All of the nations are at the brink of an all out world war, while some are perishing without any support. Despite their previous animosity, some of the leaders realize that it is in the best interest of the planet to ally, while some are stubborn and unwilling to change. Political dignitaries from every nation are arguing and discussing about a reasonable agreement to ally. This unsolvable dispute can guide the extinction of all life on Eldia.
After the impact, the highest threat available to every country was eliminated; the Animos were basically destroyed, but simply surviving in an imprisoned sanctuary. The impact has caused solar radiation to erupt throughout the atmosphere, causing global illness, and an unrelenting cloud that blocks the sun. The vegetation on the planet of Eldia is perishing, and it is becoming completely impossible to cultivate and farm crops. The natural cycle of order has spurred into chaos, while cities and bordering villages collapse into mayhem.
The barren land of the Animos has been devoid of any forms of life. After the impact, the land was stricken with a disease, essentially causing a global cancer that is spreading throughout the planet of Eldia.
The fate of Eldia resides in the dispute between allied nations, while the truth remains in an unknown area of the Animos. Will the affliction inevitably consume the planet?
Emancia -> Emancipation = A free land, full of life and liberation. It’s known for its overwhelming popularity and singularity among other nations. Fairly new and civilized compared to rival nations. It’s the most powerful nation of the continent, and has the most versatile forces. However, this land has ultimately corrupted and spread a devastating veil over every foreign and outlying nation, furthering their strength in the land of Eldia.
Barbes -> Barbaric = A financially deprived culture, known for adhering to governmental policy and religious tenants. Due to lack of resources, many of the individuals have turn to Cannibalism. Generally, they view life unsympathetically, and loathe their adversaries, the Emancia. This is primarily due to the lack of culture the Emancia have, and the willingness to be free, while to them it is considered “heresy” and against the will of their creator. A central reason for the savageness of this culture is the alarming shortages of resources available to their people and the brutality involved with natural selection. Many of the citizens have contracted diseases; the majority is dying, while the minorities who enlist in their army are fed an over abundance of food. Their morality is displaced due to lack of education and fundamental guidance through influential members of society. Emancia has demonized this country due to the common horror of Cannibalism, and to sway public influence for the impending war. Despite Barbes hostility towards Emancia, their government still trades with Emancia and continues allying discussions in private.
Collian -> Collosus = an authoritarian country that deprives its people from common liberties. It’s definitely the largest and most financially stable country in comparison to every other country. Their people are common dissenters and it is a volatile situation, but their common love for their culture and background enforces adherence. Collian’s Government inflicts a necessary draft to their citizens, all for the purpose of financial gain and military power. The hostility is mutual towards Emancia, whereas Barbes considered indifferent, due to lack of sufficient resources and their ineffective population in the military.
Isotin->Isolation = the wisest and eldest of all the races, generally thought of and act upon isolationism. They would rather risk being damaged than get involved with diplomacy or negotiations. Their race is self sufficient, due to their fortunate location; they have plenty of renewable resources. Because they don’t trade, currency is not required, the citizens have limitless work ethic, and each individual labors in relation to their needs. Primarily, they avoid all discussion with Emancia, due to their nature of control and power. The Isotins recognize that power corrupts, and their race appreciates life above all. Unfortunately, despite the vast amount of resources the lush environment provides them, they cannot obtain precious medicines for their people unless they trade with countries. This has left the country stricken with particular illnesses, beyond this, there have been rumors that these ailments were brought over and created by other nations, in vie of control and influence to trade.
