View Full Version : mage weapon paths
kloned
01-29-2008, 04:20 AM
so i'm starting up this mage and with so many wands/staff to choose i'm having
some trouble deciding which ones too choose. do you guys have any suggestive weapon paths and/or suggestions about which weapons i should choose each level?
thanks
iamcooler
01-29-2008, 04:23 AM
The one that does the most damage?
Satio
01-29-2008, 04:56 AM
Just buy the ones from stores until about level 6x then start either buying scrolled weapons (recommended unless you're daring) or scrolling weapons yourself. I think if you want more damage you should go for staffs.
Hellz
01-29-2008, 04:59 AM
Buy from stores til like 4x not 6x. You'll be using the crappiest weapon ever if you wait til thorns to buy non-NPC weapons.
Moogle
01-29-2008, 05:34 AM
Um I dont think theres a difference between wands and staffs(just the looks and physical attack which doesnt matter for a mage)?.. and dont the weapons require a level requirement? so yeah use the ones you can use.. unless your talking about 47 wands and staffs that require lv 30 and have different attacks, i'll go with the first post: pick the strongest magic attack
Satio
01-29-2008, 11:17 PM
Buy from stores til like 4x not 6x. You'll be using the crappiest weapon ever if you wait til thorns to buy non-NPC weapons.
Mage weapons are expensive, he'll probably end up poor trying to buy scrolled ones and it's better to save up while you're a low level so you can look up to having better weapons later on. I learned from my mistake because I'm having a hell of a hard time trying to save up for my FF.
Hellz
01-29-2008, 11:23 PM
He'd be going around doing really low damage which will mean he can't train at higher level monsters meaning less mesos. I understand what you mean, but I think he can still make money buying scrolled items, he just doesnt have to buy the godliest items out there.
magicjubin
01-30-2008, 02:55 AM
He'd be going around doing really low damage which will mean he can't train at higher level monsters meaning less mesos. I understand what you mean, but I think he can still make money buying scrolled items, he just doesnt have to buy the godliest items out there.
Mage weapons dont att CRAZY amounts of damage.
From my thorns to my scrolled EW i had like a 100 damage change with heal.
Hellz
01-30-2008, 03:07 AM
I know they don't have a high damage output. Weapons can still cost a lot, though, plus it's heal xd
Xagent
01-30-2008, 03:17 AM
IMO, I would go with staffs just cause they look pro-er and sex-ier:D
magicjubin
01-30-2008, 03:29 AM
Hardwood Wand
Sapphire Staff / Emerald Staff
Old Wooden Staff
Wizard Staff
Mithril Wand
Wizard Wand
Maple Staff (if you can)
Fairy Wand
Maple Lama Staff / Noctornal Staff / Arc Staff
Thorns / Evil Tale
Evil Wings
None of these are scrolled btw
This is for the cheapet weapons build. If you get MP eater maxed and your going with these weapons, you should have about 100m pure money from looting your drops.
I want a celestial staff :( 5 levels lower than DR but better stats. I never knew that they even existed.
yoon82
01-30-2008, 08:25 AM
I want a celestial staff :( 5 levels lower than DR but better stats. I never knew that they even existed.
I'll try to find you one. :)
YarpsDat
01-30-2008, 11:46 AM
Or, you could like, not bother with the weapons at all.
The thing is, your attack damage is (your INT+your weapon's MA)*(Spell's Base Damage)*something.
Getting a higher level weapons (assuming average, unscrolled), let's say it's a weapon x levels higher than the previous.
It's MA is higher by x, and it's LUK requirement is also higher by x.
So since you need to increase LUK by x to equip it, it decreases your INT, and your total damage is (INT-x+weaponsMA+x)*C=(INT+weaponsMA)*C = no change.
However, if you had already increased your LUK, or mean to do it for some reasone, eg. to equip armors, then a better weapon just increases MA, without the cost in LUK.
So actually, it's not about the weapons. It's about the armors/other equips.
If you have/plan to have a level N armour, then get a weapon that is at least level N, prefferably as close to the level as possible (because it's cheaper).
So for example, if you plan to use a Chaos Robe (level 33), get a Wizard Wand (level 33).
Of course, this is all assuming you're keeping your LUK as low as possible for your equips. Then, your damage output is the same as if you were keeping the weapons up to level, but you spend less money on weapons, though you also take a bit more damage due to weaker armors, but that's not too important.
There's also the question of bonus stats you can get from the armours. But the bonuses are not too big so I wouldn't worry about it too much.
yoon82
01-30-2008, 05:22 PM
I would give out mage weap advice, but seeing as 2938577353 new weaps came out since I was 6x, I don't know what to tell ya. lol
I bought my weapons from the shop until 6x, bought a godly Dark Ritual and used that until I had enough to buy a decent Codar.
I suppose you could go off and purchase every wand/staff, but it doesn't make much sense to. Buy a godly weapon at 7x and use it until 9x. Then buy yourself a godly Codar. Your Codar will last you a long time.
Now with all the new 100 mage weapons designed for I/L and F/P (btw, they haven't been released yet), they require a lot of LUK. Most people are going to stop pumping LUK at 80 or 90 and put in the extra into their INT. The weapons are nice, but until they come out, I suggest you just stick to low LUK.
Faith
01-30-2008, 08:56 PM
Or, you could like, not bother with the weapons at all.
