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Pepper
03-21-2007, 02:43 AM
Pulled this from gamespot.com. It was on the front page.


Huxley Updated Impressions - Combat, Skills, Characters, and Cities
We take a guided tour of this Unreal-powered massively multiplayer shooter.
By Andrew Park, GameSpot
Posted Mar 19, 2007 5:29 pm PT

We recently had a chance to take an updated look at the PC version of Huxley, the sci-fi massively multiplayer shooter from developer Webzen. The game will take place on a futuristic Earth split between two factions, the sapiens (the futuristic version of humans) and the alternatives, both of which face threats from hybrids (monstrous crossbreeds between the two races). You'll play as a futuristic soldier belonging to either the sapiens or alternatives factions and will win victories for your nation in real-time first-person shooter battles.


Huxley will offer massively multiplayer action in a war-torn version of future Earth.

In the game, you'll play as one of three character types, or "battle styles": the enforcer, the game's heavily armored, close-range profession; the avenger, the game's medium-armor assault class; or the phantom, the lightly armored sniper-and-scout class. These professions will determine which types of armor and weapons you can use from Huxley's nine different weapon classes, which will include machine guns, shotguns, sniper rifles, and rocket launchers, as well as more esoteric weapon classes like the ballistic "flinger" and the energy-based optical rifle. Producer Kijong Kim suggests that the action in the game will be a bit closer to the arcade-style action of the Quake series than the methodical pacing of the team-based Counter-Strike, though Huxley will have elements of both games.

To go with all those weapons and armor pieces, Huxley will use a paper-doll inventory system that shows which piece of armor is equipped on which body part on your character. In addition, each armor piece your character finds or buys can be slotted with an upgrade that grants an additional skill to your character. The game will apparently have more than 100 skills at launch; these skills represent the kind of powerful advantages you'd expect to pick up as a bonus item in a competitive first-person shooter, such as the ability to sprint quickly, to cloak yourself by turning invisible, to double-jump, to tackle enemies with a melee attack, and some unusual skills, such as becoming immune to headshots (highly damaging, direct weapon hits to your character's noggin) and automatically detonating your corpse as a blinding flash grenade when you fall in battle. Therefore, the game will have a strategic element as you swap different skill-infused armor slots into your character's inventory to prepare for different battles in which, depending on the situation, you may need to be stronger, faster, or sneakier than your adversaries.

While you'll likely start your life in a safe city, which is also where the game's weapon and item crafting will take place, you'll eventually find yourself on a battlefield, duking it out against computer-controlled hybrid monsters or players from the opposing faction. Currently, the game is planned to launch with two major cities (one for each faction) and eight smaller cities, along with about 80 battlefields, each of which can house up to 200 players at once. We were shown numerous concept-art images that depict battlefields based on ruined real-world locations, such as waterlogged harbors and half-destroyed skyscraper complexes. We also had a chance to see a prototype battlefield in action, which resembled a craggy series of foothills at night, crawling with sharp-toothed, multi-eyed hybrids.

For much of the game, you'll spend your time either fighting actively in competitive battles or performing the game's many quests, which will take the form of story-based tasks, field quests, and large-scale "raid" quests with large groups of other players. The developers at Webzen plan to encourage players to play together by letting them form small squads of up to four players each, larger platoons with five squads each, and finally, companies, which include five platoons (with a total of up to 100 players in each).

Groups will also be able to fight battles on the game's battlefields, either in traditional shooter modes such as freeform deathmatch, team deathmatch, and capture the flag, as well as the game's radar domination and part pickup modes. Radar domination requires two opposing teams to try to capture and hold various radar towers throughout the map by holding the area nearby, similar to the Battlefield series' conquest mode. Part pickup requires teams to scavenge various robot parts on the battlefield in a competitive race to see which team can assemble a gigantic mech first. When you pick up and carry a part, you'll act much like the flag carrier in a CTF game--if you're taken down, you'll drop the part and give the enemy a chance to recover it.


The game will also have a lot of shooting. A lot.

Apparently, battlefields where players fight against the monstrous hybrids will allow up to 64 players at once, while competitive battlefields will allow up to 200. Certain battlefields will allow only player-versus-monsters battles, while some may allow monster hunting and competitive play at once. Both quests and multiplayer battles may take place in battlefields with various multiperson vehicles--these vehicles will spawn in and out of the game, similar to the vehicles in the Battlefield series, though opposing teams can hack one another's vehicles to steal them away.

Though the game still has many months to go before launch, it already looks quite impressive thanks to the powerful Unreal 3 technology under its hood. The early prebeta version of the game we saw in action featured expansive outdoor areas for cities with highly detailed character models for players wearing bulky power armor and carrying futuristic guns. The battlefield environments we saw were also quite huge and had varied layouts, such as the quest area we saw that lay just below the ruins of a massive city, split by a river that could be forded only by blasting a ruined train car from above to collapse down into the water to form a bridge. Huxley looks very promising and highly distinctive, and the game should launch sometime later this year for the PC and Xbox 360.

Sounds great, no?

They also offered some impressive images:

http://image.com.com/gamespot/images/2007/077/reviews/928202_20070319_screen001.jpg

http://image.com.com/gamespot/images/2007/077/reviews/928202_20070319_screen004.jpg


By the way - this is truly Shock67. Deleted my cookies, realized i didn't know my password, and then realized my e-mail adress is now defunct. Ah well.

