ashste999
07-04-2006, 02:31 PM
Ok, sure, theres some great mmorpgs out there.
But i personally beleive to make a great game, it requires players to be able to get right into it, eg. a short but explanitary tutorial, also killing small chickens at the start amuses no one.
Second, a good mmorpg simply MUST have alot of quests to do, this to keep the players busy, and give them a way to earn gold/items.
For mmorpgs that base alot around different towns/castles, do yourself a favor, dont make 150 npc's and a MASSIVE town, it gets confusing and some people simply quit because of it, you need to keep it small, but not too small, with a few npc's to sell items/give quests.
A good anti-hack program is a MUST, as games such as Knight online, have been completely ruined by macros/hacks.
Ok, making gold has to be difficult, but not too difficult, and leveling, eg. getting .3% per kill at level 20 is just rediculous.
Make sure the GM's and support ACTUALLY support people.
Make the game free 2 play at first, to attract players, then create a pay 2 play option later with more features.
Smooth gameplay is a must, if the character walks around like a demented decapitated cat, no one will play.
Make an easy to understand stats/skill system, as this can make or break a game.
Make a nice variety of character classes, things like theifs mages swordsmen archers barbarians elfs beast masters, etc.
Customisable apearances are always a nice feature.
High level items MUST look cool.
Dont do what runescape did, and make skills such as homemaking and fishing..
PVP (player vs player) combat is a must, people dont like to kill monsters all day, they like to show people how good they are by killing other players. (PVP wars such as world of warcraft, knight online, and turf battles are also very addictive).
Games that involve right clicking a monster, selecting where to attack, and waiting turns to hit a monster ARE EXTREMELY BORING AND NEVER WORK.
Pets can also add a nice feel to a game.
Make attacking simple, have hotkeys for spells, and a simple point and click for attacking.
ALWAYS make sure that all character types are balanced, as having 1 character stronger than all others will end up as a disaster.
Guilds/Clans are defantly needed.
The camera angles cannot be dodgy, make it simple to use/understand.
Make female characters, and certain things to attract people of both genders to the game.
Spells/skills MUST look cool, if a spell called extreme fire simply is a small flame that hits something, it wont work out well.
Make features such as buying a house, getting married, and so on.
Honestly, i could go on all day, but im sick of typing, so ill leave it at that, do with it what you will.
But i personally beleive to make a great game, it requires players to be able to get right into it, eg. a short but explanitary tutorial, also killing small chickens at the start amuses no one.
Second, a good mmorpg simply MUST have alot of quests to do, this to keep the players busy, and give them a way to earn gold/items.
For mmorpgs that base alot around different towns/castles, do yourself a favor, dont make 150 npc's and a MASSIVE town, it gets confusing and some people simply quit because of it, you need to keep it small, but not too small, with a few npc's to sell items/give quests.
A good anti-hack program is a MUST, as games such as Knight online, have been completely ruined by macros/hacks.
Ok, making gold has to be difficult, but not too difficult, and leveling, eg. getting .3% per kill at level 20 is just rediculous.
Make sure the GM's and support ACTUALLY support people.
Make the game free 2 play at first, to attract players, then create a pay 2 play option later with more features.
Smooth gameplay is a must, if the character walks around like a demented decapitated cat, no one will play.
Make an easy to understand stats/skill system, as this can make or break a game.
Make a nice variety of character classes, things like theifs mages swordsmen archers barbarians elfs beast masters, etc.
Customisable apearances are always a nice feature.
High level items MUST look cool.
Dont do what runescape did, and make skills such as homemaking and fishing..
PVP (player vs player) combat is a must, people dont like to kill monsters all day, they like to show people how good they are by killing other players. (PVP wars such as world of warcraft, knight online, and turf battles are also very addictive).
Games that involve right clicking a monster, selecting where to attack, and waiting turns to hit a monster ARE EXTREMELY BORING AND NEVER WORK.
Pets can also add a nice feel to a game.
Make attacking simple, have hotkeys for spells, and a simple point and click for attacking.
ALWAYS make sure that all character types are balanced, as having 1 character stronger than all others will end up as a disaster.
Guilds/Clans are defantly needed.
The camera angles cannot be dodgy, make it simple to use/understand.
Make female characters, and certain things to attract people of both genders to the game.
Spells/skills MUST look cool, if a spell called extreme fire simply is a small flame that hits something, it wont work out well.
Make features such as buying a house, getting married, and so on.
Honestly, i could go on all day, but im sick of typing, so ill leave it at that, do with it what you will.