In July 2004, a team of Netscape veterans founded The Multiverse Network, Inc., a company aiming to become the world’s leading network of Massively Multiplayer Online Games (MMOGs) and 3D virtual worlds. Multiverse has pioneered a new technology platform designed to change the economics of virtual world development by providing independent game developers with the resources they need to enter and compete in the $2 billion online game market.
When Multiverse's team of world-class engineering and business professionals worked at Netscape in the very early days, they helped architect the Internet-based platforms now used by hundreds of millions of people worldwide. Other ground-breaking companies have made significant contributions to include Borland, Silicon Graphics, Excite, and Netflix. The full Multiverse team also includes video game industry veterans.
The Multiverse Solution
Multiverse's unique technology platform will change the economics of virtual world development by empowering independent game developers to create high-quality, Massively Multiplayer Online Games (MMOGs) and non-game virtual worlds for less money and in less time than ever before. Multiverse solves the prohibitive challenges of game creation by providing developers with a comprehensive, pre-coded client-server infrastructure and tools, a wide range of free content--including a complete game for modification--and a built-in market of consumers. The Multiverse Network will give video game players a single program--the Multiverse Client--that lets them play all of the MMOGs and visit all of the non-game virtual worlds built on the Multiverse platform.
For the first time, indie developers will have the opportunity to create the virtual worlds they've been dreaming about. And many of these new worlds will attract players who are completely ignored by today’s MMOG publishers.
This is the start of a revolution.
Publisher: Multiverse Network Inc.
Platforms: PC w/ other platforms planned
Product: 3D MMO - client/server
Status: In development, release TBA
Link: Official Site
I was surprised MV was not listed. Yes, it is in development but you can start work on your own MMO. If you have the ability and or team, may as well take advantage of the time by starting to develop your own assets, modifications, quests, etc.
Free client/server download, demo world as well, assets included. Costs .. only if you make a profit. There are other plans in place, some of which you will need to contact them. Though, atm it is 10% of your profits. If you do not make a profit .. neither do they.
The client/server does not provide the source code, if you want something like that, you will need to contact them (check FAQ). What you can do is make modifications or unplug modules and plug your own in. If you don't like the combat, unplug it and write your own. This is not a drag and drop, Iron Python, XML, C++, 3D and 2D applications knowledge will be needed.
Anyhow, thought I drop this here given it is an MMORPG engine .. err, solution.