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Thread: League of Legends [Discussion]

  1. #41801
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    talisman gonna be melee only , still gonna be able to go duo lane i guess.

  2. #41802
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    Quote Originally Posted by Senna View Post
    I cant play him yet, cos I'm not on NA. I don't HAVE PBE.

    You kinda forgot Lissandra can't use her claw, or her projectile. Zed can't shuriken. Kat can't use her Q or ulti. All which are immensely important to them. Also, you forgot to address HOW MANY people in a teamcomp can jump in on them. You just admitted supports/adcs get screwed, and at least half of mids. So you've just basically admitted that with one ability Yasuo can cut your teamfighting power in half.

    Think my point has come across...

    Also since when was I saying he was unstoppable? I only said his wall is OP. YOU were going on about how his other abilities are MORE OP than his wall and he can single handedly wreck the backline (don't even try denying it, anyone who scrolls back can see it. I can quote if you want). So who's the one saying he's OP? I've been trying to tell you his WALL is the only issue I have with him. Are you even listening?

    Do you have any idea how much teamfight power his wall can give if used correctly? It's not even weak by far in laning phase. If your opponent is ranged you can basically deny them farm every 20s. Time it at cannon minions and they miss out on A LOT of gold compared to you.

    Edit:

    What if he last picks? Yasuo can mid. And mids often get counterpicked.
    If you dl the PBE and patch it I can pm you my spare PBE account. I haven't used it in awhile though but there should be more than enough rp and ip to get him and some extra runes and such.

  3. #41803
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    Quote Originally Posted by Riuzakisan View Post
    So guys, I've been looking around for some more information about LOL and I found this post...

    I've seen it but still doesn't get my total attention so... what about the game, what's the difference between this one and other MMOG?
    At least I can tell that the environment looks like a game for little kids hehe, but I don't know... if it gets interesting as you keep playing, then maybe I will try it.

    So I would like to know from your experience what you think about the game? :-)
    What can I say.. to be honest I don't even remember what drew me in but I got addicted before I even knew it. I guess I got good at the game pretty fast and the feeling of beating other players is great. The graphics are simple but that's how it should be so that it doesn't get old quickly. Some things that can demotivate you from playing: The community (Unless you're lucky and almost never encounter the baddies) in ranked can get out of the line but what can you expect from such a competitive game. Second thing is the amount of things you have to learn to finally start improving. There's more than a 110 champions and all of them have 4 abilities, once you know what every champion does that's when the game starts getting fun and easier.

    Alright so if you're gonna try it out you should first probably go watch a video that explains the basics of league (last hitting and basic builds) then you can go into a few bot games just to get a feel for the game but don't play too many of those because it's so easy you won't want to play against real people.

    GL and have fun if you decide to try it out. The game is really fun if you don't care about others and what they say but that's very hard to do as anyone can get frustrated.

  4. #41804
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    Quote Originally Posted by Jermatoo View Post
    If you dl the PBE and patch it I can pm you my spare PBE account. I haven't used it in awhile though but there should be more than enough rp and ip to get him and some extra runes and such.
    Thank you, but I'm very busy recently, actually stopped playing for the most part already (just one AI game a day to get IP...). Might start again once Season 4 starts if it's actually balanced by then (state of the game is pretty bad right now). Also I'm halfway across the world so my ping for NA servers would be really high~~

    Quote Originally Posted by Invalid Apostle View Post
    Oh god, do you even know how those champs are played? Liss doesnt depend on her claw and neither does Zed. Kat can still use her ult if directly on him and his Wall won't block her ult for ALL of her allies. How many people can jump in on them? wut? If Liss/Zed/Kat are using their abilities it means their team is already fighting or CC'd.
    Liss depends on her claw for mobility. Zed depends on hitting shurikens with shadows to boost his ult's damage. Kat's ult honestly would only need to be blocked towards the squishies. I KNOW how they use their abilities. Now, do YOU? Let's see.

