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Kevinboyz
09-02-2006, 05:47 PM
[Credit Goes To SleepyWood]

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Stats

Here is how you should distribute your stats of each class.

'Starting' means your starting stats, at the start when u roll the dice.

Although it is hard to get but you wouldnt want to waste any stats point do u.
4,5 or 5,5 starting stats are ok any more than that is bad



Scroll down to see skill distribution



WARRIOR (Weapon Equiping Stat)

STR increase by 15 and DEX increase by 10 every 5
level

Starting INT= 4, LUK= 4

Lv.10 - STR 50, DEX 12

Lv.15 - STR 65, DEX 22

Lv.20 - STR 70, DEX 42

Lv.25 - STR 85, DEX 52

Lv.30 - STR 100, DEX 62

Lv.35 - STR 115, DEX 72

Lv.40 - STR 130, DEX 82

Lv.45 - STR 145, DEX 92

Lv.50 - STR 160, DEX 102

Lv.55 - STR 175, DEX 112

Lv.60 - STR 190, DEX 122

Lv.65 - STR 205, DEX 132

Lv.70 - STR 220, DEX 142



WARRIOR (Glove Equiping Stat)

STR increase by 15 and DEX increase by 10 every 5
level

For lv30~35: All to STR (since glove requirement for
STR jumps from 90 -> 125)

Starting INT= 4, LUK= 4

Lv.10 - STR 50, DEX 12

Lv.15 - STR 65, DEX 22

Lv.20 - STR 70, DEX 42

Lv.25 - STR 85, DEX 52

Lv.30 - STR 100, DEX 62

Lv.35 - STR 125, DEX 62

Lv.40 - STR 150, DEX 62

Lv.45 - STR 165, DEX 72

Lv.50 - STR 180, DEX 82

Lv.55 - STR 195, DEX 92

Lv.60 - STR 210, DEX 102

Lv.65 - STR 225, DEX 112

Lv.70 - STR 240, DEX 122





MAGICIAN

LUK = LV+3, the rest = INT

Starting STR= 4, DEX= 4

Lv.10 - INT 49, LUK 13

Lv.15 - INT 69, LUK 18

Lv.20 - INT 89, LUK 23

Lv.25 - INT 109, LUK 28

Lv.30 - INT 129, LUK 33

Lv.35 - INT 149, LUK 38

Lv.40 - INT 169, LUK 43

Lv.45 - INT 189, LUK 48

Lv.50 - INT 209, LUK 53

Lv.55 - INT 229, LUK 58

Lv.60 - INT 249, LUK 63

Lv.65 - INT 269, LUK 68

Lv.70 - INT 289, LUK 73



ARCHER

STR = LV+5, the rest = DEX

Starting LUK= 4, INT=4

Lv.10 - STR 15, DEX 47

Lv.15 - STR 20, DEX 67

Lv.20 - STR 25, DEX 87

Lv.25 - STR 30, DEX 107

Lv.30 - STR 35, DEX 127

Lv.35 - STR 40, DEX 147

Lv.40 - STR 45, DEX 167

Lv.45 - STR 50, DEX 187

Lv.50 - STR 55, DEX 207

Lv.55 - STR 60, DEX 227

Lv.60 - STR 65, DEX 247

Lv.65 - STR 70, DEX 267

Lv.70 - STR 75, DEX 287





THIEF (DAGGER, STR BANDIT)

For lv10~lv40: STR = LV-10, DEX = LVx2, the rest =
LUK

For lv40~lv70: STR= LV-10, DEX = +5 every 5 lv, the rest = LUK

For lv70+: DEX= +5 every 5 lv, the rest = LUK

Starting INT=4

Lv.10 - STR 10, DEX 25, LUK 31

Lv.15 - STR 10, DEX 30, LUK 51

Lv.20 - STR 10, DEX 40, LUK 66

Lv.25 - STR 15, DEX 50, LUK 76

Lv.30 - STR 20, DEX 60, LUK 86

Lv.35 - STR 25, DEX 70, LUK 96

Lv.40 - STR 30, DEX 80, LUK 106

Lv.45 - STR 35, DEX 85, LUK 121

Lv.50 - STR 40, DEX 90, LUK 136

Lv.55 - STR 45, DEX 95, LUK 151

Lv.60 - STR 50, DEX 100, LUK 166

Lv.65 - STR 55, DEX 105, LUK 181

Lv.70 - STR 60, DEX 110, LUK 196

Note: Maximum STR for now should only be 60 since the best dagger requires 60
STR



THIEF (THROWING STAR, ASSASSIN, LUK BANDIT)

For lv10~lv40: DEX = LVx2, the rest = LUK

For lv40+: DEX = +5 every 5 lv, the rest = LUK

Starting STR= 4, INT=4

Lv.10 - DEX 25, LUK 37

Lv.15 - DEX 30, LUK 57

Lv.20 - DEX 40, LUK 72

Lv.25 - DEX 50, LUK 87

Lv.30 - DEX 60, LUK 102

Lv.35 - DEX 70, LUK 117

Lv.40 - DEX 80, LUK 132

Lv.45 - DEX 85, LUK 152

Lv.50 - DEX 90, LUK 172

Lv.55 - DEX 95, LUK 192

Lv.60 - DEX 100, LUK 212

Lv.65 - DEX 105, LUK 232

Lv.70 - DEX 110, LUK 252


Skills

Warrior



-Improving HP Recovery



Skill Level/ HP Recovery Bonus

Lv 1 +3

Lv 2 +6

Lv 3 +9

Lv 4 +12

Lv 5 +15

Lv 6 +18

Lv 7 +21

Lv 8 +24

Lv 9 +27

Lv 10 +30

Lv 11 +33

Lv 12 +36

Lv 13 +39

Lv 14 +42

Lv 15 +45

Lv 16 +50



-Improving Max HP Increase



Skill Level/ HP Bonus Every Level/ HP Bonus through AP

Lv 1 4 3

Lv 2 8 6

Lv 3 12 9

Lv 4 16 12

Lv 5 20 15

Lv 6 24 18

Lv 7 28 21

Lv 8 32 24

Lv 9 36 27

Lv 10 40 30



-Endure



Skill Level/ HP Recovery Time on Rope

Lv 1 31

Lv 2 28

Lv 3 25

Lv 4 22

Lv 5 19

Lv 6 16

Lv 7 13

Lv 8 10



-Iron Body

MP cost = 5, 10 after skill level 11



Skill Level/ Weapon Def Bonus/ Duration (seconds)

Lv 1 +2 15

Lv 2 +4 30

Lv 3 +6 45

Lv 4 +8 60

Lv 5 +10 75

Lv 6 +12 90

Lv 7 +14 105

Lv 8 +16 120

Lv 9 +18 135

Lv 10 +20 150

Lv 11 +22 165

Lv 12 +24 180

Lv 13 +26 195

Lv 14 +28 210

Lv 15 +30 225

Lv 16 +32 240

Lv 17 +34 255

Lv 18 +36 270

Lv 19 +38 285

Lv 20 +40 300



-Power Strike

MP cost = 6, 12 after skill level 11



Skill Level/ Damage (%)

Lv 1 108

Lv 2 116

Lv 3 124

Lv 4 132

Lv 5 140

Lv 6 148

Lv 7 156

Lv 8 164

Lv 9 172

Lv 10 180

Lv 11 188

Lv 12 196

Lv 13 204

Lv 14 212

Lv 15 220

Lv 16 228

Lv 17 236

Lv 18 244

Lv 19 252

Lv 20 260



-Slash Blast

MP cost = 7, 14 after skill level 11

HP cost = 8, 16 after skill level 11



Skill Level/ Damage (%)

Lv 1 56

Lv 2 60

Lv 3 64

Lv 4 68

Lv 5 72

Lv 6 76

Lv 7 80

Lv 8 84

Lv 9 88

Lv 10 92

Lv 11 94

Lv 12 98

Lv 13 102

Lv 14 106

Lv 15 110

Lv 16 114

Lv 17 118

Lv 18 122

Lv 19 126

Lv 20 130







Magician



-Improving MP Recovery



The formula is: [Character Level x (Skill Level / 10) ]+3



-Improving Max MP Increase



Skill Level/ MP Bonus Every Level/ MP Bonus through AP

Lv 1 2 1

Lv 2 4 2

Lv 3 6 3

Lv 4 8 4

Lv 5 10 5

Lv 6 12 6

Lv 7 14 7

Lv 8 16 8

Lv 9 18 9

Lv 10 20 10



-Magic Guard

MP cost = 6, 12 after skill level 11



Skill Level/ Conversion(%)/ Duration (seconds)

Lv 1 +4 30

Lv 2 +8 60

Lv 3 +12 90

Lv 4 +16 120

Lv 5 +20 150

Lv 6 +24 180

Lv 7 +28 210

Lv 8 +32 240

Lv 9 +36 270

Lv 10 +40 300

Lv 11 +44 330

Lv 12 +48 360

Lv 13 +52 390

Lv 14 +56 420

Lv 15 +60 450

Lv 16 +64 480

Lv 17 +68 510

Lv 18 +72 540

Lv 19 +76 570

Lv 20 +80 600



-Magic Armor

MP cost = 8, 16 after skill level 11



Skill Level/ Weapon Def Bonus/ Duration (seconds)

Lv 1 +2 20

Lv 2 +4 40

Lv 3 +6 60

Lv 4 +8 80

Lv 5 +10 100

Lv 6 +12 120

Lv 7 +14 140

Lv 8 +16 160

Lv 9 +18 180

Lv 10 +20 200

Lv 11 +22 220

Lv 12 +24 240

Lv 13 +26 260

Lv 14 +28 280

Lv 15 +30 300

Lv 16 +32 320

Lv 17 +34 340

Lv 18 +36 360

Lv 19 +38 385

Lv 20 +40 400



-Energy Bolt

MP cost = 7, 14 after skill level 11



Skill Level/ Damage / Mastery (%)

Lv 1 17 15

Lv 2 19 15

Lv 3 21 20

Lv 4 23 20

Lv 5 25 25

Lv 6 27 25

Lv 7 29 30

Lv 8 31 30

Lv 9 33 35

Lv 10 35 35

Lv 11 37 40

Lv 12 39 40

Lv 13 41 45

Lv 14 43 45

Lv 15 45 50

Lv 16 47 50

Lv 17 49 55

Lv 18 51 55

Lv 19 53 60

Lv 20 55 60



-Magic Claw

MP cost = 10, 20 after skill level 11



Skill Level/ Damage / Mastery (%)

Lv 1 6 15

Lv 2 7 15

Lv 3 8 20

Lv 4 9 20

Lv 5 10 25

Lv 6 12 25

Lv 7 14 30

Lv 8 16 30

Lv 9 18 35

Lv 10 20 35

Lv 11 22 40

Lv 12 24 40

Lv 13 26 45

Lv 14 28 45

Lv 15 30 50

Lv 16 32 50

Lv 17 34 55

Lv 18 36 55

Lv 19 38 60

Lv 20 40 60





Bowman



-Amazon's Bless



Skill Level/ Accuracy Bonus

Lv 1 +1

Lv 2 +2

Lv 3 +3

Lv 4 +5

Lv 5 +5

Lv 6 +6

Lv 7 +7

Lv 8 +8

Lv 9 +9

Lv 10 +10

Lv 11 +11

Lv 12 +12

Lv 13 +13

Lv 14 +14

Lv 15 +15

Lv 16 +16



-Amazon's Eye



Skill Level/ Range (%)

