Glitchedup
05-21-2006, 04:32 AM
War of the Jobs
Disclaimer: Maplestory and all therein belong to Wizet, I make no profit from this. I do, however, own the concept of this story, and all copyright to the story belongs to me.
By: TheLost
EDIT1: I'll continue to chapter 2 sometime this or next week if you guys like it. Also, I probably won't be online tomorrow since my mom's locking the door :o
EDIT2-
ADDED: Alliance table
NOTE: Every chapter, I'll insert a diplomacy table to show who controls what land and who's allied to eachother. Like if the ice wizards conquer Orbis, the chapter x table would have Ice mages controlling both Orbis and El Nath.
-Halfway done with Chapter 2. Will complete by next week.
-The length I aim for in my chapters is each one is size 10, 2-3 pages.
EDIT 3:
entered part 1 of chapter 2. Inserting part 2 and possibly 3 of chapter 2 shortly.
Chapter 1
Current Diplomacy
Hunters and Crossbowmen- Henesys and Lith Harbor
Pages and Fighters- Perion
Spearmen- Orbis
Clerics- Ellinia
Ice Wizards- El Nath
Fire Wizards- Ludibrium
Assassins- Sleepywood
Bandits- Kerning
Florina Beach- Neutral, Small alliance of all jobs
ALLIANCE1- Bowmen and warriors
ALLIANCE2- Clerics, fire wizards and Ice wizards
ALLIANCE3- Bandits and assassins
NEGOTIATIONS TAKING PLACE- Sleepywood and Ellinia (Assassins and clerics)
NEGOTIATIONS TAKING PLACE- Lith Harbor and Florina Beach (Crossbowmen and Mixed)
El Nath
Cold, grim clouds swept across the arctic, blue skies of El Nath. Bitter snow clawed at walls of shelters. Deadly winds enveloped the deserted streets in a deadly blizzard. Small, wooden homes dotted the horizon at the edge of Ossyria. The irregular landscape sloped downwards into the great conflagration known as the Cave of Trial then upwards to the ancient caves of the lethal yetis. Only the bravest traveled to these parts of El Nath and many never returned. Lifeless bodies covered the trails that led through all entrances and exits of this land. Stories told of carnivorous wolves and undead zombies to the North and carnivorous birds to the west. Legends spoke of even One-eyed bats, which lived within the Caves of Trial. Loose tongues spread rumors of an invincible stone monster, which resided within the Caves that only the insane or heroic dared enter. The east was the path to Orbis, the flying city, the land of pixies, the world of dreams, and salvation for most humans that dared enter the realm of Ossyria.
Upon the frozen snow of El Nath were countless corpses and skeletons that told of the recent skirmish that had encountered. Carcasses and skulls were scattered from the snowy valleys to the icy cliffs. Chilling ice clung to bare bones; frozen flesh clung onto once-living bodies. Predominance held spears, yet few held wands and staves. Bloody weapons seemed to sprout from the snow itself. Chipped Holy Spears and broken Arc Staves scattered themselves upon the ground. Snow that was once white and pure was stained with puddles of blood. Rotting flesh contaminated the air and overwhelmed the surroundings. Many may dare say that they have smelled the worst or have experienced the most putrid stench. The fetid decomposing of the flesh of humans is infinitely the most intense of them all.
From within this forsaken ground, a silhouette stood against the blanket of grim snowfall. Centuries of experience wrinkled his body. An infinite amount of omnipotence emanated from the legendary Magicodar. Forged from the holy magic of Ellinia, the wooden grip of the ancient staff appeared to have its own existence; with feelings, sagacity, and purpose. The golden orb at the tip was marked with secured vigor, which could obliterate thousands before deteriorating itself. His Oriental Fury Robe was marked with ancient runes and deadly magics of primordial sages. It seemed to dance with the wind, swaying with the smooth rhythm of blizzards in El Nath. A Dark Infinium Circlet was laid upon his head, showing his status and power. Energy exuded from the jewel at its heart. It contributed to the omnipotence of the holy mage.