Dead Eyes
03-21-2007, 06:22 PM
haha, well welcome back. And that is one great first post.

Wrath
03-21-2007, 08:57 PM
This game will pwn everything. If it lives up to half of my exceptations, it will be SO COOL. I will even P2P this if it is that good and goes p2p. Though Im waiting for B2p as theres a 360 and PC and both go b2p, no??

TrayDay
03-21-2007, 09:32 PM
Welcome back shock

Well you know this game is bound to be fun. Honestly I'm not a FPS kind of person but this one is like one that really really got me on edge on playing. Introducing something new and also a good company I love ^_^. So I have to play the game.

*vash_the_stampede*
03-21-2007, 09:43 PM
i just hope this will come out in ps3 because it will really pwned!

Salyne
03-21-2007, 10:15 PM
i just hope this will come out in ps3 because it will really pwned!

I wouldn't dream too much..That would be cool though.I'm curious too see how Huxley work ingame.

Dead Eyes
03-21-2007, 10:20 PM
i just hope this will come out in ps3 because it will really pwned!

I dont think it will, its designed for vista and xbox live players to play simultaneously im pretty sure. either that or xp and xbox live players, but playstation online is a completely different ballgame. I doubt it'll happen but live in hope mate. IM happy as ive got a 360 :D.

GM Meow
03-21-2007, 10:27 PM
Omg Window vista!!!that sucks...
any1 know req for Unreal 3 engine?

Darc
03-21-2007, 11:07 PM
You don't necesarily need a DX10 card or Window Vista,do you?

A X1600 PRO 512MB and a P.4 3.2GhZ with two processors running will do the trick,i suppose.
THEY MUST,THEY MUUUUUUUUUUUUUUUST!I'll keep myself busy on Tabula Rasa until Huxley.

silverkni212
03-21-2007, 11:48 PM
anyone think that my crappy NVIDIA GeForce 6150 LE intergrated card can handle the unreal 3 engine, other than that my 4 GB ram (yes my parents got it for me XD ) is overkill for that requirment... untill it comes out iv been REALLY bored cuz i have tons of homework from school... :(

GM Meow
03-22-2007, 12:05 AM
My XT1300 ATI shud do it![X1600pro with lower clock 836]

Pepper
03-22-2007, 02:17 AM
And that is one great first post.

Yep - i wanted to start things off with a BANG!

One fun fact which i'm loving but never knew: The Xbox360 port. My computer is essentially an unplugged toaster hooked up to an LCD, and so i am happy to know that i can still play the game.

Thetake
03-22-2007, 02:42 AM
Im going to give up WOW to pay for this! i cant wait!! ..im hoping my p.c can run it because the screen shots make it look like you need a godly computer to play. :-/ :-/

AngelTales
03-22-2007, 02:42 AM
wonder which is better . . .
Huxley or HellGate . . .
>",,<

tarozeero
03-22-2007, 04:53 PM
to me, hellgate's better XD

Dead Eyes
03-22-2007, 05:29 PM
You don't necesarily need a DX10 card or Window Vista,do you?

A X1600 PRO 512MB and a P.4 3.2GhZ with two processors running will do the trick,i suppose.
THEY MUST,THEY MUUUUUUUUUUUUUUUST!I'll keep myself busy on Tabula Rasa until Huxley.

nah, but you do need a reasonably recent card. im not sure about this but I think you need shader model 3.0

Trisomy
03-22-2007, 05:58 PM
This looks like the only P2p game im willing to pay for. COME OUT SOON DAMNIT.

GM Meow
03-22-2007, 10:59 PM
X1600 is recent Shader model 3 its a bit slower than the 7600 tho..since it uses DDR2 ...It came out 06 if i remember...
My comp can prolly run it medium graphics no shadow or special lighting on tho...
its coming out in july/august

Salyne
03-22-2007, 11:25 PM
I think I would pay for it too,but I'd get a 360,because i'm more confortable whit 360's controller,buying a new PC for that ad getting owned by PC players would be frustrating:P

Pepper
03-23-2007, 12:35 AM
Actually, they spoke of having PC and 360 players playing concurrently upon the same servers, if i am not mistaken. We can settle the "which is better" debate once and for all.

Oh: Hellgate is so much better. I've been following that game for a year now. Became a root member of one of the fan sites. I'm just awaiting the closed beta which we are all... waiting for.

Dead Eyes
03-23-2007, 05:47 PM
Actually, they spoke of having PC and 360 players playing concurrently upon the same servers, if i am not mistaken. We can settle the "which is better" debate once and for all.

Oh: Hellgate is so much better. I've been following that game for a year now. Became a root member of one of the fan sites. I'm just awaiting the closed beta which we are all... waiting for.

you cant say anything.. you havent played either game, so there is no comparison to be made.

Tyson03
03-23-2007, 08:00 PM
To tell you the truth..

I DON'T GIVE A FLYING ****! Both of the games look exceptionally well done, and I'm excited to get my grubby little fingers on each title.

Darc
03-27-2007, 11:11 PM
nah, but you do need a reasonably recent card. im not sure about this but I think you need shader model 3.0

YAY!And they said i didn't need Shader 3.0 yet..AH!