andrre
06-24-2006, 02:47 PM
.: Magician Guide made and compiled by andrre aka thirdandlast :.
================================================== ============================
Created on 31st December, 2004
Version 0.2c
NOTICE :
Hi everyone, MapleStory is a really nice game and it is my pleasure to be writing this guide. This is my first attempt at writing a guide so please pardon me if i do make any spelling errors. This guide is not completed yet and i'm still working on it, so do check back for updates. Lastly, no one should violate the copyright of this guide without permission or authorization, thank you.
p/s: This guide is more "user-friendly" for mapleSEA players, and is extremely useful for newbies/beginners.
================================================== ============================
Table of contents
1. Introduction to the magician class
2. Stats of the magician class
3. Skills of the magician class
4. Guide to becoming a magician *NEW*
5. Efficient training grounds [COMING SOON]
6. Guide to equipment-making [IN THE WORKS]
7. Simple drop-list for the magician [NOT AVAILABLE YET]
8. Guide to 2nd Job Advancement [IN THE WORKS]
9. About the author
10. History
11. Note from the author
================================================== ============================
1. Introduction to the magician class
Firstly, lets invetsigate abit on the ratings people usually give to this class;
Magicians, one of the most popular class in the game. This is probably because of the high damage they have to offer at the "early stage" of the game, as in levels 15 to 50. Moreover, magicians have some of the coolest skills the game has to offer, ranging from basic magic attacks like magic claw to fire-elemental attacks like the fire arrow. However, the magicians are infamous for their kill-stealing spree, because of this, they are often rated "the most hated class".
Secondly, lets read up on some general knowledge of the magicians;
Magicians rely on their magical abilities to survive in the game. If under any circumstances should a magician decide to use melee attacks to tackle a monster, even the weakest monster in the game, a green snail, can become a problem. Thus, it is important to know that magicians are totally useless without MP (mana point).
Thirdly, we shall look at the pro's and con's of this class;
By theory, magicians spend most of their lives devoting themselves to the study of magic, thus resulting in themselves being mentally stronger than the other classes. But this has also resulted in them being physically weaker. Because of this, magicians have the lowest HP (hit point) in the game, such that a level 35 magician has almost the same HP as a level 15 warrior. However, they have the upper-hand when it comes to MP for they have the highest amount of it in the game. Thus, a magician has to watch his/her HP carefully when handling battles, this is to prevent death.
Lastly, we will look at how well magicians fare when it comes to role-playing in parties;
When it comes to partying up, magicians are one of the most-wanted class. Reason being they have strong offensive skills and versatile fighting abilities. The three magician classes, namely the Fire/Poison, Ice/Lightning and Cleric are each wanted for different reasons. To put it in a simple way, the Fire/Poison wizards are wanted because of their high damages, the Ice/Lightning wizards are wanted because of their splashing attacks which are useful when facing mobs of monsters, and lastly, the Clerics because of their healing ability which can come in really handy. Of course, the likes of the magicians are many and more, and I will do you a favour by not spoiling the fun for you. Have fun exploring the ways of the magician!
================================================== ============================
2. Stats of the magician class
Legend: STR (strength), DEX (dexterity), INT (intelligence), LUK (luck).
Here's the catch to becoming a good magician;
A magician will never ever need to invest AP (attribute point) in STR or DEX. The most impt attribute of the four is INT, INT accounts for almost everything that is related to the magician.
Lets take a look at a list of things that are affected by INT:
- The increase in amount of MP upon every level up.
- The damage done by the magical abilities.
- The accuracy of the magicial abilities, to hit a certain monster, a certain level of INT is needed.
- To wear the a certain magician equipment, a certain level of INT is needed.
- For clerics, the amount of HP healed when using the ability Heal increase as the level of INT increases.
- To become a magician, 20 INT is required.
Alright, I've accounted for STR, DEX and INT, lets move on to LUK;
Another important attribute is the LUK. It is important to know that your LUK should always be your level plus 3, meaning that at level 1 you should have a LUK of 4, at level 30 you should have a LUK of 33. This is because a certain level of LUK is required if you want to equip a certain magician equipment, for example, the level 33 magician robe, say... White Devil's Robe, has a minimum requirement of 33 LUK before you can equip it. Moreover, a higher level of LUK also reduces the amount of exp (experience point) lost whenever you die.
Summary;
- NEVER invest AP on STR/DEX
- LUK must always be Level+3
- Lets make it short and sweet, after every level up, add 4 AP to INT and 1 AP to LUK ^^
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3. Skills of the magician class
There are two types of skills, passive and active skills. Passive skills will occur naturally while active skills need to be casted in order for them to work, thus active skills requite MP usage. Here's a list of the magician's skills :
Passive skills;
-Improving MP Recovery (Mastery Level 16)
-No minimum requirement
With this skill, the amount of MP regenerated after every 10 seconds increases, this skill is a MUST-HAVE skill for all magicians, because MP is critical for a magician's survival on the battlefield and thus the MP used has to be replenished quickly. The rate of recovery of MP increases as the level of your character increases too.
