mechanic added.. 3/18/09 kRO update

  1. #1
    Dixie Banana Bar Reputation: 10
    jhey021's Avatar
    Join Date
    Apr 2007
    Posts
    283
    Rep Power
    8

    Default mechanic added.. 3/18/09 kRO update

    Common Patch

    - Valentines Day / White Day event have ended.
    - Twin Edge (Blue) / Twin Edge (Red) / Violet Fear have had their option corrected so that they activate while dealing damage, not while receiving it. Additionally an effect for the weapon activation was added.

    - Fixed an issue where the prerequisites were listed twice in some skill descriptions.
    - Corrected some endless tower related messages.
    - Corrected some issues with the memorial dungeon "Sealed Shrine".
    Originally the dungeon cooldown time occured from the moment you defeated baphomet. Now the cooldown time begins from when you first enter the dungeon.
    Additionally, if you log out from within the dungeon, the dungeon quest items you have on you are removed.

    Sakray R Server

    - Added the Mechanic class.
    (The graphic for the Mechanic's Magic Gear are not currently ready.
    When they're complete a temporary maintenance will occur to add them.)

    - You can job change to mechanic at the NPC Haidi in prontera.
    - A Mechanic Cart Rental NPC was added.
    - An NPC selling mechanic supplies was added.

    - Removed the Scorpion King card from the card vendor NPC.
    - Fixed Thanatos Tower not allowing 3rd jobs past floor 7.
    - Increased the duration of the "Burning" and "Freezing" status effects.

    (Added) - Corrected an issue where players using phen/bloody butterfly/orleans gown could still have their cast interrupted.
    Mechanic skills

    Axe Training
    Max LV: 10
    Prerequisites: None (Basic Mechanic Skill)
    Type: Passive
    Description: Increases attack power and hit rate when using an axe.
    [Level 1] : Attack Power + 5 / Hit Rate + 3
    [Level 2] : Attack Power + 10 / Hit Rate + 6
    [Level 3] : Attack Power + 15 / Hit Rate + 9
    [Level 4] : Attack Power + 20 / Hit Rate + 12
    [Level 5] : Attack Power + 25 / Hit Rate + 15
    [Level 6] : Attack Power + 30 / Hit Rate + 18
    [Level 7] : Attack Power + 35 / Hit Rate + 21
    [Level 8] : Attack Power + 40 / Hit Rate + 24
    [Level 9] : Attack Power + 45 / Hit Rate + 27
    [Level 10] : Attack Power + 50 / Hit Rate + 30

    Axe Tornado
    Max LV: 5
    Prerequisites: Axe Training LV 1
    Type: Active / Damage
    SP cost: 26+(Skill LV*6)
    Description: Spins rapidly like a whirlwind with an axe striking all targets around you. The VIT stat increases your damage.
    [Level 1] : Attack Power 250%
    [Level 2] : Attack Power 300%
    [Level 3] : Attack Power 350%
    [Level 4] : Attack Power 400%
    [Level 5] : Attack Power 450%

    Research Fire/Earth
    Max LV: 5
    Prerequisites: None (Basic Mechanic Skill)
    Type: Passive
    Description: By studying fire and earth property monsters, you increase your effectiveness and defense against these targets.
    [Level 1] : Resistance + 10 / Attack Power + 10
    [Level 2] : Resistance + 20 / Attack Power + 20
    [Level 3] : Resistance + 30 / Attack Power + 30
    [Level 4] : Resistance + 40 / Attack Power + 40
    [Level 5] : Resistance + 50 / Attack Power + 50

    Axe Boomerang
    Max LV: 5
    Prerequisites: Axe Training LV 1
    Type: Active / Damage
    SP cost: 23+(Skill LV*4)
    Description: Throws an axe at long range dealing damage and knockback. The weight of your axe increases your damage.
    [Level 1] : Attack Power 200% + Axe Weight / Range 4 Cells
    [Level 2] : Attack Power 240% + Axe Weight / Range 5 Cells
    [Level 3] : Attack Power 280% + Axe Weight / Range 6 Cells
    [Level 4] : Attack Power 320% + Axe Weight / Range 7 Cells
    [Level 5] : Attack Power 360% + Axe Weight / Range 8 Cells

