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Arcteryx
05-17-2006, 05:42 PM
Quick & Easy Luckless Mage Guide


I’ve been meaning to make a luckless mage guide for some time now, but never really got around to it. Anyways, now that I’m really freaking bored, I guess I’ll write this thing.


Legal Crap:

This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any other web site or otherwise distributed publicly without written permission of me, Arcteryx. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

Table of Contents:

1) What is a Luckless Mage?
2) Why go Luckless?
3) Making a Luckless.
4) Leveling a Luckless.
a) Where to Level? (1st Job)
b) Where to Level? (2nd Job)
5) Luckless Equips.
6) Problems with Luckless.
7) Luckless FAQ.

So without further ado, here’s the guide:


What is a Luckless Mage?

Pretty simple question really; it’s all in the name.
A luckless mage is, like the name implies, a mage with very little points in the LUK (luck) ability. An alternate, more appealing name is the “Pure Int” mage. Luckless, or Pure Int mages, are one of the very few alternate mage builds (the other ones I know of being a battle cleric or HP cleric). The basic concept is that from the very beginning of your character’s life, you only put points into the INT ability.

Why go Luckless?

There are many reasons to go luckless: for fun, to be original, most likely the cheapest build, they’re damn powerful, they’re easy to maintain, and to exploit the powers of the mage classes.
Two of the biggest selling points on becoming luckless is their power, and their low cost of maintenance. Because luckless put all their points into Int - the biggest factor in determining damage - they become much more powerful much faster than normal build mages. All you have to do is go out and observe a luckless in action to see the difference. Luckless are also an incredibly cheap build; they most expensive item you will HAVE to buy (for now at least) is a yellow umbrella. And an average yellow umbrella doesn’t cost much more than 200-400k.

Another reason to go Luckless is that they capitalize on the good points of each different mage class. What I mean is, a luckless fire wiz will be VERY powerful, a luckless ice can hunt steeleys close to 10 levels earlier than regular mages, luckless Lit will level uber fast, and luckless clerics heal more (I think). Basically, they take whatever you loved most about each class, and make it even better.




Making a Luckless.

This is pretty damn simple too.

Basically, roll your stats, and try to get the highest Int you can. All the other stats are pointless. Also, trying to 4 for str/dex/luk is a huge waste of time. If you have a whole lot of time on your hands and are a perfectionist, go for it. But there isn’t much reason to do so, as the few extra points in Int won’t do much. I suggest settling for a 9 or 10 beginning int.

And one more general creation rule: for the love of god and all that is good, pick an original name If it’s already been taken, don’t add random numbers and/or letters. It just looks stupid and shows that you have no creativity. And please, don’t put your ethnicity or class in your name. That also looks stupid and serves no point, cause no one cares (at least they shouldn’t)


Leveling a Luckless

Once again, also simple to do. Just follow this guide:

Level 2: 5 ap into Int
Level 3: 5 ap into Int
Level 4: 5 ap into Int
Level 5: 5 ap into Int
Repeat ad nauseam.

For those of you who still don’t get it, just put all your ap into Int each and every level.

As for skill point distribution, just use the same build as every other magician.

Where to Level? (1st Job)

Sadly, there isn’t much variation on leveling locations for Luckless magicians. You pretty much just follow the same pattern as any other mage would:

Levels 1-8: Maple Island on snails

Levels 8-10: Green snails are pretty good exp if you go to Thicket Around the Beach III (4th map outside of Lith). You should be able to ohk (one hit kill) em with bolt constantly. You might also be able to ohk blue snails.

Levels 11-20: Honestly, I can’t remember much about these levels. I suggest sticking to snails till you can 2-hit slimes with bolt. Stay there till you can ohk pigs, then train at the Rain Forest (2nd map east of Heneseys). Rain forest usually has much less people, and better spawn, than Pig Beach, which is why I recommend it. And anyways, I don’t remember staying here for much longer than 2 levels.

Levels 21-28: Normally this is where you’d start training on Horned Mushrooms, as you should easily be able to ohk them. However, I have a much better place to train: the end of Shumi’s 1st jump quest. Although I didn’t start here on my luckless till level 23, I’m pretty sure a luckless can ohk Bubblings at level 20/21. Although Bubblings only give 26 exp as opposed to Horned shrooms’ 35 exp, Bubblings make up for it in shear numbers. It’s pretty rare to find someone else training there and easy to find an empty channel, so you’ll have the whole place to yourself, while in the Ant Tunnels you’ll usually have to deal with ksers and people getting in your way. The spawn here is also much faster than at any place that has horned shrooms. Fast spawn plus the flat terrain means you can spam magic claw and almost never not kill a Bubbling, and you won’t have to spend any time moving from monster to monster because of the small space. I was easily able to level here in about 20-50 minutes. However, the exp kinda slows down at around level 28.

Once you’ve done Shumi’s 1st jump quest a few times and know your way around the place, you should be able to go through it in 5 min, so it’s not going to take any relevant time away from leveling. But remember to stock up on potions before you go, and don’t be afraid to use most of your money on pots, as you should be able to make all your money back through looting. Also, Bubbling drop some really good scrolls (10% dagger and 100% cape int), so you can sell those for a ton of money.

Level 29-30: Here’s where you should go back to the Ant tunnels (Ant Tunnel IV preferably. Just kill your way to the bottom, change channels, and repeat). Horned shrooms will still be a 1-hit kill, and Zombie shrooms will be 2-hit kills. At level 30, it’s time for your 2nd Job advancement

Choosing Your 2nd Job.

Choosing a second job as a luckless is no easier or harder than it is for a normal build magician. While no one class is significantly “better” than any other class as a luckless, any luckless class is significantly better than their normal counterparts. Like I said before, a Luckless wizard takes the best part of each class, and makes them better. As with any other class choice, don’t pick the one you’ve heard is “the best,” just pick the one you like the best and think you’ll have the most fun with. Anyways, here’s a short overview of the classes with pros & cons.

Fire Wizard:
Pros: Freaking powerful. Takes full advantage of the Luckless’s high magic. Tons of training places, even at lower levels.
Cons: Kinda boring. It’s just Fire Arrow Fire Arrow Fire Arrow... The big numbers are only cool for so long, then you take em for granted.

Poison Wizard:
Sorry, can’t tell you much about this one. Try it if you’re feeling adventurous.

Ice Wizard:
Pros: Freeze ability Can hunt Red Drakes for Steeleys around 5-10 levels before normal Ice Mages can. Pretty good if you want to fund another character.
Cons: Not many Ice weak creatures, so not too many places to level with an elemental advantage.

Lightning Wizard:
Pros: Best 2nd job mob spell available. Tons of numbers on the screen is always awesome. Uber fast exp; could probably train on Lorangs as early as level 40. Great for hunting new items.
Cons: Pretty weak for a while. Limited training places. Tears through pots like there’s no tomorrow.

Cleric:
Pros: Avoids the problem of low def with heal.
Cons: Weakest of the classes, and doesn’t exploit its high int as well as the others. Limited training places.


Where to Train (2nd Job):

Because they are more powerful than their normal build counterparts, luckless wizards/clerics train at places 5 or more levels before the recommended level, and can level much faster than normal. For example, I could easily train on Jr. Pepes on my luckless fire wiz with constant ohks at level 40, when most fire mages were still at Jr Grupin. Sadly, my knowledge of luckless leveling locations does not extend beyond level 48 for a fire wiz. So I recommend finding a good leveling guide (we have some nice ones here at OnRPG), and just try the next highest bracket. I can, however, give a short list of places to go from levels 30-50. After that you’re on your own.
(If anyone could help me with this section, that would be great.)

Levels 30-35 (All): Ant Tunnel IV. Just kill your way to the bottom, change channels, and repeat.

Levels 36-40:
Fire: Jr Grupin/ Leattys
Ice: Jr Cellion/ Fire Boars
Lit: More Ant tunnel/ Evil Eyes
Clerics: Zombie Shrooms/ Jr. Wraith/ Chronos
Poison: ?

Levels 41-50:
Fire: Jr Pepe/ Anything you can 2-hit kill (Block Golems are pretty cool, and fire weak).
Ice: Anything really, especially if you can group ‘em and snipe ‘em. Also, if you increase Thunder as your second skill, you can do the levels 36-40 places for a lit mage.
Lit: Lorangs, Lorangs, Lorangs. Seriously, don’t bother with any other place.
Cleric: Zombie Lupin/ Platoon Chronos
Poison: Once again, I don’t know.


Luckless Equips:

Not much here folks, But I’ll provide a sort of “by level” guide to what you should wear:

Levels 1-4: Whatever you started out with
Levels 5-8: Blue Clamdiggers, any color headband, club or fruit knife, Wooden Shield
Levels 8-10: Wooden Wand, Blue/Grey Training Pants/Shirt, Wooden Shield, Black Bandanna (if you have the money)
Levels 11-25: Wooden Wand, Wooden Fence/Panlid, Grey Sweat Pants, Orange/Blue T-Shirt, Black Bandanna/Brown Bamboo Hat/Ribbon Pig Headband, Black/White/Smelly Korean Shoes.
Levels 26-29: Same as above, except get Cammo Pants and any color Whitebottom shoes

At level 30, you are presented with a small dilemma: do you get the Sauna Robe or not? While at first glance, the robe might seem the better choice, it really isn’t all that simple. First, cammo pants + orange/blue t-shirt have the same combined defense as a robe (as far as looks go, I like the pants/shirt better than the robe). Then there’s the issue with scrolling. These will be the clothes you’ll have for the rest of your career as a luckless, so you’ll probably want to scroll them for def/hp. It’s pretty much pointless to use anything other than 10% def scrolls, as they give hp, which will help make up for your low def better than the defense you get will, making 100%s and 60% pointless. Here, the shirt/pants are the clear winner. Combined, they give you 14 slots to work with, as opposed to only 10 with the robe. Plus, a set of Cammo Pants and a Blue/Orange shirt are cheaper than one robe (and easier to get), so you can afford to fail a few times. However, if you are insanely rich, I suggest getting 60% overall Int scrolls, and scrolling a sauna robe.
Once you hit level 40, it’s time to get a Yellow Umbrella. This will be the most expensive purchase you’ll be required to make (scrolling your gear and getting a 2-int bandanna will be more expensive, but not necessary). After that, you’re set for life, unless we get new umbrellas, or you decide to get a more powerful yellow umbrella.


Problems with Luckless:

The biggest problem you will run into as a luckless will be dumbasses criticizing your choice. Just ignore them. They don’t know what they are talking about.

Another problem Luckless face is 3rd job. As Umbrellas don’t work with booster, we’ll lose out on a very valuable skill. However, Clerics can avoid this as they don’t get booster.
Also, luckless start to become weaker than normal mages at around level 65, when normal mages can get a well scrolled Evil Wings. And by level 75, Luckless are easily out damaged. The way to avoid this is to start putting all your ap into luck once you’re around level 50. You’ll still be more powerful than everyone else, and you’ll be able to use an EW by the time you’re level 65.

However, luckless could make a significant comeback if we get those umbrellas and the Lama Staff on display at hidden-street.net. Because of this possibility, my suggestion is to still stop putting all your points into int at level 50 but instead of rasing luck, save your ap. If by the time you’re level 65 and new Umbrellas/Staves are nowhere in sight, put all your points into luck. And if we do get these new weapons before then, you’ll still be able to remain luckless.


Luckless FAQ:

Random69 wrote:
How much is the avg. extra damage you do LUKless?


Sadly, I can't exactly answer that question, as I rarely have anyone to compare my guy to. Also, the avg. difference will probably change from level to level, and depends on the attack used. But I do know that the difference in damage is signficant. My favorite example is a comparison between my damage, and that of a girl in a video. Her video was of her level 45 fire mage training on Jr. Pepes. Pretty boring video, but the important part was when she did 2k of damage to a Jr. pepe and got really excited about it, saying how rare and awsome that was. Now when my luckless was level 40 he could hit 2k on jr. pepe, and by level 45 he hit 2k 60-70% of the time.

Random69 wrote:
Do monsters do a lot more damage to you since you are LUKless?


While they definitely do more damage, I wouldn't say it's a lot more damage. Maybe 20-30 more. However, my stuff is scrolled pretty well, so I might have to run a few tests. Regardless, you won't be training anywhere where you'll constantly be in danger of dying if you don't use magic guard. And if you're somewhere where you need magic guard, you'd need it even if you had normal defence.


What About Funding?


You really don't need 10+ mill to fund your luckless, unless you're buying overal Int scrolls. Actually, if you're luckly, you won't even need funding. By about level 26, my luckless had close to 2-mill worth of scrolls: A 60% Dagger from Jane, and a 10% Dagger and 100% Cape Int from Bubblings. More than enough to buy a 2-int Bandanna and a 55 m.attack Umbrella, which are the most expensive things for a luckless right now. So really, 2-3 mill should be more than enough to fund your Luckless.

(I’ll use this space to answer any questions you guys might have that I do not cover in my guide)



__________________________________________________ ____________________________

Well, that’s it folks I hope you’ve found this guide informative. Please feel free to ask questions, give constructive criticism, praise me, etc.

Arcteryx
05-17-2006, 05:58 PM
In my original thread (found here at http://www.onrpg.com/ftopic75864-0-asc-15.html), fellow OnRPGer and a fountain of MS knowledge Zadam, challenged my claims that a luckless was significantly stronger than regular mages. Shown here are what I believe to be our most significant calculations and conclusions. Given the release of the Maple Staff and the Lama Staff, most of these calculations will be somewhat obsolete. At a later point, I will update this with stuff regarding the new weapons. If anyone can offer more insite into the matter, I'd be very pleased.


My Calculations


Ok, at level 50, my Luckless will have:

250 INT
6 LUK
A +2 Int Bandanna
A 55 MA Yellow Umbrella

Total comes to 307 MAG, 6 LUK

Using the same general stats for a Normal Mage, they would have

53 LUK
203 INT (Thats the difference between my LUK and theirs. I added those 47 points to INT, so I'll have 47 more INT than them. 250-47=203)
A +4 INT, +1 LUK Calas
A +3 INT Circlet
A +3 INT Glove
A +3 INT Shoe
A 63 MA Cromi (I'll do scrolled cromi later)

Total: 279 MAG, 54 LUK

Capes/Earrings are irrelavent, as both Luckless and Non-Luckless can use em, and have the same stats.

Ok, so well say both mages use Magic Claw, and well take the Magic Attack calculated to be for 1 strike (40).

My Luckless:

{[(307*.8)+(6/4)]/18}*40 = 549

Normal Guy:

{[(279*.8)+(54/4)]/18}*40 = 526

So luckless will still be stronger, but only by a maximum of 23 damage per claw. Not a whole lot. However, if you do this calculation using Fire Arrow as the spell, you'll get damages of 1647 (luckless) and 1578 (normal). Still not a huge difference, but still pretty good. Course, this is with the normal guy using a clean avg. cromi. In order for the normal mage to match my luckless's Magic, he would need a 28 point boost to his cromi. 7 60% scrolls will only give a 21 point boost, so the cromi would have to be above average and a erfect cromi is only 69 MA, which would still put the normal mage 1 point of MAG behind. However, because of LUK, a normal mage would be more powerful at this point.

In order for the normal mage in this example to match the Luckless in damage, it would need a MAG of 292.25, or just 292 (calculation's pretty simple: just set the [MAG*.8+LUK/4] parts equal to each other and fill in the stats, but leave the normal mage's MAG blank, and solve for it). Subtracting the total INT the normal mage has (216), we see that he will need a total of 76 MAG from his weapon to match the Luckless in damage. Not all that difficult of a feat: 5 60% working on an avg cromi, 4 60% on a 65 MA cromi, or just 2 60% on a perfect Cromi. Course, this is just to MATCH the luckless' damage. Even a perfectly scrolled perfect cromi only gives 14 more MAG than the luckless would have already.

This is where the second advantage of being a luckless comes in: low cost. While another mage will have to pay an ungodly amount of money (I think a perfectly scrolled perfect cromi runs for around 20 mill) to beat you by 14 MAG, you'll only have had to pay 500-800k.


Zadam's Calculations



To settle the matter once and for all, I'm going to list some builds and compare their ACTUAL damage ranges using the formula.

LVL 8:

Regular Mage:
INT: 47
LUK: 5
Weapon: Wooden Wand (+23)
Other Gear: nil
Total M.ATK: 70
Spell Magic Attack: 20
Damage Range: 9-63

Lukless Mage:
INT: 47
LUK: 5
Weapon: +7 Wooden Wand (+30)
Other Gear: nil
Total M.ATK: 77
Spell Magic Attack: 20 (EB with 15% mastery)
Damage Range: 10-69

Lvl 8 conclusion: Yes the lukless gets a bit of a damage boost, 6 extra max damage and 1 extra minimum damage.

Lets skip forward a bit to lvl 20...

Lvl 20:

Regular Mage:
INT: 82 (87)
LUK: 20
Weapon: Old Wooden Staff (+35)
Other Gear: Split Piece (INT +1), Black Bandana (+1 INT), Jewelry Shoes (+1 INT), Purple Morrican (+2 INT), +5 Earing (+5 M.atk)
Total M.ATK: 127
Spell Magic Attack: 40 (maxed Claw)
Damage Range: 142 - 236

Lukless Mage:
INT: 97 (98 )
LUK: 5
Weapon: +7 Wooden Wand (+30)
Other Gear: Black Bandana (+1 INT), +5 Earing (+5 M.atk)
Total M.ATK: 133
Spell Magic Attack: 40 (maxed Claw)
Damage Range: 143 - 239

Conclusion at lvl 20: Surprisingly, the Lukless is only 3 max and 1 minimum damage better off than a regular mage, even with the +7 Wooden wand. 2 points (on average) is negligible so I would definately call this one as a tie.

Lets move on to lvl 30:

Regular Mage:
INT: 135 (143)
LUK: 27 (30)
Weapon: Mithril Wand (+43)
Other Gear: Wizard Robe (INT +3), Brown Bamboo Hat (+3 LUK), Black Magicshoes (+2 INT), Dark Mesana (+2 INT), Mystic Shield (INT +1), +5 Earing (+5 M.atk)
Total M.ATK: 191
Spell Magic Attack: 40 (maxed Claw)
Damage Range: 213 - 356

Lukless Mage:
INT: 157 (158)
LUK: 5
Weapon: +7 Wooden Wand (+30)
Other Gear: Black Bandana (+1 INT), +5 Earing (+5 M.atk)
Total M.ATK: 193
Spell Magic Attack: 40 (maxed Claw)
Damage Range: 207 - 345

Conclusions at lvl 30: Well its pretty easy to see that regular mages have a reasonably higher damage than luk-less at lvl 30.

Before we hit lvl 40, lets take a quick look at lvl 38 just to see if regular mages have higher damage through the 30's.

Lvl 38:
Regular Mage:
INT: 165 (176)
LUK: 37 (40)
Weapon: +7 Fairy Wand (+60)
Other Gear: Starlight (INT +4, LUK +1), Perfect Brown Matty (+2 LUK, +2 INT), Black Magicshoes (+2 INT), Dark Noel (+2 INT), Esther Shield (INT +1), +5 Earing (+5 M.atk)
Total M.ATK: 241
Spell Magic Attack: 40 (maxed Claw)
Damage Range: 270 - 450

Lukless Mage:
INT: 197 (199)
LUK: 5
Weapon: +7 Wooden Wand (+30)
Other Gear: Perfect Black Bandana (+2 INT), +5 Earing (+5 M.atk)
Total M.ATK: 234
Spell Magic Attack: 40 (maxed Claw)
Damage Range: 251 - 418

Conclusions at lvl 38: Yep the regular mage is still ahead at level 38, no surprises here.

The interesting level is lvl 40, lets take a look:

Lvl 40:
Regular Mage:
INT: 173 (185)
LUK: 39 (43)
Weapon: +7 Fairy Wand (+60)
Other Gear: Starlight (INT +4, LUK +1), Perfect Brown Matty (+2 LUK, +2 INT), Dark Moon Shoes (+2 INT, +1 LUK), Dark Arten (+3 INT), Esther Shield (INT +1), +5 Earing (+5 M.atk)
Total M.ATK: 250
Spell Magic Attack: 120 (maxed Fire Arrow)
Damage Range: 843 - 1405

Lukless Mage:
INT: 207 (209)
LUK: 5
Weapon: Yellow Umbrella (+52)
Other Gear: Perfect Black Bandana (+2 INT), +5 Earing (+5 M.atk)
Total M.ATK: 266
Spell Magic Attack: 120 (maxed Fire Arrow)
Damage Range: 856 - 1427

Conclusions at lvl 40: Well I must say I'm disapointed. Sure the lukless has slightly higher damage, but the difference is a LOT less than I expected. The Yellow Umbrella is almost regarded as the "holy grail" of lukless mages, and while it drags their damage up after being lower than regular mages throughout the 30's, its not really substantially higher at all.

After this lukless cannot get more powerful weapons and so will steadily get weaker and weaker.

Lets look at lvl 50:

Regular Mage:
INT: 213 (227)
LUK: 49 (50)
Weapon: +7 Cromi (+70)
Other Gear: Dark Calas (INT +4, LUK +1), Dark Golden Circlet (+3 INT), Green Gold-Winded Shoes (+3 INT), Dark Pennance (+3 INT), Esther Shield (INT +1), +5 Earing (+5 M.atk)
Total M.ATK: 302
Spell Magic Attack: 120 (maxed Fire Arrow)
Damage Range: 1016 - 1694

Lukless Mage:
INT: 257 (259)
LUK: 5
Weapon: Above Avg Yellow Umbrella (+55)
Other Gear: Perfect Black Bandana (+2 INT), +5 Earing (+5 M.atk)
Total M.ATK: 319
Spell Magic Attack: 120 (maxed Fire Arrow)
Damage Range: 1025 - 1709

Conclusions at lvl 50: Yes the lukless is SLIGHTLY higher, but at this stage the difference is negligible. I think that at lvl 50 we can safely say its a tie.

Finally, lets move on to lvl 60:

Regular Mage:
INT: 253 (269)
LUK: 59 (63)
Weapon: +5 Decent Scrolled Above Average Thorns (+82)
Other Gear: Dark Anakamoon (INT +5, LUK +1), Dark Seraphis (+4 INT), Blue Goldrunners (+3 INT, +1 LUK), Dark Manute (+3 INT, +1 LUK), Esther Shield (INT +1), +5 Earing (+5 M.atk)
Total M.ATK: 356
Spell Magic Attack: 120 (maxed Fire Arrow)
Damage Range: 1202 - 2003

Lukless Mage:
INT: 307 (309)
LUK: 5
Weapon: Perfect Yellow Umbrella (+58 )
Other Gear: Perfect Black Bandana (+2 INT), +5 Earing (+5 M.atk)
Total M.ATK: 372
Spell Magic Attack: 120 (maxed Fire Arrow)
Damage Range: 1195 - 1992

At lvl 60: OK they are still very close, but the lukless has slipped down to lower damage now. It will only continue to slip unless Wizet release another umbrella...


Big Ol' Edit

This is a short glance at what the new Llama staff will have in store for all the Lucklessesses out there. I didn't exactly show my work, cause I'm lazy, but I guarrentee that I have in no way intentionally made it so that the luckless falsely seems stronger. I might have made mistakes, so if you want to do it yourself, go ahead. Otherwise, you'll have to take my word for it.

We'll take a luckless and a normal lvl 75 mage. The luckless has a +5 Llama, and the normal has a +5 DR (to be fair). We'll say both started out with 4/4/12/5. At lvl 75, the luckless will have 382 int and the normal will have 309 int and 78 luk. Both are their base stats. With the best unscrolled gear (excluding weapons), the luckless would have 389 int and the normal would have 326 int and 82 luk. So, as far as their magic stats went, the Luckless would have 457 and the normal would have 426. Ok, so, using Fire Arrow, their damage is as follows:

Luckless: 1467 - 2445
Normal: 1445 - 2408

Not that much of a difference. Even if the normal mage doesn't use a scrolled DR (1397 - 2328 range then), I don't know if the extra damage is really worth it. I assume that at lvl 85, the normal mage will have significantly closed what little advantage a luckless had. Given this, I would say it might not be the best of ideas to use a luckless in third job. You'd still be stronger, but it would be a lot harder to start adding luck and be able to catch up in time. It would take 19 levels to get the luck needed to use a Kage, meaning you'd have to start adding back into luck in your late 60's. You could not, but it wouldn't be a great idea, especially when the level 95 or 105 staves come out. By then I'm sure the normal mage would eclipse the luckless.

So overall, I'd say the greatest benifit of the Llama staff is to allow a few more levels as a luckless.

magicjubin
05-22-2006, 08:03 PM
because we got the maple llama and that crap will luk-less mages be stronger?

Arcteryx
05-22-2006, 10:07 PM
Yup, they will get significantly stronger. The average Lama staff has just as much MA as a perfect umbrella, so just finding a silightly above average Lama makes any luckless more powerfull than the best Luckless of old. Plus, since Lama's are staves, they can be scrolled, and they will be able to use booster with it. Because of the ability to scroll the Lama, a luckless could easily surpass a Thorns user, probably surpass an EW user, possibly rival a DR user, and might even do ok against a Kage. Not too sure though, since I haven't done any calculations yet, but I wouldn't be surprised if Luckless become more popular, and we might even end up seeing some third job luckless guys.

The Maple staff will also help, as it should get rid of the problem with luckless getting fairly weak at around lvl 35 because of the Wooden wand, and would allow a luckless to skip the Yellow umbrella. However, while these items would help the Luckless to become even stronger, it would make them much more expencive to make. Right now, an average Lama is 3-4mill. Still cheaper than a good Arc staff or Cromi, but once you factor in scrolling (60% staff scrolls seem to be around 1 mill each) a +7 Lama would cost about 10mill to make. Quite a heafty sum. But if this +7 Lama on a level 65 Luckless makes it more powerfull than a level 65 normal mage with a clean EW, it's still cheaper to be luckless.