-Improving Max MP Increase (Mastery Level 10)
-Requires Level 5 Improving MP Recovery
With this skill, the increase in the amount of MP you receive after each level up increases. Moreover, if you decide to invest some AP on MP, the amount of MP increased will be more. It is important to master this skill as soon as possible so as to enjoy the maximum effect of this MUST-HAVE skill.
Active skills;
-Magic Guard (Mastery Level 20)
-No minimum requirement
When used, this skill temporarily replaces damage with MP instead of HP. However, if MP reaches 0, the HP will take a full hit. This skill will come in handy when faced with monsters who due damage that is higher than your maximum HP. Thus, this skill should be mastered too. However, it can get irritating at times because it depletes ur MP.
-Magic Armor (Mastery Level 20)
-Requires Level 3 Magic Guard
When used, this skill temporarily boosts the weapon defense of your armour. This skill is useful at the early stages of the game, however if you're deciding to play long-term, meaning all the way to at least Ossyria, you should not touch this skill at all. This is because this skill will become useless at later stages of the game. I suggest this skill be left alone, master magic guard instead.
-Energy Bolt (Mastery Level 20)
-No minimum requirement
When used, it fires a single blue-coloured energy bolt/ball to strike one target.
-Magic Claw (Mastery Level 20)
-Requires Level 1 Energy Bolt
When used, it summons a magical claw to attack a single target twice.
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Comparing Energy Bolt and Magic Claw;
Players have been comparing these two skills since a long long time ago. I personally feel that Magic Claw is a better offensive skill, here is a list of reasons why :
-Firstly, Magic Claw looks much cooler than Energy Bolt.
-Secondly, both skills can only hit a single target, and Magic Claw is able to double-strike that single target, although each strike may not be as damaging as the single-strike from Energy Bolt, the two strikes together will be able to beat the Energy Bolt's damage.
-Thirdly, Magic Claw hits the target the moment it is casted while Energy Bolt needs to wait for its projectile to travel towards the monster before some damage is done. Moreover, the projectile is often blocked by obstacles and result in wastage of MP.
-Lastly, the minimum requirement to learn Magic Claw is a level one Energy Bolt, thus Magic Claw is a more advanced attack than Energy Bolt, it is only right that it has more potential to do better than Energy Bolt.
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Allocation of SP (skill point);
Here's a simple guide to how you should spend your SP for levels 8 - 30:
Level 8 - Add 1 SP to Energy Bolt
Level 9 - Add 3 SP to Improving MP Recovery
Level 10 - Add 2 SP to Improving MP Recovery, Add 1 SP to Improving Max MP Increase
Level 11 - Add 3 SP to Improving Max MP Increase
Level 12 - Add 3 SP to Improving Max MP Increase
Level 13 - Add 3 SP to Improving Max MP Increase
Level 14 - Add 3 SP to Magic Claw
Level 15 - Add 3 SP to Magic Claw
Level 16 - Add 3 SP to Magic Claw
Level 17 - Add 1 SP to Magic Claw, Save 2 SP
Level 18 - Save 3 SP
Level 19 - Save 3 SP
Level 20 - Add 10 SP to Magic Claw, Add 1 SP to Improving MP Recovery
Level 21 - Add 3 SP to Improving MP Recovery
Level 22 - Add 3 SP to Improving MP Recovery
Level 23 - Add 3 SP to Improving MP Recovery
Level 24 - Add 1 SP to Improving MP Recovery, Add 2 SP to Magic Guard
Level 25 - Add 3 SP to Magic Guard
Level 26 - Add 3 SP to Magic Guard
Level 27 - Add 2 SP to Magic Guard, Save 1 SP
Level 28 - Save 3 SP
Level 29 - Save 3 SP
Level 30 - Add 10 SP to Magic Guard
NOTICE: It is better to save SP until you can master it at one shot because the MP needed to cast the spells will be double but the increase in the effects of the spells is insignificant. For example, at level 10, Magic Claw requires 10 MP, however at level 11, Magic Claw requires 20 MP but the increase in damage is little, thus you will just end up using extra MP for an insignificant increase in damage.
Therefore, at level 30, here's a list of skills you will have:
-Level 16 Improving MP Recovery
-Level 10 Improving Max MP Increase
-Level 20 Magic Guard
-Level 1 Energy Bolt
-Level 20 Magic Claw
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4. Guide to becoming a magician
Firstly, the starting of the game is very important as it determines what class your character is being built into, thus when you create your character, your stats should be something like this (keep rolling!):
STR - 5
DEX - 5
INT - 10
LUK - 5
That would be the ideal stats for a magician-to-be-beginner. It would be better if you're lucky enough to roll a combination with STR/DEX lesser than 5, remember, the lower the better for STR and DEX.