    Power Swing
    Max LV: 5
    Prerequisites: Axe Boomerang LV 3
    Type: Active / Damage
    SP cost: 17+(Skill LV*3)
    Description: Strikes a target with an axe dealing damage and stun. There's a low chance to invoke Axe Boomerang.
    [Level 1] : Attack Power 200%
    [Level 2] : Attack Power 220%
    [Level 3] : Attack Power 240%
    [Level 4] : Attack Power 260%
    [Level 5] : Attack Power 280%

    FAW - Silver Sniper
    Max LV: 5
    Prerequisites: Research Fire/Earth LV 2
    Type: Active / FAW Construction
    SP cost: 20+(Skill LV*5)
    Description: Creates a long range Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 Steel and 1 Iron to create.
    [Level 1] : Attack Power 0 / Duration 10s
    [Level 2] : Attack Power +100 / Duration 15s
    [Level 3] : Attack Power +200 / Duration 20s
    [Level 4] : Attack Power +300 / Duration 25s
    [Level 5] : Attack Power +400 / Duration 30s

    FAW - Magic Decoy
    Max LV: 5
    Prerequisites: Research Fire/Earth LV 2
    Type: Active / FAW Construction
    SP cost: 35+(Skill LV*5)
    Description: Creates a magic attacking Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 Iron, 1 Brigan, and 1 of Red Blood/Green Live/Wind of Verdure/Crystal Blue.
    [Level 1] : Magic Attack Power 300 / Duration 10s
    [Level 2] : Magic Attack Power 350 / Duration 15s
    [Level 3] : Magic Attack Power 400 / Duration 20s
    [Level 4] : Magic Attack Power 450 / Duration 25s
    [Level 5] : Magic Attack Power 500 / Duration 30s

    FAW Removal
    Max LV: 1
    Prerequisites: FAW - Silver Sniper LV 1
    Type: Active / FAW Removal
    Description: Removes the target FAW. It can be used on other players FAW's.

    Magic Gear License
    Max LV: 5
    Prerequisites: -
    Type: Passive
    Description: Learn the basics of operating a Magic Gear. Your attack power improves, but without the license your movement speed is 1/2.
    [Level 1] : Magic Gear usage Attack Power + 15 / Movement Speed - 40%
    [Level 2] : Magic Gear usage Attack Power + 30 / Movement Speed - 30%
    [Level 3] : Magic Gear usage Attack Power + 45 / Movement Speed - 20%
    [Level 4] : Magic Gear usage Attack Power + 60 / Movement Speed - 10%
    [Level 5] : Magic Gear usage Attack Power + 75 / Regular Movement Speed

    Boost Knuckle
    Max LV: 5
    Prerequisites: Magic Gear License LV 1
    Type: Active / Damage
    SP cost: 5+(Skill LV*5)
    Description: Using the Magic Gear basic equipment, fire's a rocket punch at an enemy at long range. Max range 11 cells.
    [Level 1] : Attack Power 200%
    [Level 2] : Attack Power 250%
    [Level 3] : Attack Power 300%
    [Level 4] : Attack Power 350%
    [Level 5] : Attack Power 400%

    Pile Bunker
    Max LV: 3
    Prerequisites: Boost Knuckle LV 2
    Type: Active / Damage (Special)
    SP cost: 50
    Description: An attack striking a target with a large metal spike. When striking a target there is a chance to completely eliminate their defense. Requires the <Pile Bunker> to be equipped.
    [Level 1] : Attack Power 200% / Defense / Magic Defense break chance 20%
    [Level 2] : Attack Power 250% / Defense / Magic Defense break chance 35%
    [Level 3] : Attack Power 300% / Defense / Magic Defense break chance 50%

    Vulcan Arm
    Max LV: 3
    Prerequisites: Boost Knuckle LV 2
    Type: Active / Damage
    SP cost: 2
    Description: Using the basic Magic Gear equipment, fires rapid fire at a target at long range. Using the skill consumes 1 Vulcan Bullet. Max Range 13 cells.
    [Level 1] : Attack Power 100%
    [Level 2] : Attack Power 125%
    [Level 3] : Attack Power 150%