This wizard stood with intention. Gazing forward, he bellowed, “We are the remnants of the once-great Empire of Ice.” Hundreds, possibly thousands stared forward, listening gravely. All held holy staves and wands. Each one, marked with the position, which each magician held. Maturity shined through their pale, blue eyes. A wintry silence engulfed the crowd. A sort of concentration pulsed through all the wizards, into their leader.
Ephraim the Black, leader of the residual ice mages, spoke again, “We are injured, yet not shattered. We are severed, yet not destroyed.” The ice mages solemnly listened carefully, as if in some sort of reverie. A feeling of painful dread smothered the entire scene. The wind spoke of the dangers, which would be encountered ahead. The peaks of El Nath echoed with the requiem, which would be shared with many. The wizards knew. They knew that they were the last. They were the enduring. They were the survivors, the remnants, the final.
“Opponents, from Henesys, Perion, Kerning, Lith Harbor, Orbis have all driven us from our homeland. The Spearman Division sent by Perion currently controls Orbis, untying our bonds with both the Clerics and Fire wizard allies. Clerics in Ellinia and Fire Wizards have also been secluded to themselves by this Great War that has settled upon our people. Although we have slain the first wave of spearmen which have attempted to drive us off, they will come back. We must expel these spearmen once and for all from their foundation to gain complete control over Orbis Port.” Members of the audience nodded in agreement and novice magicians murmured within the suspense. Ephraim continued, “We will be connected. We will march on Orbis at dawn!”
The response was a colossal roar than shook the ground and brought down trees. Those who held staves stamped the ground, screaming with immense morale, and those with wands shook their weapons in the air, proving their worth. Icicles shattered off of buildings and mountains roared with glory from the gargantuan confidence that radiated from the wizards. All remains of non-arctic civilization were banished by winter’s wrath and bitter cold rejuvenated spirits of all survivors of the battle, which had driven them to this land.
Ephraim stood with pride, not wavering for a second, for he would lead the exodus, which would release his people from their desperation.
Henesys
Bells rang through Henesys. This was for an extraordinary reason, which was for joy. The entire community was rejoicing without a single exception, man or woman. What was the reason, many may ask. The answer was quite simple, really. The messenger group had successfully traveled to Lith Harbor and back, with war plans, messages and a lot of mail for Henesys Citizens. The hunters and crossbowmen of Henesys and Lith had been separated for defensive strategies. This news was so exhilarating for the bowman society since there was a very vulnerable area called the Three-Way-Split between Lith Harbor and Henesys. This meant that the thieves of Kerning had not discovered this hidden route yet and that the Construction Workforce of Henesys (CWH) had time to construct a blockade to prevent ambushes and attacks through this path. Two weeks previously, the crew created a solid wall at the entrance of the Dungeon due to Assassin-control of Sleepywood. The other area currently being defended was the path to Ellinia. Due to the danger of being attacked by thieves, the CWH had been urgently sent to the road split just a few minutes ago.
This group of construction consisted of Chief Stan, three architects, TheLost of Mushroom Park and six solid and strong men to construct the blockade. Although Athena Pierce, strongest bowman of the town had decided to go, she was advised not to, as this was a very dangerous mission. The architects would direct the construction in 8 hour shifts. The six men would work on creating the blockade. Chief Stan, TheLost and the two remaining architects would stand guard in case of spies or intruders. Each 8 hour shift, the architects were allowed three hours of sleep along with the construction crew. Other members of the workforce were advised to do the same for their own safety and health.
Although some harmful snails and slime bubblings lay in path of the Three-Way-Split, they were of minimal danger compared to encountering an assassin, bandit or worse. Even as Chief Stan and TheLost were of much strength and ability with their Bows and weapons, a troop of 50 or even 100 thieves would prove deadly. If they came across a non-bowman human at the road split, their plan was to immediately leap into the hidden street of Pig Beach. Only few bowmen, let alone humans, knew of this area. Although a scout would have discovered the road split if they ran away, Chief Stan, the town mayor would be saved for future war. He was a key component to the town’s morale. Many of the bowmen have already become depressed due to their separation from their allies, the warriors.