Lv 1 125

Lv 2 150

Lv 3 175

Lv 4 200

Lv 5 225

Lv 6 250

Lv 7 275

Lv 8 300



-Critical Shot



Skill Level/ Damage (%)/ Chance (%)

Lv 1 105 2

Lv 2 110 4

Lv 3 115 6

Lv 4 120 8

Lv 5 125 10

Lv 6 130 12

Lv 7 135 14

Lv 8 140 16

Lv 9 145 18

Lv 10 150 20

Lv 11 155 22

Lv 12 160 24

Lv 13 165 26

Lv 14 170 28

Lv 15 175 30

Lv 16 180 32

Lv 17 185 34

Lv 18 190 36

Lv 19 195 38

Lv 20 200 40



-Focus

MP cost = 8, 16 after skill level 11



Skill Level/ Accuracy and Evasion Bonus/ Duration (seconds)

Lv 1 +1 15

Lv 2 +2 30

Lv 3 +3 45

Lv 4 +4 60

Lv 5 +5 75

Lv 6 +6 90

Lv 7 +7 105

Lv 8 +8 120

Lv 9 +9 135

Lv 10 +10 150

Lv 11 +11 165

Lv 12 +12 180

Lv 13 +13 195

Lv 14 +14 210

Lv 15 +15 225

Lv 16 +16 240

Lv 17 +17 255

Lv 18 +18 270

Lv 19 +19 285

Lv 20 +20 300



-Double Shot

MP cost = 8, 16 after skill level 11



Skill Level/ Damage (%)

Lv 1 56

Lv 2 60

Lv 3 64

Lv 4 68

Lv 5 72

Lv 6 76

Lv 7 80

Lv 8 84

Lv 9 88

Lv 10 92

Lv 11 94

Lv 12 98

Lv 13 102

Lv 14 106

Lv 15 110

Lv 16 114

Lv 17 118

Lv 18 122

Lv 19 126

Lv 20 130



-Arrow Blow

MP cost = 7, 14 after skill level 11



Skill Level/ Damage (%)

Lv 1 108

Lv 2 116

Lv 3 124

Lv 4 132

Lv 5 140

Lv 6 148

Lv 7 156

Lv 8 164

Lv 9 172

Lv 10 180

Lv 11 188

Lv 12 196

Lv 13 204

Lv 14 212

Lv 15 220

Lv 16 228

Lv 17 236

Lv 18 244

Lv 19 252

Lv 20 260





Thief



-Nimble Body



Skill Level/ Accuracy and Evasion Bonus/

Lv 1 +1

Lv 2 +2

Lv 3 +3

Lv 4 +4

Lv 5 +5

Lv 6 +6

Lv 7 +7

Lv 8 +8

Lv 9 +9

Lv 10 +10

Lv 11 +11

Lv 12 +12

Lv 13 +13

Lv 14 +14

Lv 15 +15

Lv 16 +16

Lv 17 +17

Lv 18 +18

Lv 19 +19

Lv 20 +20



-Keen Eyes



Skill Level/ Range (%)

Lv 1 125

Lv 2 150

Lv 3 175

Lv 4 200

Lv 5 225

Lv 6 250

Lv 7 275

Lv 8 300



-Disorder



Skill Level/ Enemy's Damage and Defense/ Duration (seconds)

Lv 1 -1 3

Lv 2 -2 6

Lv 3 -3 9

Lv 4 -4 12

Lv 5 -5 15

Lv 6 -6 18

Lv 7 -7 21

Lv 8 -8 24

Lv 9 -9 27

Lv 10 -10 30

Lv 11 -11 33

Lv 12 -12 36

Lv 13 -13 39

Lv 14 -14 42

Lv 15 -15 45

Lv 16 -16 48

Lv 17 -17 51

Lv 18 -18 54

Lv 19 -19 57

Lv 20 -20 60



-Dark Sight

Skill Level/ Speed Penalty (%)/ Duration (seconds)/ MP cost

Lv 1 -19 10 24

Lv 2 -18 20 23

Lv 3 -17 30 22

Lv 4 -16 40 21

Lv 5 -15 50 20

Lv 6 -14 60 19

Lv 7 -13 70 18

Lv 8 -12 80 17

Lv 9 -11 90 16

Lv 10 -10 100 15

Lv 11 -9 110 14

Lv 12 -8 120 13

Lv 13 -7 130 12

Lv 14 -6 140 11

Lv 15 -5 150 10

Lv 16 -4 160 9

Lv 17 -3 170 8

Lv 18 -2 180 7

Lv 19 -1 190 6

Lv 20 -0 200 5



-Double Stab

MP cost = 7, 14 after skill level 11



Skill Level/ Damage (%)

Lv 1 56

Lv 2 60

Lv 3 64

Lv 4 68

Lv 5 72

Lv 6 76

Lv 7 80

Lv 8 84

Lv 9 88

Lv 10 92

Lv 11 94

Lv 12 98

Lv 13 102

Lv 14 106

Lv 15 110

Lv 16 114

Lv 17 118

Lv 18 122

Lv 19 126

Lv 20 130



-Lucky Seven

MP cost = 8, 16 after skill level 11



Skill Level/ Damage (%)

Lv 1 55

Lv 2 60

Lv 3 65

Lv 4 70

Lv 5 75

Lv 6 80

Lv 7 85

Lv 8 90

Lv 9 95

Lv 10 100

Lv 11 105

Lv 12 110

Lv 13 115

Lv 14 120

Lv 15 125

Lv 16 130

Lv 17 135

Lv 18 140

Lv 19 145

Lv 20 150











Fighter



-Sword Mastery



Skill Level/ Accuracy/ Mastery (%)

Lv 1 +1 15

Lv 2 +2 15

Lv 3 +3 20

Lv 4 +4 20

Lv 5 +5 25

Lv 6 +6 25

Lv 7 +7 30

Lv 8 +8 30

Lv 9 +9 35

Lv 10 +10 35

Lv 11 +11 40

Lv 12 +12 40

Lv 13 +13 45

Lv 14 +14 45

Lv 15 +15 50

Lv 16 +16 50

Lv 17 +17 55

Lv 18 +18 55

Lv 19 +19 60

Lv 20 +20 60



-Axe Mastery



Skill Level/ Accuracy/ Mastery (%)

Lv 1 +1 15

Lv 2 +2 15

Lv 3 +3 20

Lv 4 +4 20

Lv 5 +5 25

Lv 6 +6 25

Lv 7 +7 30

Lv 8 +8 30

Lv 9 +9 35

Lv 10 +10 35

Lv 11 +11 40

Lv 12 +12 40

Lv 13 +13 45

Lv 14 +14 45

Lv 15 +15 50

Lv 16 +16 50

Lv 17 +17 55

Lv 18 +18 55

Lv 19 +19 60

Lv 20 +20 60



-Final Attack : Sword



Skill Level/ Damage (%)/ Chance (%)

Lv 1 105 2

Lv 2 110 4

Lv 3 115 6

Lv 4 120 8

Lv 5 125 10

Lv 6 130 12

Lv 7 135 14

Lv 8 140 16

Lv 9 145 18

Lv 10 150 20

Lv 11 155 22

Lv 12 160 24

Lv 13 165 26

Lv 14 170 28

Lv 15 175 30

Lv 16 180 32

Lv 17 185 34

Lv 18 190 36

Lv 19 195 38

Lv 20 200 40

Lv 21 205 42

Lv 22 210 44

Lv 23 215 46

Lv 24 220 48

Lv 25 225 50

Lv 26 230 52

Lv 27 235 54

Lv 28 240 56

Lv 29 245 58

Lv 30 250 60



-Final Attack : Axe



Skill Level/ Damage (%)/ Chance (%)

Lv 1 105 2

Lv 2 110 4

Lv 3 115 6

Lv 4 120 8

Lv 5 125 10

Lv 6 130 12

Lv 7 135 14

Lv 8 140 16

Lv 9 145 18

Lv 10 150 20

Lv 11 155 22

Lv 12 160 24

Lv 13 165 26

Lv 14 170 28

Lv 15 175 30

Lv 16 180 32

Lv 17 185 34

Lv 18 190 36

Lv 19 195 38

Lv 20 200 40

Lv 21 205 42

Lv 22 210 44

Lv 23 215 46

Lv 24 220 48

Lv 25 225 50

Lv 26 230 52

Lv 27 235 54

Lv 28 240 56

Lv 29 245 58

Lv 30 250 60



-Sword Booster



Skill Level/ Duration (seconds)/ MP and HP cost

Lv 1 10 29

Lv 2 20 28

Lv 3 30 27

Lv 4 40 26

Lv 5 50 25

Lv 6 60 24

Lv 7 70 23

Lv 8 80 22

Lv 9 90 21

Lv 10 100 20

Lv 11 110 19

Lv 12 120 18

Lv 13 130 17

Lv 14 140 16

Lv 15 150 15

Lv 16 160 14

Lv 17 170 13

Lv 18 180 12

Lv 19 190 11

Lv 20 200 10



-Axe Booster



Skill Level/ Duration (seconds)/ MP and HP cost

Lv 1 10 29

Lv 2 20 28

Lv 3 30 27

Lv 4 40 26

Lv 5 50 25

Lv 6 60 24

Lv 7 70 23

Lv 8 80 22

Lv 9 90 21

Lv 10 100 20

Lv 11 110 19

Lv 12 120 18

Lv 13 130 17

Lv 14 140 16

Lv 15 150 15

Lv 16 160 14

Lv 17 170 13

Lv 18 180 12

Lv 19 190 11

Lv 20 200 10



-Fury

MP cost = 12, 24 after skill level 11



Skill Level/ Attack Bonus and Defense Penalty/ Duration (Seconds)

Lv 1 +-1 8

Lv 2 +-1 16

Lv 3 +-2 24

Lv 4 +-2 32

Lv 5 +-3 40

Lv 6 +-3 48

Lv 7 +-4 56

Lv 8 +-4 64

Lv 9 +-5 72

Lv 10 +-5 80

Lv 11 +-6 88

Lv 12 +-6 96

Lv 13 +-7 104

Lv 14 +-7 112

Lv 15 +-8 120

Lv 16 +-8 128

Lv 17 +-9 136

Lv 18 +-9 144

Lv 19 +-10 152

Lv 20 +-10 160



-Power Guard



Skill Level/ Chance(%)/ Duration (seconds)

Lv 1 11 3

Lv 2 12 6

Lv 3 13 9

Lv 4 14 12

Lv 5 15 15

Lv 6 16 18

Lv 7 17 21

Lv 8 18 24

Lv 9 19 27

Lv 10 20 30

Lv 11 21 33

Lv 12 22 36

Lv 13 23 39

Lv 14 24 42

Lv 15 25 45

Lv 16 26 48

Lv 17 27 51

Lv 18 28 54

Lv 19 29 57

Lv 20 30 60

Lv 21 31 63

Lv 22 32 66

Lv 23 33 69

Lv 24 34 72

Lv 25 35 75

Lv 26 36 78

Lv 27 37 81

Lv 28 38 84

Lv 29 39 87

Lv 30 40 90





Page



-Sword Mastery



Skill Level/ Accuracy/ Mastery (%)

