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View Full Version : Blades of Fury, Indie Online RPG


AlexS
05-19-2006, 06:09 PM
(Information Updated, Again...; no proofreading this time.)

http://www.bofonline.org/images/bof-anim.gif (http://www.bofonline.org/)

Team Name:
Blades of Fury Team?

Project Name:
Blades of Fury Online

Brief Information:
Blades of Fury is an Indie project; all jobs taken are voluntary and will receive no payment. The main purpose of this game is not to beat commercial games or become famous, instead, its for us developers to gain more experience.

Game Features:
- 4 Selectable Races (Models for 3 Races still pending)
- The "Battle System" is similar to a "Fighter" Game (Live Action, short Delays). (Battle System not Complete)
- Equiping/Weapon Handling (Complete)
- Inventory (Under Progress)
- Entity Manager (Almost Complete)
- Client NPC Handler (Almost Complete)
- Client Networking (Almost Complete)
- Tiznon (Under Progress [Final Revision])
- Texture Splatting V.2 (Almost Complete)
- Dynamic Grass (Complete)
- Physics Alpha (Complete)
- Spell/Projectile Handler (Alpha)
- Server NPC Manager [Server Side] (Under Progress)
- Server Networking [Server Side] (Under Progress)
- Artificial Intelligence [Server Side] (Starting Up)

A draft of the Races and Some of their History (Subject to Change) (http://www.bofonline.org/pages/races.html)

Target aim:
FreeWare

Compensation:
This is an indie project done to expand knowledge and all jobs are voluntary, there will be no payment. All will be acredited.

Technology:
-> DirectX 9 (Fallback to DirectX 8 if not supported. )
-> Custom Middleware for Blades of Fury
-> ZoneForge (Some software I built for World Design - Alex S.)
-> Autodesk 3DS Max
-> MilkShape 3D
-> Blender
(You are allowed to use your own software.)

Talent Needed:
[U]Object 3D Artists - Structures and other static objects.
-> My3D Format Prefered (Autodesk 3DS Also Supported)
-> Past Experience Required (Does not have to be related to Game Development)
Character 3D Artists - Characters, low-poly.
-> MilkShape3D Format Prefered (DirectX .X Also Supported)
-> Must be able to skin and rig.
-> Normal Mapping supported.
-> Past Experience Required (Does not have to be related to Game Development)
Character Animators - Animate the characters, Character Modelers can also choose this task.
-> Past Experience Required (Does not have to be related to Game Development)

Team Structure (In no particular order):
Alex S. - Core/Networking/Editor Programmer, World Design, 3D Artist, Web Master, various other tasks...lazyness
Ian F. - Interior World Design
Nelson C. - World Design, Writer, Concepts...jumping on Alex when something goes wrong.
Simon F. - Music Composer
Luke T. - Sound Effects
David F. - Static 3D Artist
Daniil S. - Writer

Website:
http://www.bofonline.org/

Visuals:
Screenshots are updated constantly, so please, visit the following link for the Screenshot Gallery (http://www.bofonline.org/gallery/Game.html):
http://www.bofonline.org/gallery/Game.html

(2006/7/10)
http://www.bofonline.org/thumb=modules/gallery/uploads/534916983317373133.jpg|border=1 (http://www.bofonline.org/view/load/mod:gallery/cat:Game/do:view_gallery/id:534916983317373133) http://www.bofonline.org/thumb=modules/gallery/uploads/574891868949935389.jpg|border=1 (http://www.bofonline.org/view/load/mod:gallery/cat:Game/do:view_gallery/id:574891868949935389) http://www.bofonline.org/thumb=modules/gallery/uploads/38148985497081235641.jpg|border=1 (http://www.bofonline.org/view/load/mod:gallery/cat:Game/do:view_gallery/id:38148985497081235641)
http://www.bofonline.org/thumb=modules/gallery/uploads/24646848994190117312.jpg|border=1 (http://www.bofonline.org/view/load/mod:gallery/cat:Game/do:view_gallery/id:24646848994190117312) http://www.bofonline.org/thumb=modules/gallery/uploads/86194496653831772735.jpg|border=1 (http://www.bofonline.org/view/load/mod:gallery/cat:Game/do:view_gallery/id:86194496653831772735)

