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View Full Version : Beta Testing to see an idea i had.


bringiton265
02-07-2007, 09:19 PM
ok so here is my idea like a role play thing but the rules like in D&D CA be changed by the GM *game master* as long as they are still resonable. and so we make our characters then their backround. (backround should perferably be neat or atleast able to be read.) then players with choose their stats which i am going to choose 3 stats that i will post on here later. The things that will be the same as D&D is how to level up, monsters (optional), and other things that either the game master or the whole group decides. So here is the back round story for the first adventure.
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Enren the current Lutenaint incharge of protecting the city of Roc'nog from the barbaric woods filled with thieves, wolves and other vile things of the night has gone missing. One day after they noticed he was gone a hord of Banshees, Wolves and midless zombies started attacking Roc,nog and they where soon overwhelmed and we lost contact. Now it is up to you to try and find out if Lutenaint Enren is still alive or not and see if you can find any survivors from that desolite place...
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Stats;
Strength-determins health poinths and mellee damage.

Intelligents-determins how smart you are with logical puzzles, solving riddles, reading tomes...etc, desides how many magic points you have and how fast your magic regenerates, Gives modifiers to spells cast from staffs.

Agility- determins how good you are with a bow or most light weapons, how fast you are, adds modifier to dodge

P.S. I need 2-3 people that want to play.
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Town of Roc,nog

Total population: 4838
Humans: 2903
Sylvari (elves) : 968
Half-syls (half-elves): 290
Khords (dwarves): 48
Cids (halflings): 339
Other (kender, etc): 145
Total guard: 32
In addition, 60 clergy tend to the spiritual needs of the Town , and are overseen by 2 ordained priests.
Services in this Town :
Inns: 3
Taverns: 12
Blacksmiths: 8
Healers: 3
Weaponsmiths: 2
Armorers: 2
Bowyers: 3
Magic Shops: 1
Booksellers: 1
Merchants: 3
Leatherworkers: 8
Tailors: 14
Jewelers: 2
Cobblers 15
Fishmongers: 4
Furriers: 10
Carpenters: 10
Masons: 7
- Magic Shops typically sell components, scroll paper, and such minor items - no "off the shelf" wands, staves, etc!

Also, while you may get a high result for a given service, that does not necessarily mean there are that many businesses in a given settlement. For instance, your town may show 15 tailors, but the DM may rule that there are only 6 clothiers in the town, the rest serve as assistants/apprentices.
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Jabor_
02-07-2007, 11:33 PM
Doesn't sound like it works out. You haven't even posted a ruleset!