    Flame Launcher
    Max LV: 3
    Prerequisites: Vulcan Arm LV 3
    Type: Active / Damage
    SP cost: 40
    Description: Using a flamethrower covers the ground in flames, causing fire element damage and burning status effect to those in range. Requires the Magic Gear equipment <Flame Thrower> to be equipped to use the skill.
    [Level 1] : Fire Element Attack Power 100% / Burning Status Chance 60%
    [Level 2] : Fire Element Attack Power 150% / Burning Status Chance 70%
    [Level 3] : Fire Element Attack Power 200% / Burning Status Chance 80%

    Cold Slower
    Max LV: 3
    Prerequisites: Vulcan Arm LV 3
    Type: Active / Damage
    SP cost: 40
    Description: Using the magic gears basic equipment, super cools a target area, causing water element damage and freezing status to those in range. Consumes 1 Liquid Cooling Shell.
    [Level 1] : Water Element Damage 100% / Area of Effect 5 x 5 Cells
    [Level 2] : Water Element Damage 150% / Area of Effect 7 x 7 Cells
    [Level 3] : Water Element Damage 200% / Area of Effect 9 x 9 Cells

    Arm Cannon
    Max LV: 3
    Prerequisites: Flame Launcher LV 2, Cold Slower LV 2
    Type: Active / Damage
    SP cost: 50
    Description: Using the magic gears basic equipment, fires a large cannon ball dealing blast damage around the target. Deals lower damage on larger targets. Uses the attribute of the cannon ball equipped. Using the skill consumes 1 Magic Gear Fuel and 1 Cannon Ball.
    [Level 1] : Attack Power 800% / 600% / 400% - Area of Effect 7 x 7 cells
    [Level 2] : Attack Power 1000% / 800% / 600% - Area of Effect 5 x 5 cells
    [Level 3] : Attack Power 1200% / 1000% / 800% - Area of Effect 3 x 3 cells

    Acceleration
    Max LV: 3
    Prerequisites: Magic Gear License LV 1
    Type: Active / Buff
    SP cost: Skill LV*20
    Description: Temporarily increases the movement speed of the Magic Gear. Requires the Magic Gear equipment <Accelerator> equipped and consumes 1 Magic Gear Fuel.
    [Level 1] : Duration 30s
    [Level 2] : Duration 60s
    [Level 3] : Duration 90s

    Hovering
    Max LV: 1
    Prerequisites: Acceleration LV 1
    Type: Active / Buff
    Description: The magic gear hovers off the ground, allowing it to move over traps and ground targeted skills without effect. Slightly increases movement speed. Requires the magic gear equipment <Hovering Booster> equipped and consumes 1 Magic Gear Fuel.
    [Level 1] : Duration 30s

    Front-Side Slide
    Max LV: 1
    Prerequisites: Hovering LV 1
    Type: Active / Movement
    Description: While hovering, rapidly moves forward 7 cells. Consumes 1 Magic Gear Fuel.

    Back-Side Slide
    Max LV: 1
    Prerequisites: Hovering LV 1
    Type: Active / Movement
    Description: While hovering, rapidly moves backward 7 cells. Consumes 1 Magic Gear Fuel.

    Mainframe Restructure
    Max LV: 4
    Prerequisites: Magic Gear License LV 4
    Type: Passive
    Description: Restructures the magic gear body to be more defensive and add over-heat limit. Overheating causes the Magic Gear to take continuous damage over time. Overheat limit increases the point at which the gear will Overheat.
    [Level 1] : Defense + 4 / Over-heat Limit + 10
    [Level 2] : Defense + 7 / Over-heat Limit + 18
    [Level 3] : Defense + 11 / Over-heat Limit + 36
    [Level 4] : Defense + 15 / Over-heat Limit + 56

    Self Destruction
    Max LV: 3
    Prerequisites: Mainframe Restructure LV 2
    Type: Active / Damage
    SP cost: 200
    Description: Detonates the magic gear, dealing large damage in a wide radius. When using the skill, you lose magic gear status, and your SP is completely consumed.
    [Level 1] : Radius 5 x 5 Cells
    [Level 2] : Radius 7 x 7 Cells
    [Level 3] : Radius 9 x 9 Cells

