies. Magicians level
the fastest from level 20, to a level that varies depending on which Magician
you become. While they don't have any mob attacks before level 30, they deal
strong and stable damage with Magic Claw. When maxed, Magic Guard takes away 80%
of the damage you take. Though it drains a lot of your MP, it really comes in
useful against powerful monsters that do a couple thousand damage when you only
have one thousand. Each Magician also gets elemental resistance from whichever
elements they are, and Clerics get elemental resistance from everything. All
Magicians get Teleport too, which is pretty cool. For those frustrated about MP,
MP Eater comes in very handy when using multi-target spells.
Fire/Poison Wizard ->
Fire/Poison Mage -> Arch Mage
Fire/Poison Wizards wield the strongest magic of all Magicians. Maxed Fire Arrow
has a base damage of 120, as opposed to Ice Beam's 100. Unfortunately, Fire
Arrow is like Energy Bolt, in that it will stop if it hits a wall. Also,
Fire/Poison Wizards are the only Magician to not have a multi-target spell
before level 70. Recently, poison became a lot more useful for damaging enemies,
except that it doesn't poison certain bosses anymore.
However, Fire/Poison Mages get Explosion. This also has a base damage of 120,
but hits multiple enemies. This can come in real handy in Ossyria to nuke
multiple enemies at once. In contrast, Ice Strike (Ice/Lightning Mage's
multi-attack) has a base damage of 90. Fire/Poison Mages also get Poison Mist,
which is good for poisoning multiple enemies at once. They also have Magic
Composition, a spell that's basically a Fire Arrow that poisons, with a base
damage of 150. Become a Fire/Poison Wizard if you like raw damage, Ossyrian
nuking, and poisoning things.
Ice/Lightning Wizard ->
Ice/Lightning Mage -> Arch Mage
Ice/Lightning Wizards aren't as strong as Fire/Poison Wizards, but they're
versatile. Ice Beam doesn't do as much damage as Fire Arrow, but it doesn't stop
short when hitting the ground or wall, and it freezes. This comes in handy for
safely defeating tough enemies. Lightning Bolt only has a base damage of 60,
which is even less than Energy Bolt, but it damages multiple enemies at once.
Which do I max first, Ice or Lightning?
It depends on what you want. Lightning levels you faster, but you'll use potions
often, as you're jumping into mobs. Ice doesn't level you as fast, but you can
save potions and gain some money killing Fire Boars.
Ice/Lightning Mages get some pretty nice attack spells. Ice Strike is a
multi-target freezing attack, which is great. However, it only has a base damage
of 90. Thunder Spear is a single-target spell that has a base damage of 170,
which is the most powerful at this point. However, it does have some delay.
Because of this, Magic Composition is fairly useful. It's a Thunder Spear that
freezes, has less delay, and has a base damage of 140. Become an Ice/Lightning
Wizard if you'd like a little more versatillity than Fire/Poison Wizards at the
cost of some extra damage.
Cleric -> Priest -> Bishop
Clerics are the supports, and are really good at doing what they do, at the
expense of not being able to do that much damage. Of course they have Heal,
which comes in handy in any party. When Heal is maxed, Clerics level fast. All
Clerics have to do is jump into any area with undeads and kill them all without
having to use a single health potion. Clerics are also good at taking out dark
enemies, which can't be Healed. Dark enemies take 105 base damage from Holy
Arrow. Invincible is a great spell that takes away 30% of all weapon damage
Clerics take when maxed.
Priests are incredibly useful. Though they can't really solo that much or do
that much damage, parties will always want them. Holy Symbol is an ability that
multiplies all exp the party gains by 150% when maxed. This is a ridiculous
advantage over partying without a Priest. Priests can also Dispel buffs on
enemies and negative status effects on party members. Shining Ray is Priest's
new attack spell, and it targets multiple enemies with a base damage of 105.
This goes up to about 160 against dark and undead enemies, so it's fairly
decent. Doom is an interesting ability that turns non-boss enemies into Snails
for a duration of time. Mystic Door is a portal that returns you and your party
members to a town. Priests can also summon dragons to attack with them. Become a
Cleric if you don't care that much for doing damage, but want interesting
abilities and support abilities.
Bowman
Bowmen snipe from afar, coming in handy in parties where Warriors and Bandits
can distract enemies. They swing their bows at anything that comes too close,
making it difficult to level in the earlier levels sometimes when too many
enemies are present. Where Warriors would simply Slash Blast for plenty of exp,
and Magicians would Magic Claw their way through the crowd, Bowmen have to back
off or find a safe ledge to snipe from. Though I've heard you can jump and shoot
at the same time like Assassins, it's harder to do. Still, Bowmen are versatile
and capable on their own. Critical Shot is a great ability that doubles the
damage of an attack that you use randomly, like critical hits in other RPGs.
When Amazon's Eye is maxed, your firing range becomes much longer and you can
hit plenty of enemies with ease.
Both Bowmen get Final Attack, the cool ability mentioned in the Warrior section.
Soul Arrow is a useful ability that lets you fire arrows without using any of
the ones in your inventory. Power Knockback helps Bowmen deal with enemies
getting too close, instead of having to run away. Multiple enemies can be
knocked back, and the probability is increased.
Hunter -> Ranger -> Bow
Master
Hunters use bows, which are faster but weaker than crossbows. Hunters also get
Arrow Bomb, which can stun a mob of enemies, and is great for finally being able
to kill mobs. Though Arrow Bomb has a base damage of 130 as opposed to Iron
Arrow's 180, it deals around equal damage to each enemy. See below.
