SorenEmblem
02-17-2007, 04:46 AM
Story:
This world has existed for many years. So many years, that it's hard to count them all....
Thousands of years ago, there existed two gods. Belias and Octum. These two gods waged war for many, many years until the fighting was finally quarrelled when the two gods were sealed away, never to wage war again.
It is the year 367, and the world has fully recovered from the Ancient War. The people are happy and satisfied with life, unaware of the impending doom descending upon them...
There is a cult gathering known as the Octum's Apostles. Their goal is to revive Octum and bring destruction and chaos back into the world.
But ancient texts read that the daughter of Nephilim, ruler of all gods, will be born and unlock the power of Nephilim. This power will either bring salvation or destruction depending on how the power is weilded. We must find the Daughter of Nephilim and warn her. Octum's Apostles need her to unlock the seal on Octum. If she should fall into their hands, another war will surely begin and history will repeat itself. You must hurry!!
-Professor Albaris, head of magical sciences, Diadem Magical Laboratories.
Character Sheet:
Name:
Age:
Gender:
Personality:
Appearance:
Weapon:
Magic Schools: You can pick up to two magic schools, the available magic schools are White Magic, Black Magic, Spirit Magic, Ninjutsu, and Blue Magic (I just HAD to add Blue Magic).
Magic: (See list below)
History:
Spell List:
White Magic:
-Rare (Heal an ally)
-Rarer (Heal an ally, stronger than Rare)
-Rarest (Heal an ally, stronger than Rarer)
-Cure Poison (Remove Poison from an ally)
-Shield (Enhances defense of an ally)
-La Rare (Heals all allies)
-La Rarer (Heals all allies, stronger than La Rare)
-La Rarest (Heals all allies, stronger than La Rarer)
-Magic Shield (Enhances magic defense of an ally)
-Refresh (Remove all bad status effects from an ally)
-Restore (Revives a fallen comrade)
-Slow (Reduces enemy's speed)
-Silence (Seal enemy spells)
-Sleep (Puts an enemy to sleep)
Black Magic:
-Fire Ball (Small fire damage to one enemy)
-Aerial Labrys (Area of effect wind damage)
-Stone Blast (Small earth damage to one enemy)
-Aqua Blast (Small water damage to one enemy)
-Electric Cube (Area of effect wind damage)
-Dash (Increases an ally's speed)
-All Magic (Maxes out an ally's magic defense)
-Shine Bullet (Area of effect non-elemental damage)
-Shine Ring (Small non-elemental damage to one enemy)
-Flare Ghost (Medium fire damage to one enemy)
-Death Quake (Area of effect earth damage)
-Whirlwind (Area of effect wind damage)
-Splash (Area of effect water damage)
-Thunderstorm (Area of effect wind damage)
-Volcano (Area of effect Fire damage)
-Avalanche (Area of effect earth damage)
-Aerial Blast (Area of effect wind damage)
-Tsunami (Area of effect water damage)
-Spark Wave (Area of effect wind damage)
Spirit Magic:
-Spirit Salamander (Summon lesser fire spirit to damage all enemies)
-Spirit Undine (Summon lesser water spirit to damage all enemies)
-Spirit Jinn (Summon lesser wind spirit to damage all enemies)
-Spirit Arachne (Summon lesser earth spirit to damage all enemies)
-Spirit Zar (Summon fire spirit to damage all enemies)
-Spirit Scotia (Summon water spirit to damage all enemies)
-Spirit Idun (Summon wind spirit to damage all enemies)
-Spirit Titan (Summon earth spirit to damage all enemies)
Ninjutsu: All NIN spells from FFXI, look it up on www.FFXIclopedia.com
Blue Magic: All BLU spells from FFXI, look it up on www.FFXIclopedia.com
Please note that Blue Magic MUST be learned from enemies. Therefore, you start with no Blue Magic spells.
This world has existed for many years. So many years, that it's hard to count them all....
Thousands of years ago, there existed two gods. Belias and Octum. These two gods waged war for many, many years until the fighting was finally quarrelled when the two gods were sealed away, never to wage war again.
It is the year 367, and the world has fully recovered from the Ancient War. The people are happy and satisfied with life, unaware of the impending doom descending upon them...
There is a cult gathering known as the Octum's Apostles. Their goal is to revive Octum and bring destruction and chaos back into the world.
But ancient texts read that the daughter of Nephilim, ruler of all gods, will be born and unlock the power of Nephilim. This power will either bring salvation or destruction depending on how the power is weilded. We must find the Daughter of Nephilim and warn her. Octum's Apostles need her to unlock the seal on Octum. If she should fall into their hands, another war will surely begin and history will repeat itself. You must hurry!!
-Professor Albaris, head of magical sciences, Diadem Magical Laboratories.
Character Sheet:
Name:
Age:
Gender:
Personality:
Appearance:
Weapon:
Magic Schools: You can pick up to two magic schools, the available magic schools are White Magic, Black Magic, Spirit Magic, Ninjutsu, and Blue Magic (I just HAD to add Blue Magic).
Magic: (See list below)
History:
Spell List:
White Magic:
-Rare (Heal an ally)
-Rarer (Heal an ally, stronger than Rare)
-Rarest (Heal an ally, stronger than Rarer)
-Cure Poison (Remove Poison from an ally)
-Shield (Enhances defense of an ally)
-La Rare (Heals all allies)
-La Rarer (Heals all allies, stronger than La Rare)
-La Rarest (Heals all allies, stronger than La Rarer)
-Magic Shield (Enhances magic defense of an ally)
-Refresh (Remove all bad status effects from an ally)
-Restore (Revives a fallen comrade)
-Slow (Reduces enemy's speed)
-Silence (Seal enemy spells)
-Sleep (Puts an enemy to sleep)
Black Magic:
-Fire Ball (Small fire damage to one enemy)
-Aerial Labrys (Area of effect wind damage)
-Stone Blast (Small earth damage to one enemy)
-Aqua Blast (Small water damage to one enemy)
-Electric Cube (Area of effect wind damage)
-Dash (Increases an ally's speed)
-All Magic (Maxes out an ally's magic defense)
-Shine Bullet (Area of effect non-elemental damage)
-Shine Ring (Small non-elemental damage to one enemy)
-Flare Ghost (Medium fire damage to one enemy)
-Death Quake (Area of effect earth damage)
-Whirlwind (Area of effect wind damage)
-Splash (Area of effect water damage)
-Thunderstorm (Area of effect wind damage)
-Volcano (Area of effect Fire damage)
-Avalanche (Area of effect earth damage)
-Aerial Blast (Area of effect wind damage)
-Tsunami (Area of effect water damage)
-Spark Wave (Area of effect wind damage)
Spirit Magic:
-Spirit Salamander (Summon lesser fire spirit to damage all enemies)
-Spirit Undine (Summon lesser water spirit to damage all enemies)
-Spirit Jinn (Summon lesser wind spirit to damage all enemies)
-Spirit Arachne (Summon lesser earth spirit to damage all enemies)
-Spirit Zar (Summon fire spirit to damage all enemies)
-Spirit Scotia (Summon water spirit to damage all enemies)
-Spirit Idun (Summon wind spirit to damage all enemies)
-Spirit Titan (Summon earth spirit to damage all enemies)
Ninjutsu: All NIN spells from FFXI, look it up on www.FFXIclopedia.com
Blue Magic: All BLU spells from FFXI, look it up on www.FFXIclopedia.com
Please note that Blue Magic MUST be learned from enemies. Therefore, you start with no Blue Magic spells.