xChrome
11-05-2006, 06:36 PM
1st, 2nd, 3rd, and 4th job, you choose. I did 2nd and 3rd, more to come if I can think of more.
2nd job skills:
Hunter (HUNTER ONLY, NO CROSSBOW) - Lock On / Active (Support)
When the skill is activated, the character uses the mouse to click on one monster [in range] that he/she wishes to target. All other monsters [in range] around that monster will be ignored. The targeted monster's health will be shown above its head. Press TAB to quickly lock on to a monster, and if you are already locked on, press TAB to lock on to the monster nearest right [given it is in attack range]. (Skills may still be used, you can still move. If you move out of range, however, you lose sight of the monster and the skill de-activates.) Damage will be slightly reduced. MaxLvl damage: Normal damage.
Animation: Health bar appears above targeted enemy's head.
Hunter (HUNTER ONLY, NO CROSSBOW) - Precision / Active (Support)
When activated, the cursor turns into a crosshair and allows the character to shoot accurately. Skills may be assigned onto the mouse buttons, and the mouse wheel or TAB key will allow you to switch to different skill boards (different skills may be assigned onto one mouse button, on a different board). The cursor will not move out of shooting range, and movement is still allowed. However, the arrow will not 'bend'. Damage will be slightly reduced. MaxLvl damage: Normal damage, 5 skill boards allowed.
Animation: A crosshair replaces the glove cursor.
Crossbowman (CROSSBOWMAN ONLY, NO HUNTER) - Slam / Active (Attack)
The user slams his/her crossbow into the ground, luring all monsters in range toward him/her. MaxLvl damage: 100%
Animation: The Crossbowman slams his crossbow into the ground (like a melee attack), and a noise is made to indicate contact. A thin wave of red energy then zooms along the ground, reaching a certain point. Goes through enemies.
Crossbowman (CROSSBOWMAN ONLY, NO HUNTER) - Cannon Shot - Passive (Pre-requisite: Final Attack level 5)
A certain chance the user will fire a cannonball to replace the final attack arrow. Does double of what a normal final attack would do. MaxLvl skill percentage: 30%
Animation: Exactly the same as final attack, only a cannonball trailed by a tail of red energy is fired instead of an arrow.
Bowman (Hunter and Crossbowman) - Knock-back Shot - Passive
A certain chance the user will fire an arrow in response to a monster knockback. MaxLvl percentage and damage: 60% success rate, 250% damage. (Note: Cannon Shot does not work with this. This skill works with Power Knockback, but only shoots one arrow hitting one monster with the same damage.)
Animation: Same as final attack, shoots immediately after monster is knocked back.
I feel that other classes don't really need anymore skills. Losty, if you're reading this, be happy. BE VERY HAPPY.
3rd job skills:
Hermit - Passive Alchemy - Active
When used, all skills casted by the Hermit will last longer (Excluding Shadow Partner). MaxLvl percentage: Skills last 50% longer.
Animation: The picture for Haste (not the Kanji character) in the skill window briefly flashes over the character.
Priest - Element Adaption - Passive
The Priest will be strong against whatever element the monster was that attacked him/her last (In attack and defense terms). You will use more MP when you attack the certain type of monster. Skill is replaced when attacked by a monster of a different type, and de-activated when cancelled, changing channels, and logging off. MaxLvl damage and defense: Magic Attack 118%, MP usage 165%, Elemental defense +50%.
Animation: None
Chief Bandit - Anti Grab - Active (support)
When used, whenever the Chief Bandit drops mesos, they will not be able to be picked up by anyone except the Chief Bandit. Lasts for a certain amount of time, MaxLvl time: 300 seconds.
Animation: A bag of mesos falls from above the Chief Bandit's head to the floor, fading as it falls.
Ranger - Hustle - Passive
A certain chance that, when the Ranger uses an attack skill,
the Ranger will shoot one speed level faster than the bow he/she is wielding. MaxLvl percentage: 60% Success.
Animation: None
Sniper - Final Attack Hope - Active (Support)
When used, Final Attack will work with all 3rd job skills (Cannon Shot is still active) for a certain amount of time. Maxlvl time: 300 seconds.
Animation: Exactly the same as soul arrow, but blue.
Ice/Lighting and Fire/Poison Mage - Party Amplification - Passive
When in a party with a Mage of the opposite class (Excluding Priest), when using an elemental skill, your damage will be increased. (Example: You're an I/L mage partied with a F/P. Your damage will be increased whenever you use Ice Strike or any other elemental attack.) Works with all elemental skills of the respective class. Both users must have at least one point in this skill. The users' damage will be increased according to the level they have this skill on, regardless of the other player's level on the skill. The skill's effect is unchanged when partied with multiple Mages. MaxLvl damage: 200% (Double)
Animation: None
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Had to give Hermits some crappy skill. They're buffed already. >_>
I have to pick Party Amplification as the best skill I've thought of out of all, as it limits the training areas, giving mages not too much of an advantage, but still a reasonable advantage.
