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View Full Version : quick review from me


barratt08
08-06-2008, 11:03 PM
i have been a member of aeria's dream of mirror online social mmorpg for a long while now, and i am stil not bored, there are like 13 different jobs that you can do, and you can change whenever you want, and you can even use one jobs skills with another by subbing it. you can buy things from the cash shop if you want but you do not have to in order to play the game to its full extent. there is a competetive market which is forever changing which is good as it keeps you on your toes, and there are so many area's to train, or chat, they have guilds and guild cottages for private chats or parties. alchemy skill which means you can craft your own armor or weapons, and a variety of skills such as forestry so you can farm materials, overall it is a very enjoyable game, and you should definately give it a go, here is a link to their trailer, check it out:

http://files.filefront.com/Aeria+30+Googlemov/;10646289;/fileinfo.html

Kargor
08-07-2008, 06:30 PM
Of course, some of your text reads like a press release.

While you can change jobs, it doesn't mean you get more "content" --- you just get to run through the lowbie areas again. And again. And again. And again. And again. The quests are generally boring and not particulary rewarding, although they do have some sort of storyline quests (2 paths, actually) that even have cutscenes. Some other "core" quests have cutscenes too (like the "life" quests).

EDIT: graphics don't change much; they reuse monsters quite a bit, and the maps are either the "green" type or more towards a "mountainish" type.

Seems they took out the competitive market on Gametribe, so I can't comment on that. They don't really HAVE anything to trade, it's generally alchemy material (see below) or cash shop stuff. At least on Gametribe, Domo doesn't have rares or something like that.

Not sure about the guild cottages, I'm not in a guild.

As for alchemy... the crafting gives standard stuff, nothing special. In fact, beyond some level you cannot buy gear from NPCs anymore, and monsters don't drop gear anyway, so crafting is the standard way to get gear.

On the positive side, it's trivial to level Alchemy, altough you still need a bit of gold. You level alchemy by creating an item from 2 grade 1 materials and selling it to the next NPC --- not accounting for failures, the 2 materials cost 80 gold, the NPC pays 76 for the item. Failures are rare, but they still happen, so in the long run it's slightly more expensive than those 4 gold/item made.

As for the collecting stuff, that's not "enjoyable", it's AFK activity. You can buy enough tools to last for a night, which will fill a good deal of your inventory space. I don't think anyone actually sits in front of the game watching his char do the collecting.

Grade 5 material might still be considered rare; they added the collection areas on Gametribe recently, and from what I've read they have a very high failure rate. Probably because they also added a cash shop item to improve your success rate on collecting, which makes no sense at all with the "old" collection areas...

Haven't been on in a while, though, but I can't verify it anyway. Grade 5 collection areas are currently out of my level range... there's aggro stuff around it that's much higher than my highest job :-)

recon989
08-10-2008, 04:16 PM
how u get pass the download client part? i tried downloading it from different mirror sites and even from the main site, and it still gives me file corrupted error thing -_-