Cyberduke
03-20-2007, 05:23 PM
Okies, I have been toying with making a MMO since playing Ultima Online,
I am currently just playing about with the networking side of things, and thought I would put this out there to see if anyone else was interested.
I would like to explorer a simpler side to MMORPG's (to start with) and just develop one for the fun of learning.
(I have been playing about with snippets of games for years, since i was 9 infact) I haven't gotten around to doing anything major since I was always wanting to learn a bit more before starting my latest project.
Well I have decided that rather than just delaying until I know everything I need to know (which at this rate could go on forever) I’ll do what everyone else seams to do and just go for it. (Jump in at the deep end as it were).
I have had so many ideas over the years for MMO games and ways they could be done. Has I am sure most of you have experienced too.
My job is a C# programmer so I feel comfortable with that. And have been getting good results with True Vision 3D for the graphics, I have made concept tests of paging in landscape and objects from disk so you just load a bubble of world around the player.
I have been reading up and testing multiplayer networking with efficient UCP bit packed network traffic and using game states for dead reckoning algorithms etc.
My idea was to wonder off the beaten track of already established high fantasy worlds and create a blank canvas. An untouched natural landscape filled with forests, mountains, caves, rivers, birds, animals, and monsters. And have a bit of an Iron Age / medieval pioneering feel to it. But still retain an RPG fantasy element (read including magic) so as not to get too bogged down in realism.
I would just like to start by creating a world which is interesting to explore in its own right with individual RPG character advancement and an lose but expandable social structure. With a simple supply and demand player economy focused on crafting. (Things stay on your corpse when u die to aid the economy – think UO)
Players can build up there own settlements/villages/towns using the natural resources around them (wood/iron/stone). And then defend them against monsters / players from other settlements. Farm crops and animals, cut down trees and build roads. Kind of like a MMO RTS/RPG
(possibly even with hired AI worker help / soldiers)
Things will decay if not maintained and slowly return back to nature.
So if a few players start to clear some land in a forest and build some houses and roads and then quit the game, over a couple of months the houses and roads will slowly decay and the trees will grow back until its un-touched again.
Anyway that’s an outline; anyone wanting to help can of course throw their own ideas in there. Basically the more the merrier to an extent.
Since it’s just for fun and learning anyone wanting to help (whatever your experience) in any capacity is welcome. (I would just ask that you find the basic premise that I have laid out somewhat interesting or we will all be pushing in different directions)
I don't have space or time to go into detail on all my ideas here but hopefully the gist of it has come across in these short paragraphs.
Or if you are in a Team working on a similar project and you could use a C# Programmer then let me know.
Just so I don't get moaned at going to make sure I covered everything in the sticky...
Team name: Up for discussion
Project name: Up for discussion
possible working title: Barbarian Frontier
Target aim: Freeware or Donationware unless any of the members feel differently.
Compensation:
A warm fuzzy feeling of accomplishment. And a good learning experience.
However If I got overruled and the team wanted to charge for it, then making the wild assumption that it gets finished and makes more money that it costs to run then any "profit" would be split between the team evenly or maybe slightly skewed based on 3 levels of contribution (Major/Standard/Minor)
Technology:
Language = C# .NET 2.0
3D Engine will be Truevision 3D (A Direct X 9 Wrapper)
3D Content will need to be anything that will produce 3ds files
C# Scripting
Talent needed:
-C# Coders (Or people willing to learn C#) (.NET 2.0)
-3D Modellers / Animators (This is my weak area so would be reliant on some existing experience here from at least one Modeller / Animator)
-2D Artwork
-Web Admin (need to create website from scratch, pref with ASP.NET as could then integrate with the game nicely)
But if you think you have something else to offer contact me anyway.
Don't get to hung up about your current experience, I am looking to do this for fun and to make friends so as long as you have a mature attitude and are willing to learn (and have some idea of how games are made) then that's fine.
Team structure:
Just me atm (and maybe a 2D artist later on)
I do everything except animating or though my 3D art is... well not exactly the best you have seen.
But more helpfully I can code all the framework for the game, the server code, networking and the client with a 3D Engine.
I will take help where ever I can get it though, so if someone else has experience programming we just split up the work into the bits people want to do. If I can get a few people on board with the coding and 3D art then will also be looking for people who just want to provide ideas and help test.
Website:
Nothing atm.