The thing is, your attack damage is (your INT+your weapon's MA)*(Spell's Base Damage)*something.
Getting a higher level weapons (assuming average, unscrolled), let's say it's a weapon x levels higher than the previous.
It's MA is higher by x, and it's LUK requirement is also higher by x.
So since you need to increase LUK by x to equip it, it decreases your INT, and your total damage is (INT-x+weaponsMA+x)*C=(INT+weaponsMA)*C = no change.
However, if you had already increased your LUK, or mean to do it for some reasone, eg. to equip armors, then a better weapon just increases MA, without the cost in LUK.
So actually, it's not about the weapons. It's about the armors/other equips.
If you have/plan to have a level N armour, then get a weapon that is at least level N, prefferably as close to the level as possible (because it's cheaper).
So for example, if you plan to use a Chaos Robe (level 33), get a Wizard Wand (level 33).
Of course, this is all assuming you're keeping your LUK as low as possible for your equips. Then, your damage output is the same as if you were keeping the weapons up to level, but you spend less money on weapons, though you also take a bit more damage due to weaker armors, but that's not too important.
There's also the question of bonus stats you can get from the armours. But the bonuses are not too big so I wouldn't worry about it too much.
For a F/P every point is about 50 - 70 dmg... well thats what i know when i played lvl 62 f/p
YarpsDat
01-31-2008, 11:16 AM
For a F/P every point is about 50 - 70 dmg... well thats what i know when i played lvl 62 f/p
Oh really?
At level 62 you have about 320 AP to split between INT and LUK.
If each point was 50 to 70 damage, you'd be doing 16000-22000 damage.
Meanwhile, from what I recall from my f/p, you're doing about 2-3k.
That's 6-10 dmg for every point.
Faith
02-01-2008, 12:44 AM
Hmmm thats the result I have on fire weak monsters though. Well probably around 30 - 50 per point, somewhere around there.
YarpsDat
02-01-2008, 06:54 PM
Hmmm thats the result I have on fire weak monsters though. Well probably around 30 - 50 per point, somewhere around there.
>_>
So how much do you hit with meditation, and how much without?
Gundel
02-03-2008, 04:40 AM
As yarps said, it really is ~10 points per int/ma, not more. Just try with or without medi and see the whoppin difference you get for 20 ma :(
magicjubin
02-03-2008, 03:51 PM
As yarps said, it really is ~10 points per int/ma, not more. Just try with or without medi and see the whoppin difference you get for 20 ma :(
1 ma = 1 int
20int > Zhelm
O_o
kloned
02-04-2008, 04:06 AM
heh heh sorry guys. i just decided to become a lukless mage.
but thanks for the help anyways.
i'll use it as a reference .
yoon82
02-04-2008, 05:13 AM
um... that's not a smart path to take. what kind of mage are you going to be?
kloned
02-04-2008, 06:40 AM
*gasp* not a smart path?!
not entirely sure what i'm going to be
leaning towards a poison mage thoh
also im probably gonna get to like 70-80 and then stop
so why is it a bad path?
Explisivia
02-04-2008, 10:39 AM
*gasp* not a smart path?!
not entirely sure what i'm going to be
leaning towards a poison mage thoh
also im probably gonna get to like 70-80 and then stop
so why is it a bad path?
lukless as p/wizard aint a good idea cause poison dmg depends on the monsters hp not on your matk. (thou you get fire arrow if you want lol ^^)
yoon82
02-04-2008, 03:38 PM
*gasp* not a smart path?!
not entirely sure what i'm going to be
leaning towards a poison mage thoh
also im probably gonna get to like 70-80 and then stop
so why is it a bad path?
So, here's the basic principle without all the formulas...
1int = 1 matk
The more int you have, the more magic attack you can do. This is why mages want to go low luk. If they put their luk into int, they can do more damage. At higher higher levels, this can be a problem...
Around level 100, there are specific weapons for ice and poison mages. These weapons also require a specific luk, a lot of luk. If you take a look at the lvl 100 overall for mages, they require something like 100 base luk. I only have 80 (was going semi-low luk) at lvl 128.
Fortunately, there are no specific weapons for bishops so they tend to keep super low luk. I have a friend with 70 luk at lvl 139. He may have lowered it even more since the last I checked.
So anyway, there you have it. I think the smart thing for you to do, is to stop at 90luk. That's the requirement for codar, I believe.
Unleashed
02-05-2008, 03:05 AM
Well it's not that bad of a choice to go Lukless because of the raw damage boost which is highly noticable in the early stages. However now there's 4th job and there will probably be the element based weapons like Yoon said which require more LUK. Plus, Lukless equips are hard on the mesos when it comes to INT Saunas because they're hard to come by, godly scrolled Llamas (Ask Cyraan), M.Atk Gloves, godly earrings, etc. If you're unfunded, this is most definitly not a way you want to go. I managed to go unfunded because I got lucky scrolling a few things, but after you buy that 20+Int Sauna and ZHelm. you'll probably be flat out broke for a while.
Since you're going F/P and stopping around 70/80 though, I'd say go for it because you won't need to worry about any of those weapons that Yoon mentioned. But being Lukless makes you similar to a Dexless Sin/Bandit because you're going to be craving for that damage boost and wanting improvements. So now you say you'll stop at 70/80 but by the time you get there who knows.
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