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IkatsuiKarite
04-16-2007, 03:13 AM
Team name:
EViL

Project name:
undecided.

Brief description:
The story as of right now starts off with the player in a war,this will be the tutorial zone where you learn how fight and use spells etc.The main enemy race of the game are called the Durus.The player is out to find out what caused the Durus to start a war.There are several different occupations in the game such as:
Warrior (Strong point is melee 1*,weakness is magic of all types)
Mage (Strong point is Spell casting 2*, weakness is melee)
Necromancer (Strong point is dark spells 3*,weakness is herbs)
Herbalist (Strong point is herb magic 4*,weakness is melee)

1*:Attack from a sword,axe etc.
2*:Spells that are cast from energy
3*:Spells that are cast from blood,or health from the player
4*:Spells that are cast from nature

while in the tutorial zone the player will pick the occupation they would like to be.They all have their specialties,and special quests made just for that class.

I'd like to say more but theres a good chance I'll give out spoilers.


Target aim:
This project is going to be like most other games out,Free to play,but pay for extras.

Compensation:
All I can say is, if we try hard enough on this project and actually make something of it,the profit will be split up fairly.

Technology:
The coding language is undecided at the moment.

Talent needed:
Story board writers,Artists (who either draw on paper or tablets),3D Artists,Musicians who are capable of creating music from scratch (such as orchestral and symphonic),and scripters (as of now it is undecided what engine or language wil be used, it all depends on who would like to participate in the making of this project.).

Team structure:
I am learning to code,I'm good in photoshop cs2,I'm learning how to 3d Model and UV wrap,I also am writing the story board,and I can make some music.

Website:
None at the moment.I'm waiting to see if this gets started before i waste money on a site.

Contacts:
Email:IkatsuiKarite@hotmail.com
MSN Messenger:IKatsuiKarite@hotmail.com
Skype:

Additional Info:
Please feel free to cntact me on any of the ways above.

Feedback:
This is my first post here,so please go easy on me.

chaoscauser
04-16-2007, 11:41 AM
you should of thought of a project name first in my opinion

IkatsuiKarite
04-16-2007, 07:36 PM
I wanted to decide the name as a team,and naming it wasn't the priority, getting it started is.

Eriond
04-16-2007, 08:10 PM
Which language are you learning?

IkatsuiKarite
04-17-2007, 07:10 AM
I was learning to code in Torque Game Engine ( www.garagegames.com ),I have 2 ebooks on it but then i heard Torque isn't the best,so right now I'm just kinda searching around trying out demos of various game engines.If any one has some kind of suggestion,let me know!And one again if you would like to join in on the project let me know in a PM,MSN,EMail,or on this thread!Thanks!

Eriond
04-18-2007, 12:57 AM
Well I was learning to code in torque game engine ( www.garagegames.com ), I have 2 whole e-books on it,but then I heard that it isn't the best engine to use, so now I'm trying to find something that I think would be safe to stick to, so if anyone has some suggestions on what engine/language to use, let me know.And also if anyone want to join the team either PM me or post in his thread.Thanks.

Ooh. My turn :).

Use C++ (http://www.onrpg.com/boards/1215.html) :D

Just 'cause :P. But seriously. It's fast, has massive support, and it's the industry standard for games. (Yes, I know C# is catching up, but it's not caught up yet :P)

IkatsuiKarite
04-19-2007, 03:15 PM
Thanks Eriond, hopefully today I can go buy a book or 2 on it.Torque just didn't seem like it was cutting it.

On a side note, I'm thinking about calling this project "New Era" , sound good?I think it does. And just for the sake of opinions heres the list of some features I'd like to add into the game:


1.Player houses (used for teleporting,restoring,and saving.)

2.Players instead of NPCs (while there will be some NPCs,the idea is to have the Auhority,Shopkeepers,and other occupations most commonly taken by NPCs run by the player, However, say the player were to choose to become a shopkeeper,this would not be all the player does in the game, NPCs can be hired,and the player must be able to manage funds etc.)

3.Gambling systems (Just to add a little more fun,say you are in PvP,you will have the option to bet on the winner.)

4.Fighting system (Unlike most RPGs where you can click attack,go to the bathroom or whatever,and come back and the fight is over,this will actually require you to actually fight.I'll show a demonstration later.)


Well let me know what you think, I'll make that demonstration of number 4 right now.Thanks!

IkatsuiKarite
04-19-2007, 05:32 PM
Right,so heres the little demonstration as promised.Its nothing spectacular though.Anyways,Lets say the player engages in combat,a circle with a cross in the middle will pop up,this will be your means of attack and defense.The player must keep the mouse inside the line and drag it to the location of their choosing.The quicker and more accurate they are getting around the line the better the attack or the better the defense.Heres the Image:

http://i96.photobucket.com/albums/l163/HayaiHakku/4demo.gif


To start attack/defensive move the player clicks on the circle and drags it,the outer circle is attack,and the cross is defense,and the inner circle is special moves that the character learns.When the attack and defense are combined,it attacks with the shield so the attack wont be as good.when its just an attack you will do more damage but get hurt more easily.And defense should be pretty obvious,no attack,minimum damage.And when I say minimum I mean minimum.


Lets say however that the enemy just made a very powerful physical attack, and lets say you had a wooden shield because you cant afford that god-awesome shield that the shopkeeper has,your shield can and will break if enough damage is done to it, meaning no more defense.Swords are not so easily broken,obviously because swords are often metal,and no swords are not the only weapons in the game,I'm just using it as an example.Well thats it for now,thanks for reading!

Khanstruct
04-20-2007, 07:16 AM
I actually had an idea similar to this, which is why I'm sad to report the faults I found in it.

If the targeting system is on the server, you can't rely on timing (due to lag).

If the targeting system is on the client, it will be hacked, making the player attack perfectly every time.

Sorry. :(

naruto1327
04-20-2007, 08:30 AM
I actually had an idea similar to this, which is why I'm sad to report the faults I found in it.

If the targeting system is on the server, you can't rely on timing (due to lag).

If the targeting system is on the client, it will be hacked, making the player attack perfectly every time.

Sorry. :(

What about half-client and half-server? XD
This might be stupid but eh. :-/
Is it possible? =o

landavia
04-20-2007, 09:43 AM
>>What about half-client and half-server?
is not safe.. i mean half server..
suddenly i feel you talk like WC3 game?? u mean host right?

Dennis56
04-20-2007, 10:44 PM
What about half-client and half-server? XD
This might be stupid but eh. :-/
Is it possible? =o

Everything is possible just very hard :)