Contacts:
mmorpg@cyberduke.net
I am currently just playing about with the networking side of things, and thought I would put this out there to see if anyone else was interested.
I would like to explorer a simpler side to MMORPG's (to start with) and just develop one for the fun of learning.
(I have been playing about with snippets of games for years, since i was 9 infact) I haven't gotten around to doing anything major since I was always wanting to learn a bit more before starting my latest project.
Well I have decided that rather than just delaying until I know everything I need to know (which at this rate could go on forever) I’ll do what everyone else seams to do and just go for it. (Jump in at the deep end as it were).
I have had so many ideas over the years for MMO games and ways they could be done. Has I am sure most of you have experienced too.
My job is a C# programmer so I feel comfortable with that. And have been getting good results with True Vision 3D for the graphics, I have made concept tests of paging in landscape and objects from disk so you just load a bubble of world around the player.
I have been reading up and testing multiplayer networking with efficient UCP bit packed network traffic and using game states for dead reckoning algorithms etc.
My idea was to wonder off the beaten track of already established high fantasy worlds and create a blank canvas. An untouched natural landscape filled with forests, mountains, caves, rivers, birds, animals, and monsters. And have a bit of an Iron Age / medieval pioneering feel to it. But still retain an RPG fantasy element (read including magic) so as not to get too bogged down in realism.
I would just like to start by creating a world which is interesting to explore in its own right with individual RPG character advancement and an lose but expandable social structure. With a simple supply and demand player economy focused on crafting. (Things stay on your corpse when u die to aid the economy – think UO)
Players can build up there own settlements/villages/towns using the natural resources around them (wood/iron/stone). And then defend them against monsters / players from other settlements. Farm crops and animals, cut down trees and build roads. Kind of like a MMO RTS/RPG
(possibly even with hired AI worker help / soldiers)
Things will decay if not maintained and slowly return back to nature.
So if a few players start to clear some land in a forest and build some houses and roads and then quit the game, over a couple of months the houses and roads will slowly decay and the trees will grow back until its un-touched again.
Anyway that’s an outline; anyone wanting to help can of course throw their own ideas in there. Basically the more the merrier to an extent.
Since it’s just for fun and learning anyone wanting to help (whatever your experience) in any capacity is welcome. (I would just ask that you find the basic premise that I have laid out somewhat interesting or we will all be pushing in different directions)
I don't have space or time to go into detail on all my ideas here but hopefully the gist of it has come across in these short paragraphs.
Or if you are in a Team working on a similar project and you could use a C# Programmer then let me know.
Just so I don't get moaned at going to make sure I covered everything in the sticky...
Team name: Up for discussion
Project name: Up for discussion
possible working title: Barbarian Frontier
Target aim: Freeware or Donationware unless any of the members feel differently.
Compensation:
A warm fuzzy feeling of accomplishment. And a good learning experience.
However If I got overruled and the team wanted to charge for it, then making the wild assumption that it gets finished and makes more money that it costs to run then any "profit" would be split between the team evenly or maybe slightly skewed based on 3 levels of contribution (Major/Standard/Minor)
Technology:
Language = C# .NET 2.0
3D Engine will be Truevision 3D (A Direct X 9 Wrapper)
3D Content will need to be anything that will produce 3ds files
C# Scripting
Talent needed:
-C# Coders (Or people willing to learn C#) (.NET 2.0)
-3D Modellers / Animators (This is my weak area so would be reliant on some existing experience here from at least one Modeller / Animator)
-2D Artwork
-Web Admin (need to create website from scratch, pref with ASP.NET as could then integrate with the game nicely)
But if you think you have something else to offer contact me anyway.
Don't get to hung up about your current experience, I am looking to do this for fun and to make friends so as long as you have a mature attitude and are willing to learn (and have some idea of how games are made) then that's fine.
Team structure:
Just me atm (and maybe a 2D artist later on)
I do everything except animating or though my 3D art is... well not exactly the best you have seen.
But more helpfully I can code all the framework for the game, the server code, networking and the client with a 3D Engine.
I will take help where ever I can get it though, so if someone else has experience programming we just split up the work into the bits people want to do. If I can get a few people on board with the coding and 3D art then will also be looking for people who just want to provide ideas and help test.
Website:
Nothing atm.
Contacts:
mmorpg@cyberduke.net