Runescape update march 3rd

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  1. #1
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    Default Runescape update march 3rd

    posting this here because not alot of people read the runescape section and its pretty dead.
    servers are back online.
    03-Mar-2010 - Changes to the Hitpoints Skill Next

    Today, we have made significant modifications to the Hitpoints skill, the most important of these being that all ‘hitpoints’ are now multiplied by 10 and renamed ‘life points’, and the name of the actual skill being changed to Constitution. The numbers you see will be bigger, but they will still affect things in the same way.

    It’s important to note that this will not change standard combat or the way you play the game.


    The best way to describe these changes is with a few examples:

    Example 1

    Before today’s update:
    A player has level 75 in the Hitpoints skill (this gives them 75 hitpoints).
    The player has a max hit of 34.
    The player is fighting a lesser demon, which has 79 hitpoints and a max hit of 8.
    The player is carrying some lobsters, which heal 12 hitpoints each.

    After today’s update:
    A player has level 75 in the Constitution skill (which gives them 750 life points).
    The player has a max hit of 340.
    The player is fighting a lesser demon, which has 790 life points and a max hit of 80.
    The player is carrying some lobsters, which heal 120 life points each.

    Example 2

    Before today’s update:
    Two players are in PvP combat.
    Player A has 21 hitpoints and a max hit of 7. He is carrying chickens, which heal 3 hitpoints each when eaten.
    Player B has 92 hitpoints and a max hit of 45. She is carrying manta rays, which heal 22 hitpoints each.

    After today’s update:
    Two players are in PvP combat.
    Player A has 21 Constitution (giving him 210 life points) and has a max hit of 70. He is carrying chickens, which heal 30 life points each.
    Player B has 92 Constitution (giving her 920 life points) and has a max hit of 450! W00t! She is carrying manta rays, which heal 220 life points each.

    Example 3

    Before today’s update:
    A player falls from an Agility shortcut and takes 4 damage. When the player takes damage, the amount of damage they take is subtracted from their current hitpoint total. Their current Hitpoint skill level also decreases by the same.

    After today’s update:
    A player falls from an Agility shortcut and takes 40 damage. When the player takes damage, the amount of damage they take is subtracted from their current life point total. Their Constitution level is unaffected.


    As you can see from the above examples, your basic stat remains the same, but the amount of hits you can take (that’s ALL damage, not just from combat) have been multiplied by 10. Equally, the damage you deal has also been multiplied by 10, and all food will heal you 10 times as much.

    Your current life points are displayed in the status globe at the top-right hand corner of the screen, next to the minimap. When you take damage, this number will go down, NOT your Constitution stat.

    The Constitution skill on the stats interface is in the same place that the Hitpoints skill stat used to be (at the top of the second column of skills; however, your current Constitution level does NOT reflect how much damage you can take – you’ll have to look at the life point display next to the minimap to see that. The skill icon for Constitution is the same as was used for Hitpoints.

    This news outlines what has changed with this update; if you’d like to know more about why we have implemented this update, please read this blog.
    i personally don't see how this fixes pvp like they say it will, some one with 99hp has 990 health, say some one hits for a 80 the person with 99 hp would be down to 19 but with this change we would be down to 190.. all i see it doing is adding a zero to everything.
    edit: after reading around some it seems that the new way it works is we wont hit 0's anymore so if you hit 0.5 it will be 5 if you hit 0.9 it will be 9. i still dont see it fixing how people can do 99 damage in 0.2 seconds now they can do 990 damage in 0.2 seconds.. eh we will see when servers are back up i guess..


    then theres also a login change.
    Previous 03-Mar-2010 - RuneScape Lobby/Login Changes Next

    From today, when logging into the game, you will notice that the Welcome Screen has been replaced with what we’re calling the RuneScape Lobby.

    There are several things you can do in the lobby before you enter the game. You can see which worlds your friends are playing on; you can chat to friends or enter a Clan Chat; you can switch worlds and set your favourites; and you can change your display options. The lobby adds no additional clicks to getting into the game.

    When logging out of the game, you will re-enter the lobby and stay logged in for up to an hour (though you can fully log out by clicking on the ‘X’ at the top-right of the lobby). As you don't need to enter your password to go from the lobby into the game, this should make things much more convenient when you want to change worlds or take a short break.
    Last edited by tiger1526; 03-03-2010 at 07:55 PM.

  2. #2
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    where does it say it will fix pvp?
    They said it does not change standard combat or other way you play the game, the hp/dmgs basicly just x10.

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    Quote Originally Posted by Meet2 View Post
    where does it say it will fix pvp?
    They said it does not change standard combat or other way you play the game, the hp/dmgs basicly just x10.
    in the Q&A they said they had a hit points update planned when some one asked why not add something like resilience and im pretty sure this is the update they were talking about.
    anyways pvp at 120+ where every one is maxed out combat wise and getting 1 hit by a double dragon claws special isn't fun.

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    Eh there just trying to make players feel more special by hitting with higher numbers.




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    Quote Originally Posted by jhonli View Post
    Eh there just trying to make players feel more special by hitting with higher numbers.
    That's what I was going to say...Lmao. I'm not gonna lie though...That fact alone kinda makes me want to go back and play a little.

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    This is a joke right?
    Don't agree with what I say? Go f**k yourself.

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    i am gonna retru this game here see if these updates make a different

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    The update is pretty weird, but it's alright, 60 hp is kinda low, 600 is a nice change,lol
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    so a low level has more HP now?from the low rate?

    that is sweet hmmm i think i may return to RS for a long time if this is any good

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    So they basically multiplied every number that has to do with hit points by 10? Did I read that right. The only significant change I saw was this:
    Your current life points are displayed in the status globe at the top-right hand corner of the screen, next to the minimap. When you take damage, this number will go down, NOT your Constitution stat.
    But even still, before, your health skill went down, but it always regenerated. So now they just renamed the skill, but it is now more static and the life points change? I fail to see the point of this, it changed nothing, other then renamed something a unrelated name (Constitution Skill, what does that have to do with health?).

    Is this where membership fees is going, pointless updates?

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