Lv 1 +1 15

Lv 2 +2 15

Lv 3 +3 20

Lv 4 +4 20

Lv 5 +5 25

Lv 6 +6 25

Lv 7 +7 30

Lv 8 +8 30

Lv 9 +9 35

Lv 10 +10 35

Lv 11 +11 40

Lv 12 +12 40

Lv 13 +13 45

Lv 14 +14 45

Lv 15 +15 50

Lv 16 +16 50

Lv 17 +17 55

Lv 18 +18 55

Lv 19 +19 60

Lv 20 +20 60



-Mace Mastery



Skill Level/ Accuracy/ Mastery (%)

Lv 1 +1 15

Lv 2 +2 15

Lv 3 +3 20

Lv 4 +4 20

Lv 5 +5 25

Lv 6 +6 25

Lv 7 +7 30

Lv 8 +8 30

Lv 9 +9 35

Lv 10 +10 35

Lv 11 +11 40

Lv 12 +12 40

Lv 13 +13 45

Lv 14 +14 45

Lv 15 +15 50

Lv 16 +16 50

Lv 17 +17 55

Lv 18 +18 55

Lv 19 +19 60

Lv 20 +20 60



-Final Attack : Sword



Skill Level/ Damage (%)/ Chance (%)

Lv 1 105 2

Lv 2 110 4

Lv 3 115 6

Lv 4 120 8

Lv 5 125 10

Lv 6 130 12

Lv 7 135 14

Lv 8 140 16

Lv 9 145 18

Lv 10 150 20

Lv 11 155 22

Lv 12 160 24

Lv 13 165 26

Lv 14 170 28

Lv 15 175 30

Lv 16 180 32

Lv 17 185 34

Lv 18 190 36

Lv 19 195 38

Lv 20 200 40

Lv 21 205 42

Lv 22 210 44

Lv 23 215 46

Lv 24 220 48

Lv 25 225 50

Lv 26 230 52

Lv 27 235 54

Lv 28 240 56

Lv 29 245 58

Lv 30 250 60



-Final Attack : Mace



Skill Level/ Damage (%)/ Chance (%)

Lv 1 105 2

Lv 2 110 4

Lv 3 115 6

Lv 4 120 8

Lv 5 125 10

Lv 6 130 12

Lv 7 135 14

Lv 8 140 16

Lv 9 145 18

Lv 10 150 20

Lv 11 155 22

Lv 12 160 24

Lv 13 165 26

Lv 14 170 28

Lv 15 175 30

Lv 16 180 32

Lv 17 185 34

Lv 18 190 36

Lv 19 195 38

Lv 20 200 40

Lv 21 205 42

Lv 22 210 44

Lv 23 215 46

Lv 24 220 48

Lv 25 225 50

Lv 26 230 52

Lv 27 235 54

Lv 28 240 56

Lv 29 245 58

Lv 30 250 60



-Sword Booster



Skill Level/ Duration (seconds)/ MP and HP cost

Lv 1 10 29

Lv 2 20 28

Lv 3 30 27

Lv 4 40 26

Lv 5 50 25

Lv 6 60 24

Lv 7 70 23

Lv 8 80 22

Lv 9 90 21

Lv 10 100 20

Lv 11 110 19

Lv 12 120 18

Lv 13 130 17

Lv 14 140 16

Lv 15 150 15

Lv 16 160 14

Lv 17 170 13

Lv 18 180 12

Lv 19 190 11

Lv 20 200 10



-Mace Booster



Skill Level/ Duration (seconds)/ MP and HP cost

Lv 1 10 29

Lv 2 20 28

Lv 3 30 27

Lv 4 40 26

Lv 5 50 25

Lv 6 60 24

Lv 7 70 23

Lv 8 80 22

Lv 9 90 21

Lv 10 100 20

Lv 11 110 19

Lv 12 120 18

Lv 13 130 17

Lv 14 140 16

Lv 15 150 15

Lv 16 160 14

Lv 17 170 13

Lv 18 180 12

Lv 19 190 11

Lv 20 200 10



-Threaten

MP cost = 12, 24 after skill level 11



Skill Level/ Enemies' Attack and Defense/ Duration (seconds)

Lv 1 -1 3

Lv 2 -2 6

Lv 3 -3 9

Lv 4 -4 12

Lv 5 -5 15

Lv 6 -6 18

Lv 7 -7 21

Lv 8 -8 24

Lv 9 -9 27

Lv 10 -10 30

Lv 11 -11 33

Lv 12 -12 36

Lv 13 -13 39

Lv 14 -14 42

Lv 15 -15 45

Lv 16 -16 48

Lv 17 -17 51

Lv 18 -18 54

Lv 19 -19 57

Lv 20 -20 60





-Power Guard



Skill Level/ Chance(%)/ Duration (seconds)

Lv 1 11 3

Lv 2 12 6

Lv 3 13 9

Lv 4 14 12

Lv 5 15 15

Lv 6 16 18

Lv 7 17 21

Lv 8 18 24

Lv 9 19 27

Lv 10 20 30

Lv 11 21 33

Lv 12 22 36

Lv 13 23 39

Lv 14 24 42

Lv 15 25 45

Lv 16 26 48

Lv 17 27 51

Lv 18 28 54

Lv 19 29 57

Lv 20 30 60

Lv 21 31 63

Lv 22 32 66

Lv 23 33 69

Lv 24 34 72

Lv 25 35 75

Lv 26 36 78

Lv 27 37 81

Lv 28 38 84

Lv 29 39 87

Lv 30 40 90





Spearman



-Spear Mastery



Skill Level/ Accuracy/ Mastery (%)

Lv 1 +1 15

Lv 2 +2 15

Lv 3 +3 20

Lv 4 +4 20

Lv 5 +5 25

Lv 6 +6 25

Lv 7 +7 30

Lv 8 +8 30

Lv 9 +9 35

Lv 10 +10 35

Lv 11 +11 40

Lv 12 +12 40

Lv 13 +13 45

Lv 14 +14 45

Lv 15 +15 50

Lv 16 +16 50

Lv 17 +17 55

Lv 18 +18 55

Lv 19 +19 60

Lv 20 +20 60



-Pole Arm Mastery



Skill Level/ Accuracy/ Mastery (%)

Lv 1 +1 15

Lv 2 +2 15

Lv 3 +3 20

Lv 4 +4 20

Lv 5 +5 25

Lv 6 +6 25

Lv 7 +7 30

Lv 8 +8 30

Lv 9 +9 35

Lv 10 +10 35

Lv 11 +11 40

Lv 12 +12 40

Lv 13 +13 45

Lv 14 +14 45

Lv 15 +15 50

Lv 16 +16 50

Lv 17 +17 55

Lv 18 +18 55

Lv 19 +19 60

Lv 20 +20 60



-Final Attack : Spear



Skill Level/ Damage (%)/ Chance (%)

Lv 1 105 2

Lv 2 110 4

Lv 3 115 6

Lv 4 120 8

Lv 5 125 10

Lv 6 130 12

Lv 7 135 14

Lv 8 140 16

Lv 9 145 18

Lv 10 150 20

Lv 11 155 22

Lv 12 160 24

Lv 13 165 26

Lv 14 170 28

Lv 15 175 30

Lv 16 180 32

Lv 17 185 34

Lv 18 190 36

Lv 19 195 38

Lv 20 200 40

Lv 21 205 42

Lv 22 210 44

Lv 23 215 46

Lv 24 220 48

Lv 25 225 50

Lv 26 230 52

Lv 27 235 54

Lv 28 240 56

Lv 29 245 58

Lv 30 250 60



-Final Attack : Pole Arm



Skill Level/ Damage (%)/ Chance (%)

Lv 1 105 2

Lv 2 110 4

Lv 3 115 6

Lv 4 120 8

Lv 5 125 10

Lv 6 130 12

Lv 7 135 14

Lv 8 140 16

Lv 9 145 18

Lv 10 150 20

Lv 11 155 22

Lv 12 160 24

Lv 13 165 26

Lv 14 170 28

Lv 15 175 30

Lv 16 180 32

Lv 17 185 34

Lv 18 190 36

Lv 19 195 38

Lv 20 200 40

Lv 21 205 42

Lv 22 210 44

Lv 23 215 46

Lv 24 220 48

Lv 25 225 50

Lv 26 230 52

Lv 27 235 54

Lv 28 240 56

Lv 29 245 58

Lv 30 250 60



-Spear Booster



Skill Level/ Duration (seconds)/ MP and HP cost

Lv 1 10 29

Lv 2 20 28

Lv 3 30 27

Lv 4 40 26

Lv 5 50 25

Lv 6 60 24

Lv 7 70 23

Lv 8 80 22

Lv 9 90 21

Lv 10 100 20

Lv 11 110 19

Lv 12 120 18

Lv 13 130 17

Lv 14 140 16

Lv 15 150 15

Lv 16 160 14

Lv 17 170 13

Lv 18 180 12

Lv 19 190 11

Lv 20 200 10



-Pole Arm Booster



Skill Level/ Duration (seconds)/ MP and HP cost

Lv 1 10 29

Lv 2 20 28

Lv 3 30 27

Lv 4 40 26

Lv 5 50 25

Lv 6 60 24

Lv 7 70 23

Lv 8 80 22

Lv 9 90 21

Lv 10 100 20

Lv 11 110 19

Lv 12 120 18

Lv 13 130 17

Lv 14 140 16

Lv 15 150 15

Lv 16 160 14

Lv 17 170 13

Lv 18 180 12

Lv 19 190 11

Lv 20 200 10



-Iron Wall

MP cost = 12, 24 after skill level 11



Skill Level/ Wep and Magic Def Bonus/ Duration (seconds)

Lv 1 +1 15

Lv 2 +2 30

Lv 3 +3 45

Lv 4 +4 60

Lv 5 +5 75

Lv 6 +6 90

Lv 7 +7 105

Lv 8 +8 120

Lv 9 +9 135

Lv 10 +10 150

Lv 11 +11 165

Lv 12 +12 180

Lv 13 +13 195

Lv 14 +14 210

Lv 15 +15 225

Lv 16 +16 240

Lv 17 +17 255

Lv 18 +18 270

Lv 19 +19 285

Lv 20 +20 300



-Hyper Body

MP cost = 25, 50 after skill level 16



Skill Level/ HP and SP bonus (%)/ Duration (seconds)

Lv 1 +2 10

Lv 2 +4 15

Lv 3 +6 20

Lv 4 +8 25

Lv 5 +10 30

Lv 6 +12 35

Lv 7 +14 40

Lv 8 +16 45

Lv 9 +18 50

Lv 10 +20 55

Lv 11 +22 60

Lv 12 +24 65

Lv 13 +26 70

Lv 14 +28 75

Lv 15 +30 80

Lv 16 +32 85

Lv 17 +34 90

Lv 18 +36 95

Lv 19 +38 100

Lv 20 +40 105

Lv 21 +42 110

Lv 22 +44 115

Lv 23 +46 120

Lv 24 +48 125

Lv 25 +50 130

Lv 26 +52 135

Lv 27 +54 140

Lv 28 +56 145

Lv 29 +58 150

Lv 30 +60 155





Wizard (Fire/Poison)





-MP Eater



Skill Level/ Drained (%)/ Chance (%)

