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TrayDay
12-26-2006, 10:12 PM
http://amigo-amiga.jp/
http://www.4gamer.net/DataContents/package/3019_p.jpg
The charm of MMORPG that was able to be made friends with" and "Amigo amiga" was asked to the developer. http://img128.imageshack.us/img128/1425/2006122623031521bigyi4.th.jpg (http://img128.imageshack.us/my.php?image=2006122623031521bigyi4.jpg)

"Amigo amiga (http://amigo-amiga.jp/)" is MMORPG while Chun Soft is developing now. The trial test (closed β test) is done until December 13, and the stage where the specification change and the balance are adjusted aiming at the coming open service based on the feedback obtained at that time now. By the way, after it serves formally by the style of "Basic charge free of charge + account of the item", the monopoly service by Hangam has been scheduled to the business model for six months.

Information on the amigo amiga cannot been so exposed to media at present. Moreover, if the person was not checking the equivalent legume because the trial test period had ended, too, the existence might have been overlooked up to now. Then, this time, my did listen to of the story of this work to Hisashi Yamaguchi involved in development with Gamuzarena directly.
It questioned mainly on the part that was not able to touch by the preview this time because there was a preview article that had been published on December 13 for this work. I want you to check it by all means along with that.

Note: When opening it to the public, the specification is subjected to change because it is developing now.

It is a chair, a desk, a mop, and unique furthermore MMORPG in ..house.. Tomo that can be done.

After all, the maximum feature of "Amigo amiga" is "The life stays. " in the greater part of "Object" that exists in the world. In addition, these can be targeted to the companion by collecting the resources "Kirakira" while adventuring, and it adventure both in the character. "Amigo" also in the title name with indicates "Thing" in which these lives stay and is a surprise because hero's companion is good at ,for instance, "Chair" and "Desk", etc.

Because it is a system that has not heard it, the pin and the person of not coming want you to see the screen photograph for the time being up to now. The one's that seems to be Mehana having adhered might understand eyes in each object if it is made to absorb even if it can be thought seemingly usual scenery. ..amigoes'(In a good meaning) Henteco.. expression is impressive, indescribable is impressive, and this is made the peculiar world peculiar further.
It is the same person as "Storagarden" that took charge of the amigo's graphics design. It is novel, and then, it is, is felt a strange attachment, and an indeed unique design though atmosphere is very different from Storagarden.

Finally, this reached 500-600, and seems not to be an exaggeration in amigo's kind to call most objects that come out while playing a game. In addition, the interesting one is to be displayed the amigo whom each player takes on the field neatly. Aren't taking of the player character the amigo named the mop and the stepladder, and walking in succession indeed the heartwarming scenes?

http://img128.imageshack.us/img128/5194/2006122623031524bigea2.th.jpg (http://img128.imageshack.us/my.php?image=2006122623031524bigea2.jpg)http://img128.imageshack.us/img128/3523/2006122623031523bigat0.th.jpg (http://img128.imageshack.us/my.php?image=2006122623031523bigat0.jpg)
http://img128.imageshack.us/img128/7317/2006122623031527bigoh6.th.jpg (http://img128.imageshack.us/my.php?image=2006122623031527bigoh6.jpg)http://img128.imageshack.us/img128/3829/2006122623031526bigpw5.th.jpg (http://img128.imageshack.us/my.php?image=2006122623031526bigpw5.jpg)

SOURCE (http://www.4gamer.net/news.php?url=/news/history/2006.11/20061117230239detail.html)
-------------------------PREVIEW-----------------

"Amigo amiga" is MMORPG of the concept of adventuring in the world "Estoreya" in which all" (chair and table, etc.) has the life with" who is called "Amigo".
Developing moreover by the new work of domestic production MMORPG after a long time is …… without expecting it that cannot be. It can be thought that it is not a mysterious topic at and the people.
The combat system of the story and the Encaunt method come up with and sights, and it is production, and Mailum functions that enjoy it ..pop that uses Tunrendaring.. graphics strong. …… It exists intertwining to those elements of the companion, that is, "Amigo" that does the game repeatedly. It is an enthusiastic work with which the frontier spirit overflows suitably to the online of Chun Soft game debut work.
By the way, service is provided on the Hangam, and item Cakinsei of a basic free charge is scheduled. This preview was executed until November 30th - December 13th, and written based on the trial test of closed. The time of an opening β test and formal service is undecided.

