Syetactic
08-21-2007, 09:42 PM
I don't know, but I have the urdge to play Nox, im downloading the demo as we speak to get multiplayer mode to play. 22 people are online though(according to http://www.noxforum.net/)
Anyone want to play with me? By far this is still my favorite multiplayer game, it blows away every game!
Even Bioshock! :O Okay, I'm going to far now, but its a fun game, and I'm going to play it. Log onto there vent and game it up. You guys can join if you want.
Seuska
08-21-2007, 09:48 PM
I don't know, but I have the urdge to play Nox, im downloading the demo as we speak to get multiplayer mode to play. 22 people are online though(according to http://www.noxforum.net/)
Anyone want to play with me? By far this is still my favorite multiplayer game, it blows away every game!
Even Bioshock! :O Okay, I'm going to far now, but its a fun game, and I'm going to play it. Log onto there vent and game it up. You guys can join if you want.
Yeah, ill play it downloading now. What exactly is it? I couldn't find any videos of it on YouTube T.T (17% on download)
Syetactic
08-21-2007, 09:57 PM
It not like Diablo, people say that too much. The multiplayer side of Nox is far more fun then Diablo.
To compare Diablo and Nox is not exactly to "compare apples and oranges," as Granny used to say. But it is certainly to compare two kinds of apples, say, the Red Delicious and the Macintosh (that’s fruit Macintosh, not a fruit-named computer :-).
Those who don’t play computer games - or play only a limited few – can develop a tendency to generalize, to lump together many widely-different titles under a common heading and consider them as one. But for those who play First-Person Shooters, for instance, there is no truth to calling Half-Life, Doom, and Unreal "the same type of game" unless the word "type" is only a huge verbal umbrella, under which many very different products stand.
In the family of the Role-Playing Game there are many points of comparison for titles both old and new. At the top of the heap, the most successful RPG game of all and the one credited with revitalizing the whole genre, is Diablo. Then there are those who are called "Diablo Killers" or "Diablo Wannabe’s" such as the recently-released Darkstone and Revenant, as well as the soon-to-be-released Nox, by Westwood Studios - all members of "The Gametype that Diablo Built."
For those of us who enjoy and regularly play RPG’s, there can be, and usually is, a world of difference between these games. For we see the nuances, the subtle differences, the missed opportunities to make something even better, the captured opportunities to improve on an idea. The games are not all "the same character with a different outfit," or "the same landscape with a few more trees." We recognize each and every variation, and that makes us the best judges of what there is to love, to hate, to praise, and to condemn in a Role-Playing Game.
This is why DiabloII.net was asked to visit Westwood Studios in Las Vegas last weekend. To give our feedback and assessment on Nox, to voice for the many who play RPG’s the thoughts that, presumably, they would also want to share as far as gameplay quality, storyline, interface, character development, levels, effects, voicing, music, and even the art on the opening still shot. { Yeah, well, I couldn’t help myself, and I was in the car with the designer, so he heard about it… at length, I’m afraid. :-) }
Game developers who put their time and effort and creativity into generating a game in one of the more popular game categories are quite brave, and maybe a little foolhardy, once a monumental game like Diablo has been released. They know that each and every product released from that day forward will be compared to that benchmark game, and in the final analysis, few will be deemed worthy of the comparison. But these developers have such a commitment to their art and to their vision that they pursue the dream anyway.
I believe that most people can actually like (even love) more than one of a game type. Why be limited? Why say, "I will play this one game, and no other." There are two ways to look at the whole comparison thing, two wobbly lines between which one treads: If a new game varies too much from the standard, it might fail as "not being enough like ‘X.’" If a game follows the model too closely, it could fail from being deemed as "just a copycat of ‘X.’" But good gaming for most is not about having a one and only, for if such were the case, there would be only one of each type of game once a great one came out. Imagine the RTS (Real Time Strategy) category without Command & Conquer, Total Annihilation or Starcraft. They are all excellent; they all add deeply to their genre. We are far better off because of those game creators who follow their vision and create games that are the same "type," but different.
So, where do you put a game, like Nox, that is quite a bit like Diablo, quite a bit like Diablo II will be, and yet which seems to stand alone as something different enough to defy categorization or pigeonholing as a "clone?" Is it disloyal to what is, for many of us, our favourite of all time – Diablo - to like something else in the same game category?
And while I’m asking questions, have some more: How much is enough similarity? How much is too much alikeness? Do we want a knockoff, or expect a variation on a very broad theme? Do we want something so different we end up scratching our heads saying "But that’s nothing like Diablo - I hate it!" On the other hand, do we want to stifle a yawn while playing, thinking "This is Diablo all over again, but not as good?" These are all rhetorical questions. I don’t pretend to have the answers, because they are as varied as the people who might answer them.
But… what about Nox, you ask? Let’s do a "Just the Facts, Ma’am" report here, a measure of a few of the similarities and a smattering of the differences between Diablo and this, the last of the three so-called "Diablo Killers," Westwood Studios’ Nox. While not comprehensive, these ideas may furnish sufficient information to let you decide for youself if you’re intrigued enough to try Nox when it is released early next year.