They would be away for several days and the town fell into a silent prayer for them to return alive.
Chapter 2
Current Diplomacy
Hunters and Crossbowmen- Henesys and Lith Harbor
Pages and Fighters- Perion
Spearmen- Orbis
Clerics- Ellinia
Ice Wizards- El Nath
Fire Wizards- Ludibrium
Assassins- Sleepywood
Bandits- Kerning
Florina Beach- Neutral, Small alliance of all jobs
ALLIANCE1- Bowmen and warriors
ALLIANCE2- Clerics, fire wizards and Ice wizards
ALLIANCE3- Bandits and assassins
NEGOTIATIONS TAKING PLACE- Sleepywood and Ellinia (Assassins and clerics)
NEGOTIATIONS TAKING PLACE- Lith Harbor and Florina Beach (Crossbowmen and Mixed)
Sleepywood
“Go to where?!”, Hellzshad0w’s voice echoed down the Sauna’s narrow corridor. Dark Lord toyed with a small Ilbi shurkien across his fingers, watching Hellz carefully. It danced and played, as if containing a hidden life within itself. The ilbi shuriken fluttered into the air, twirling endlessly then returning to the nest of Dark Lord’s knuckles.
Hellz stood, mesmerized by the inexplicable form that the Ilbi star was now moving in. The raw eye could not track how the star was moving, shifting from one finger to the next. It swiftly danced and twirled in an almost hypnotizing fashion. Brilliant turns and twists seemed to fly around Dark Lord’s hand. The star not seemed to be one, but of fifty, swirling in unison. “You heard me. Get into that dungeon and talk to him.” Dark Lord answered in a sly manner. Hellz fell out of his trance and stood straighter for he must not crumple in the eyes of the Dark Lord. Regaining a respectful posture, Hellz answered, “If you wish it, it shall be done.”
“Good. You may leave.”
“When, sir?”
“Now. I allow you to leave. Now.”
“Yes sir.” Hellz shuffled out the door quickly.
Outside, several others were waiting for him. “What’d he want?” Graven questioned. Hellz stared down at his Sapphire Slain, sighing for a second them murmuring to himself. The bright, twinkling eyes he had minutes before had now disappeared. His mighty grin and his confident posture were now a drooping frown and a slouched back. “Was it that bad?” asked Chaos soothingly. Hellz nodded slowly then stared at his friends. His mouth curved to a frown, and he looked as if he were to cry any second. “We are to attempt and alliance with the Balrog of Sleepywood and his underlings.”
“But that’s impossible! The last group that was sent was completely destroyed and their ashes were sent back with their weapons just a few days ago.” Exclaimed Graven, “and they were much stronger then us as well.” Chaos, throwing his hands in the air, simply yelled, “He’s crazy!” Assassins watched them yell at each other from all around sleepywood. Obviously, they wondered about the trio of bumbling fools screaming their lungs out in front of the sauna. A lower ranking thief scout added into the conversation, “You’re goners either way. If you guys don’t go, Dark Lord’s sure to stick some of his stars into your skulls.
“I guess we have to go now…” the trio stepped into the first stage of the dungeon, ant tunnel. The dank smell of stagnant water and wet soil filled the humid air. Poisonous mushrooms grew here, covering the ground and sometimes growing into a human-sized monster. The cavernous walls shined with ores of all sorts of sapphire, emerald, silver and gold. If not so dangerous, mortals would make large fortunes from just the first layer of sediment. Although the walls seemed to glow with their own might, inner sanctums lay in darkness. One without extra light or without the keen eyes of a thief would be unable to effectively navigate this maze of tunnels. As they continued onward, the path was littered with bones of both monsters and humans. Yellow beasts, evil eyes, scoured the walls of the dungeon, creating a pit of their children and brood. Although the evil eyes had venomous breath, they were only the maggots of their breed. Deeper within this sanctuary of monsters lay the Cold Eyes. The cycloptic monsters gain energy from the abyss from the core of Victoria island for there is no sunlight whatsoever.
Dungeon
The walls were frozen, icy to the touch. Hellz shivered as he stepped into the frosty air.