Animos->Animosity= Weak and privileged, these sewer ridden scoundrels survive in the bowels of the earth. Oddly, their contradictory factors make them one of the most unique races. Their bodies resemble that of rats, directly in result of the solar radiation. Their city is made of extravagant runic metals and alkaline, in order to block the solar rays from the sun. This is due to the altering of earth’s rotation, and its incline towards the sun. A year before the impact, the race looked angelic, almost god-like, and their traits resembled that of master craftsmen, able to create towering structures, and powerful machinery out of little resources. However, their haughty and arrogant attitude posed them as excessive and dangerous, despite their kind hearts. Instantaneously after the impact, 75% of their race was annihilated. The remaining quarter of the race was inside an abysmal pit, mining for precious ore, in order to power their ‘magical cities’ out of ‘Alkaline’. The mines inside excrete a mutagenic compound identified as ‘DC-2’. This gaseous compound causes extreme hair growth, angular posture, as well as retracting of arm length and height. The remaining citizens had issued helped signals through a common practiced called ‘smoke-signaling’. However, their neighbors the Isotin refused to interfere, they called upon both the Collian and the Emancia, but due to their previous history, they also denied to intervene. Due to this, this starving race is denied from contact and association with other nations, they have pledged to avenge their forsaken race and are working to cure their illness. If this race prevails, it is a contender that will surely panic both the Collian and Emancia.
Hellians-> Hell = the strongest of the races, able to withstand a host of elements, resistant to fire, and exceedingly strong. Highly threatens both the Animos and Isotin, but generally regards them as expendable assets, towards the Emancia and Collians. In previous years, before the impact, their homeland was in parallel with the Barbes, essentially enslaving them and committing a nightmarish genocide on this race. After the impact, the quickly dying race of Barbes immigrated to the continent of Junica, but slowly repopulating. Generally, this race views hostility towards everyone, even their own people are murdered and enslaved for profit. They consider themselves heretics for a greater cause, despite their evil actions and sinister agenda.
Seraphim was born into poverty in a tremendously rich nation, which is somewhat conflicting. His family for generations has worked the mine, in effort to provide for the people, essentially inducing a self-righteous attitude to their situation. His mother: an innkeeper for a run-of-the-mill tavern, located on the back-end of town, if she was lucky, she would have only 3 cust****’s daily. Seraphim’s father was the mine leader, an ex-military captain, and a private enthusiast for future war-campaigns, held by the Animos. A unique trait bestowed upon Seraphim at birth was the capability of seeing brief lapses into the future, and these weren’t typical premonitions, they were re-creations in real-time. Seraphim would truly live his destruction, he had felt what it was like to die, and what consequence would occur if he did not intervene.
Generally, Seraphim was reserved with his ability, due to the high amounts of religious activities and spiritual movement sponsored by the Animos culture. He believed that if he were to expose his ability to his nation, then they would use him for pure profit, or would use him for religious fortitude. He had played out the scenario in his head, it had always concluded with him being used in a particular manner, which isn’t what he was, he wasn’t a “tool” or “resource” to be manipulated by his country.
There is a prophecy of the Atlanteans, a god-like race of spirit-beings, which created the Animos through genetic engineering. However, there was a specific genetic trait that they intrinsically planted within every Animos, and it is prophecy that a leader shall befall a barren landscape and instill serenity and relief. This prophecy felt more like a religion than a superstitious premonition, large groups of Animos would build temples and pray specifically for the Atlanteans. Primarily, they would pray for power and unleashing their potential. However, despite the Animos’s ignorance, specifically the Atlanteans despised the action of worshipping, and looked down to the Animos as pathetic, due to their near massive capabilities endowed by their genetic tampering. They were light-years beyond most nations, engineering and advancing quickly to the industrial age. Beyond this, they were much more intelligent and civilized.
After the direct impact, a blinding white light burned the flesh of the Animos, completely engulfing their entire country. Their skin however resilient couldn’t bear the temperatures. Instantly, within a millisecond, the entire city population was incinerated. The technology, history, books, education, everything about their society was obliterated, nearly destroying the existence of their culture. Nearly 25% of the population were work-horses, which occupied the mine, and they knew their place, as over-bearing and authoritative as that sounds, they felt like they were advancing their culture, essentially providing themselves for a greater good. After the immense impact, the ground trembled violently and caused many of the underlying caves to collapse, as well as the main entrance, certainly providing to the death-toll. Their equipment was run on the power-generator near the entrance of the cave, after the explosion it literally melted and destroyed all electronic capabilities for the Animos. They were stuck, abandoned, and left to die in a cave.