Lv 1 21 11

Lv 2 22 12

Lv 3 23 13

Lv 4 24 14

Lv 5 25 15

Lv 6 26 16

Lv 7 27 17

Lv 8 28 18

Lv 9 29 19

Lv 10 30 20

Lv 11 31 21

Lv 12 32 22

Lv 13 33 23

Lv 14 34 24

Lv 15 35 25

Lv 16 36 26

Lv 17 37 27

Lv 18 38 28

Lv 19 39 29

Lv 20 40 30



-Meditation

MP cost = 10, 20 after skill level 11



Skill Level/ Duration (seconds)/ Magic Attack Bonus

Lv 1 10 +1

Lv 2 20 +2

Lv 3 30 +3

Lv 4 40 +4

Lv 5 50 +5

Lv 6 60 +6

Lv 7 70 +7

Lv 8 80 +8

Lv 9 90 +9

Lv 10 100 +10

Lv 11 110 +11

Lv 12 120 +12

Lv 13 130 +13

Lv 14 140 +14

Lv 15 150 +15

Lv 16 160 +16

Lv 17 170 +17

Lv 18 180 +18

Lv 19 190 +19

Lv 20 200 +20



-Teleport



Skill Level/ MP Cost

Lv 1 60

Lv 2 57

Lv 3 54

Lv 4 51

Lv 5 48

Lv 6 45

Lv 7 42

Lv 8 39

Lv 9 36

Lv 10 33

Lv 11 31

Lv 12 29

Lv 13 27

Lv 14 25

Lv 15 23

Lv 16 21

Lv 17 19

Lv 18 17

Lv 19 15

Lv 20 13



-Slow

MP cost = 8, 16 after skill level 11



Skill Level/ Duration (seconds)/ Speed (%)

Lv 1 2 -2

Lv 2 4 -4

Lv 3 6 -6

Lv 4 8 -8

Lv 5 10 -10

Lv 6 12 -12

Lv 7 14 -14

Lv 8 16 -16

Lv 9 18 -18

Lv 10 20 -20

Lv 11 22 -22

Lv 12 24 -24

Lv 13 26 -26

Lv 14 28 -28

Lv 15 30 -30

Lv 16 32 -32

Lv 17 34 -34

Lv 18 36 -36

Lv 19 38 -38

Lv 20 40 -40



-Fire Arrow

MP cost = 14, 28 after skill level 16



Skill Level/ Damage/ Mastery (%)

Lv 1 33 15

Lv 2 36 15

Lv 3 39 15

Lv 4 42 20

Lv 5 45 20

Lv 6 48 20

Lv 7 51 25

Lv 8 54 25

Lv 9 57 25

Lv 10 60 30

Lv 11 63 30

Lv 12 66 30

Lv 13 69 35

Lv 14 72 35

Lv 15 75 35

Lv 16 78 40

Lv 17 81 40

Lv 18 84 40

Lv 19 87 45

Lv 20 90 45

Lv 21 93 45

Lv 22 96 50

Lv 23 99 50

Lv 24 102 50

Lv 25 105 55

Lv 26 108 55

Lv 27 111 55

Lv 28 114 60

Lv 29 117 60

Lv 30 120 60



-Poison Breath

MP cost = 10, 20 after skill level 16



Skill Level/ Damage/ Mastery (%)/ Poison Chance/ Poison Duration

Lv 1 12 15 31 4

Lv 2 14 15 32 4

Lv 3 16 15 33 4

Lv 4 18 20 34 8

Lv 5 20 20 35 8

Lv 6 22 20 36 8

Lv 7 24 25 37 12

Lv 8 26 25 38 12

Lv 9 28 25 39 12

Lv 10 30 30 40 16

Lv 11 32 30 41 16

Lv 12 34 30 42 16

Lv 13 36 35 43 20

Lv 14 38 35 44 20

Lv 15 40 35 45 20

Lv 16 42 40 46 24

Lv 17 44 40 47 24

Lv 18 46 40 48 24

Lv 19 48 45 49 28

Lv 20 50 45 50 28

Lv 21 52 45 51 28

Lv 22 54 50 52 32

Lv 23 56 50 53 32

Lv 24 58 50 54 32

Lv 25 60 55 55 36

Lv 26 62 55 56 36

Lv 27 64 55 57 36

Lv 28 66 60 58 40

Lv 29 68 60 59 40

Lv 30 70 60 60 40





Wizard (Ice/Lightning)



-MP Eater

Read Above



-Teleport

Read Above



-Slow

Read Above



-Meditation

Read Above



-Ice Beam

MP cost = 12, 24 after skill level 16

Freeze duration = 1, 2 seconds after skill level 16



Skill Level/ Damage/ Mastery (%)

Lv 1 13 15

Lv 2 16 15

Lv 3 19 15

Lv 4 22 20

Lv 5 25 20

Lv 6 28 20

Lv 7 31 25

Lv 8 34 25

Lv 9 37 25

Lv 10 40 30

Lv 11 43 30

Lv 12 46 30

Lv 13 49 35

Lv 14 52 35

Lv 15 55 35

Lv 16 58 40

Lv 17 61 40

Lv 18 64 40

Lv 19 67 45

Lv 20 70 45

Lv 21 73 45

Lv 22 76 50

Lv 23 79 50

Lv 24 82 50

Lv 25 85 55

Lv 26 88 55

Lv 27 91 55

Lv 28 94 60

Lv 29 97 60

Lv 30 100 60



-Lightning Bolt

MP cost = 20, 40 after skill level 16



Skill Level/ Damage/ Mastery (%)

Lv 1 2 15

Lv 2 4 15

Lv 3 6 15

Lv 4 8 20

Lv 5 10 20

Lv 6 12 20

Lv 7 14 25

Lv 8 16 25

Lv 9 18 25

Lv 10 20 30

Lv 11 22 30

Lv 12 24 30

Lv 13 26 35

Lv 14 28 35

Lv 15 30 35

Lv 16 32 40

Lv 17 34 40

Lv 18 36 40

Lv 19 38 45

Lv 20 40 45

Lv 21 42 45

Lv 22 44 50

Lv 23 46 50

Lv 24 48 50

Lv 25 50 55

Lv 26 52 55

Lv 27 54 55

Lv 28 56 60

Lv 29 58 60

Lv 30 60 60





Cleric



-Mp Eater

Read Above



-Teleport

Read Above



-Heal

MP cost = 12, 24 after skill level 16



Skill Level/ Heal (%) based on Cleric's HP

Lv 1 10

Lv 2 20

Lv 3 30

Lv 4 40

Lv 5 50

Lv 6 60

Lv 7 70

Lv 8 80

Lv 9 90

Lv 10 100

Lv 11 110

Lv 12 120

Lv 13 130

Lv 14 140

Lv 15 150

Lv 16 160

Lv 17 170

Lv 18 180

Lv 19 190

Lv 20 200

Lv 21 210

Lv 22 220

Lv 23 230

Lv 24 240

Lv 25 250

Lv 26 260

Lv 27 270

Lv 28 280

Lv 29 290

Lv 30 300



-Invincible

MP cost = 15, 30 after skill level 11



Skill Level/ Weapon Damage Reduced (%)/ Duration (seconds)

Lv 1 11 15

Lv 2 12 30

Lv 3 13 45

Lv 4 14 60

Lv 5 15 75

Lv 6 16 90

Lv 7 17 105

Lv 8 18 120

Lv 9 19 135

Lv 10 20 150

Lv 11 21 165

Lv 12 22 180

Lv 13 23 195

Lv 14 24 210

Lv 15 25 225

Lv 16 26 240

Lv 17 27 255

Lv 18 28 270

Lv 19 29 285

Lv 20 30 300



-Bless

MP cost = 12, 24 after skill level 15



+1 to Accuracy, Evasion, Wdef, and Mdef per skill level.

10 seconds duration at lv 1, 200 seconds duration at skill lv 20.



-Holy Arrow

MP cost = 12, 24 after skill level 15



Skill Level/ Damage/ Mastery

Lv 1 12 15

Lv 2 14 15

Lv 3 16 15

Lv 4 18 20

Lv 5 20 20

Lv 6 22 20

Lv 7 24 25

Lv 8 26 25

Lv 9 28 25

Lv 10 30 30

Lv 11 32 30

Lv 12 34 30

Lv 13 36 35

Lv 14 38 35

Lv 15 40 35

Lv 16 42 40

Lv 17 44 40

Lv 18 46 40

Lv 19 48 45

Lv 20 50 45

Lv 21 52 45

Lv 22 54 50

Lv 23 56 50

Lv 24 58 50

Lv 25 60 55

Lv 26 62 55

Lv 27 64 55

Lv 28 66 60

Lv 29 68 60

Lv 30 70 60





Hunter



-Bow Mastery



Skill Level/ Accuracy/ Mastery (%)

Lv 1 +1 15

Lv 2 +2 15

Lv 3 +3 20

Lv 4 +4 20

Lv 5 +5 25

Lv 6 +6 25

Lv 7 +7 30

Lv 8 +8 30

Lv 9 +9 35

Lv 10 +10 35

Lv 11 +11 40

Lv 12 +12 40

Lv 13 +13 45

Lv 14 +14 45

Lv 15 +15 50

Lv 16 +16 50

Lv 17 +17 55

Lv 18 +18 55

Lv 19 +19 60

Lv 20 +20 60



-Final AttackBlow : Bow



Skill Level/ Damage (%)/ Chance (%)

Lv 1 105 2

Lv 2 110 4

Lv 3 115 6

Lv 4 120 8

Lv 5 125 10

Lv 6 130 12

Lv 7 135 14

Lv 8 140 16

Lv 9 145 18

Lv 10 150 20

Lv 11 155 22

Lv 12 160 24

Lv 13 165 26

Lv 14 170 28

Lv 15 175 30

Lv 16 180 32

Lv 17 185 34

Lv 18 190 36

Lv 19 195 38

Lv 20 200 40

Lv 21 205 42

Lv 22 210 44

Lv 23 215 46

Lv 24 220 48

Lv 25 225 50

Lv 26 230 52

Lv 27 235 54

Lv 28 240 56

Lv 29 245 58

Lv 30 250 60



-Bow Booster



Skill Level/ Duration (seconds)/ MP and HP cost

Lv 1 10 29

Lv 2 20 28

Lv 3 30 27

Lv 4 40 26

Lv 5 50 25

Lv 6 60 24

Lv 7 70 23

Lv 8 80 22

Lv 9 90 21

Lv 10 100 20

Lv 11 110 19

Lv 12 120 18

Lv 13 130 17

Lv 14 140 16

Lv 15 150 15

Lv 16 160 14

Lv 17 170 13

Lv 18 180 12

Lv 19 190 11

Lv 20 200 10



-Power KnockBack

MP cost = 8, 16 after skill level 11



Skill Level/ Damage (%)/ Chance (%)/ # of Targets

Lv 1 105 +2 2

Lv 2 110 +4 2

Lv 3 115 +6 2

Lv 4 120 +8 2

Lv 5 125 +10 2

Lv 6 130 +12 3

Lv 7 135 +14 3

Lv 8 140 +16 3

Lv 9 145 +18 3

Lv 10 150 +20 3

Lv 11 155 +22 4

Lv 12 160 +24 4

Lv 13 165 +26 4

Lv 14 170 +28 4

Lv 15 175 +30 4

Lv 16 180 +32 5

Lv 17 185 +34 5

Lv 18 190 +36 5

Lv 19 195 +38 5

Lv 20 200 +40 6



-Soul Arrow : Bow

MP cost = 15, 30 after skill level 11



Skill Level/ Duration (seconds)

Lv 1 30

Lv 2 60

Lv 3 90

Lv 4 120

Lv 5 150

Lv 6 180

Lv 7 210

Lv 8 240

Lv 9 270

Lv 10 300

Lv 11 330

Lv 12 360

Lv 13 390

Lv 14 420

Lv 15 450

Lv 16 480

Lv 17 510

Lv 18 540

Lv 19 570

Lv 20 600



-Arrow Bomb

MP cost = 14, 28 after skill level 16



Skill Level/ Damage/ Stun Chance (%)