Secondly, the building up of your character is very important, if you're wondering how you should spend your AP, here's a simple guide:
Level 1
STR - 5
DEX - 5
INT - 10
LUK - 5
Level 2
STR - 5
DEX - 5
INT - 15
LUK - 5
Level 3
STR - 5
DEX - 5
INT - 19
LUK - 6
Level 4
STR - 5
DEX - 5
INT - 23
LUK - 7
Level 5
STR - 5
DEX - 5
INT - 27
LUK - 8
Level 6
STR - 5
DEX - 5
INT - 31
LUK - 9
Level 7
STR - 5
DEX - 5
INT - 35
LUK - 10
Level 8
STR - 5
DEX - 5
INT - 39
LUK - 11
Beyond level 8, you should always add 4 AP to INT and 1 AP to LUK upon each level up.
NOTE:
It is perfectly normal to start off with a stats build like
Level 1
STR - 5
DEX - 5
INT - 4
LUK - 11
Levels 1-8 are for you to fix the amount of APs you have in INT and LUK, if this is the case, things will be simple for you. For levels 1-8, just spam APs purely into INT since you already have Level8+3=11LUK. This Notice is to help you save time on rolling the damned dice.
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Maple Island;
Now, i'll share with you guys a simple guide that will bring you all the way from level 1 to level 8, which is also the level where you get your 1st job advancement to become a true magician;
Having rolled the dice to get the ideal stats, you can start playing! Firstly, do all the sub-quests that they offer you to get additional exp and some free items. The sub-quests are:
NOTE: I know there are many new quests now, I will update soon. This guide was made in BETA.
-Heena and Seera's Mirror (brings u 2 exp)
-The guy with the red apple (brings u 2 exp and 3 red potions)
-The mushroom soup quest (brings u 2 exp)
-The guy at the top of the 3rd map (talk to him for 3 exp)
9 exp may be little, but for low-level magicians, it is alot because it is hardest to level your magician from level 1 to 15. This is due to the low melee damage you have, lack of MP and low level magic attacks. Thus it is only wise to make full use of whatever exp you can grab hold on. After you leave Mushroom Town, you will enter the snail hunting grounds. Level up on the green and blue snails there till you're level 5, you're still too weak to take on red snails.
Once you hit level 5 or 6, you can start to travel two map east to hunt the red snails. I warn you, you will have a hard time though, it is more efficient to level on blue snails. Why is this so? A red snail has 45 HP and it gives 8 exp, while two blue snails have 30 HP but gives 8 exp too.
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Quests;
After you travel two map east, you can also talk to Maria for a quest. You will then need to travel two more maps north-east to the town of Amherst. Give Maria's letter to Lucas (Chief of Amherst) and then deliver the reply-letter to Maria, doing so will get you a head gear and some exp. If you're lucky, maybe one of the green snails will drop you a green headband.
After you're done with the quest, you can start collecting some etc items for another quest. The items are 30 Blue Snail Shells and 10 Orange Mushroom Tops. The blue snail shells shouldn't be a problem, you will have a hard time killing orange mushrooms for they are the strongest monster Maple Island has to offer.
To collect the tops, i suggest you travel to Amherst, and then enter the portal at the far right hand side of the map, there you will enter a map where there are many orange mushrooms. Travel all the way to the top where you will see ledges with orange mushrooms on it. You will also notice that there are platforms in between the mushroom-infested ledges. Jump onto one of the platforms and then attack the monsters on the ledge of a platform opposite you. This way you won't get hurt, you can collect the tops and level up at the same time.
After you are done collecting the items, head two map west of Amherst and one map south to reach South Perry. Climb to the top of the map, and travel right until you see a man named Biggs. He will challenge you to collect some items for him, the items are 30 Blue Snail Shell and 10 Orange Mushroom Tops. Give the items to him and he will reward you with either a Razorrshead Dagger or a Fruits Dagger and some exp, both weapons are better than your bat/sword/hand axe.
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1st Job Advancement;
After you're done with the quests, you should go on and level up on Shrooms. Shrooms have 20 HP and they give 5 exp, they are probably the most efficient monsters for leveling. Orange mushrooms are for bowman and warrior, who have much higher damage than you. Make sure you use your AP properly (refer to above) and once you hit level 8, you're ready for your first job advancement.
Travel to South Perry, head all the way to the right until you see a blonde in blue uniform. He is Shank the Captain. Talk to him and pay 150 mesos in order to head to Victoria Island.