Fortunately, many of the individuals stuck in the cave were master engineers, and had a power source “alkaline” all around them. But this mineral is highly combustive and mutagenic for the race. Despite their worries and unthinkable mutation, they continue to live, barely surviving of the scarce materials available to them. They now hope for the prophet, that’s what they cling to; they have no purpose but to plead for the mercy of the Atlanteans. As time passed, the mutation set in. Initially the fingers and hands began to shrivel. The tops of the hands started to grow hair and become feeble. At first, it wasn’t noticeable, and people weren’t considering it a mutation, but actually an illusion due to the darkness. Then the hair of the Animos began to fall out, and it was apparent for some individuals that they were definitely mutating, while the majority was in denial. Nearly everyone was morphing and having obvious changes in appearance, besides Seraphim. He was the only Animos without any distinct alterations, and it was uplifting to most, even as some were envious and attempted to take Seraphim’s life. Fortunately, his ability to see the future had caused him to react effectively against these assassination attempts. While Seraphim was meditating on the future, one of the Animos tried to stab him in the neck with a sharpened stone. Seraphim sensed and evaded the blow, and retaliated with an attack to the neck, instantly breaking the adams apple and fracturing his neck.
Interestingly, the people viewed that barbaric act as commendable, and Seraphim felt good about it, like he was treating himself to a well deserved luxury. The wealthy animos commonly gawked at a young peasant such as Seraphim, but now he was the primary leader, a peon to a god. He was unquestionably and undeniably their messiah, and the one they have been waiting for.
I believe this lore and history will provide users with an inclination to uphold their moral beliefs. This game is unlike any other mmo out there, it refuses to adhere to the traditional duality of "good" and "evil". Furthermore, because of this, it has a realistic symbolism in relation to real world issues, even in modern day society. All of the factions and countries within this game have shades of gray, and it is dependent upon the user to declare his morality with the inception of your character.
Primarily, another choice to factor into your creation is religion. Currently, I'm attempting to develop 3 secular and theistic religions that are unique, even to modern standards. I have no doubt that this game will be controversial, and even overwhelming and trivial to some, but the amount of lore that will be provided, will give users an emotionally charged and rewarding experience.
Things our development team would like and are currently working on.
-Perpetual story line with deep symbolism to modern issues, such as war, religion, politics, morality, and culture.
-Custom graphics, GUI, and possibly a MYSQL database that ties in with client registration.
-Difficult to reach maximum level, requires dedication.
-Unique questing career for each nation.
-Many unlockable heroes, advancement to superior races. Offers limitless replayability.
-Basic MMORPG features: Mailbox, Houses, Professions, Bosses / Group Quests, Guilds.
-PVP: Arena with ratings, possible castle-sieges, and a DOTA game-type.
-Runewords and rare runes to implement in items, and even possibly change them to rare and unique items.
-In game creation of books and reading material to view even more possible backdrops into unlockable heroes, runewords, and secrets to the game.
-Evolving political landscape, ability for players to vote and campaign for political status. With political status you have the ability to influence the nation and form alliances in an advancing story line.
-Initial in game cash shop, with a real world economy. It is possible to obtain the in-game real world currency without paying anything, which will provide users with the ability to either buy the items, or trade them with users at a discount for real-world currency. **Not sure if we're going to go in this direction**
Swords Of Eldia will have tons of mini games such as:
Capture the Flag
and hopefully the ability to bet on duels then watch as they fight.
All of these are features that haven't been implemented, and aren't promises, but just things we're thinking of at the moment. We're currently building on the lore and developing tilesets / maps.