Lv 1 72 31

Lv 2 74 32

Lv 3 76 33

Lv 4 78 34

Lv 5 80 35

Lv 6 82 36

Lv 7 84 37

Lv 8 86 38

Lv 9 88 39

Lv 10 90 40

Lv 11 92 41

Lv 12 94 42

Lv 13 96 43

Lv 14 98 44

Lv 15 100 45

Lv 16 102 46

Lv 17 104 47

Lv 18 106 48

Lv 19 108 49

Lv 20 110 50

Lv 21 112 51

Lv 22 114 52

Lv 23 116 53

Lv 24 118 54

Lv 25 120 55

Lv 26 122 56

Lv 27 124 57

Lv 28 126 58

Lv 29 128 59

Lv 30 130 60





Crossbow Man



-Crossbow Mastery



Skill Level/ Accuracy/ Mastery (%)

Lv 1 +1 15

Lv 2 +2 15

Lv 3 +3 20

Lv 4 +4 20

Lv 5 +5 25

Lv 6 +6 25

Lv 7 +7 30

Lv 8 +8 30

Lv 9 +9 35

Lv 10 +10 35

Lv 11 +11 40

Lv 12 +12 40

Lv 13 +13 45

Lv 14 +14 45

Lv 15 +15 50

Lv 16 +16 50

Lv 17 +17 55

Lv 18 +18 55

Lv 19 +19 60

Lv 20 +20 60



-Final AttackBlow : Crossbow



Skill Level/ Damage (%)/ Chance (%)

Lv 1 105 2

Lv 2 110 4

Lv 3 115 6

Lv 4 120 8

Lv 5 125 10

Lv 6 130 12

Lv 7 135 14

Lv 8 140 16

Lv 9 145 18

Lv 10 150 20

Lv 11 155 22

Lv 12 160 24

Lv 13 165 26

Lv 14 170 28

Lv 15 175 30

Lv 16 180 32

Lv 17 185 34

Lv 18 190 36

Lv 19 195 38

Lv 20 200 40

Lv 21 205 42

Lv 22 210 44

Lv 23 215 46

Lv 24 220 48

Lv 25 225 50

Lv 26 230 52

Lv 27 235 54

Lv 28 240 56

Lv 29 245 58

Lv 30 250 60



-Crossbow Booster



Skill Level/ Duration (seconds)/ MP and HP cost

Lv 1 10 29

Lv 2 20 28

Lv 3 30 27

Lv 4 40 26

Lv 5 50 25

Lv 6 60 24

Lv 7 70 23

Lv 8 80 22

Lv 9 90 21

Lv 10 100 20

Lv 11 110 19

Lv 12 120 18

Lv 13 130 17

Lv 14 140 16

Lv 15 150 15

Lv 16 160 14

Lv 17 170 13

Lv 18 180 12

Lv 19 190 11

Lv 20 200 10



-Power KnockBack

MP cost = 8, 16 after skill level 11



Skill Level/ Damage (%)/ Chance (%)/ # of Targets

Lv 1 105 +2 2

Lv 2 110 +4 2

Lv 3 115 +6 2

Lv 4 120 +8 2

Lv 5 125 +10 2

Lv 6 130 +12 3

Lv 7 135 +14 3

Lv 8 140 +16 3

Lv 9 145 +18 3

Lv 10 150 +20 3

Lv 11 155 +22 4

Lv 12 160 +24 4

Lv 13 165 +26 4

Lv 14 170 +28 4

Lv 15 175 +30 4

Lv 16 180 +32 5

Lv 17 185 +34 5

Lv 18 190 +36 5

Lv 19 195 +38 5

Lv 20 200 +40 6



-Soul Arrow : Crossbow

MP cost = 15, 30 after skill level 11



Skill Level/ Duration (seconds)

Lv 1 30

Lv 2 60

Lv 3 90

Lv 4 120

Lv 5 150

Lv 6 180

Lv 7 210

Lv 8 240

Lv 9 270

Lv 10 300

Lv 11 330

Lv 12 360

Lv 13 390

Lv 14 420

Lv 15 450

Lv 16 480

Lv 17 510

Lv 18 540

Lv 19 570

Lv 20 600



-Iron Arrow

MP cost = 14, 28 after skill level 16



Skill Level/ Damage/

Lv 1 64

Lv 2 68

Lv 3 72

Lv 4 76

Lv 5 80

Lv 6 84

Lv 7 88

Lv 8 92

Lv 9 96

Lv 10 100

Lv 11 104

Lv 12 108

Lv 13 112

Lv 14 116

Lv 15 120

Lv 16 124

Lv 17 128

Lv 18 132

Lv 19 136

Lv 20 140

Lv 21 144

Lv 22 148

Lv 23 152

Lv 24 156

Lv 25 160

Lv 26 164

Lv 27 168

Lv 28 172

Lv 29 176

Lv 30 180





Assassin



-Javelin Mastery



Skill Level/ Max Ammo Bonus/ Mastery (%)/ Accuracy

Lv 1 +10 15 +1

Lv 2 +20 15 +2

Lv 3 +30 20 +3

Lv 4 +40 20 +4

Lv 5 +50 25 +5

Lv 6 +60 25 +6

Lv 7 +70 30 +7

Lv 8 +80 30 +8

Lv 9 +90 35 +9

Lv 10 +100 35 +10

Lv 11 +110 40 +11

Lv 12 +120 40 +12

Lv 13 +130 45 +13

Lv 14 +140 45 +14

Lv 15 +150 50 +15

Lv 16 +160 50 +16

Lv 17 +170 55 +17

Lv 18 +180 55 +18

Lv 19 +190 60 +19

Lv 20 +200 60 +20



-Critical Throw



Skill Level/ Chance (%)/ Damage (%)

Lv 1 21 113

Lv 2 22 116

Lv 3 23 119

Lv 4 24 122

Lv 5 25 125

Lv 6 26 128

Lv 7 27 131

Lv 8 28 134

Lv 9 29 137

Lv 10 30 140

Lv 11 31 143

Lv 12 32 146

Lv 13 33 149

Lv 14 34 152

Lv 15 35 155

Lv 16 36 158

Lv 17 37 161

Lv 18 38 164

Lv 19 39 167

Lv 20 40 170

Lv 21 41 173

Lv 22 42 176

Lv 23 43 179

Lv 24 44 182

Lv 25 45 185

Lv 26 46 188

Lv 27 47 191

Lv 28 48 194

Lv 29 49 197

Lv 30 50 200



-Endure



Skill Level/ Duraction (second)/ HP Recovery Bonus/ MP Recovery Bonus

1 29 +3 +1

2 28 +6 +2

3 27 +9 +3

4 26 +12 +4

5 25 +15 +5

6 24 +18 +6

7 23 +21 +7

8 22 +24 +8

9 21 +27 +9

10 20 +30 +10

11 19 +33 +11

12 18 +36 +12

13 17 +39 +13

14 16 +42 +14

15 15 +45 +15

16 14 +48 +16

17 13 +51 +17

18 12 +54 +18

19 11 +57 +19

20 10 +60 +20



-Javelin Booster



Skill Level/ Duration (seconds)/ MP and HP cost

Lv 1 10 29

Lv 2 20 28

Lv 3 30 27

Lv 4 40 26

Lv 5 50 25

Lv 6 60 24

Lv 7 70 23

Lv 8 80 22

Lv 9 90 21

Lv 10 100 20

Lv 11 110 19

Lv 12 120 18

Lv 13 130 17

Lv 14 140 16

Lv 15 150 15

Lv 16 160 14

Lv 17 170 13

Lv 18 180 12

Lv 19 190 11

Lv 20 200 10



-Haste

MP cost = 15, 30 after skill level 11



Skill Level/ Duration (seconds)/ Speed Bonus/ Jump Bonus

1 10 +2 +1

2 20 +4 +2

3 30 +6 +3

4 40 +8 +4

5 50 +10 +5

6 60 +12 +6

7 70 +14 +7

8 80 +16 +8

9 90 +18 +9

10 100 +20 +10

11 110 +22 +11

12 120 +24 +12

13 130 +26 +13

14 140 +28 +14

15 150 +30 +15

16 160 +32 +16

17 170 +34 +17

18 180 +36 +18

19 190 +38 +19

20 200 +40 +20



-Drain

MP cost = 12, 24 after skill level 11



Skill Level/ Damage (%)/ Chance (%)

1 102 31

2 104 32

3 106 33

4 108 34

5 110 35

6 112 36

7 114 37

8 116 38

9 118 39

10 120 40

11 122 41

12 124 42

13 126 43

14 128 44

15 130 45

16 132 46

17 134 47

18 136 48

19 138 49

20 140 50

21 142 51

22 144 52

23 146 53

24 148 54

25 150 55

26 152 56

27 154 57

28 156 58

29 158 59

30 160 60





Bandit



-Dagger Mastery



Skill Level/ Accuracy/ Mastery (%)

Lv 1 +1 15

Lv 2 +2 15

Lv 3 +3 20

Lv 4 +4 20

Lv 5 +5 25

Lv 6 +6 25

Lv 7 +7 30

Lv 8 +8 30

Lv 9 +9 35

Lv 10 +10 35

Lv 11 +11 40

Lv 12 +12 40

Lv 13 +13 45

Lv 14 +14 45

Lv 15 +15 50

Lv 16 +16 50

Lv 17 +17 55

Lv 18 +18 55

Lv 19 +19 60

Lv 20 +20 60



-Endure



Skill Level/ Duraction (second)/ HP Recovery Bonus/ MP Recovery Bonus

1 29 +3 +1

2 28 +6 +2

3 27 +9 +3

4 26 +12 +4

5 25 +15 +5

6 24 +18 +6

7 23 +21 +7

8 22 +24 +8

9 21 +27 +9

10 20 +30 +10

11 19 +33 +11

12 18 +36 +12

13 17 +39 +13

14 16 +42 +14

15 15 +45 +15

16 14 +48 +16

17 13 +51 +17

18 12 +54 +18

19 11 +57 +19

20 10 +60 +20



-Dagger Booster



Skill Level/ Duration (seconds)/ MP and HP cost

Lv 1 10 29

Lv 2 20 28

Lv 3 30 27

Lv 4 40 26

Lv 5 50 25

Lv 6 60 24

Lv 7 70 23

Lv 8 80 22

Lv 9 90 21

Lv 10 100 20

Lv 11 110 19

Lv 12 120 18

Lv 13 130 17

Lv 14 140 16

Lv 15 150 15

Lv 16 160 14

Lv 17 170 13

Lv 18 180 12

Lv 19 190 11

Lv 20 200 10



-Haste

MP cost = 15, 30 after skill level 11



Skill Level/ Duration (seconds)/ Speed Bonus/ Jump Bonus

1 10 +2 +1

2 20 +4 +2

3 30 +6 +3

4 40 +8 +4

5 50 +10 +5

6 60 +12 +6

7 70 +14 +7

8 80 +16 +8

9 90 +18 +9

10 100 +20 +10

11 110 +22 +11

12 120 +24 +12

13 130 +26 +13

14 140 +28 +14

15 150 +30 +15

16 160 +32 +16

17 170 +34 +17

18 180 +36 +18

19 190 +38 +19

20 200 +40 +20



-Steal

MP cost = 12, 24 after skill level 16



Skill Level/ Damage (%)/ Chance (%)

