raikun09
04-24-2008, 04:27 AM
There has been alot of things said throughout the years since i have been on onrpg or any other boards concerning gfx and the mis-vocabulary in graphic design
first of all, when you make a sig or any kind of design, and it just happens to have the little "vector like" arrows and etc, doesnt make it a vector image. some of you may be saying "stfu and gtfo, i know, its just the style blah blah"
(also called geometric modeling or object-oriented graphics) is the use of geometrical primitives such as points, lines, curves, and polygons, which are all based upon mathematical equations to represent images in computer graphics.
"Vector graphics formats are complementary to raster graphics, which is the representation of images as an array of pixels, as it is typically used for the representation of photographic images.[1] There are times when working with vector tools and formats is best practice and times when working with raster tools and formats is best practice. There are times when both come together. An understanding of the advantages and limitations of each technology and the relationship between them is most likely to result in efficient and effective use of tools."
-wiki
In computer graphics, a raster graphics image or bitmap, is a data structure representing a generally rectangular grid of pixels, or points of color, viewable via a monitor, paper, or other display medium. Raster images are stored in image files with varying formats (see Comparison of graphics file formats).
A bitmap corresponds bit-for-bit with an image displayed on a screen, generally in the same format used for storage in the display's video memory, or maybe as a device-independent bitmap. Bitmap is technically characterized by the width and height of the image in pixels and by the number of bits per pixel (a color depth, which determines the number of colors it can represent).
The printing and prepress industries know raster graphics as contones (from "continuous tones") and refer to vector graphics as "line work".
-wiki
An illustration is a visualization such as a drawing, painting, photograph or other work of art that stresses subject more than form. The aim of an illustration is to elucidate or decorate textual information (such as a story, poem or newspaper article) by providing a visual representation
ummm.... fin
there are other styles and terms and etc, but those are tha main ones you all dable in
first of all, when you make a sig or any kind of design, and it just happens to have the little "vector like" arrows and etc, doesnt make it a vector image. some of you may be saying "stfu and gtfo, i know, its just the style blah blah"
(also called geometric modeling or object-oriented graphics) is the use of geometrical primitives such as points, lines, curves, and polygons, which are all based upon mathematical equations to represent images in computer graphics.
"Vector graphics formats are complementary to raster graphics, which is the representation of images as an array of pixels, as it is typically used for the representation of photographic images.[1] There are times when working with vector tools and formats is best practice and times when working with raster tools and formats is best practice. There are times when both come together. An understanding of the advantages and limitations of each technology and the relationship between them is most likely to result in efficient and effective use of tools."
-wiki
In computer graphics, a raster graphics image or bitmap, is a data structure representing a generally rectangular grid of pixels, or points of color, viewable via a monitor, paper, or other display medium. Raster images are stored in image files with varying formats (see Comparison of graphics file formats).
A bitmap corresponds bit-for-bit with an image displayed on a screen, generally in the same format used for storage in the display's video memory, or maybe as a device-independent bitmap. Bitmap is technically characterized by the width and height of the image in pixels and by the number of bits per pixel (a color depth, which determines the number of colors it can represent).
The printing and prepress industries know raster graphics as contones (from "continuous tones") and refer to vector graphics as "line work".
-wiki
An illustration is a visualization such as a drawing, painting, photograph or other work of art that stresses subject more than form. The aim of an illustration is to elucidate or decorate textual information (such as a story, poem or newspaper article) by providing a visual representation
ummm.... fin
there are other styles and terms and etc, but those are tha main ones you all dable in