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View Full Version : Post your (sensible) job skills.


xChrome
11-05-2006, 06:36 PM
1st, 2nd, 3rd, and 4th job, you choose. I did 2nd and 3rd, more to come if I can think of more.

2nd job skills:

Hunter (HUNTER ONLY, NO CROSSBOW) - Lock On / Active (Support)

When the skill is activated, the character uses the mouse to click on one monster [in range] that he/she wishes to target. All other monsters [in range] around that monster will be ignored. The targeted monster's health will be shown above its head. Press TAB to quickly lock on to a monster, and if you are already locked on, press TAB to lock on to the monster nearest right [given it is in attack range]. (Skills may still be used, you can still move. If you move out of range, however, you lose sight of the monster and the skill de-activates.) Damage will be slightly reduced. MaxLvl damage: Normal damage.

Animation: Health bar appears above targeted enemy's head.

Hunter (HUNTER ONLY, NO CROSSBOW) - Precision / Active (Support)

When activated, the cursor turns into a crosshair and allows the character to shoot accurately. Skills may be assigned onto the mouse buttons, and the mouse wheel or TAB key will allow you to switch to different skill boards (different skills may be assigned onto one mouse button, on a different board). The cursor will not move out of shooting range, and movement is still allowed. However, the arrow will not 'bend'. Damage will be slightly reduced. MaxLvl damage: Normal damage, 5 skill boards allowed.

Animation: A crosshair replaces the glove cursor.

Crossbowman (CROSSBOWMAN ONLY, NO HUNTER) - Slam / Active (Attack)

The user slams his/her crossbow into the ground, luring all monsters in range toward him/her. MaxLvl damage: 100%

Animation: The Crossbowman slams his crossbow into the ground (like a melee attack), and a noise is made to indicate contact. A thin wave of red energy then zooms along the ground, reaching a certain point. Goes through enemies.

Crossbowman (CROSSBOWMAN ONLY, NO HUNTER) - Cannon Shot - Passive (Pre-requisite: Final Attack level 5)

A certain chance the user will fire a cannonball to replace the final attack arrow. Does double of what a normal final attack would do. MaxLvl skill percentage: 30%

Animation: Exactly the same as final attack, only a cannonball trailed by a tail of red energy is fired instead of an arrow.

Bowman (Hunter and Crossbowman) - Knock-back Shot - Passive

A certain chance the user will fire an arrow in response to a monster knockback. MaxLvl percentage and damage: 60% success rate, 250% damage. (Note: Cannon Shot does not work with this. This skill works with Power Knockback, but only shoots one arrow hitting one monster with the same damage.)

Animation: Same as final attack, shoots immediately after monster is knocked back.

I feel that other classes don't really need anymore skills. Losty, if you're reading this, be happy. BE VERY HAPPY.

3rd job skills:

Hermit - Passive Alchemy - Active

When used, all skills casted by the Hermit will last longer (Excluding Shadow Partner). MaxLvl percentage: Skills last 50% longer.

Animation: The picture for Haste (not the Kanji character) in the skill window briefly flashes over the character.

Priest - Element Adaption - Passive

The Priest will be strong against whatever element the monster was that attacked him/her last (In attack and defense terms). You will use more MP when you attack the certain type of monster. Skill is replaced when attacked by a monster of a different type, and de-activated when cancelled, changing channels, and logging off. MaxLvl damage and defense: Magic Attack 118%, MP usage 165%, Elemental defense +50%.

Animation: None

Chief Bandit - Anti Grab - Active (support)

When used, whenever the Chief Bandit drops mesos, they will not be able to be picked up by anyone except the Chief Bandit. Lasts for a certain amount of time, MaxLvl time: 300 seconds.

Animation: A bag of mesos falls from above the Chief Bandit's head to the floor, fading as it falls.

Ranger - Hustle - Passive

A certain chance that, when the Ranger uses an attack skill,
the Ranger will shoot one speed level faster than the bow he/she is wielding. MaxLvl percentage: 60% Success.

