Knuckle Knight- am I going to be royally screwed by lag?
There's usually half a second between pressing the button and the character reacting. I've mostly come to terms with this- I've adapted my running, grabbing and jumping timing to make it a non-issue for moving around the field.
However, I'm still sometimes having trouble when the monsters move behind me, and I have to turn in order to hit them and with the lag by the time I get around, it's already behind me again. It hasn't caused any deaths so far, but I'm just concerned that my limited target focused, combo-driven melee knuckler is going to be really screwed over by that movement hesitation..
Ohhh. I see what you mean. Which skill tree are you moving through? If it's beam focused then you should try herding a monster(s) to a wall or corner, then start your combo. I have that problem as a Xbow with most of the "hoppy" enemies.
To be honest, I only found a couple of minutes ago that there's actually places to put skill points other than your attack skills, so I'm definitely no expert..
I have put points into the kick, but I think I'm gonna go with the beam from now. A hybrid would be nice, but I haven't done the math to see how it would all work out. Fortunately the punch line kind of vetos itself, so that should free up some points?
Anyway, I checked the website and according to the poll, 90% of users have a ping higher than 800ms so I'm feeling slightly more confident about it being addressed.
Even so..the builds reccomended as a knuckle that I suggest are either kick/beam hybrid with passive's past 40. Or just plain ol' one tree. That issue has been a problem since CB unfortunately..I've learned not to turn when they get behind you, and instead just duck/block till they attack and slide to your front again.