Disclaimer: Maplestory and all therein belong to Wizet, I make no profit from this. I do, however, own the concept of this story, and all copyright to the story belongs to me.
By: TheLost
EDIT1: I'll continue to chapter 2 sometime this or next week if you guys like it. Also, I probably won't be online tomorrow since my mom's locking the door :o
EDIT2-
ADDED: Alliance table
NOTE: Every chapter, I'll insert a diplomacy table to show who controls what land and who's allied to eachother. Like if the ice wizards conquer Orbis, the chapter x table would have Ice mages controlling both Orbis and El Nath.
-Halfway done with Chapter 2. Will complete by next week.
-The length I aim for in my chapters is each one is size 10, 2-3 pages.
EDIT 3:
entered part 1 of chapter 2. Inserting part 2 and possibly 3 of chapter 2 shortly.
Chapter 1
Current Diplomacy
Hunters and Crossbowmen- Henesys and Lith Harbor
Pages and Fighters- Perion
Spearmen- Orbis
Clerics- Ellinia
Ice Wizards- El Nath
Fire Wizards- Ludibrium
Assassins- Sleepywood
Bandits- Kerning
Florina Beach- Neutral, Small alliance of all jobs
ALLIANCE1- Bowmen and warriors
ALLIANCE2- Clerics, fire wizards and Ice wizards
ALLIANCE3- Bandits and assassins
NEGOTIATIONS TAKING PLACE- Sleepywood and Ellinia (Assassins and clerics)
NEGOTIATIONS TAKING PLACE- Lith Harbor and Florina Beach (Crossbowmen and Mixed)
El Nath
Cold, grim clouds swept across the arctic, blue skies of El Nath. Bitter snow clawed at walls of shelters. Deadly winds enveloped the deserted streets in a deadly blizzard. Small, wooden homes dotted the horizon at the edge of Ossyria. The irregular landscape sloped downwards into the great conflagration known as the Cave of Trial then upwards to the ancient caves of the lethal yetis. Only the bravest traveled to these parts of El Nath and many never returned. Lifeless bodies covered the trails that led through all entrances and exits of this land. Stories told of carnivorous wolves and undead zombies to the North and carnivorous birds to the west. Legends spoke of even One-eyed bats, which lived within the Caves of Trial. Loose tongues spread rumors of an invincible stone monster, which resided within the Caves that only the insane or heroic dared enter. The east was the path to Orbis, the flying city, the land of pixies, the world of dreams, and salvation for most humans that dared enter the realm of Ossyria.
Upon the frozen snow of El Nath were countless corpses and skeletons that told of the recent skirmish that had encountered. Carcasses and skulls were scattered from the snowy valleys to the icy cliffs. Chilling ice clung to bare bones; frozen flesh clung onto once-living bodies. Predominance held spears, yet few held wands and staves. Bloody weapons seemed to sprout from the snow itself. Chipped Holy Spears and broken Arc Staves scattered themselves upon the ground. Snow that was once white and pure was stained with puddles of blood. Rotting flesh contaminated the air and overwhelmed the surroundings. Many may dare say that they have smelled the worst or have experienced the most putrid stench. The fetid decomposing of the flesh of humans is infinitely the most intense of them all.
From within this forsaken ground, a silhouette stood against the blanket of grim snowfall. Centuries of experience wrinkled his body. An infinite amount of omnipotence emanated from the legendary Magicodar. Forged from the holy magic of Ellinia, the wooden grip of the ancient staff appeared to have its own existence; with feelings, sagacity, and purpose. The golden orb at the tip was marked with secured vigor, which could obliterate thousands before deteriorating itself. His Oriental Fury Robe was marked with ancient runes and deadly magics of primordial sages. It seemed to dance with the wind, swaying with the smooth rhythm of blizzards in El Nath. A Dark Infinium Circlet was laid upon his head, showing his status and power. Energy exuded from the jewel at its heart. It contributed to the omnipotence of the holy mage.