(2006/5/19) - old
http://www.bofonline.org/thumb=modules/gallery/uploads/12248486252869352933.jpg|border=1 (http://www.bofonline.org/view/load/mod:gallery/cat:Game/do:view_gallery/id:12248486252869352933) http://www.bofonline.org/thumb=modules/gallery/uploads/19694160669070221397.jpg|border=1 (http://www.bofonline.org/view/load/mod:gallery/cat:Game/do:view_gallery/id:19694160669070221397) http://www.bofonline.org/thumb=modules/gallery/uploads/63773648654795035374.jpg|border=1 (http://www.bofonline.org/view/load/mod:gallery/cat:Game/do:view_gallery/id:63773648654795035374)
http://www.bofonline.org/thumb=modules/gallery/uploads/1577871564584909162.jpg|border=1 (http://www.bofonline.org/view/load/mod:gallery/cat:Game/do:view_gallery/id:1577871564584909162) http://www.bofonline.org/thumb=modules/gallery/uploads/8000582727377781831.jpg|border=1 (http://www.bofonline.org/view/load/mod:gallery/cat:Game/do:view_gallery/id:8000582727377781831) http://www.bofonline.org/thumb=modules/gallery/uploads/83947843792660092795.jpg|border=1 (http://www.bofonline.org/view/load/mod:gallery/cat:Game/do:view_gallery/id:83947843792660092795)

Contacts:
E-Mail: application (at) shadowedworks.com (Too many bots)
AIM: SWAlexS
MSN: shadowedworks@hotmail.com
Forums: http://www.bofonline.org/community/

Feedback:
Suggestive, Constructive, and Comments

Thank You, (If I forgot something please notify me.)
Alex S.

Simon F.
06-05-2006, 07:10 PM
This is the composer from the development team, just posting another small list of what we're looking for. If interested, all contact info is in the original post.

As of now, we're seeking;
- 3D Artists/Modelers
- Texturers
- Animators
- Writers

AlexS
07-10-2006, 05:18 PM
Post updated with new information and screenshots. We still lack 3D Artists and Animators.

(If this is considered "necroposting" feel free to remove the thread.)

MisterPoppet
07-16-2006, 04:36 AM
Hey, I have a question.

How big could battles get in this game? Are we talking a group of five, ten, fifty?

-Bryan-

AlexS
07-16-2006, 03:57 PM
I typed a reply and it seems my cookies expired.
Due to my lazy nature I will type a shorter reply.

Usually most battles around your skill level could be fought One on One (It is partly a Fighter game). Groups are generally used in tighter places where you might end up with multiple NPC's attacking you at the same time.

Larger NPC's might require more than one person to defeat. Some large NPC's have multiple targets, also multiplying the speed they attack. (The Shi`Vah, A Dragon-Like Race, are a good example of this type of NPC.)

Groups are limited to 6 people. Later on I will implement a Contract System in which allows you to bind groups together for larger events like "raids" or attacks on enemy strongholds. This system also increases the amount of experience received per kill, though it splits the Experience with all the groups that are bound.

Simon F.
08-05-2006, 10:00 PM
Composer again, with an ill-disguised bump and some eye candy on some of the recent development!

http://www.bofonline.org/modules/gallery/uploads/7089404785282834296.jpg
http://www.bofonline.org/modules/gallery/uploads/574891868949935389.jpg

Now that a fair amount of the interface has been completed and the zones are starting to flourish, we are working our way steadily towards a potential open-alpha. No plan as to exactly when we will have signups, but stay wary.