Animation: None

Sniper - Final Attack Hope - Active (Support)

When used, Final Attack will work with all 3rd job skills (Cannon Shot is still active) for a certain amount of time. Maxlvl time: 300 seconds.

Animation: Exactly the same as soul arrow, but blue.

Ice/Lighting and Fire/Poison Mage - Party Amplification - Passive

When in a party with a Mage of the opposite class (Excluding Priest), when using an elemental skill, your damage will be increased. (Example: You're an I/L mage partied with a F/P. Your damage will be increased whenever you use Ice Strike or any other elemental attack.) Works with all elemental skills of the respective class. Both users must have at least one point in this skill. The users' damage will be increased according to the level they have this skill on, regardless of the other player's level on the skill. The skill's effect is unchanged when partied with multiple Mages. MaxLvl damage: 200% (Double)

Animation: None
---

Had to give Hermits some crappy skill. They're buffed already. >_>

I have to pick Party Amplification as the best skill I've thought of out of all, as it limits the training areas, giving mages not too much of an advantage, but still a reasonable advantage.

Sketchyx
11-05-2006, 06:43 PM
IM not that creative so i dont think i can come up with something but i love ur chief bandit skill. It gets annyoing wen people take mymoney!!

ratergamer
11-05-2006, 06:49 PM
Creative 0.o.....

hiboy2004
11-06-2006, 12:37 AM
Bishop (4th Job Priest)- Summon Chuck Norris.

Summons Chuck Norris to instantly kill any monster in his Roundhouse Kicking area. Follows you around, and instantly kills monsters. Doesen't work on Bosses.

Lvl 1- Time: 5 Seconds.
Lvl 30- Time: 2 Minutes.

Arctic
11-06-2006, 12:41 AM
I liked your chief bandit one. It will help a lot for Servers who can't kill Zakum because of hackers.

Katsuru
11-06-2006, 12:52 AM
Hate to break it to you pal, but the anti grab thing exists. If the chief dit drops the mezoz no one can pick it up, not even party members.

Glitchedup
11-06-2006, 12:58 AM
Ranger
Shot to the Heavens
Requires 5 Fire Shot and 3 Mortal Blow
Support Skill
Requires at least 1 Arrow and 1 Summoning Rock to use. Soul Arrow may be substituted.
Animation Bowman shoots arrow straight up. Any monster vertical to the bowman will take 100% regular attack damage. It will pass through them and disappear at the top of the map. For a set amount of time, arrows will drop through clouds, attacking monsters continuously. Attack speed will be similar to Hawk attack speed.
Damage: Level 1-30
Level 1: 57 Seconds, 60% Attack, 26 MP, 1 Summoning Rock
Level 30: 600 Seconds: 360% Attack, 52 MP, 1 Summoning Rock

shadowpk90
11-06-2006, 12:59 AM
i have one that people always wanted
xxsinxx
Savage Blow:Claw

Master level 30
Uses a claw to shot 6 stars at the enemy (works with shadow partner XD)
Level 30 MP -20 damage 70%

ALL warriors 2nd job
Savage Blow:sword/Axe/BW/Spear/all of them i just cant name them all
Master level 30
Level 30 MP- 10 Boosts speed 110% damage 110%

i gave warriors a speed boost because of spears

Mages 2nd job
Magical Blow-Ice/thunder,Fire/Poison,Holy
Master level 30
Level 30 mp -30 Magic attack per hit 20 6 HIT

Chief Bandits

Range Booster
Master level 2
Level 2 Range +50 to all daggers

Fighters
Final Hope
Master level 8
level 8 Raises speed +30 of all party members lasts 600 seconds
Canot be mixed with potions or skills

BEGGINNER SKILLS!!
Lvl Me please
Master level 2
Level 2 Exp x 2 for 90 sec. mp -90

MONY PLZ
Master level 4
Level 4 mp gradualy goes down and mesos droped by monster x2
when mp reaches 0 spell deactivates for 30.min

i made them as i went along dont flame i spelled those last two correctly ^^

xChrome
11-06-2006, 01:25 AM
Hate to break it to you pal, but the anti grab thing exists. If the chief dit drops the mezoz no one can pick it up, not even party members.
...