1 42 1

2 44 2

3 46 3

4 48 4

5 50 5

6 52 6

7 54 7

8 56 8

9 58 9

10 60 10

11 62 11

12 64 12

13 66 13

14 68 14

15 70 15

16 72 16

17 74 17

18 76 18

19 78 19

20 80 20

21 82 21

22 84 22

23 86 23

24 88 24

25 90 25

26 92 26

27 94 27

28 96 28

29 98 29

30 100 30



-Savage Blow : Dagger



Skill Level/ MP Cost/ Damage (%)/ # of Attacks

1 9 22 2

2 9 24 2

3 9 26 2

4 9 28 2

5 9 30 2

6 9 32 2

7 9 34 2

8 9 36 2

9 9 38 2

10 9 40 2

11 18 42 4

12 18 44 4

13 18 46 4

14 18 48 4

15 18 50 4

16 18 52 4

17 18 54 4

18 18 56 4

19 18 58 4

20 18 60 4

21 27 62 6

22 27 64 6

23 27 66 6

24 27 68 6

25 27 70 6

26 27 72 6

27 27 74 6

28 27 76 6

29 27 78 6

30 27 80 6



-Dark Sight

MP cost = 10, 20 after skill level 11



Skill Level/ Speed Penalty (%)/ Duration (seconds)

Lv 1 -76 10

Lv 2 -72 20

Lv 3 -68 30

Lv 4 -64 40

Lv 5 -60 50

Lv 6 -56 60

Lv 7 -52 70

Lv 8 -48 80

Lv 9 -44 90

Lv 10 -40 100

Lv 11 -36 110

Lv 12 -32 120

Lv 13 -28 130

Lv 14 -24 140

Lv 15 -20 150

Lv 16 -16 160

Lv 17 -12 170

Lv 18 -8 180

Lv 19 -4 190

Lv 20 -0 200





Again, all translations are taken from this Japanese site :

http://home1.catvmics.ne.jp/%7Em-ando/



*Please understand that not all the tables for 3rd classes are complete, I'll
have to check around Japanese boards later for more complete tables





Here are some 3rd class skill infos





Fighter -> Crusader



-Improve MP Recovery : Max Level of 20, no info



-Shield Mastery



Skill Level/ Shield Defense (%)

Lv 1 105

Lv 2 110

Lv 3 115

Lv 4 120

Lv 5 125

Lv 6 130

Lv 7 135

Lv 8 140

Lv 9 145

Lv 10 150

Lv 11 155

Lv 12 160

Lv 13 165

Lv 14 170

Lv 15 175

Lv 16 180

Lv 17 185

Lv 18 190

Lv 19 195

Lv 20 200



-Combo Attack



Skill Level/ MP Cost/ Duration (sec)/ Damage (%)/ Maximum number of combo hits

Lv 1 25 100 104 3

Lv 2 25 100 108 3

Lv 3 25 100 112 3

Lv 4 25 100 116 3

Lv 5 25 100 120 3

Lv 6 25 120 124 3

Lv 7 25 120 128 3

Lv 8 25 120 132 3

Lv 9 25 120 136 3

Lv 10 30 140 140 3

Lv 11 30 140 144 4

Lv 12 30 140 148 4

Lv 13 30 140 152 4

Lv 14 30 140 156 4

Lv 15 30 140 160 4

Lv 16 30 160 164 4

Lv 17 30 160 168 4

Lv 18 30 160 172 4

Lv 19 30 160 176 4

Lv 20 30 160 180 4

Lv 21 35 180 184 4

Lv 22 35 180 188 4

Lv 23 35 180 192 4

Lv 24 35 180 196 4

Lv 25 35 180 200 4

Lv 26 35 200 204 5

Lv 27 35 200 208 5

Lv 28 35 200 212 5

Lv 29 35 200 216 5

Lv 30 35 200 220 5



-Panic : Sword



Skill Level/ MP Cost/ Damage (%)/ Chance of Blind

Lv 1 10 150 32

Lv 2 10 171 34

Lv 3 10 184 36

Lv 4 10 194 38

Lv 5 10 203 40

Lv 6 10 212 42

Lv 7 10 220 44

Lv 8 10 228 46

Lv 9 10 235 48

Lv 10 10 242 50

Lv 11

Lv 12

Lv 13

Lv 14

Lv 15

Lv 16

Lv 17

Lv 18

Lv 19

Lv 20

Lv 21

Lv 22

Lv 23

Lv 24

Lv 25

Lv 26

Lv 27

Lv 28

Lv 29

Lv 30



-Panic : Axe



Skill Level/ MP Cost/ Damage (%)/ Chance of Blind (%)

Lv 1 10 150 32

Lv 2 10 171 34

Lv 3 10 184 36

Lv 4 10 194 38

Lv 5 10 203 40

Lv 6 10 212 42

Lv 7 10 220 44

Lv 8 10 228 46

Lv 9 10 235 48

Lv 10 10 242 50

Lv 11

Lv 12

Lv 13

Lv 14

Lv 15

Lv 16

Lv 17

Lv 18

Lv 19

Lv 20

Lv 21

Lv 22

Lv 23

Lv 24

Lv 25

Lv 26

Lv 27

Lv 28

Lv 29

Lv 30



-Coma : Sword



Skill Level/ MP Cost/ HP Cost/ Damage (%)/ Chance of Coma (%)

Lv 1 12 15 84 32

Lv 2 12 15 88 34

Lv 3 12 15 92 36

Lv 4 12 15 96 38

Lv 5 12 15 100 40

Lv 6 12 15 104 42

Lv 7 12 15 108 44

Lv 8 12 15 112 46

Lv 9 12 15 116 48

Lv 10 12 15 120 50

Lv 11 19 20 124 52

Lv 12 19 20 128 54

Lv 13 19 20 132 56

Lv 14 19 20 136 58

Lv 15 19 20 140 60

Lv 16 19 20 144 62

Lv 17 19 20 148 64

Lv 18 19 20 152 66

Lv 19 19 20 156 68

Lv 20 19 20 160 70

Lv 21 26 25 164 72

Lv 22 26 25 168 74

Lv 23

Lv 24

Lv 25

Lv 26

Lv 27

Lv 28

Lv 29

Lv 30



-Coma : Axe



Skill Level/ MP Cost/ HP Cost/ Damage (%)/ Chance of Coma (%)

Lv 1 12 15 84 32

Lv 2 12 15 88 34

Lv 3 12 15 92 36

Lv 4 12 15 96 38

Lv 5 12 15 100 40

Lv 6 12 15 104 42

Lv 7 12 15 108 44

Lv 8 12 15 112 46

Lv 9 12 15 116 48

Lv 10 12 15 120 50

Lv 11 19 20 124 52

Lv 12 19 20 128 54

Lv 13 19 20 132 56

Lv 14 19 20 136 58

Lv 15 19 20 140 60

Lv 16 19 20 144 62

Lv 17 19 20 148 64

Lv 18 19 20 152 66

Lv 19 19 20 156 68

Lv 20 19 20 160 70

Lv 21 26 25 164 72

Lv 22 26 25 168 74

Lv 23

Lv 24

Lv 25

Lv 26

Lv 27

Lv 28

Lv 29

Lv 30



-Armor Crash



Skill Level/ MP Cost/ Chance (%)

Lv 1 35 24

Lv 2

Lv 3

Lv 4

Lv 5

Lv 6

Lv 7

Lv 8

Lv 9

Lv 10

Lv 11

Lv 12

Lv 13

Lv 14

Lv 15

Lv 16

Lv 17

Lv 18

Lv 19

Lv 20



-Shout



Skill Level/ MP Cost/ Damage (%)/ Chance (%)/ Durations (sec)/ Range (%)

Lv 1 8 11 52 5 110

Lv 2 8 12 54 5 110

Lv 3 8 13 56 5 110

Lv 4 8 14 58 5 120

Lv 5 8 15 60 5 120

Lv 6 8 16 62 6 120

Lv 7 8 17 64 6 130

Lv 8 8 18 66 6 130

Lv 9 8 19 68 6 130

Lv 10 8 20 70 6 140

Lv 11 19 20 72 7 140

Lv 12

Lv 13

Lv 14

Lv 15

Lv 16

Lv 17

Lv 18

Lv 19

Lv 20

Lv 21

Lv 22

Lv 23

Lv 24

Lv 25

Lv 26

Lv 27

Lv 28

Lv 29

Lv 30





Page -> Knight



-Improve MP Recovery : Max Level of 20, no info



-Shield Mastery



Skill Level/ Shield Defense (%)

Lv 1 105

Lv 2 110

Lv 3 115

Lv 4 120

Lv 5 125

Lv 6 130

Lv 7 135

Lv 8 140

Lv 9 145

Lv 10 150

Lv 11 155

Lv 12 160

Lv 13 165

Lv 14 170

Lv 15 175

Lv 16 180

Lv 17 185

Lv 18 190

Lv 19 195

Lv 20 200



-Charge Blow



Skill Level/ MP Cost/ HP Cost/ Damage (%)/ Chance (%)

Lv 1 12 15 162 32

Lv 2 12 15 164 34

Lv 3 12 15 166 36

Lv 4 12 15 168 38

Lv 5 12 15 170 40

Lv 6 12 15 172 42

Lv 7 12 15 174 44

Lv 8 12 15 176 46

Lv 9 12 15 ? 48

Lv 10 12 15 ? 50

Lv 11 19 20 ? 52

Lv 12 19 20 ? 54

Lv 13 19 20 ? 56

Lv 14 19 20 ? 58

Lv 15 19 20 ? 60

Lv 16 19 20 ? 62

Lv 17 19 20 ? 64

Lv 18 19 20 ? 66

Lv 19 19 20 ? 68

Lv 20 19 20 ? 70

Lv 21 26 25 ? 72

Lv 22 26 25 ? 74

Lv 23 26 25 ? 76

Lv 24 26 25 ? 78

Lv 25 26 25 ? 80

Lv 26 26 25 ? 82

Lv 27 26 25 ? 84

Lv 28 26 25 ? 86

Lv 29 26 25 ? 88

Lv 30 26 25 250 90



-Fire Charge : Sword



Skill Level/ MP Cost/ Duration (sec)/ Damage (%)

Lv 1 25 12 102

Lv 2 25 19 103

Lv 3 25 26 104

Lv 4 25 33 105

Lv 5 25 40 106

Lv 6 25 47 107

Lv 7 25 54 108

Lv 8 25 61 109

Lv 9 25 68 109

Lv 10 30 75 110

Lv 11 30 82 110

Lv 12 30 89 111

Lv 13 30 96 152

Lv 14 30 103 156

Lv 15 30 110 160

Lv 16 30 116 164

Lv 17 30 122 168

Lv 18 30 128 172

Lv 19 30 134 176

Lv 20 30 140 180

Lv 21 35 146 184

Lv 22 35 152 188

Lv 23 35 158 192

Lv 24 35 164 196

Lv 25 35 170 200

Lv 26 35 176 204

Lv 27 35 182 208

Lv 28 35 188 212

Lv 29 35 194 216

Lv 30 35 200 220



-Fire Charge : Mace



Same as Fire Charge : Sword



-Ice Charge : Sword



Skill Level/ MP Cost/ Duration (sec)/ Damage (%)

Lv 1 25 12 95

Lv 2 25 19 96

Lv 3 25 26 96

Lv 4 25 33 97

Lv 5 25 40 97

Lv 6 25 47 97

Lv 7 25 54 98

Lv 8 25 61 98

Lv 9 25 68 98

Lv 10 30 75 99

Lv 11 30 82 99

Lv 12 30 89 99

Lv 13 30 96 100

Lv 14 30 103 100

Lv 15 30 110 100

Lv 16 30 116 101

Lv 17 30 122 101

Lv 18 30 128 101

Lv 19 30 134 102

Lv 20 30 140 102

Lv 21 35 146 102

Lv 22 35 152 103

Lv 23 35 158 103

Lv 24 35 164 103

Lv 25 35 170 103

Lv 26 35 176 104

Lv 27 35 182 104

Lv 28 35 188 104

Lv 29 35 194 104

Lv 30 35 200 105



-Ice Charge : Mace



Same as Ice Charge : Sword



-Thunder Charge : Sword



Skill Level/ MP Cost/ Duration (sec)/ Damage (%)

Lv 1 25 12 102

Lv 2 25 19 104

Lv 3 25 26 ?

