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BlueChristmas
07-23-2007, 07:33 AM
Ghost Rising

//For over two hundred years, a war has been raging between two factions. They both believe that their way of life is superior to the others, and they will die for their nation. A recent clash between the Monger faction and the Unseen faction has left each nation starved and taking in anyone who is willing to fight. This is where you come in.

Monger Faction
Genetically engineered for one purpose: to fight for the unseen faction. Head members of the Monger Faction were engineered in a human laboratory and was rumored to be a fighting monster. When the first experiment realized what had happened to him, and what was going to happen to countless others, he killed the engineers and the project was abandoned. He started his own faction, and took willing members and injected the "Beast strain" into them, turning them into fellow beasts. With superhuman strength, the ability to regenerate, and evolve they created their own faction and vowed to become the most powerful faction. With armor piercing claws, they are a force to be reckoned with.

Unseen Faction
One of the most powerful factions in the Terra universe. Although it's inhabitants are weak humans, they have developed the most powerful weapons in the universe. With these weapons they have conquered most of the world. All that stands in their way is the Monger Faction, and with the latest weapon that shouldn't be a problem.

Monger starting attributes
NOTE: You cannot have more than two attributes, this is to prevent overpowering.

Superhuman Strength- (All Monger Faction members receive this attribute).
Developed Tendons- Speed
Lower Mouth- A mouth on the torso for quicker feeding
Quick Adaptation- Camoflauge
Improved Carapace- Thicker Skin
[You can develop more as your character develops]

Unseen starting weapons
(All recruits for the unseen faction start with Basic Marine armor)

12mm Pistol- This basic semi-automatic handgun packs a serious punch against unarmored targets. The handgun can penetrate carapace but with significantly less impact. This weapon is standard issue for faction recruits (all recruits receive this weapon).

BF Heavy Supression Machine Gun- A terribly inaccurate, but fast firing weapon. Holds tons of ammo and best used when raw firepower and maximum supression is required.

RSG-50 Sniper rifle- Capable of semi-automatic firing only, this sniper rifle comes standard with an UNVS-8 scope that provides the user with up to 12x zoom. The rifle also features a wind velocity offset that corrects for wind conditions. This weapon is capable of inflicting critical wounds when a head or torso shot is achieved. It is also capable of penetrating light carapace without any trouble.

RXL-6T Tactical Rocket Launcher- With only three rockets, the user will most likely depend on his pistol/additional secondary weapon for most light carapace mongers. This weapon is great at taking down two or more mongers.

[You may only choose one weapon to go with your pistol, you may carry many more weapons as your character develops.]

As unseen characters develop, they also obtain ranks, thus allowing them to command additional soldiers, and later, even platoons and fleets.

As monger characters develop so does their mental capabilities, allowing them to control drones and lesser mongers and later even entire hordes.

Choose wisely, you won't be able to change later.

//Please PM me to join this RP, I don't want it littered with "CAN I JOIN" posts. Also, once it's started, you will need to PM me to start as a recruit and play under a higher rank OnRPG member.

Personal
Character Name: Capek
Gender: Male
Known aliases: N/A
Faction: Unseen Faction
Personality: A good team player, he likes to follow orders, and hopes to give orders. Good at watching flanks, and he's the turn-to man when things go wrong.

Military
Experience: Fought at red lake [3029]
Rank: Recruit
Recommendations: None

Weapon of choice: RSG-50 Sniper rifle
Reason: BOOM HEADSHOT