Chaos157
03-23-2007, 11:10 PM
Game Concept
It's FPS based on different type of concepts included in it.
This game has the basic FPS concept with it's own, Warewolf motif, to add the basic military FPS type of game.
FPS game type and Originality of Wolfteam
Woflteam in itself contain all of the basic FPS game play. Wolfteam offers weapons from the past, present, and the future.
One thing about Wolfteam is that a single weapon can be specialized.
Also, Wolfteam offers new type of weapon uses with the WP Weapon system.
This creates individualism and ranged abilities.
WP Weapon System- users are awarded with Weapon point for their stylish game play, and with this points user can upgrade their weapon.
Also, to give realistic feel to the game, developers added the penetration range and impact with the weapons. There's also Rival system which automatically comes in to play when users with similar abilities are met.
There's also BSV system that helps with the battle.
BSV system - Broadcast Service where users are guided with broadcast type of voice announcement to quickly understand the current situation. This adds exicitement to the game.
There's the weapon upgrade system. As you can see in the picture below, users can add different parts to your own weapon to suit your game style and the looks you want. This widely differentiates individuals with others and the abilities of the weapon.
Lastly, sound effects were carefully thought out. The sound of the weapons were created based on the real weapon and added texture to the sound which gave more "realistic" feel to the sound.
Stepping forward from the original FPS
Wolfteam, as you have noticed includes wolf "warewolf." These warewolves have the superhuman abilities and users can strategically transform into wolves in the game as needed.
Humans and the warewolfs have totally different fighting abilities. If you consider WP system for humans, you can say tranformation system is for Warewolves.
Wolf Tranformation - Weapon Points are awarded as wolves and this upgrades the basic abilities, given new abilities, new battle techniques, and new superhuman abilities are awarded. This tranlate into new tactics and new gamplay.
video: http://www.gameabout.com/news/view.ga?news_id=8964
(scroll down and click on where it says "Play game", the video will start after the advertisement)
screenshots: http://www.gameabout.com/news/view.ga?id=&news_id=8963&page=2&listpage=&game_id=
here is the site where to sign up for "open test for Wolfteam: http://www.softnyx.net/
There should be a banner which says Action FPS WolfTeam Open Test, click on it to view and english video of WolfTeam and to sign up for the open test
1st Open test
Registration: From Mid-Apr
Starting: From End of Apr
These are the same doods who made "Gunbound" and "Rakion", I'm gonna give "Wolfteam" a try, i suggest you do the same:)
It's FPS based on different type of concepts included in it.
This game has the basic FPS concept with it's own, Warewolf motif, to add the basic military FPS type of game.
FPS game type and Originality of Wolfteam
Woflteam in itself contain all of the basic FPS game play. Wolfteam offers weapons from the past, present, and the future.
One thing about Wolfteam is that a single weapon can be specialized.
Also, Wolfteam offers new type of weapon uses with the WP Weapon system.
This creates individualism and ranged abilities.
WP Weapon System- users are awarded with Weapon point for their stylish game play, and with this points user can upgrade their weapon.
Also, to give realistic feel to the game, developers added the penetration range and impact with the weapons. There's also Rival system which automatically comes in to play when users with similar abilities are met.
There's also BSV system that helps with the battle.
BSV system - Broadcast Service where users are guided with broadcast type of voice announcement to quickly understand the current situation. This adds exicitement to the game.
There's the weapon upgrade system. As you can see in the picture below, users can add different parts to your own weapon to suit your game style and the looks you want. This widely differentiates individuals with others and the abilities of the weapon.
Lastly, sound effects were carefully thought out. The sound of the weapons were created based on the real weapon and added texture to the sound which gave more "realistic" feel to the sound.
Stepping forward from the original FPS
Wolfteam, as you have noticed includes wolf "warewolf." These warewolves have the superhuman abilities and users can strategically transform into wolves in the game as needed.
Humans and the warewolfs have totally different fighting abilities. If you consider WP system for humans, you can say tranformation system is for Warewolves.
Wolf Tranformation - Weapon Points are awarded as wolves and this upgrades the basic abilities, given new abilities, new battle techniques, and new superhuman abilities are awarded. This tranlate into new tactics and new gamplay.
video: http://www.gameabout.com/news/view.ga?news_id=8964
(scroll down and click on where it says "Play game", the video will start after the advertisement)
screenshots: http://www.gameabout.com/news/view.ga?id=&news_id=8963&page=2&listpage=&game_id=
here is the site where to sign up for "open test for Wolfteam: http://www.softnyx.net/
There should be a banner which says Action FPS WolfTeam Open Test, click on it to view and english video of WolfTeam and to sign up for the open test
1st Open test
Registration: From Mid-Apr
Starting: From End of Apr
These are the same doods who made "Gunbound" and "Rakion", I'm gonna give "Wolfteam" a try, i suggest you do the same:)