Fundamental in the Enchanting it is the choice of the element with which to enchant the Item: every Hunting Ground in fact you/he/she is characterized by a natural element. Water (Water), Fire (Fire), Wind (Air), Land (Earth). that it furnishes bonus protection and attack to the monsters that frequent him/it.

The relationship among the elements is the following
Water--> Fire--> Wind--> Earth--> Water
that is to fight a monster Fire it he/she takes a spellbound weapon Water, against a monster Wind it take a weapon Fire..etc..

Sea Palace ( Water moob) → weapon Earth, difese Water
Holy Ground ( Earth moob) → weapon Wind, difese Earth
Dracula Castle ( Wind moob) → weapon Fire, difese Wind
Hellgate ( Fire moob) → weapon Water, difese Fire
Destiny Tower ( Earth moob) → weapon Wind, difese Earth
Doom Tower ( Wind moob) → weapon Fire, difeseWind
Ancient Tomb ( Water moob) → weapon Earth, difese Water

Rank 1
Element Stones 0
Blessing Stones 0
Bonus Att 20
Bonus Dif 5
Success Rate 100%

Rank 2
Element Stones 5
Blessing Stones 5
Bonus Att 30
Bonus Dif 6
Success Rate 80%

Rank 3
Element Stones 5
Blessing Stones 5
Bonus Att 60
Bonus Dif 8
Success Rate 60%

Rank 4
Element Stones 7
Blessing Stones 7
Bonus Att 100
Bonus Dif 11
Success Rate 40%

Rank 5
Element Stones 7
Blessing Stones 7
Bonus Att 150
Bonus Dif 15
Success Rate 30

Rank 6
Element Stones 10
Blessing Stones 10
Bonus Att 200
Bonus Dif 20
Success Rate 40%

Rank 7
Element Stones 10
Blessing Stones 10
Bonus Att 250
Bonus Dif 26
Success Rate 10

Rank 8
Element Stones 15
Blessing Stones 30
Bonus Att 320
Bonus Dif 33
Success Rate 5%

Rank 9
Element Stones 15
Blessing Stones 40
Bonus Att 400
Bonus Dif 41
Success Rate <1%

Rank 10
Element Stones 20
Blessing Stones 100
Bonus Att 500
Bonus Dif 50
Success Rate <1%



GFCxKING server: Zeus