    Shape Shift
    Max LV: 4
    Prerequisites: Mainframe Restructure LV 2
    Type: Active / Buff
    SP cost: 100
    Description: Changes the armor element of the magic gear. Requires the magic gear equipment <Shapeshift> equipped and consumes 2 Magic Gear Fuel and 1 Elemental Stone.
    [Level 1] : Fire Attribute Change / Consumes 1 Flame Heart
    [Level 2] : Earth Attribute Change / Consumes 1 Great Nature
    [Level 3] : Wind Attribute Change / Consumes 1 Rough Wind
    [Level 4] : Water Attribute Change / Consumes 1 Mystic Frozen

    Emergency Cool
    Max LV: 1
    Prerequisites: Self Destruction LV 2
    Type: Active / Buff
    Description: Rapidly cools the magic gear removing overheat status. Requires the magic gear equipment <Cooling System> equipped and Consumes 2 Magic Gear Fuel.

    Infrared Scan
    Max LV: 3
    Prerequisites: Shape Shift LV 2
    Type: Active / Detecting / Debuff
    Description: Detects all targets in a 15 x 15 targets around you and has a 50% chance to drop their evasion rate.

    Analyze
    Max LV: 3
    Prerequisites: Infrared Scan LV 1
    Type: Active / Debuff
    Description: Scans a target for weaknesses, reducing their effective physical and magical defense. Range 7 cells, duration 20s. Consumes 1 Magic Gear Fuel.
    [Level 1] : Physical / Magic Defense - 14%
    [Level 2] : Physical / Magic Defense - 28%
    [Level 3] : Physical / Magic Defense - 42%

    Magnetic Field
    Max LV: 3
    Prerequisites: Emergency Cool LV 1
    Type: Active / Debuff
    SP cost: 90
    Description: Creates a strong magnetic field around you, preventing all enemies from moving. The effect doesn't work if you or the enemy are in hovering status. Maintaining the magnetic field rapidly drains your SP. Requires the magic gear equipment <Magnetic Field Generator> equipped and consumes 3 Magic Gear Fuel.
    [Level 1] : Radius 3 x 3 cells / Drains 17 SP per second
    [Level 2] : Radius 5 x 5 cells / Drains 20 SP per second
    [Level 3] : Radius 7 x 7 cells / Drains 23 SP per second

    Neutral Barrier
    Max LV: 3
    Prerequisites: Magnetic Field LV 2
    Type: Active / Buff
    SP cost: 90
    Description: Creates a strong energy barrier around you, reducing physical and magic damage to those in its radius, but does not reduce long range attacks. Requires the magic gear equipment <Barrier Generator> equipped and consumes 1 Magic Gear Fuel.
    [Level 1] : Radius 3 x 3 cells / Physical & Magical Defense + 15% / Duration 30s
    [Level 2] : Radius 3 x 3 cells / Physical & Magical Defense + 20% / Duration 45s
    [Level 3] : Radius 3 x 3 cells / Physical & Magical Defense + 25% / Duration 60s

    Stealth Field
    Max LV: 3
    Prerequisites: Analyze LV 3, Neutral barrier LV 2
    Type: Active / Buff
    Sp cost: 50+(Skill LV*50)
    Description: Generates a energy field around you, cloaking all allies in its radius. Allies that are cloaked appear semi-transparent and can't be targeted with physical or magic attacks. The skill constantly drains SP and reduces your movement speed by 30%. If two stealth fields overlap, it cancels the effect. Requires the magic gear equipment <Optic Camouflage Generator> equipped and consumes 2 Magic Gear Fuel.
    [Level 1] : Radius 3 x 3 cells / Duration 15s
    [Level 2] : Radius 3 x 3 cells / Duration 20s
    [Level 3] : Radius 3 x 3 cells / Duration 25s

    Repair
    Max LV: 5
    Prerequisites: Magic Gear License LV 1
    Type: Active / Recovery
    SP cost: 20+(Skill LV*5)
    Description: Allows recovery of your own or another target magic gear. Requires the magic gear equipment <Repair Kit> equipped and consumes 1 Magic Gear Fuel. Range 5 cells. The magic gear is not affected by the heal skill.
    [Level 1] : MHP 6% Recovery
    [Level 2] : MHP 9% Recovery
    [Level 3] : MHP 12% Recovery
    [Level 4] : MHP 15% Recovery
    [Level 5] : MHP 18% Recovery
    current skill tree:


    by: Doddler

    Male:[PNGs]