This wizard stood with intention. Gazing forward, he bellowed, “We are the remnants of the once-great Empire of Ice.” Hundreds, possibly thousands stared forward, listening gravely. All held holy staves and wands. Each one, marked with the position, which each magician held. Maturity shined through their pale, blue eyes. A wintry silence engulfed the crowd. A sort of concentration pulsed through all the wizards, into their leader.
Ephraim the Black, leader of the residual ice mages, spoke again, “We are injured, yet not shattered. We are severed, yet not destroyed.” The ice mages solemnly listened carefully, as if in some sort of reverie. A feeling of painful dread smothered the entire scene. The wind spoke of the dangers, which would be encountered ahead. The peaks of El Nath echoed with the requiem, which would be shared with many. The wizards knew. They knew that they were the last. They were the enduring. They were the survivors, the remnants, the final.
“Opponents, from Henesys, Perion, Kerning, Lith Harbor, Orbis have all driven us from our homeland. The Spearman Division sent by Perion currently controls Orbis, untying our bonds with both the Clerics and Fire wizard allies. Clerics in Ellinia and Fire Wizards have also been secluded to themselves by this Great War that has settled upon our people. Although we have slain the first wave of spearmen which have attempted to drive us off, they will come back. We must expel these spearmen once and for all from their foundation to gain complete control over Orbis Port.” Members of the audience nodded in agreement and novice magicians murmured within the suspense. Ephraim continued, “We will be connected. We will march on Orbis at dawn!”
The response was a colossal roar than shook the ground and brought down trees. Those who held staves stamped the ground, screaming with immense morale, and those with wands shook their weapons in the air, proving their worth. Icicles shattered off of buildings and mountains roared with glory from the gargantuan confidence that radiated from the wizards. All remains of non-arctic civilization were banished by winter’s wrath and bitter cold rejuvenated spirits of all survivors of the battle, which had driven them to this land.
Ephraim stood with pride, not wavering for a second, for he would lead the exodus, which would release his people from their desperation.
Henesys
Bells rang through Henesys. This was for an extraordinary reason, which was for joy. The entire community was rejoicing without a single exception, man or woman. What was the reason, many may ask. The answer was quite simple, really. The messenger group had successfully traveled to Lith Harbor and back, with war plans, messages and a lot of mail for Henesys Citizens. The hunters and crossbowmen of Henesys and Lith had been separated for defensive strategies. This news was so exhilarating for the bowman society since there was a very vulnerable area called the Three-Way-Split between Lith Harbor and Henesys. This meant that the thieves of Kerning had not discovered this hidden route yet and that the Construction Workforce of Henesys (CWH) had time to construct a blockade to prevent ambushes and attacks through this path. Two weeks previously, the crew created a solid wall at the entrance of the Dungeon due to Assassin-control of Sleepywood. The other area currently being defended was the path to Ellinia. Due to the danger of being attacked by thieves, the CWH had been urgently sent to the road split just a few minutes ago.
This group of construction consisted of Chief Stan, three architects, TheLost of Mushroom Park and six solid and strong men to construct the blockade. Although Athena Pierce, strongest bowman of the town had decided to go, she was advised not to, as this was a very dangerous mission. The architects would direct the construction in 8 hour shifts. The six men would work on creating the blockade. Chief Stan, TheLost and the two remaining architects would stand guard in case of spies or intruders. Each 8 hour shift, the architects were allowed three hours of sleep along with the construction crew. Other members of the workforce were advised to do the same for their own safety and health.
Although some harmful snails and slime bubblings lay in path of the Three-Way-Split, they were of minimal danger compared to encountering an assassin, bandit or worse. Even as Chief Stan and TheLost were of much strength and ability with their Bows and weapons, a troop of 50 or even 100 thieves would prove deadly. If they came across a non-bowman human at the road split, their plan was to immediately leap into the hidden street of Pig Beach. Only few bowmen, let alone humans, knew of this area. Although a scout would have discovered the road split if they ran away, Chief Stan, the town mayor would be saved for future war. He was a key component to the town’s morale. Many of the bowmen have already become depressed due to their separation from their allies, the warriors.