You haven't heard the angry mob of chief bandits that complain about hackers picking up their mesos at Zakum altar, and even while training?

ccplz.

KyosukeKun29
11-06-2006, 02:05 AM
Jack-Off - Picture you and a hot girl having hot, fast, WILD secks, in public.

Master-bate - Advanced Jacking-Off, Close your eyes, and hide somewhere in private, and then imagine urself having secks with a hot girl.

:)

hedo
11-06-2006, 02:10 AM
Mage-Bishop
PowerLevel:
Use 2500mp to gain 2x exp when skill is at lvl 1 for 5 seconds
use 2000mp to gain 4x exp when skill is at lvl 20 for 25 seconds

Hatsuke
11-06-2006, 02:24 AM
Return of the Dragons - Dark Knight
Use MP to call down a rain of dragons to destroy the enemy.

Max level: 100 MP, 6 Dragons rain down and do massive damage to the enemy. Can only be used with a Spear.

Dragon Force - Dark Knight
Imbune your weapon with the power of dragons.

Max Level: 500 mp, Give equipped weapon +20 Attack for 120 seconds. When this skill ends, you do -10 Attack for 30 seconds. Can only be used with a Spear.

Dragon Lord - Dark Knight
Summon the Dragon Lord.

Max Level: 1000 MP, Summon the Dragon Lord and Instantly kill all enemies on screen. (Does not affect bosses)

What do you think? :)

Sh0Ckzor
11-06-2006, 02:34 AM
warrior dk skill
:
@roffleomgwtfBBQ
1 lvl:1999 damege with 1337 language
40 (maxxed) 133337 damege with 1337 damege and mass defamed all hackers in the area


...
0|\/|G\/\/7F|3|3Q

Hatsuke
11-06-2006, 02:35 AM
SENSIBLE skills... Although I do like the 1337ness.

Arctic
11-06-2006, 02:50 AM
Jack-Off - Picture you and a hot girl having hot, fast, WILD secks, in public.

Master-bate - Advanced Jacking-Off, Close your eyes, and hide somewhere in private, and then imagine urself having secks with a hot girl.

:)

'' Post your (sensible) job skills ''

xChrome
11-06-2006, 03:06 AM
Wow, some of you must not be able to read.

-_-

Hellz
11-06-2006, 03:11 AM
Out Pwn - Beginner - Max level 10 - Passive

Gives a 10% chance of killing anyone who doesn't give you free mesars or tell you the answer to obvious questions.

KyosukeKun29
11-06-2006, 04:46 AM
Wow, some of you must not be able to read.

-_-

but but- thats all i cna think of right now! :(
nah jk -_-

xChrome
11-06-2006, 04:56 AM
...

http://i14.photobucket.com/albums/a336/blazemstr34/snsbl1.png
http://i14.photobucket.com/albums/a336/blazemstr34/snsbl1.png
http://i14.photobucket.com/albums/a336/blazemstr34/snsbl1.png
http://i14.photobucket.com/albums/a336/blazemstr34/snsbl1.png
http://i14.photobucket.com/albums/a336/blazemstr34/snsbl1.png
http://i14.photobucket.com/albums/a336/blazemstr34/snsbl1.png
http://i14.photobucket.com/albums/a336/blazemstr34/snsbl1.png
http://i14.photobucket.com/albums/a336/blazemstr34/snsbl1.png
http://i14.photobucket.com/albums/a336/blazemstr34/snsbl1.png
http://i14.photobucket.com/albums/a336/blazemstr34/snsbl1.png
http://i14.photobucket.com/albums/a336/blazemstr34/snsbl2.png

ZeroBlade
11-06-2006, 04:56 AM
Mage 4th adv:

Blood Boost-Use 95% of max hp to greatly increase all attack spells speed.