Similarities Between Diablo/Diablo II and Nox
• Each of these games features a top-down Isometric view.
• None is a 3-D acceleration, although they each have special effects such as lighting.
• The Single Player gameplay is similar in each game – movement, casting, NPC interaction, and fighting.
• The interface is quite alike: Health and Mana meters, speed-key-enabled potion use, an inventory screen, spell book, quest log, another set of speed keys for spell casting or skill use.
Diablo II Nox
• The varieties of equipment one can own cross each game: Armour, jewelry, and weapons such as swords, shields, staves, bows, and crossbows. Some variance, of course, but quite a lot of similarity.
• The spells, skills and special abilities in Diablo and Nox are of the same nature; some are identical.
• There are unique items, and magical properties and enhancements on items.
• "Leveling," or the progressive improvement of a character over time, is a major game factor.
• The character types are similar, or at least have similar capabilities, although some of these are combined differently.
• There were three characters in Diablo, and there are three in Nox. (Diablo II, with it’s five, is clearly beyond an across-the-board comparison)
• There is no gender selection for the particular characters. A Sorceress is always a woman, a Warrior always a man
• Music is incorporated deeply into the game, and art has been given a high degree of care.
But then, there is much that is different, or even opposite. For a game that has some of the same "feel" to it - a game that a Diablo or Diablo II fan would instantly feel comfortable, even familiar, playing - there are some differences - minor and major - from the Diablo mold.
How Nox differs from Diablo/Diablo II
• The characters in at least some of the multiplayer modes start out maxed on all stats and with a completely full, highest-level spell book.
• In "leveling up," the point distribution is not user-determined, but simply placed by the system in a pre-set formula for the particular character - You cannot customize the Nox character to develop in certain ways
• It appeared to me that in Nox, you were not able to have a character use a weapon with which he was unfamiliar, whereas in Diablo, any character can use virtually any weapon, but some would simply be more adept at using it. The lines between weapon users were therefore darker in Nox.
• There is a complete colour palette of choices in Nox - complexion, hair, facial hair, shirt, pants, shoes.
• There are no female characters in Nox.
• Poison affects characters differently - they can actually rather easily die of poisoning. In connection with that, there is a third potion that the character can find or buy, which is the antidote to poisons
• The Nox multi-Player gameplay is drastically different in some modes - fighting is sometimes a fragfest, with every person for himself, rather like "Arena" fighting might be in Diablo II.
• The art has a different feel to it. The colours and depth vary quite a bit, rather like the animated movies of two different film studios. Some have said that the Nox imagery is slightly more "cartoon-y."
Diablo II Nox
• Movement is radically different. Where in Diablo if you want to move towards and object to pick it up, you simply left click for "action," in Nox you must right click for "movement" to get the character close, and then left click for the "action" of picking up or using the item. (The designer, John Hight, said this was intentional, and was designed to prevent a player having to interrupt the game flow by switching off a "move/action" command in mid stream to do something else.)
• There is running in Nox - dragging the mouse ahead of the character while holding down the right button makes the character run. (There is running in Diablo II, not in Diablo)
• An item in Nox has substance – it’s not all just a pretty face.. err… image. Many items can be moved about. A lamp can be pushed to provide a light source. A box can be shifted on top of a trap door to prevent it from closing or opening.
• The line of sight is radically different: When the character walks around a corner, shadows appear for the areas outside the "true line of sight" so that monsters and enemies might easily be lurking in the shadows nearby, which increases the edginess of playing the game. This can be a strikingly effective added feature.
• The field of view sort of "fades" rather than blinks off instantly. When the character exits a room, for example, there is a short second’s worth of light left behind before the room is fully black.
• Westwood doesn’t do a public beta, but instead relies on their in-house testing lab.
• There is a huge map, a whole world, rather than the single city of Tristram. In this sense, Nox is more like Diablo II than it is like Diablo, and it may well be that with 11 chapters and almost that many locales, Nox will play on a larger field than either of the others.
And now, having played Nox, having enjoyed it, and having met some of the people behind it, I’m quite intrigued by how the game will turn out in its final release. I liked it, and those around me who were playing were obviously having a good time as well. While I am almost exclusively a Multi-Player person, and the very-fast-paced melee MP games I observed were not at all fitting to my style of play, I believe that other forms of MP gaming might be more in a co-op style. I was delighted to have the opportunity to preview Nox. Games like this, and the vision and bravery of their creators, make me hopeful for an ever-growing collection of good Role-Playing Games in the future.
There is also a full report of my tour around the Westwood offices with a more extensive preview of Nox.
Syetactic
08-21-2007, 10:05 PM
Read that article nub.
Anyways, you can download the full game here http://www.noxhub.net/downloads.html
Im downloading that, because it comes with the full multiplayer. Don't download the torrent, it sucks.
Syetactic
08-21-2007, 10:12 PM
Please leave, you suck. I hate you.
Now, download that link I gave you, its there dedicated server I think. I'm at 48% takes 10mins to download.
Edit:
http://youtube.com/watch?v=XVf5U6R10Dk
http://youtube.com/watch?v=rt8EG0wVbYQ&mode=related&search=