They would be away for several days and the town fell into a silent prayer for them to return alive.
Chapter 2
Current Diplomacy
Hunters and Crossbowmen- Henesys and Lith Harbor
Pages and Fighters- Perion
Spearmen- Orbis
Clerics- Ellinia
Ice Wizards- El Nath
Fire Wizards- Ludibrium
Assassins- Sleepywood
Bandits- Kerning
Florina Beach- Neutral, Small alliance of all jobs
ALLIANCE1- Bowmen and warriors
ALLIANCE2- Clerics, fire wizards and Ice wizards
ALLIANCE3- Bandits and assassins
NEGOTIATIONS TAKING PLACE- Sleepywood and Ellinia (Assassins and clerics)
NEGOTIATIONS TAKING PLACE- Lith Harbor and Florina Beach (Crossbowmen and Mixed)
Sleepywood
“Go to where?!”, Hellzshad0w’s voice echoed down the Sauna’s narrow corridor. Dark Lord toyed with a small Ilbi shurkien across his fingers, watching Hellz carefully. It danced and played, as if containing a hidden life within itself. The ilbi shuriken fluttered into the air, twirling endlessly then returning to the nest of Dark Lord’s knuckles.
Hellz stood, mesmerized by the inexplicable form that the Ilbi star was now moving in. The raw eye could not track how the star was moving, shifting from one finger to the next. It swiftly danced and twirled in an almost hypnotizing fashion. Brilliant turns and twists seemed to fly around Dark Lord’s hand. The star not seemed to be one, but of fifty, swirling in unison. “You heard me. Get into that dungeon and talk to him.” Dark Lord answered in a sly manner. Hellz fell out of his trance and stood straighter for he must not crumple in the eyes of the Dark Lord. Regaining a respectful posture, Hellz answered, “If you wish it, it shall be done.”
“Good. You may leave.”
“When, sir?”
“Now. I allow you to leave. Now.”
“Yes sir.” Hellz shuffled out the door quickly.
Outside, several others were waiting for him. “What’d he want?” Graven questioned. Hellz stared down at his Sapphire Slain, sighing for a second them murmuring to himself. The bright, twinkling eyes he had minutes before had now disappeared. His mighty grin and his confident posture were now a drooping frown and a slouched back. “Was it that bad?” asked Chaos soothingly. Hellz nodded slowly then stared at his friends. His mouth curved to a frown, and he looked as if he were to cry any second. “We are to attempt and alliance with the Balrog of Sleepywood and his underlings.”
“But that’s impossible! The last group that was sent was completely destroyed and their ashes were sent back with their weapons just a few days ago.” Exclaimed Graven, “and they were much stronger then us as well.” Chaos, throwing his hands in the air, simply yelled, “He’s crazy!” Assassins watched them yell at each other from all around sleepywood. Obviously, they wondered about the trio of bumbling fools screaming their lungs out in front of the sauna. A lower ranking thief scout added into the conversation, “You’re goners either way. If you guys don’t go, Dark Lord’s sure to stick some of his stars into your skulls.
“I guess we have to go now…” the trio stepped into the first stage of the dungeon, ant tunnel. The dank smell of stagnant water and wet soil filled the humid air. Poisonous mushrooms grew here, covering the ground and sometimes growing into a human-sized monster. The cavernous walls shined with ores of all sorts of sapphire, emerald, silver and gold. If not so dangerous, mortals would make large fortunes from just the first layer of sediment. Although the walls seemed to glow with their own might, inner sanctums lay in darkness. One without extra light or without the keen eyes of a thief would be unable to effectively navigate this maze of tunnels. As they continued onward, the path was littered with bones of both monsters and humans. Yellow beasts, evil eyes, scoured the walls of the dungeon, creating a pit of their children and brood. Although the evil eyes had venomous breath, they were only the maggots of their breed. Deeper within this sanctuary of monsters lay the Cold Eyes. The cycloptic monsters gain energy from the abyss from the core of Victoria island for there is no sunlight whatsoever.
Dungeon
The walls were frozen, icy to the touch. Hellz shivered as he stepped into the frosty air.