Lvl1:Boost level of 5, lasts 20seconds
Lvl20: Boost level of 15, lasts 200seconds

Luthorix
11-06-2006, 02:22 PM
Bowmen 3rd job skill - Max lvl 20
Damage Control - passive
When cast, raises the base damage to max damage for a period of time
Level 1: mp -8; raises base damage for 60 seconds
Level 20: mp -60; raises base damage for 450 seconds

This should replace fire shot, i REALLY don't like that skill.


Bowmen 2nd job skill - Max lvl 20
Group Clarity - Party
Focusing to temporarily increase accuracy and avoidability for party members
Level 1: MP -8; accuracy +1 and avoidability +1 for 70 seconds
Level 20: MP -16; accuracy +20 and avoidability +20 for 300 seconds

This is totally sensible! I don't understand why archers have to be outcast. Only class that doesn't have party skills.>_>

Now for my favorite
Bowmen 4th job skill - Max lvl 20
Arrow Fury - Active
Fires a continious stream of arrows at every monster present on players screen.
Level 1: MP -2 per shot; stream last 5 seconds, 110% dmg
Level 20: MP -2 per shot; stream last 100 seconds, 210% dmg

( If you don't get this, think of an archer in the middle of henesys hunting ground. The arrows would target every monster on the screen in a random order, either above, below, to the right. The screen would be filled with arrows flying everywhere.)

YarpsDat
11-06-2006, 02:27 PM
Wizard- 2nd job:
Meditation- adds 20 to magic attack for you and other magicians in the party, adds +10 to MP recovery for other classes.

Fire/Poison Mage (3rd job):
Fireball- launches a fireball that explodes upon hitting a monster or a wall.

Arch-Mage 4th:
Master Bolt- combines all elements into extremly fast attack able to pierce all defences.
Extremly fast casting time, can be jump-casted, ignores magic defence.
Medium MP cost, but damage isn't too big (but it ignores defence!).

Summon monsters- increases spawn rate of monsters in your area by 50%

Summon elemental- uses a summoning rock, summons a creature made of fire, ice or lightning, that follows you and attacks monsters around you.

Bishop 4th:
Ressurect- uses 1 summoning rock, brings back a dead teammate back to life (i.e. They don't have to walk from the town to the hunting ground/ they can continue party quest, ect.)
Soul protect- your teammates only lose 50% less exp when they die.

Dark Knight (4th job polearm):
DemonGuard- uses 1 summoning rock, summons a multi headed demon that hovers behind your back and eats missiles aimed at you, and ocassionally attacks monsters.

White Knight (3rd job):
Twister- attacks up to 3 enemies in front of you, up to 3 enemies behind you, and again up to 3 enemies in front of you. (the 3 in front may be attacked twice, but if they died from first attack, new monsters may be attacked)

Crusader (3rd job)
Turn undead- for some time your sword deals increased damage to undead.

Weapon wisdom- chooses optimal way to use your weapon- short swing/overhead swing/stab/jab, depending on the weapon and skill you're using, and the placement of opponents around you, in order to deal maximum total damage.
At max level it's 100% chance to hit with optimal move, at 1SP it's 5% chance.

Bandit (2nd job):
Back stab- passive, when attacking an unsuspecting foe with a dagger, the first attack does 200% damage.

Chief Bandit (3rd job):
Henchmen- uses a summoning rock and 10k meso, summons armed goons that kill stuff for you.

Hermit (3rd job):
Martial Arts- passive, when punching with your claw, you jave 50% chance of disarming an opponent for some time. Disarmed oponent doesn't deal dmg on contact, and doesn't prevent you from throwing stars.

Hunter/Xbowman (2nd job):
Shadow attack- replaces final attack. After you attack, there is a certain chance your shadow will repeat your attack. Note: While your shadow is attacking, you're free to do other things.
Doesn't work with soul arrow.

:D

evaX
11-06-2006, 02:54 PM
Hermit:
mirror blow
causes 4 replications of the user to surround the monster and attack it once

Sniper:
assasinate blow
charges an arrow for a period of time and fires it with a greater impact
lvl 1: deals 2x dmg charges 2 seconds
max lvl 30: deals 15x dmg charges 15 second

Crusader:
Life drain
ALlows the user and party to drain the amount of life caused by damage determined by skill lvl

xChrome
11-06-2006, 03:11 PM
White Knight - Shatter - Active (Attack)

When an enemy has a power-up (Attack up, Defense up, Magic up, Auto-aggravate), this attack uses your current charge to deal 200% damage to the enemy, and has a certain chance to disable the enemy's powerup. Requires Fire, Ice, or Lightning charge to be used, and the charge disables when attack is used. Increased damage only works once per enemy. Any further hits will damage as a normal attack. MaxLvl powerup disable: 80%

Animation: The White Knight glows when using the attack, and the current charge condenses into an energy bolt at the tip of the sword. When the enemy is hit by this attack, their current power-up is "shattered", and the symbol for the skill appears above the enemy, whether the power-up was disabled or not.

Animation: None

Beginner - Grace - Active (Support)

For a limited amount of time, all chain attacks performed by the beginner will have increased damage. MaxLvl damage: 170% for a chain of 3 hits+.

Shadower (Bandit) - Gunshot - Passive

A certain chance that when Assaulter is used, an extra shot will be fired. MaxLvl damage: 60% chance, 150% damage for gunshot.

Animation: After Assaulter is used, the Shadower quickly turns around and fires a small bolt of mana from his dagger, which will hit the enemy.

Glitchedup
11-06-2006, 08:07 PM
Luthorix, Pages don't have party skills either.

Ranger
Venom Arrow
Requires 8 Fire Shot
Active Skill
Animation: Bowman shoots a Green-flame covered arrow. Goes through up to six enemies, similar to Iron Arrow
Level 1-30
Level 1: MP -25; Attack power 10%, 40% Success Rate, Put enemy into the state of poison for 16 seconds
Level 30: MP -50; Attack power 100%, 98% Success Rate, Put enemy into the state of poison for 40 seconds

I'd think Poison would be as good as ice(sniper) for training. Additionally, it would give rangers a different style of gameplay than snipers throughout third job.

Katsuru
11-06-2006, 08:31 PM
...

You haven't heard the angry mob of chief bandits that complain about hackers picking up their mesos at Zakum altar, and even while training?

ccplz.

i dont know about that but i did try picking up my friends me - OH!!! nvm, i cant pick up the mesos if he kills a monster even if im in his party. Sorry ben, my bad:P

xChrome
11-06-2006, 11:47 PM
I'll start using animations in my skills to avoid confusion...

Night Road (Hermit) - Disguise - Active (Attack)

Charge up skill that damages the enemy when activated. Close range, hits one enemy. The Night Road does not get hurt while doing this. MaxLvl damage: 400%. Works with Shadow Partner.

Animation: The Night Road disguises himself as a shadow (If Shadow Partner is active, the shadow does the same, but does not actually disguise himself) similar to a Shadow Partner shadow while charging up the skill. When the button is released, the Night Road puts all of his energy (Mana) into one punch, damaging one enemy.

Bowmaster/Crossbowmaster - Bless of Athena - Active (Support)

Gives all party members 100% Accuracy, and increases the minimum damage of all party members' attack ranges. MaxLvl increase: Brings minimum damage up to the midpoint of the base attack range.

Animation: A Maple leaf with a green plus sign over it appears over the user. Recievers of this skill get a plus sign over their heads.

Bishop - Party Amplification - Passive

When partied with any class, magic attack goes up against all monsters.
MaxLvl damage: 180%

Animation: None