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View Full Version : the most helpful gw related post EVER!


Bill Gates the pimp
02-07-2007, 11:20 PM
This is a short list of usefull builds
Pwnage Warrior group
ok. well a while back i was on my warrior with two other warrior friends of mine and we wer just out in Lornars pass(trail to droknars forge) kinda pwnin we would go after one thing at a time killing each monster relatively quikly. And in FoW i was in a group of all warriors and we did fine i think only 3 or 4 ppl died. i did not realize that this sort of group would be great for missions also until last night. when i was reading a book. because i thought i was getting stupid or something maybe i was reading for fun i dont know. but anyways i decided that a group of all warriors who are experienced and have good armor, skills in both meanings, and who arent f*cktards. that you would pretty much pwn in well alot of missions i can think of. if your all good warriors unlike my crappy 1000 health build that doesnt do enough damage which i have recently changed so that i can kill more efficiently. alot of high tactics high sword,axe, or hammer mastery warriors who can heal easily and kill. because tanks do not die as fast as most builds they will do farely well in all missions. or so i think. this has not been tested to my knowledge but i am going to try it out this weekend.

Pwnage ranger touch group
I have gone with a group of 3 toucher rangers, 1 ele, 1 monk, and a MM, on a fight to droks we pwnd alot of critters fast we got to the second portal but then i had to go. the three touchers and i made a mistake one was a R/A dagger mastery ranger. which is also an efficient build like a blademaster ranger which is R/W high swordsmanship high expertise and whatever else to either tactics or wilderness survival. but anyways pretty much the same as the warrior group go in with the lead attack force the rangers pick a foe all hit it, except the nuker or SS whichever your group has they need to attack the others so that they are all taking damage and of course when one body goes down a minion must come up. monk should have protective spirit and words of healing orison of healing their realy isnt a need for healing breeze it just wastes energy they should have both resurection signet and rebirth incase their the last alive they can slowly get everyone back to them without pissin off some monsters.

Pwnage Caster group
next we have the casting group. a group full of N/Mo, Me/Mo, Rt/Mo, and E/Mo. each of these are with max prot and a specialty of their main.
the ele should be shock or fire if they can get massive damage quikly with that.
the necro can be a MM but in this situation i say SS blood or curse.
Rit should be max channeling because i know the channeling moves can be extremely powerfull.
Their can be both a domination and an illusion magic mesmer because they are both very powerfull but i prefer domination because it tends to get the job done much quicker and thats the hole point of this. the mesmer should have energy surge because it does area damage so it helps the other team mates while their killing their foes. and also use disrupt moves for tons of damage mindwrack and energy burn do lots of dmg also.
The point of this group is for everyone to pick a target and well pwn it. this should kill many foes very fast.

Now to random builds of mine
Ranger Builds
Running build:
The basic running build formula: Speed boosts and heals. Use Healing Breeze to counter degen, Heal Area when you screw up, and Whirling Defense when you need to activate portals and you have 50 freaking monsters on your tail. ;)

Notes:
- This build can NOT run the run from Beacon's Perch to Droknar's Forge
- This build can out-run any Warrior primary in Desert Runs.

Ranger/Monk

Equipment: Sentry Set, Traveler's Mask
Runes: Superior Vigor, Superior Wilderness Survival, Minor Expertise

Weapons:

Sword of Defense/Shield (Stance)
Attributes: (Before Runes)
Expertise: 8
Wilderness Survival: 10
Healing prayers: 12

Skills:
Escape
Dodge
Storm Chaser
Whirling Defense
Healing breeze
Heal Area
Purge Conditions
Holy Veil

Toucher build:
First of all, know what profession boss are you going against?

I prefer using Throw Dirt when soloing close range combat bosses
such as Warriors & Assassin. When you’re up against Casters, use
Lightning Reflex instead. Keep in mind that, bosses can do huge
amount of damage, unlike Prophecies Bosses, Warrior & Assassin
can hit you for 100+ damage per hit, so spamming touches as fast
as possible is a must.

Another thing you have to consider is getting there… Is it a long run?
Are the mobs difficult to take care of?

After analyzing your trip, you are ready to get to the boss…

Dodge & Zojun’s Haste, at 16 Expertise are as good as Escape,
use them wisely when getting there.

During your first time run through the boss, you might die a few
times, but don’t worry, at least you get the experience of how its
like to get there… So next time you can plan out how to use the 2
speed boost stances.

Alright, you got to where the boss is… if possible, pull him out, if
not take out his mobs first. Let’s take Ghial, Bone Dancer for example,
before you get to him. You have to take out 1 group patrolling the bridge,
and few knights guarding at the end as well.

Fighting the boss himself is not hard, yet, the most difficult problem for
all PvE touchers is energy management. There are people who still believe
ferocious strike are better, but lets ignore these retards and go with the
build I put up there.

So, if done correctly, you should have 64 energy…
Run up to the boss, and start touching until you drop to around 47-51, then
hit OoB for the first time. When its recharge, use it again… touch until boss
is dead. Simple!!

BUT!

There are some bosses that uses some skill to piss you off… such as Ghial,
be sure to wait for all corpse to disappear before you engage him, or else..
his Bone Golem is very VERY annoying.


Ranger/Necromancer

Equipment: Radiant Set, Hunter's Mask
Runes: Superior Vigor, Superior Expertise

Weapons:
+5 Energy Sword or Axe (Can be crafted in Divine Path
+27 Blood Focus (-1 regen) (Altrum Ruins Collector, 5 Blood Drinker Pelt)
Attributes: (Before Runes)
Expertise: 12
Blood Magic: 12


Skills:
Offering of Blood
Vampiric Touch
Vampiric Bite
Plague Touch
Dodge
Zoujin's Haste
Whirling Defense
Throw Dirt

Berzerker ranger:
This build, as the name implies, is based on relentless attack. The expertise and tiger's fury allow for constant usage of attack skills, and cleave is used instead of eviscerate because of its lower adrenaline costs, which further allows for a constant string of attack skills. Apply poison is present to add damage, and is also very useful with cyclone axe. Lightning reflexes is useful for evasion and allow you to cast troll unguent or apply poison with less fear of distracting shot, etc. Ideally, the Ranger will enter the battle with apply poison in effect, and initiate tiger's fury, or lightning reflexes if you are taking a lot of heat, and basically wail on the target. Usually, just use cyclone axe and swift chop until cleave is available.

Notes:
- One of this build's weaknesses is it's ability to take damage. Because Rangers have lower armor than Warriors, they are not able to tank as much. This build is more of a damage dealer than a tank.

Ranger/Warrior

Equipment: Radiant Set, Traveler's Mask
Runes: Superior Vigor, Superior Wilderness Survival, Minor Expertise, Minor Beast Mastery

Weapons:
Poisonous Axe of Fortitude/Shield (Stance)
Zealous Axe of Fortitude/Off-Hand(+armor)
Attributes: (Before Runes)
Expertise: 8
Beast Mastery: 6
Wilderness Survival: 8
Axe Mastery: 12


Skills:
Cleave
Tiger's Fury
Swift Chop
Cyclone Axe
Lighting Reflexes
Ressurection Signet
Troll Unguent
Apply Poison

Im too lazy to finish this right now maybe ill edit later
Althoug this is still my longest post by far