2nd job skills:
Hunter (HUNTER ONLY, NO CROSSBOW) - Lock On / Active (Support)
When the skill is activated, the character uses the mouse to click on one monster [in range] that he/she wishes to target. All other monsters [in range] around that monster will be ignored. The targeted monster's health will be shown above its head. Press TAB to quickly lock on to a monster, and if you are already locked on, press TAB to lock on to the monster nearest right [given it is in attack range]. (Skills may still be used, you can still move. If you move out of range, however, you lose sight of the monster and the skill de-activates.) Damage will be slightly reduced. MaxLvl damage: Normal damage.
Animation: Health bar appears above targeted enemy's head.
Hunter (HUNTER ONLY, NO CROSSBOW) - Precision / Active (Support)
When activated, the cursor turns into a crosshair and allows the character to shoot accurately. Skills may be assigned onto the mouse buttons, and the mouse wheel or TAB key will allow you to switch to different skill boards (different skills may be assigned onto one mouse button, on a different board). The cursor will not move out of shooting range, and movement is still allowed. However, the arrow will not 'bend'. Damage will be slightly reduced. MaxLvl damage: Normal damage, 5 skill boards allowed.
Animation: A crosshair replaces the glove cursor.
Crossbowman (CROSSBOWMAN ONLY, NO HUNTER) - Slam / Active (Attack)
The user slams his/her crossbow into the ground, luring all monsters in range toward him/her. MaxLvl damage: 100%
Animation: The Crossbowman slams his crossbow into the ground (like a melee attack), and a noise is made to indicate contact. A thin wave of red energy then zooms along the ground, reaching a certain point. Goes through enemies.
Crossbowman (CROSSBOWMAN ONLY, NO HUNTER) - Cannon Shot - Passive (Pre-requisite: Final Attack level 5)
A certain chance the user will fire a cannonball to replace the final attack arrow. Does double of what a normal final attack would do. MaxLvl skill percentage: 30%
Animation: Exactly the same as final attack, only a cannonball trailed by a tail of red energy is fired instead of an arrow.
Bowman (Hunter and Crossbowman) - Knock-back Shot - Passive
A certain chance the user will fire an arrow in response to a monster knockback. MaxLvl percentage and damage: 60% success rate, 250% damage. (Note: Cannon Shot does not work with this. This skill works with Power Knockback, but only shoots one arrow hitting one monster with the same damage.)
Animation: Same as final attack, shoots immediately after monster is knocked back.
I feel that other classes don't really need anymore skills. Losty, if you're reading this, be happy. BE VERY HAPPY.
3rd job skills:
Hermit - Passive Alchemy - Active
When used, all skills casted by the Hermit will last longer (Excluding Shadow Partner). MaxLvl percentage: Skills last 50% longer.
Animation: The picture for Haste (not the Kanji character) in the skill window briefly flashes over the character.
Priest - Element Adaption - Passive
The Priest will be strong against whatever element the monster was that attacked him/her last (In attack and defense terms). You will use more MP when you attack the certain type of monster. Skill is replaced when attacked by a monster of a different type, and de-activated when cancelled, changing channels, and logging off. MaxLvl damage and defense: Magic Attack 118%, MP usage 165%, Elemental defense +50%.
Animation: None
Chief Bandit - Anti Grab - Active (support)
When used, whenever the Chief Bandit drops mesos, they will not be able to be picked up by anyone except the Chief Bandit. Lasts for a certain amount of time, MaxLvl time: 300 seconds.
Animation: A bag of mesos falls from above the Chief Bandit's head to the floor, fading as it falls.
Ranger - Hustle - Passive
A certain chance that, when the Ranger uses an attack skill,
the Ranger will shoot one speed level faster than the bow he/she is wielding. MaxLvl percentage: 60% Success.
Animation: None
Sniper - Final Attack Hope - Active (Support)
When used, Final Attack will work with all 3rd job skills (Cannon Shot is still active) for a certain amount of time. Maxlvl time: 300 seconds.
Animation: Exactly the same as soul arrow, but blue.
Ice/Lighting and Fire/Poison Mage - Party Amplification - Passive
When in a party with a Mage of the opposite class (Excluding Priest), when using an elemental skill, your damage will be increased. (Example: You're an I/L mage partied with a F/P. Your damage will be increased whenever you use Ice Strike or any other elemental attack.) Works with all elemental skills of the respective class. Both users must have at least one point in this skill. The users' damage will be increased according to the level they have this skill on, regardless of the other player's level on the skill. The skill's effect is unchanged when partied with multiple Mages. MaxLvl damage: 200% (Double)
Animation: None
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Had to give Hermits some crappy skill. They're buffed already. >_>
I have to pick Party Amplification as the best skill I've thought of out of all, as it limits the training areas, giving mages not too much of an advantage, but still a reasonable advantage.