Sashimi
06-18-2007, 11:00 AM
As for the characters, each has full self-shadowing and a level of detail never-before-seen in Call of Duty. Get close to a soldier and you can actually read the time on his watch. Once you know it's not time for bacon and eggs, you can cast your eyes on the uniform and its rich level of detail. Breathe down the neck of a U.S. Marine and you will see realistic-looking flesh. You might even see them sweat.
More impressive is that all of this works in a frantic environment. The chaos of modern warfare has AI Marines screaming ooh-rah as gunfire echoes through the ruins of a Middle Eastern city. There are explosions left and right, enemies around every corner, helicopters spinning out of control and crashing in a fiery wreck. And all of it happens at 60 frames per second. It's fair to say that what we saw of Call of Duty 4 was a greater graphical feat than Epic's Gears of War. The trailer released in April was in-game footage and not some CG magic. The screenshots posted are, in fact, exactly what the game looks like. It's not a trick; Call of Duty 4: Modern Warfare really looks that good.
War Through a Soldier's Eyes
Though Infinity Ward isn't going into great detail on the story elements, Modern Warfare is set in a world where a quartet of evil men threatens global peace. The Four Horsemen, as they are called, must be stopped. To do so, you'll do some globetrotting through Russia and the Eastern Block and also through the Middle East. Don't expect any excursions to Iraq -- while COD4 is realistic to an extent, it creates fictional conflicts and avoids any overt political commentary.
As is the standard in the Call of Duty series, you'll see Infinity Ward's fictional war through the eyes of several different soldiers. However, instead of working from one national campaign to the next, the viewpoints will switch around more frequently and be strongly tied to the narrative. At one point, you play a revolutionary who gets shot in the face (we'll assume you never play him again). COD4 plays out like a TV miniseries with one cohesive story tying the various viewpoints together.
The bulk of your missions will be either as a mustachioed member of the British SAS or as a US Marine. You'll notice a difference between the two well beyond a change in uniform and standard weaponry. The Marines are loud, with AI partners shouting a lot, cursing excessively, and being a bit looser even in the heat of combat. The SAS tend to be a lot quieter and calmer on missions and, at least outwardly, appear more professional.
Source : http://au.pc.ign.com/articles/796/796076p1.html
More impressive is that all of this works in a frantic environment. The chaos of modern warfare has AI Marines screaming ooh-rah as gunfire echoes through the ruins of a Middle Eastern city. There are explosions left and right, enemies around every corner, helicopters spinning out of control and crashing in a fiery wreck. And all of it happens at 60 frames per second. It's fair to say that what we saw of Call of Duty 4 was a greater graphical feat than Epic's Gears of War. The trailer released in April was in-game footage and not some CG magic. The screenshots posted are, in fact, exactly what the game looks like. It's not a trick; Call of Duty 4: Modern Warfare really looks that good.
War Through a Soldier's Eyes
Though Infinity Ward isn't going into great detail on the story elements, Modern Warfare is set in a world where a quartet of evil men threatens global peace. The Four Horsemen, as they are called, must be stopped. To do so, you'll do some globetrotting through Russia and the Eastern Block and also through the Middle East. Don't expect any excursions to Iraq -- while COD4 is realistic to an extent, it creates fictional conflicts and avoids any overt political commentary.
As is the standard in the Call of Duty series, you'll see Infinity Ward's fictional war through the eyes of several different soldiers. However, instead of working from one national campaign to the next, the viewpoints will switch around more frequently and be strongly tied to the narrative. At one point, you play a revolutionary who gets shot in the face (we'll assume you never play him again). COD4 plays out like a TV miniseries with one cohesive story tying the various viewpoints together.
The bulk of your missions will be either as a mustachioed member of the British SAS or as a US Marine. You'll notice a difference between the two well beyond a change in uniform and standard weaponry. The Marines are loud, with AI partners shouting a lot, cursing excessively, and being a bit looser even in the heat of combat. The SAS tend to be a lot quieter and calmer on missions and, at least outwardly, appear more professional.
Source : http://au.pc.ign.com/articles/796/796076p1.html