"Amigo" is not a pet but A partner.

even of the chair, the table, chest of drawers, the bench, the barrel, and the house furthermore. All have the life, and are called, "Amigo" and are coexistent to men in this world. And, the maximum feature of this work can make this amigo a companion, it adventure both, and it fight with the enemy together. Anywhere..often..see..amigo..besides..rarely..see. .rhea..amigo..exist..say.
"Amigo" as" in all places in the world. "Amigo" as game system that is related to combat, production, and Mailum, etc."Amigo" as companion where it adventures both. …… "Amigo" has linked with feelings of the outlook on the world, the system, and the player and the all in some shape.

Many of "Amigo" (the signboard, the post, and the chair) doesn't usually talk, move, exist everywhere as an object that only colors the field, and watch here though is the face. The key that takes communications with such amigoes is "Food. " when frankly saying. The amigo becomes it by presenting "Kirakira" that is staple food for the companion.
However, the talk is not so simple. It doesn't react if amigoes are gourmet, and they are not Kirakira suitable for each favor. Whether it is a tool to have mysterious free shape or it is an amigo cannot even be confirmed before talking to to begin with.
The amigo search is different the color, shape, and the size, and starts from the collection of various kinds of Kirakira. The monster drops Kirakira, and the clearing and , obtaining route are various quest. Anyway, if the town and the outside wander after desperately collecting Kirakira, a slight sense of incompatibility will be noticed. The slight movement object flies up to now, splashes, is winding, and ……. The amigo appeals oppositely , saying that "Please talk to" because of the other side when the player has Kirakira of the favor. Then, do the answer of the word finally when calling it. It is that everyone feels pleasure with the surprise by me that the amigo who is moving is found for the first time.

It easily explains amigo's characteristic of the combat here though details of the combat system are described later. Companion's amigo cannot issue instructions directly. "Aim at the enemy who weakens" etc. A rough instruction is set beforehand, and the amigo thinks independently according to the instruction and the action is decided while combatting.
In production, the system "The success rate rises when the amigo's support is received" is adopted. The forte in production is set respectively depending on amigo's kind.

The permanence besides HP and the numerical value of reliability are being set by the amigo. Amigo's HP doesn't recover even if sitting differing from HP of the player character, be asked repairers in the town and the village, and be recovered. The permanence is a numerical value consumed when the amigo helps the combat and production. It can do nothing but still ask the repairer whether to make eating Kirakira to recover the permanence.
The permanence the higher it is reliability, the more consumed by the combat and production once becomes small. When the combat and production are helped with the remainder of the permanence under 10%, it falls oppositely though reliability rises by helping the combat and production. Moreover, reliability decreases when the amigo cannot combat and it becomes it.

Be not only not to be able to combat against not adjusting , amigo's permanence to 10% or less and, in the issue, attention to make it though it might seem to be complex. Reliability goes up naturally, and the consumption of the permanence becomes small consequentially, too, if it does so.

"Tent amigo" that combines with the login point Mailum can be obtained by advancing the story quest. It invites in the tent amigo in his inclination, and it can be coordinate, and the friend can also invite it there. The login point is a place that can be moved on the map at any time momentarily. "Blues tone" set up in the town and the village besides the tent amigo can be specified for a login point. If the login point in the blues tone and two places is used well with the tent amigo who set it up in an arbitrary place, the time and trouble that hangs to the movement will be able to be shortened.

It is said, a lot of people are "Criccga" and the play sense is quite different from MMORPG that will be imaged though the amigo amiga can be played if there is one the mouse. Might the main reason for it to adopt combat system of Encaunt method like RPG of family-use game machinesBy the way, the loading time when moving to the combat is not generated at all.
The monster is clicked on the field or the screen changes only because it comes in contact and the combat starts for an active monster. In the combat, it is "Final Fantasy" type of standing by that my action turn comes by half real-time turn system (active time battle). The action is executed when it is possible to confirm by the color of the aura that appears in surroundings of the character, and the color of the aura becomes red at the standby time.
Then, the combat of the amigo amiga doesn't end. The tension and the speed feeling are increased because the system original element "Corabo" is adopted, and goodness and the depth of the tempo are given at the same time.
Corabo is a coordinated by so-called large number of people attack. The operation first simply selects the self-performed action, and, next, selects the ally during the standby time. The action that I selected is executed at the same time as act about the ally who became the starting point of Corabo being executed. It is added to the action of the other party whom the effect of the self-performed action Coraboed if it says accurately.
Of course, it is also possible that it becomes a starting point, and the ally Corabos it. Assumption of combatting in cooperation with NPC of amigo is used well at the same time as improving the character of the active time when a judgment flexible in each scene is demanded battle though it is simple.