    Female:

    if you look at the back when they're walking the head seemed stuck

    magic(madou) gear sprites still not in though >.<

    as for 3-2, only info out atm..
    source: http://ro.doddlercon.com/wiki/index....le=3rd_Classes
    List of skill/class concepts for the 3-2 classes
    Royal Guard

    * Will probably be able to equip two-handed shields.
    * Will have many new spear exclusive skills.
    * Increased defensive role.
    * More defensive-oriented than Crusaders or Paladins.
    * Increased reliance on defensive gears.
    * As they take damage, their anger gauge increases, which can be used in strong attacks.
    * Ability to destroy traps by stepping on them.
    * Gryphon mount.

    Sorcerer

    * Practices magic of 5 elements.
    * New Spells added (Sage and Scholar/Professor doesn't have much combat magic).
    * Some Sorcerer skills should still be useful compared to warlock magic.


    Minstrel

    * Songs improve in ability as more people are effected.
    * Skills that reduce fixed casting time.


    Wanderer

    * Dances improve in ability as more people are effected.
    * Skills that reduce fixed casting time.


    Sura

    * Spirit Spheres and improved Fury.
    * Has a skill that deals more damage based on the weight of the target.

    Genetic

    * Will have access to a improved version of the homunculus called "Homunculus S". (Can't use two at the same time. It will be similar to the falcon or wolf.)
    * New skills concerning summoning of plants.
    * Ability to create special food items, and throw items to deal damage.


    Shadow Chaser

    * Improved graffiti skills. Ex: Manholes (like in Looney Tunes)
    * They can use a skill called Maelstrom which absorbs area of effect magic while draining SP.
    * Ability to use facepaint which changes the ability of the player.
    Last edited by jhey021; 04-15-2009 at 10:24 PM.

  2. #2
    Raider of Empty Tombs Reputation: 11
    Syndrome's Avatar
    Join Date
    Feb 2009
    Location
    Where you live
    Posts
    351
    Rep Power
    6

    Default

    as expected. gravity is actually giving all they got on ragnarok 1

  3. #3
    Dixie Banana Bar Reputation: 10
    jhey021's Avatar
    Join Date
    Apr 2007
    Posts
    283
    Rep Power
    8

    Default

    current magic gear sprites(temporary)








    it comes with bio blast, magitek missile and heal force j/k

  4. #4
    Pikachu's Flea Collar Reputation: 10

    Join Date
    Jul 2008
    Posts
    59
    Rep Power
    7

    Default

    O.o jhey thanks for the info, can't wait to test the new Jobs
    Free Games Forum: Join now!!! and be a part of brand new gaming community

    Are you a Anime fan?? If yes then visit: The Anime List

  5. #5
    Marios's Mustache Wax Reputation: 10

    Join Date
    Jul 2010
    Posts
    1
    Rep Power
    0

    Default

    Quote Originally Posted by Coolmaty View Post
    O.o jhey thanks for the info, can't wait to test the new Jobs
    how do you turn char mechanic into robot? help me please! thanks very much.

  6. #6
    Pikachu's Flea Collar Reputation: 10

    Join Date
    Jul 2008
    Posts
    59
    Rep Power
    7

    Default

    Haha tested it.
    Its not that good and you gonna get pwned easily unless you spam skills a lot.

    Mgears is a quest. They are deciding it, as gear needs changes.
    Free Games Forum: Join now!!! and be a part of brand new gaming community

    Are you a Anime fan?? If yes then visit: The Anime List

  7. #7
    Dixie Banana Bar Reputation: 10
    jhey021's Avatar
    Join Date
    Apr 2007
    Posts
    283
    Rep Power
    8

    Default

    they ain't half as bad, i use mine to gather up quest items since out of all of my characters its the only one that doesn't consume that much white potions because of neutral barrier
    YouTube Video
    ERROR: If you can see this, then YouTube is down or you don't have Flash installed.

  8. #8
    Bladin's Sword Sharpener Reputation: 26
    Ryauneru's Avatar
    Join Date
    Apr 2007
    Posts
    1,126
    Rep Power
    8

    Default

    mechanic....


    FINALLY! i will definetly return when it comes out
    Women Who Ask, 'What's More Important, Work or Me?' Deserve a German Suplex - Hideaki Sorachi

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •