It is based off of the source code of one such "Mercenaries of Astonia", or "Mercenaries V2", as known by it's peers; created by one "Ishtar", whom currently maintains "Astonia 3". It is a 2D isometric, tactical fantasy MMORPG, and runs very well on any windows computer. Macintosh and Linux may need farther testing, however, and are not guaranteed to work correctly. All In-game communication is text based; however, in how easily the program runs, one can easily minimize from full screen in an instant, if they wish to communicate over an online vice chat tool; and from minimize to full screen just as fast.
While there are other MoA servers floating around on the internet, this particular server has gone the extra mile, and is currently under a COMPLETE overhaul, top to bottom; left to right. While the graphics still retain their default style, as the original author of the game had created; this would leave something both old and new, for any player, newbie or oldbie, to enjoy.
Additionally, and unlike most other MMORPGs, there is a HUGE variety of skills to select from, available to train however you please. As you gain experience, no matter the method, you may spend it on any skill or spell to increase the effect; and as such, NO two characters will ever be alike. Furthermore, there is no level cap, allowing players to continue indefinitely, even beyond maximizing their own potentials.
Finally, the game fully supports PvP, so long as the players enable it. Should a player refuse to take part, they needn't worry, as it's completely optional. If a player wishes to take part in PvP, they need but to find and kill the Priest, leader of the Temple of Chaos, and the option of PvP will be presented to them. PvP players may only kill other PvP players.
Ishtar - Original V2 source code and distribution
Zarro Tsukei (Myself) - Current Development SRB2.ORG - Server management
How is Last Gate a tactical RPG? Is there a well-balanced PvP system, or is it another hack & slash?
You have a large list of skills that you may spend your exp however you like on. None of the skills are useless, so it's up to you how you spend your exp on the skills, and there's really no exp refunds.
Moreover, if you die, you drop everything in your inventory. So here's another tactic: don't die. Analyze your enemies, and if they're too strong, lure one out at a time, and kill them one by one.
Every means of spending experience comes at advantages and disadvantages. Of course, it's your job, as the player, to figure out a balanced combination.
You know I'm not dead right? Neither is the game? Hell, I still update it every once in awhile, so I honestly don't see why the hell you guys, and several others, only vouch for the online games made by big-name companies, or things that "look good". A lot of games "look good" now a days. It's like a base-line goal to make something look good. But I'm not talking about looks, I'm talking about gameplay - a factor that so many people seem to ignore, as of late.
I will admit the game is a little clunky for this day in age. A large number of these games have been washed away by new things, and newer things still; but trust me, NOTHING has been able to match the gameplay of V2. A formula that actually works for a game. A formula that makes each and every player-character unique - because there is no wrong answer to how you play the game, and how you spend the experience you gain.
So, starting with my most recent three updates, I'll post three new updates as they happen, to keep this topic alive without violating common forum rules.
November 14, 2009
* All Unique weapons are in the game now. Huzzah! These should start to show up on NPCs after a few are killed.
* The 'Light' spell has been renamed, 'Luminous'. This is so people don't mix up bonuses on the spell itself, versus bonuses upon the field of light your player radiates.
* Regarding both of the above bullets, there is now a new graphical update, and a new client update. Get them while they're hot!
Each unique gives 150% WV of the original, and using it yields a large AV boost. May the gods protect thee in combat.
November 11, 2009
* Added an IRC page to the website, available in the navigation bar
* Re-balanced a few weapons, including staffs, spears, daggers, claws, and shields. One result is that claws are now two-handed; buuut that doesn't mean they're useless now. Check the weapon help page and see.
* Fixed up daggers in a few ways. First, they give a little bit of AV, much like spears. Second, they can be used in either hand, without needing the dual-wield skill to do so.
Daggers... Staffs... Spears... Shields... All of them are in struggle for a Harakim's use. Dual wield daggers? A staff in one hand, and a dagger in the other?
November 6, 2009
* New spell-scrolls, berserk and heal; now available at Damor's magic shop, and sold by Belle.
* A few new armor prefixes have been added; check them out on the armor help page.
* Soul stones now work with a few more items. Using a spell scroll on one will now refresh its charges.
* New help page, 'Skills and Spells'.
Incidentally, the 'Heal' learning scroll is now gone. I'll be making a new quest for it soon, so sit tight. That is, if you haven't already gotten it from buying the old scroll.
Just a heads up to the very few of you who care; after a month of taking a break from the game, my creative cycle has found its way back to TLG, and I'm returning back to development on it. There have been no new updates since the above three in the above post; however I have plenty of things planned for the future.