Victoria Island;
You will end up in a place called Lith Harbour, move right till you see the ticket booth. Talk to the man in it and request to be brought to Ellinia, the town of the magicians. You will need to pay another 100 mesos to be brought there. When you're in Ellinia, travel all the way to the top until you see a huge hut. Enter the hut and you will meet Hines, the master of all the magicians. Talk to him and become a magician. Once you become one, he will increase your MP and at the same time you will receive 1 SP. Press 'K' and invest that SP on Energy Bolt, refer to |Part 3| of the guide for more information on the skills and how you should spend your SP.
Remember to visit the Potion and Weapon Stores to check out on the items/equipments that you want to buy. After that, get out of town to save up on mesos by killing monsters! Good luck!
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Tips when on Maple Island;
There are quite a number of tips that can come in handy, heres a list of them:
-Always pick whatever you can find, be it mesos or etc items.
-Try not to fight mobs.
-Talk to every single NPC just in case you miss out on something.
-NEVER spend money on useless items, in fact, DONT BUY ANYTHING when on Maple Island.
-The weakest monster is the Green Snail, the strongest is the Orange Mushroom.
-For Levels 1-5, hunt Blue Snails. For Levels 5-8, hunt Shrooms.
-NEVER sell ores unless you are really sure that you dont need them.
-Make sure you check the stats of the equipment you pick up before you sell them away, this is to prevent cases whereby you sold a better item away accidentally.
-You can afford to die when you're still a Beginner because you will not lose exp, BUT do not make this a habit because you will lose exp once you are a Magician.
NOTICE: When you've arrived at Lith Harbour, Victoria Island, DO NOT request to be brought to the Ant Tunnel. Reason? The monsters there are way too strong for your level, you should only travel to the Ant Tunnel when you're at least level 20, or you will have a hard time. Besides, you will be stucked in Sleepywood, the town in Dungeon (the place with the toughest monsters on Victoria Island). Once you are stucked, you can never get out unless a kind soul decides to spare you a scroll to Lith Harbour or Ellinia. THUS, DO NOT GO TO THE ANT TUNNEL!
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Other useful Information on the monsters on Maple Island;
-Green Snail (Level 1)
-8 HP, 0 MP, gives 3 exp
-Drops Green Snail Shell, Red Potion, Arrows, Bronze/Garnet Ore, Sword, White Undershirt, Red Miniskirt.
-Blue Snail (Level 2)
-15 HP, 15 MP, gives 4 exp
-Drops Blue Snail Shell, Red Potion, Arrows, Steel/Amethyst Ore, Snow ????(CT), White Tanktop, Grey Trainer Pants, Blue One-Lined T-Shirt, Red-Striped T-Shirt, Steel Mace, GreyBrown Training Shirt, GreyBrown Training Pants.
-Shroom (Level 2)
-20 HP, 15 MP, gives 5 exp
-Drops Mushroom Spore, Red Potion, Arrows, Mithril/AquaMarine Ore, Hand Axe, Blue Cargo's, Ice Jeans, Field Dagger, Green Avelin Skirt.
-Red Snail (Level 4)
-45 HP, 30 MP, gives 8 exp
-Drops Red Snail Shell, Red Potion, Arrows, Silver/Opal Ore, Sword, Metal Wand, Amethyst Earrings, Leather Sandals, Yellow Cotton Shirt, Wooden Sword, Brown Woodtop, Brown Duo, Red Dream Pants.
-Orange Mushroom (Level 8 )
-80 HP, 45 MP, gives 15 exp
-Drops Orange Mushroom Top, Red Potion, Arrows, Bronze/Diamond Ore, Double Axe, Old White Rubber Shoes, Spear, Bronze Koif, Hunter's Bow.
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List of experience needed to level up:
Level 1 - 15 exp
Level 2 - 34 exp
Level 3 - 57 exp
Level 4 - 92 exp
Level 5 - 135 exp
Level 6 - 372 exp
Level 7 - 560 exp
Level 8 - 840 exp
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5. Efficient training grounds
to be continued..
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9. About the author
Server : MapleSEA
IGN : thirdandlast
Job : Level 3X Cleric
Email : andre_hardy29@hotmail.com
p/s: any suggestions/comments, please feel free to email them to me. thank you for reading. ^^ i abandoned this guide one year ago, but i will start updating it again, in hope of completing it. please feel free to post comments and point out my mistakes. thank you. (=
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10. History
Version 0.1 released on 31/12/2004
Version 0.2 released on 31/12/2004
Version 0.2b released on 20/11/2005
Version 0.2c released on 13/8/2006
Last updated on 13/8/2005
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11. Note from the author
I haven't got time to update this guide often due to work overload in school. Major exams are approaching but I will try to work on this guide as often as I can. Version 0.2c fixes some minor erros I chanced upon while reading the guide. And the simple drop list for magicians have to be delayed for awhile since the drop lists for different worlds are not the same and the drops have been reccently changed in gMS.
================================================== ============================
Copyright (c) 2004 by andrre. All rights reserved.
================================================== ============================
Created on 31st December, 2004
Version 0.2c
NOTICE :
Hi everyone, MapleStory is a really nice game and it is my pleasure to be writing this guide. This is my first attempt at writing a guide so please pardon me if i do make any spelling errors. This guide is not completed yet and i'm still working on it, so do check back for updates. Lastly, no one should violate the copyright of this guide without permission or authorization, thank you.
p/s: This guide is more "user-friendly" for mapleSEA players, and is extremely useful for newbies/beginners.
================================================== ============================
Table of contents
1. Introduction to the magician class
2. Stats of the magician class
3. Skills of the magician class
4. Guide to becoming a magician *NEW*
5. Efficient training grounds [COMING SOON]
6. Guide to equipment-making [IN THE WORKS]
7. Simple drop-list for the magician [NOT AVAILABLE YET]
8. Guide to 2nd Job Advancement [IN THE WORKS]
9. About the author
10. History
11. Note from the author
================================================== ============================
1. Introduction to the magician class
Firstly, lets invetsigate abit on the ratings people usually give to this class;
Magicians, one of the most popular class in the game. This is probably because of the high damage they have to offer at the "early stage" of the game, as in levels 15 to 50. Moreover, magicians have some of the coolest skills the game has to offer, ranging from basic magic attacks like magic claw to fire-elemental attacks like the fire arrow. However, the magicians are infamous for their kill-stealing spree, because of this, they are often rated "the most hated class".
Secondly, lets read up on some general knowledge of the magicians;
Magicians rely on their magical abilities to survive in the game. If under any circumstances should a magician decide to use melee attacks to tackle a monster, even the weakest monster in the game, a green snail, can become a problem. Thus, it is important to know that magicians are totally useless without MP (mana point).
Thirdly, we shall look at the pro's and con's of this class;
By theory, magicians spend most of their lives devoting themselves to the study of magic, thus resulting in themselves being mentally stronger than the other classes. But this has also resulted in them being physically weaker. Because of this, magicians have the lowest HP (hit point) in the game, such that a level 35 magician has almost the same HP as a level 15 warrior. However, they have the upper-hand when it comes to MP for they have the highest amount of it in the game. Thus, a magician has to watch his/her HP carefully when handling battles, this is to prevent death.
Lastly, we will look at how well magicians fare when it comes to role-playing in parties;
When it comes to partying up, magicians are one of the most-wanted class. Reason being they have strong offensive skills and versatile fighting abilities. The three magician classes, namely the Fire/Poison, Ice/Lightning and Cleric are each wanted for different reasons. To put it in a simple way, the Fire/Poison wizards are wanted because of their high damages, the Ice/Lightning wizards are wanted because of their splashing attacks which are useful when facing mobs of monsters, and lastly, the Clerics because of their healing ability which can come in really handy. Of course, the likes of the magicians are many and more, and I will do you a favour by not spoiling the fun for you. Have fun exploring the ways of the magician!
================================================== ============================
2. Stats of the magician class
Legend: STR (strength), DEX (dexterity), INT (intelligence), LUK (luck).
Here's the catch to becoming a good magician;
A magician will never ever need to invest AP (attribute point) in STR or DEX. The most impt attribute of the four is INT, INT accounts for almost everything that is related to the magician.
Lets take a look at a list of things that are affected by INT:
- The increase in amount of MP upon every level up.
- The damage done by the magical abilities.
- The accuracy of the magicial abilities, to hit a certain monster, a certain level of INT is needed.
- To wear the a certain magician equipment, a certain level of INT is needed.
- For clerics, the amount of HP healed when using the ability Heal increase as the level of INT increases.
- To become a magician, 20 INT is required.
Alright, I've accounted for STR, DEX and INT, lets move on to LUK;
Another important attribute is the LUK. It is important to know that your LUK should always be your level plus 3, meaning that at level 1 you should have a LUK of 4, at level 30 you should have a LUK of 33. This is because a certain level of LUK is required if you want to equip a certain magician equipment, for example, the level 33 magician robe, say... White Devil's Robe, has a minimum requirement of 33 LUK before you can equip it. Moreover, a higher level of LUK also reduces the amount of exp (experience point) lost whenever you die.
Summary;
- NEVER invest AP on STR/DEX
- LUK must always be Level+3
- Lets make it short and sweet, after every level up, add 4 AP to INT and 1 AP to LUK ^^
================================================== ============================
3. Skills of the magician class
There are two types of skills, passive and active skills. Passive skills will occur naturally while active skills need to be casted in order for them to work, thus active skills requite MP usage. Here's a list of the magician's skills :
Passive skills;
-Improving MP Recovery (Mastery Level 16)
-No minimum requirement
With this skill, the amount of MP regenerated after every 10 seconds increases, this skill is a MUST-HAVE skill for all magicians, because MP is critical for a magician's survival on the battlefield and thus the MP used has to be replenished quickly. The rate of recovery of MP increases as the level of your character increases too.
-Improving Max MP Increase (Mastery Level 10)
-Requires Level 5 Improving MP Recovery
With this skill, the increase in the amount of MP you receive after each level up increases. Moreover, if you decide to invest some AP on MP, the amount of MP increased will be more. It is important to master this skill as soon as possible so as to enjoy the maximum effect of this MUST-HAVE skill.
Active skills;
-Magic Guard (Mastery Level 20)
-No minimum requirement
When used, this skill temporarily replaces damage with MP instead of HP. However, if MP reaches 0, the HP will take a full hit. This skill will come in handy when faced with monsters who due damage that is higher than your maximum HP. Thus, this skill should be mastered too. However, it can get irritating at times because it depletes ur MP.
-Magic Armor (Mastery Level 20)
-Requires Level 3 Magic Guard
When used, this skill temporarily boosts the weapon defense of your armour. This skill is useful at the early stages of the game, however if you're deciding to play long-term, meaning all the way to at least Ossyria, you should not touch this skill at all. This is because this skill will become useless at later stages of the game. I suggest this skill be left alone, master magic guard instead.
-Energy Bolt (Mastery Level 20)
-No minimum requirement
When used, it fires a single blue-coloured energy bolt/ball to strike one target.
-Magic Claw (Mastery Level 20)
-Requires Level 1 Energy Bolt
When used, it summons a magical claw to attack a single target twice.
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Comparing Energy Bolt and Magic Claw;
Players have been comparing these two skills since a long long time ago. I personally feel that Magic Claw is a better offensive skill, here is a list of reasons why :
-Firstly, Magic Claw looks much cooler than Energy Bolt.
-Secondly, both skills can only hit a single target, and Magic Claw is able to double-strike that single target, although each strike may not be as damaging as the single-strike from Energy Bolt, the two strikes together will be able to beat the Energy Bolt's damage.
-Thirdly, Magic Claw hits the target the moment it is casted while Energy Bolt needs to wait for its projectile to travel towards the monster before some damage is done. Moreover, the projectile is often blocked by obstacles and result in wastage of MP.
-Lastly, the minimum requirement to learn Magic Claw is a level one Energy Bolt, thus Magic Claw is a more advanced attack than Energy Bolt, it is only right that it has more potential to do better than Energy Bolt.
------------------------------------------------------------------------------
Allocation of SP (skill point);
Here's a simple guide to how you should spend your SP for levels 8 - 30:
Level 8 - Add 1 SP to Energy Bolt
Level 9 - Add 3 SP to Improving MP Recovery
Level 10 - Add 2 SP to Improving MP Recovery, Add 1 SP to Improving Max MP Increase
Level 11 - Add 3 SP to Improving Max MP Increase
Level 12 - Add 3 SP to Improving Max MP Increase
Level 13 - Add 3 SP to Improving Max MP Increase
Level 14 - Add 3 SP to Magic Claw
Level 15 - Add 3 SP to Magic Claw
Level 16 - Add 3 SP to Magic Claw
Level 17 - Add 1 SP to Magic Claw, Save 2 SP
Level 18 - Save 3 SP
Level 19 - Save 3 SP
Level 20 - Add 10 SP to Magic Claw, Add 1 SP to Improving MP Recovery
Level 21 - Add 3 SP to Improving MP Recovery
Level 22 - Add 3 SP to Improving MP Recovery
Level 23 - Add 3 SP to Improving MP Recovery
Level 24 - Add 1 SP to Improving MP Recovery, Add 2 SP to Magic Guard
Level 25 - Add 3 SP to Magic Guard
Level 26 - Add 3 SP to Magic Guard
Level 27 - Add 2 SP to Magic Guard, Save 1 SP
Level 28 - Save 3 SP
Level 29 - Save 3 SP
Level 30 - Add 10 SP to Magic Guard
NOTICE: It is better to save SP until you can master it at one shot because the MP needed to cast the spells will be double but the increase in the effects of the spells is insignificant. For example, at level 10, Magic Claw requires 10 MP, however at level 11, Magic Claw requires 20 MP but the increase in damage is little, thus you will just end up using extra MP for an insignificant increase in damage.
Therefore, at level 30, here's a list of skills you will have:
-Level 16 Improving MP Recovery
-Level 10 Improving Max MP Increase
-Level 20 Magic Guard
-Level 1 Energy Bolt
-Level 20 Magic Claw
================================================== ============================
4. Guide to becoming a magician
Firstly, the starting of the game is very important as it determines what class your character is being built into, thus when you create your character, your stats should be something like this (keep rolling!):
STR - 5
DEX - 5
INT - 10
LUK - 5
That would be the ideal stats for a magician-to-be-beginner. It would be better if you're lucky enough to roll a combination with STR/DEX lesser than 5, remember, the lower the better for STR and DEX.
Secondly, the building up of your character is very important, if you're wondering how you should spend your AP, here's a simple guide:
Level 1
STR - 5
DEX - 5
INT - 10
LUK - 5
Level 2
STR - 5
DEX - 5
INT - 15
LUK - 5
Level 3
STR - 5
DEX - 5
INT - 19
LUK - 6
Level 4
STR - 5
DEX - 5
INT - 23
LUK - 7
Level 5
STR - 5
DEX - 5
INT - 27
LUK - 8
Level 6
STR - 5
DEX - 5
INT - 31
LUK - 9
Level 7
STR - 5
DEX - 5
INT - 35
LUK - 10
Level 8
STR - 5
DEX - 5
INT - 39
LUK - 11
Beyond level 8, you should always add 4 AP to INT and 1 AP to LUK upon each level up.
NOTE:
It is perfectly normal to start off with a stats build like
Level 1
STR - 5
DEX - 5
INT - 4
LUK - 11
Levels 1-8 are for you to fix the amount of APs you have in INT and LUK, if this is the case, things will be simple for you. For levels 1-8, just spam APs purely into INT since you already have Level8+3=11LUK. This Notice is to help you save time on rolling the damned dice.
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Maple Island;
Now, i'll share with you guys a simple guide that will bring you all the way from level 1 to level 8, which is also the level where you get your 1st job advancement to become a true magician;
Having rolled the dice to get the ideal stats, you can start playing! Firstly, do all the sub-quests that they offer you to get additional exp and some free items. The sub-quests are:
NOTE: I know there are many new quests now, I will update soon. This guide was made in BETA.
-Heena and Seera's Mirror (brings u 2 exp)
-The guy with the red apple (brings u 2 exp and 3 red potions)
-The mushroom soup quest (brings u 2 exp)
-The guy at the top of the 3rd map (talk to him for 3 exp)
9 exp may be little, but for low-level magicians, it is alot because it is hardest to level your magician from level 1 to 15. This is due to the low melee damage you have, lack of MP and low level magic attacks. Thus it is only wise to make full use of whatever exp you can grab hold on. After you leave Mushroom Town, you will enter the snail hunting grounds. Level up on the green and blue snails there till you're level 5, you're still too weak to take on red snails.
Once you hit level 5 or 6, you can start to travel two map east to hunt the red snails. I warn you, you will have a hard time though, it is more efficient to level on blue snails. Why is this so? A red snail has 45 HP and it gives 8 exp, while two blue snails have 30 HP but gives 8 exp too.
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Quests;
After you travel two map east, you can also talk to Maria for a quest. You will then need to travel two more maps north-east to the town of Amherst. Give Maria's letter to Lucas (Chief of Amherst) and then deliver the reply-letter to Maria, doing so will get you a head gear and some exp. If you're lucky, maybe one of the green snails will drop you a green headband.
After you're done with the quest, you can start collecting some etc items for another quest. The items are 30 Blue Snail Shells and 10 Orange Mushroom Tops. The blue snail shells shouldn't be a problem, you will have a hard time killing orange mushrooms for they are the strongest monster Maple Island has to offer.
To collect the tops, i suggest you travel to Amherst, and then enter the portal at the far right hand side of the map, there you will enter a map where there are many orange mushrooms. Travel all the way to the top where you will see ledges with orange mushrooms on it. You will also notice that there are platforms in between the mushroom-infested ledges. Jump onto one of the platforms and then attack the monsters on the ledge of a platform opposite you. This way you won't get hurt, you can collect the tops and level up at the same time.
After you are done collecting the items, head two map west of Amherst and one map south to reach South Perry. Climb to the top of the map, and travel right until you see a man named Biggs. He will challenge you to collect some items for him, the items are 30 Blue Snail Shell and 10 Orange Mushroom Tops. Give the items to him and he will reward you with either a Razorrshead Dagger or a Fruits Dagger and some exp, both weapons are better than your bat/sword/hand axe.
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1st Job Advancement;
After you're done with the quests, you should go on and level up on Shrooms. Shrooms have 20 HP and they give 5 exp, they are probably the most efficient monsters for leveling. Orange mushrooms are for bowman and warrior, who have much higher damage than you. Make sure you use your AP properly (refer to above) and once you hit level 8, you're ready for your first job advancement.
Travel to South Perry, head all the way to the right until you see a blonde in blue uniform. He is Shank the Captain. Talk to him and pay 150 mesos in order to head to Victoria Island.
Victoria Island;
You will end up in a place called Lith Harbour, move right till you see the ticket booth. Talk to the man in it and request to be brought to Ellinia, the town of the magicians. You will need to pay another 100 mesos to be brought there. When you're in Ellinia, travel all the way to the top until you see a huge hut. Enter the hut and you will meet Hines, the master of all the magicians. Talk to him and become a magician. Once you become one, he will increase your MP and at the same time you will receive 1 SP. Press 'K' and invest that SP on Energy Bolt, refer to |Part 3| of the guide for more information on the skills and how you should spend your SP.
Remember to visit the Potion and Weapon Stores to check out on the items/equipments that you want to buy. After that, get out of town to save up on mesos by killing monsters! Good luck!
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Tips when on Maple Island;
There are quite a number of tips that can come in handy, heres a list of them:
-Always pick whatever you can find, be it mesos or etc items.
-Try not to fight mobs.
-Talk to every single NPC just in case you miss out on something.
-NEVER spend money on useless items, in fact, DONT BUY ANYTHING when on Maple Island.
-The weakest monster is the Green Snail, the strongest is the Orange Mushroom.
-For Levels 1-5, hunt Blue Snails. For Levels 5-8, hunt Shrooms.
-NEVER sell ores unless you are really sure that you dont need them.
-Make sure you check the stats of the equipment you pick up before you sell them away, this is to prevent cases whereby you sold a better item away accidentally.
-You can afford to die when you're still a Beginner because you will not lose exp, BUT do not make this a habit because you will lose exp once you are a Magician.
NOTICE: When you've arrived at Lith Harbour, Victoria Island, DO NOT request to be brought to the Ant Tunnel. Reason? The monsters there are way too strong for your level, you should only travel to the Ant Tunnel when you're at least level 20, or you will have a hard time. Besides, you will be stucked in Sleepywood, the town in Dungeon (the place with the toughest monsters on Victoria Island). Once you are stucked, you can never get out unless a kind soul decides to spare you a scroll to Lith Harbour or Ellinia. THUS, DO NOT GO TO THE ANT TUNNEL!
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Other useful Information on the monsters on Maple Island;
-Green Snail (Level 1)
-8 HP, 0 MP, gives 3 exp
-Drops Green Snail Shell, Red Potion, Arrows, Bronze/Garnet Ore, Sword, White Undershirt, Red Miniskirt.
-Blue Snail (Level 2)
-15 HP, 15 MP, gives 4 exp
-Drops Blue Snail Shell, Red Potion, Arrows, Steel/Amethyst Ore, Snow ????(CT), White Tanktop, Grey Trainer Pants, Blue One-Lined T-Shirt, Red-Striped T-Shirt, Steel Mace, GreyBrown Training Shirt, GreyBrown Training Pants.
-Shroom (Level 2)
-20 HP, 15 MP, gives 5 exp
-Drops Mushroom Spore, Red Potion, Arrows, Mithril/AquaMarine Ore, Hand Axe, Blue Cargo's, Ice Jeans, Field Dagger, Green Avelin Skirt.
-Red Snail (Level 4)
-45 HP, 30 MP, gives 8 exp
-Drops Red Snail Shell, Red Potion, Arrows, Silver/Opal Ore, Sword, Metal Wand, Amethyst Earrings, Leather Sandals, Yellow Cotton Shirt, Wooden Sword, Brown Woodtop, Brown Duo, Red Dream Pants.
-Orange Mushroom (Level 8 )
-80 HP, 45 MP, gives 15 exp
-Drops Orange Mushroom Top, Red Potion, Arrows, Bronze/Diamond Ore, Double Axe, Old White Rubber Shoes, Spear, Bronze Koif, Hunter's Bow.
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List of experience needed to level up:
Level 1 - 15 exp
Level 2 - 34 exp
Level 3 - 57 exp
Level 4 - 92 exp
Level 5 - 135 exp
Level 6 - 372 exp
Level 7 - 560 exp
Level 8 - 840 exp
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5. Efficient training grounds
to be continued..
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9. About the author
Server : MapleSEA
IGN : thirdandlast
Job : Level 3X Cleric
Email : andre_hardy29@hotmail.com
p/s: any suggestions/comments, please feel free to email them to me. thank you for reading. ^^ i abandoned this guide one year ago, but i will start updating it again, in hope of completing it. please feel free to post comments and point out my mistakes. thank you. (=
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10. History
Version 0.1 released on 31/12/2004
Version 0.2 released on 31/12/2004
Version 0.2b released on 20/11/2005
Version 0.2c released on 13/8/2006
Last updated on 13/8/2005
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11. Note from the author
I haven't got time to update this guide often due to work overload in school. Major exams are approaching but I will try to work on this guide as often as I can. Version 0.2c fixes some minor erros I chanced upon while reading the guide. And the simple drop list for magicians have to be delayed for awhile since the drop lists for different worlds are not the same and the drops have been reccently changed in gMS.
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Copyright (c) 2004 by andrre. All rights reserved.