Other player characters to unite my amigo and party and other party members are all possible. that ..the amigo who is taking it.. CoraboMoreover, the circle of cooperation is expanded to Corabo by selecting it ..two person alone.. not to be concluded, and to run after the Coraboed companion. Mr. A Corabos to Mr. B when the party is united by five people, the amigo of Mr. C Corabos to Mr. B, Mr. D Corabos to the amigo of Mr. C, and …… and theoretical adjust ten actions to one with Corabo.

The attack is good at only the skill and Corabo neither an attack nor a usual skill, and can twine round Corabo the use of the item usually. It was moved that the starting point of an early skill because the cost doesn't hang in the movement of the skill in this work, and Corabo of the skill composition demonstrates overwhelming power though there is completely bind probably. There is no turn of a current state and a usual attack at all. However, there is a possibility of the change into the following test, too and it is not embarrassed with honest another around here if it thinks the adjustment is a possible online gaming.
As for the possibility of Coraboshistem, it be ..delusion.. significant and happy. …… like additional possibility etc. of element that special effect arises when Corabo is diversified on inside where correspondence and skill to combat arrangement that unpleasantly displays monster with different weak point attribute increase, and specific skills are combined. In Corabo, the current state is a system that makes it expect in addition being interested enough in the future.

The play sense:Exactly "RPG". 「MMO」

The story of this work is strong to remember mistaking like playing RPG of family-use game machines, and the communication of PC, NPC, and NPC and NPC is pleasant and interesting. I wonder whether this is an element not seen so much in existing MMORPG.
The one result appears in the opening event of this work. Because the tutorial of this work is buried in a series of story event of opening, the system of the game can be studied in the story without the stress though there are a lot of one that "Errand" and ridiculed "Feeling in which it is made to do" are strong as for the tutorial of MMORPG. Interest that drew in the player to the world of the work was had both, too and it was made to feel admiration obediently.
It is not thrown out in the world even if the event of opening ends, and the story continues. The story is one indicator, and a target. "It is possible to do" is not especially few though there might be a person who thinks that it obstructs "Freedom" of MMORPG, too compared with other MMORPG. And, I do not feel tightness by the story's there. It is a checkpoint of the promotion of PC, and if it is interesting, advancing the story becomes a purpose, and motivation is raised though the story is "It is necessary to do".
The combat system that previously describes is an unusual element in existing MMORPG. The combat was able to accept MMORPG of the Encaunt method freshly and naturally though it was very few. At the same time, I did not think the necessity for persistence in doing of MMORPG the movement and the combat on the same field specially to be because it renewed. Thinking might have been an unnatural oppositely story that the combat of the Encaunt method that was admitted from past to present by RPG of family-use game machines and had adopted had not infiltrated MMORPG.
It was able to be talked here as Cdocd well because "Amigo amiga" as MMORPG is seen to challenge. A strong image "MMORPG is such the one" that existing MMORPG makes up shows this work to challenge. Only the image seemed what MMORPG in the future had to get over. The amigo amiga might have shown one answer and possibility in shape of recurring to the starting point of RPG.

mainpatr
12-26-2006, 10:14 PM
I posted a screenshot I took from this game in the screenshot thread.

TrayDay
12-26-2006, 10:15 PM
The game seems interesting seeing as it's party friendly. WHich is the main focus I see.

nghtelf
12-27-2006, 08:53 AM
i already registerd but you cant download it i found out only a selected number of ppl get ot try it out first.. i wasnte selected T-T,... sooo i hope this thing is open to the public soon.. its pretty DAMN cool

Katagiri
12-27-2006, 12:38 PM
It's not only Spanish. In Portuguese it's the same word. Amigo is a male friend and amiga is a female friend.
More like it's Portuguese. Japan had a Portuguese community in the past, the Portuguese brought Chhristian religion with them along with some new words for their vocabulary. Now, Brazil and Japan have a good relation and we even have a huge Japanese community here.

SahibX
12-27-2006, 04:36 PM
wow
i love the grpahix
and a friggin chair for a pet/partner, THATS PWNAGE
lol u can throw the friggin bear chair at a monster then pin him down xD
" 1! 2! 3! *ding ding ding* SAHIBX IS THE WINNER!!!!!" lolz
*edit*
from the screens on the amigo page looks like its a turn - based battle system!!!!!!!!!!!!
THATS SOOOO COOOOLLLL
even if its not turn based, its still pwnage!

Kingassasin
12-27-2006, 07:21 PM
hey im brasilian ^_^ will this game be in portuguese?? looks like an AWESOME gameXD
Fala Katiagiri! Voce mora aonde no brasil? eu moro nos estados unidos mais so do Sao Paulo

TrayDay
12-28-2006, 10:13 AM
Yes, I know about the relationship is strong between the two. I just said friend so those would know thats what it meant and I didn't want to over run the title length. I would definitely play this game.