Lv 4 25 33 ?

Lv 5 25 40 ?

Lv 6 25 47 ?

Lv 7 25 54 ?

Lv 8 25 61 ?

Lv 9 25 68 ?

Lv 10 30 75 ?

Lv 11 30 82 ?

Lv 12 30 89 ?

Lv 13 30 96 ?

Lv 14 30 103 ?

Lv 15 30 110 ?

Lv 16 30 116 ?

Lv 17 30 122 ?

Lv 18 30 128 ?

Lv 19 30 134 ?

Lv 20 30 140 ?

Lv 21 35 146 ?

Lv 22 35 152 ?

Lv 23 35 158 ?

Lv 24 35 164 ?

Lv 25 35 170 ?

Lv 26 35 176 ?

Lv 27 35 182 ?

Lv 28 35 188 ?

Lv 29 35 194 ?

Lv 30 35 200 ?



-Thunder Charge : Mace



Same as Thunder Charge : Sword



-Magic Crash



Skill Level/ MP Cost/ Chance (%)

Lv 1 35 24

Lv 2

Lv 3

Lv 4

Lv 5

Lv 6

Lv 7

Lv 8

Lv 9

Lv 10

Lv 11

Lv 12

Lv 13

Lv 14

Lv 15

Lv 16

Lv 17

Lv 18

Lv 19

Lv 20





Speaman -> Dragon Knight



-Element Resistance



Skill Level/ Resistance (%)

Lv 1 +12

Lv 2 +14

Lv 3 +16

Lv 4 +18

Lv 5 +20

Lv 6 +22

Lv 7 +24

Lv 8 +26

Lv 9 +28

Lv 10 +30

Lv 11 +31

Lv 12 +32

Lv 13 +33

Lv 14 +34

Lv 15 +35

Lv 16 +36

Lv 17 +37

Lv 18 +38

Lv 19 +39

Lv 20 +40



-Spear Buster



Skill Level/ MP Cost/ Damage (%)/ # of Attacks/ # of Enemies

1 10 55 2 1

2 10 60 2 1

3 10 65 2 1

4 10 70 2 1

5 10 75 2 1

6 13 80 2 2

7 13 85 2 2

8 13 90 2 2

9 13 95 2 2

10 13 100 2 2

11 16 104 2 3

12 16 108 2 3

13 16 112 2 3

14 16 116 2 3

15 16 120 2 3

16 19 124 3 1

17 19 128 3 1

18 19 132 3 1

19 19 136 3 1

20 19 140 3 1

21 21 143 3 2

22 21 146 3 2

23 21 149 3 2

24 21 152 3 2

25 21 155 3 2

26 24 158 3 3

27 24 161 3 3

28 24 164 3 3

29 24 167 3 3

30 24 170 3 3



-Polearm Buster



Same as Spear Buster



-Dragon Thresher : Spear



Skill Level/ MP Cost/ HP Cost/ Damage (%)

Lv 1 10 20 80

Lv 2 10 20 90

Lv 3 10 20 100

Lv 4 10 20 110

Lv 5 10 20 120

Lv 6 10 20 130

Lv 7 10 20 140

Lv 8 10 20 150

Lv 9 10 20 160

Lv 10 10 20 170

Lv 11 15 25 175

Lv 12 15 25 180

Lv 13 15 25 185

Lv 14 15 25 190

Lv 15 15 25 195

Lv 16 15 25 200

Lv 17 15 25 205

Lv 18 15 25 210

Lv 19 15 25 215

Lv 20 15 25 220

Lv 21 20 30 223

Lv 22 20 30 226

Lv 23 20 30 229

Lv 24 20 30 232

Lv 25 20 30 235

Lv 26 20 30 238

Lv 27 20 30 241

Lv 28 20 30 244

Lv 29 20 30 247

Lv 30 20 30 250



-Dragon Thresher : Polearm



Same as Dragon Thresher : Spear



-Sacrifice

MP cost = 14, 28 after skill level 16



Skill Level/ Reflected damage on self (%)/ Damage (%)

Lv 1 20 205

Lv 2 19 210

Lv 3 19 215

Lv 4 18 220

Lv 5 18 225

Lv 6 17 230

Lv 7 17 235

Lv 8 16 240

Lv 9 16 245

Lv 10 15 250

Lv 11 15 255

Lv 12 14 260

Lv 13 14 265

Lv 14 13 270

Lv 15 13 275

Lv 16 12 280

Lv 17 12 285

Lv 18 11 290

Lv 19 11 295

Lv 20 10 300

Lv 21 10 305

Lv 22 9 310

Lv 23 9 315

Lv 24 8 320

Lv 25 8 325

Lv 26 7 330

Lv 27 7 335

Lv 28 6 340

Lv 29 6 345

Lv 30 5 355



-Dragon Roar



Skill level/ MP Cost/ HP Cost (%)/ Stun Time (sec)/ Damage (%)/ Range (%)

Lv 1 16 59 4 96 110

Lv 2 16 58 4 102 120

Lv 3 16 57 4 108 130

Lv 4 16 56 4 114 140

Lv 5 16 55 4 120 150

Lv 6 16 54 4 126 160

Lv 7 16 53 4 132 170

Lv 8 16 52 4 138 180

Lv 9 16 51 4 144 190

Lv 10 16 50 4 150 200

Lv 11 24 49 3 155 210

Lv 12 24 48 3 160 220

Lv 13 24 47 3 165 230

Lv 14 24 46 3 170 240

Lv 15 24 45 3 175 250

Lv 16 24 44 3 180 260

Lv 17 24 43 3 185 270

Lv 18 24 42 3 190 280

Lv 19 24 41 3 195 290

Lv 20 24 40 3 200 300

Lv 21 30 39 2 204 310

Lv 22 30 38 2 208 320

Lv 23 30 37 2 212 330

Lv 24 30 36 2 216 340

Lv 25 30 35 2 220 350

Lv 26 30 34 2 224 360

Lv 27 30 33 2 228 370


Class Choosing

WARRIOR



Warriors are the only class in the game to wear heavy armor. This grants them
more defense than the other classes. They can wield a myriad of weapons, ranging
from swords w/ shields to polearms and axes. They're the close-range combatants
who can take plenty of hits with high HP and defense and keep pounding. Warriors
level the fastest in the beginning of the game, simply because they do the most
damage and take the least damage. Then they get beat slightly by all classes but
dagger Thieves, simply because they aren't ranged. However, plenty of classes
lack a mob attack. Slash Blast lets you take out many enemies at once, and this
helps levelling greatly.



Which type of weapon should I use?

Warriors can equip a lot of different weapons. Which do you use?



Here are the statistics of maximum damage you can do with certain weapons,
credits to starlitsky:



One Handed Sword: [((STR*4.0) + DEX) / 100] * Weapon Atk

One Handed Axe and Blunt: [((STR*4.4) + DEX) / 100] * Weapon Atk

Two Handed Sword: [((STR*4.6) + DEX) / 100] * Weapon Atk

Two Handed Axe and Blunt: [((STR*4.8) + DEX) / 100] * Weapon Atk

Spears and Polearms: [((STR*5.0) + DEX) / 100] * Weapon Atk



Because of these formulas, weapons with the same stats are still different. For
example, if you have a one-handed sword with 50 attack and a two-handed sword
with 50 attack, the two-handed sword will still do more damage because of the
damage formula. The upside to having a one-handed sword is that you'll be able
to equip shields, which boost your defense. Fighters and Pages gain a passive
ability at the third job advancement that boosts the effectiveness of shields.
Swords have the most stable damage. When you attack, you either swing or stab.
Swords do normal damage either way. However, spears only do good damage when
stabbing, but do less damage when swinging. So while swords are the weakest
weapons, they are the most stable. First, you have to consider what class you
want to be. If you want to be a Spearman, you're stuck with spears and polearms.
There is hardly any difference between the two, except that spears and spear
scrolls are cheaper. This is because more people use polearms, because of a
second difference. Polearms do better damage when swinging, and this covers a
larger area than a straight stab. However, stabbing gives you slightly more
range. When you have decided what class you want to be, then you decide if you
want a one-handed weapon and shield or a two-handed weapon. Then you decide
whether you want more damage, or more stable damage.



Fighter -> Crusader -> Hero



Fighters equip swords, shields, and axes. There is not much difference between
the three Warriors at second job advancement in terms of skills. Fighters get
Fury, which is an ability that increases the weapon attack and decreases the
weapon defense of your party. Not that special, but it's exclusive to them.
Fighters and Pages also get Power Guard, which is an ability that when
activated, sometimes reduces some damage that you take and returns it to the
offending enemy. Final Attack is a neat ability that Warriors and Archers get
that has a chance of automatically unleashing a somewhat powerful attack as a
follow-up to an attack that you use.



Crusaders are good at taking out solo enemies. They have a Combo Attack that
gives you orbs that orbit around you. Each orb adds to your attack, until your
attacks start doing 220% the damage they usually do. They also have finishers
that do a large amount of damage. Pick Fighters if you want to take out solo
enemies.



Page -> Knight -> Paladin



Pages equip swords, shields, and blunt weapons. They get Threaten, their
exclusive ability, that decreases the weapon attack and defense of all enemies
in the area. They are a lot like Fighters at this stage so read the preceding
section.



Knights get elemental attacks. This is great because elemental attacks do 150%
the damage that regular attacks do if used on an enemy that is weak against a
particular element. This means that you can do 150% damage to a large number of
enemies, no matter what you face. Become a Page if you would like elemental
attacks.



Spearman -> Dragon Knight
-> Dark Knight



Spearmen equip spears and polearms. These attack slow, but with Booster to up
the attack speed, this problem is somewhat remedied. These weapons also do the
most damage, though they aren't steady like swords. One great Spearman ability
is Hyper Body, an ability that when maxed, boosts the HP and MP of your entire
party by 60%.



Dragon Knights get one more ability to help with defense, which is a passive
ability that helps against elemental attacks. This greatly helps, as a lot of
enemies are elemental. They also get a million attack skills, most of which hit
multiple enemies. Dragon Roar is an interesting move that stuns you and drains a
large portion of your HP, but hits up to fifteen enemies on the screen, as
opposed to six nearby ones. Dragon Knights also have abilities that sacrifice HP
or defense to do more damage. Become a Spearman if you would like to take out
mobs.



Magician



Magicians have the lowest HP of all classes, However, they have plenty of magic
to help them stay alive, and even more magic to punish enemies. Magicians level
the fastest from level 20, to a level that varies depending on which Magician
you become. While they don't have any mob attacks before level 30, they deal
strong and stable damage with Magic Claw. When maxed, Magic Guard takes away 80%
of the damage you take. Though it drains a lot of your MP, it really comes in
useful against powerful monsters that do a couple thousand damage when you only
have one thousand. Each Magician also gets elemental resistance from whichever
elements they are, and Clerics get elemental resistance from everything. All
Magicians get Teleport too, which is pretty cool. For those frustrated about MP,
MP Eater comes in very handy when using multi-target spells.



Fire/Poison Wizard ->
Fire/Poison Mage -> Arch Mage



Fire/Poison Wizards wield the strongest magic of all Magicians. Maxed Fire Arrow
has a base damage of 120, as opposed to Ice Beam's 100. Unfortunately, Fire
Arrow is like Energy Bolt, in that it will stop if it hits a wall. Also,
Fire/Poison Wizards are the only Magician to not have a multi-target spell
before level 70. Recently, poison became a lot more useful for damaging enemies,
except that it doesn't poison certain bosses anymore.



However, Fire/Poison Mages get Explosion. This also has a base damage of 120,
but hits multiple enemies. This can come in real handy in Ossyria to nuke
multiple enemies at once. In contrast, Ice Strike (Ice/Lightning Mage's
multi-attack) has a base damage of 90. Fire/Poison Mages also get Poison Mist,
which is good for poisoning multiple enemies at once. They also have Magic
Composition, a spell that's basically a Fire Arrow that poisons, with a base
damage of 150. Become a Fire/Poison Wizard if you like raw damage, Ossyrian
nuking, and poisoning things.



Ice/Lightning Wizard ->
Ice/Lightning Mage -> Arch Mage



Ice/Lightning Wizards aren't as strong as Fire/Poison Wizards, but they're
versatile. Ice Beam doesn't do as much damage as Fire Arrow, but it doesn't stop
short when hitting the ground or wall, and it freezes. This comes in handy for
safely defeating tough enemies. Lightning Bolt only has a base damage of 60,
which is even less than Energy Bolt, but it damages multiple enemies at once.




Which do I max first, Ice or Lightning?

It depends on what you want. Lightning levels you faster, but you'll use potions
often, as you're jumping into mobs. Ice doesn't level you as fast, but you can
save potions and gain some money killing Fire Boars.



Ice/Lightning Mages get some pretty nice attack spells. Ice Strike is a
multi-target freezing attack, which is great. However, it only has a base damage
of 90. Thunder Spear is a single-target spell that has a base damage of 170,
which is the most powerful at this point. However, it does have some delay.
Because of this, Magic Composition is fairly useful. It's a Thunder Spear that
freezes, has less delay, and has a base damage of 140. Become an Ice/Lightning
Wizard if you'd like a little more versatillity than Fire/Poison Wizards at the
cost of some extra damage.



Cleric -> Priest -> Bishop



Clerics are the supports, and are really good at doing what they do, at the
expense of not being able to do that much damage. Of course they have Heal,
which comes in handy in any party. When Heal is maxed, Clerics level fast. All
Clerics have to do is jump into any area with undeads and kill them all without
having to use a single health potion. Clerics are also good at taking out dark
enemies, which can't be Healed. Dark enemies take 105 base damage from Holy
Arrow. Invincible is a great spell that takes away 30% of all weapon damage
Clerics take when maxed.



Priests are incredibly useful. Though they can't really solo that much or do
that much damage, parties will always want them. Holy Symbol is an ability that
multiplies all exp the party gains by 150% when maxed. This is a ridiculous
advantage over partying without a Priest. Priests can also Dispel buffs on
enemies and negative status effects on party members. Shining Ray is Priest's
new attack spell, and it targets multiple enemies with a base damage of 105.
This goes up to about 160 against dark and undead enemies, so it's fairly
decent. Doom is an interesting ability that turns non-boss enemies into Snails
for a duration of time. Mystic Door is a portal that returns you and your party
members to a town. Priests can also summon dragons to attack with them. Become a
Cleric if you don't care that much for doing damage, but want interesting
abilities and support abilities.



Bowman



Bowmen snipe from afar, coming in handy in parties where Warriors and Bandits
can distract enemies. They swing their bows at anything that comes too close,
making it difficult to level in the earlier levels sometimes when too many
enemies are present. Where Warriors would simply Slash Blast for plenty of exp,
and Magicians would Magic Claw their way through the crowd, Bowmen have to back
off or find a safe ledge to snipe from. Though I've heard you can jump and shoot
at the same time like Assassins, it's harder to do. Still, Bowmen are versatile
and capable on their own. Critical Shot is a great ability that doubles the
damage of an attack that you use randomly, like critical hits in other RPGs.
When Amazon's Eye is maxed, your firing range becomes much longer and you can
hit plenty of enemies with ease.



Both Bowmen get Final Attack, the cool ability mentioned in the Warrior section.
Soul Arrow is a useful ability that lets you fire arrows without using any of
the ones in your inventory. Power Knockback helps Bowmen deal with enemies
getting too close, instead of having to run away. Multiple enemies can be
knocked back, and the probability is increased.



Hunter -> Ranger -> Bow
Master

Hunters use bows, which are faster but weaker than crossbows. Hunters also get
Arrow Bomb, which can stun a mob of enemies, and is great for finally being able
to kill mobs. Though Arrow Bomb has a base damage of 130 as opposed to Iron
Arrow's 180, it deals around equal damage to each enemy. See below.



Rangers get a Silver Hawk, as opposed to Sniper's Golden Eagle. The difference
is purely cosmetic, though I'm not 100% sure about this one. Arrow Rain has a
base damage of 150 as opposed to Sniper's Arrow Eruption's 160. Rangers get Fire
Arrow to take care of Ossyrian enemies, but Snipers get Ice Arrow to freeze
other enemies.



Crossbow Man -> Sniper ->
Crossbow Master

Crossbow Men use crossbows, which are stronger but slower than bows. Instead of
Arrow Bomb, they get Iron Arrow. Iron Arrow does 50 more base damage than Arrow
Bomb, but it doesn't stun. It also gets weaker each time it pierces through an
enemy to hit the next in line. Crossbow Booster makes crossbows shoot as fast as
bows, which is useful for finally making up for the speed disadvantage.



Snipers get a Golden Eagle, as opposed to Ranger's Silver Hawk. The difference
is purely cosmetic, though I'm not 100% sure about this one. Arrow Eruption has
a base damage of 160, as opposed to Ranger's Arrow Rain's 150. Snipers get Ice
Arrow to freeze non-Ossyrian enemies, but Rangers can damage Ossyrian enemies
with Fire Arrow.



Both Rangers and Snipers get awesome abilities when they advance. Strafe shoots
four arrows, all of which do normal damage once the ability is maxed. This
allows for four chances for Critical Shot to kick in. Arrow Rain and Eruption
are good for what Strafe can't take out - mobs. Because of this, Bowmen are
incredibly versatile. Rangers and Snipers also can summon Puppets for taking
damage, which is a really useful ability. Both can summon some kind of bird,
which is useful for some extra damage. They also get Thrust, which is a PASSIVE
ability that boosts your walking speed. Mortal Blow is an ability that has a
chance of instantly killing something that comes too close to you. With all of
these abilities, Bowmen are capable of avoiding enemies and sniping them for
major damage.



Thief



Thieves are good at avoiding enemies and taking them out quickly. Dark Sight
helps you by allowing you time to escape from a hairy situation while
invincible. Disorder helps by disabling an enemy's magic, especially useful for
enemies like Jr. Balrog. Thieves also have high luck, which makes enemies miss a
lot. Though Thieves level slow in the beginning of the game, they continually
gain in strength until they are a force to be reckoned with. Both types of
Thieves get Haste, an ability that raises the speed and jumping stats of the
entire party.



Bandit -> Chief Bandit ->
Shadower



Should I use strength or luck daggers?

Strength daggers attack faster, but using luck daggers gives you a lot more
luck. Thus, you do more damage and avoid attacks more. I also happen to think
luck daggers look better, so if I had an active Bandit, I'd use luck. It's up to
you though.



Bandits are dagger thieves. Earlier on, they have a tough time levelling as
opposed to Assassins, which outdamage them. Later on, Bandits have many
advantages Assassins do not. The main attraction of Bandits is Savage Blow. This
is a cool-looking ability that attacks six times quickly. This has its downside,
however, as defense is applied six times. Still, Savage Blow does a decent
amount of damage.



Chief Bandits get a lot of useful abilities. Pickpocket and Savage Blow are a
good combo. Pickpocket has a chance of making enemies drop mesos with each
attack. When there's plenty of mesos on the floor, you can detonate them with
Meso Explosion for some nice damage. Meso Explosion does the most damage in the
entire game, but is conditional. You must have mesos on the floor to detonate,
which can be pretty annoying when you're trying to kill a tough enemy but people
are around to pick up any money you drop. Meso Guard is a godsend, reducing 78%
of all damage you take when maxed. This makes Chief Bandits a lot harder to
kill. Chakra is an ability exclusive to Chief Bandits that lets them heal
themselves. Chief Bandits can also summon Thieves to help do more damage.
Assaulter is an awesome-looking skill in which you dash through an enemy and
damage it with a possibility of stunning it. Unfortunately, it only attacks a
single enemy, so doing it through a mob will still get you hit. Assaulter also
barely does anymore damage than your Savage Blow should be doing, so don't count
on doing a lot more damage than you used to, though you still do good damage
anyway. Bandits lack a multi-target attack until Meso Explosion, and even then,
it's not like it should be used as a staple attack all the time. Be a Bandit if
you like its abilities, and would like to use daggers.



Assassin -> Hermit -> Night
Road



Assassins are the thieves that throw stars. Earlier in the game, they have an
easier time killing than Bandits do. They get Drain, which siphons HP from
enemies to the Assassin, which is great for staying alive. Assassins also get
Critical Throw, which is like Bowman's Critical Shot. Assassins can use
different kinds of throwing stars, and that appeals to many users who find them
cool-looking.



Hermits get plenty of useful abilities as well. For one, Meso Up is an ability
that increases the amount of mesos you gain. Alchemist is an ability that
increases the efficiency of potions, so it is easier to heal yourself. Flash
Jump is a cool ability that lets you jump once in mid-air. Hermit's best
ability, however, is Shadow Partner. This spawns a shadow that attaches to you
and mimics everything you do. If you Lucky 7, it also does so. When using
skills, it only does 50% damage, but it can still use Critical Throw, and 100%
more damage per Lucky 7 is nothing to scoff at. Shadow Partner also makes every
normal attack into a Lucky 7, and then it does 80% damage. This is an incredibly
useful ability. Become an Assassin if you like its abilities and would like to
use throwing stars.

---------------------------------------
Enjoy

kloned
09-03-2006, 06:33 PM
errr i guess its ok if u dragged it here from sleepywood...i think O.o

i like ur sig ^_^

olaph
09-04-2006, 03:51 AM
i think ripping guides from sw to other sites is against their rules O.o

Ballah
09-04-2006, 04:09 AM
i think ripping guides from sw to other sites is against their rules O.o

It is, unless you asked their permission first, right?

MoonlightDarkness
09-04-2006, 04:48 AM
i think ripping guides from sw to other sites is against their rules O.o

if he gave credits to sleepywood, i don't see a problem with that.

magicjubin
09-05-2006, 09:59 PM
mp costs are off