Rangers get a Silver Hawk, as opposed to Sniper's Golden Eagle. The difference
is purely cosmetic, though I'm not 100% sure about this one. Arrow Rain has a
base damage of 150 as opposed to Sniper's Arrow Eruption's 160. Rangers get Fire
Arrow to take care of Ossyrian enemies, but Snipers get Ice Arrow to freeze
other enemies.
Crossbow Man -> Sniper ->
Crossbow Master
Crossbow Men use crossbows, which are stronger but slower than bows. Instead of
Arrow Bomb, they get Iron Arrow. Iron Arrow does 50 more base damage than Arrow
Bomb, but it doesn't stun. It also gets weaker each time it pierces through an
enemy to hit the next in line. Crossbow Booster makes crossbows shoot as fast as
bows, which is useful for finally making up for the speed disadvantage.
Snipers get a Golden Eagle, as opposed to Ranger's Silver Hawk. The difference
is purely cosmetic, though I'm not 100% sure about this one. Arrow Eruption has
a base damage of 160, as opposed to Ranger's Arrow Rain's 150. Snipers get Ice
Arrow to freeze non-Ossyrian enemies, but Rangers can damage Ossyrian enemies
with Fire Arrow.
Both Rangers and Snipers get awesome abilities when they advance. Strafe shoots
four arrows, all of which do normal damage once the ability is maxed. This
allows for four chances for Critical Shot to kick in. Arrow Rain and Eruption
are good for what Strafe can't take out - mobs. Because of this, Bowmen are
incredibly versatile. Rangers and Snipers also can summon Puppets for taking
damage, which is a really useful ability. Both can summon some kind of bird,
which is useful for some extra damage. They also get Thrust, which is a PASSIVE
ability that boosts your walking speed. Mortal Blow is an ability that has a
chance of instantly killing something that comes too close to you. With all of
these abilities, Bowmen are capable of avoiding enemies and sniping them for
major damage.
Thief
Thieves are good at avoiding enemies and taking them out quickly. Dark Sight
helps you by allowing you time to escape from a hairy situation while
invincible. Disorder helps by disabling an enemy's magic, especially useful for
enemies like Jr. Balrog. Thieves also have high luck, which makes enemies miss a
lot. Though Thieves level slow in the beginning of the game, they continually
gain in strength until they are a force to be reckoned with. Both types of
Thieves get Haste, an ability that raises the speed and jumping stats of the
entire party.
Bandit -> Chief Bandit ->
Shadower
Should I use strength or luck daggers?
Strength daggers attack faster, but using luck daggers gives you a lot more
luck. Thus, you do more damage and avoid attacks more. I also happen to think
luck daggers look better, so if I had an active Bandit, I'd use luck. It's up to
you though.
Bandits are dagger thieves. Earlier on, they have a tough time levelling as
opposed to Assassins, which outdamage them. Later on, Bandits have many
advantages Assassins do not. The main attraction of Bandits is Savage Blow. This
is a cool-looking ability that attacks six times quickly. This has its downside,
however, as defense is applied six times. Still, Savage Blow does a decent
amount of damage.
Chief Bandits get a lot of useful abilities. Pickpocket and Savage Blow are a
good combo. Pickpocket has a chance of making enemies drop mesos with each
attack. When there's plenty of mesos on the floor, you can detonate them with
Meso Explosion for some nice damage. Meso Explosion does the most damage in the
entire game, but is conditional. You must have mesos on the floor to detonate,
which can be pretty annoying when you're trying to kill a tough enemy but people
are around to pick up any money you drop. Meso Guard is a godsend, reducing 78%
of all damage you take when maxed. This makes Chief Bandits a lot harder to
kill. Chakra is an ability exclusive to Chief Bandits that lets them heal
themselves. Chief Bandits can also summon Thieves to help do more damage.
Assaulter is an awesome-looking skill in which you dash through an enemy and
damage it with a possibility of stunning it. Unfortunately, it only attacks a
single enemy, so doing it through a mob will still get you hit. Assaulter also
barely does anymore damage than your Savage Blow should be doing, so don't count
on doing a lot more damage than you used to, though you still do good damage
anyway. Bandits lack a multi-target attack until Meso Explosion, and even then,
it's not like it should be used as a staple attack all the time. Be a Bandit if
you like its abilities, and would like to use daggers.
Assassin -> Hermit -> Night
Road
Assassins are the thieves that throw stars. Earlier in the game, they have an
easier time killing than Bandits do. They get Drain, which siphons HP from
enemies to the Assassin, which is great for staying alive. Assassins also get
Critical Throw, which is like Bowman's Critical Shot. Assassins can use
different kinds of throwing stars, and that appeals to many users who find them
cool-looking.
Hermits get plenty of useful abilities as well. For one, Meso Up is an ability
that increases the amount of mesos you gain. Alchemist is an ability that
increases the efficiency of potions, so it is easier to heal yourself. Flash
Jump is a cool ability that lets you jump once in mid-air. Hermit's best
ability, however, is Shadow Partner. This spawns a shadow that attaches to you
and mimics everything you do. If you Lucky 7, it also does so. When using
skills, it only does 50% damage, but it can still use Critical Throw, and 100%
more damage per Lucky 7 is nothing to scoff at. Shadow Partner also makes every
normal attack into a Lucky 7, and then it does 80% damage. This is an incredibly
useful ability. Become an Assassin if you like its abilities and would like to
use throwing stars.
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Enjoy