    Yes, I said ADC/Supports get messed up. But read the sentences after that. ADC's dont rely on their abilities and are suposed to always be on their feet. MEANING, a small width wall that last 3.75 seconds will not shutdown an enemy ADC. Cause, they will be positioning appropriately.
    Exactly my point. Positioning. Guess what you call an ADC who runs sideways or forward to bypass his windwall? Out of position. Here's a pictorial reference (rough one as I don't have access to PBE so I just took a screenie off s@20 website).

    The green line is how far an ADC would have to move to just get a SHOT off. Which would take 2-3 seconds. Which is 2-3 seconds that your ADC isn't doing ANY DAMAGE and is moving to a possibly UNSAFE SPOT. Remember your ADC is always supposed to position to be at the area where he can take the least damage and dish out the most. The wall RUINS THAT FOR HIM AND FORCES HIM TO REPOSITION. It's not always feasible/possible to step past the wall. Which makes it 3.75s of your ADC doing NOTHING. The enemy ADC/mid gets 3.75s of a headstart on killing your teammates. Do you understand now?

    Supports with their follow-up CC, meaning Yasuo will either block a projectile initiate like Amumu bandage or block a supports CC. Or the support will stick with the ADC to peel. Either way, both will not get completely shutdown by Yasuo's.
    Supports get screwed as they are also near the backline (hint, where ADCs are usually). What can a Nami do? Ult gets blocked. W gets blocked. E is useless. I'm not sure about Q, but I think thats the ONLY thing she can do with that wall up. Do you get it? Other supports have it worse, like Janna. Blocking the follow up CC is GOOD ENOUGH cos one or two tanks/bruisers can't outfight and out CC an entire enemy team by themselves, they rely on backline support to survive and disrupt the enemy. How many times have you seen a tank initiate, but people don't follow up fast enough, and the tank dies to focus fire? I'm pretty sure you get the point.

    And no, I'm saying how Yasuo's highlight isnt in his Wall. But in his other abilities and how they are more frightening. There's a difference.

    I've been telling you how his wall IS NOT OP, are you even listening?
    So, you're complaining his damage and dash and CC make him good huh? Let me tell you something. You say this:

    Yasuo doesn't need to rely on surprise ambushes. He dives in, with the tank (obviously), and goes straight to the carries while using his Q. The damage isn't from his dash(lol again, obviously). It's from his Q. It's pretty much a mini-ravenous hydra + Manual Fiora ult or Yi Strike but with more control and potential damage.
    Let me break it down for you. Yasuo has no survivability in the middle of an enemy team. He is NOT going to dive into a group of 5 with the tank. Goes straight for the carries? Lets see how Yasuo does when CC'd and with a few champs focusing him. He's not going to do ANYTHING in this case, except die very quickly. Which is why I'm not afraid of that situation whatsoever~~~

    Let me tell you how to use Yasuo. Despite not having played him, I think I have a better idea than you. Guess what he can do with Wind Wall? Cut off your melees from the rest of the team. So he'll hang back, protect the carry with Wind Wall, attack the melees at the front line with the other 4 members of his team and CC them a little while the rest of the enemy team frantically tries to get past his wall. Which will take a few seconds. Which is a few seconds where you have a 5v1 to 5v3. In those few seconds, you can kill or seriously hurt the melees. Why? Remember what his ult does? Oh my god! It does ARMOR PEN AGAINST BONUS ARMOR! Guess who stacks armor?

    Now after the enemy front line is gone, the mids/support would probably have spent their cooldowns by then. THAT is the time Yasuo goes in to the enemy backline. NOT before, like you have claimed. Because then, he can actually survive, and do damage worth a damn without being focused. Hence his wall is his most important ability. With it he can waste time and cooldowns in a teamfight and thus be useful, cos he sure isn't going to kill anyone if he's dead.

    This is all basic teamfighting. Before you start dissing people and saying that they don't know how to play some champs, YOU should personally go and look back on your tactics. Because right now, you're just being a hypocrite~

    Edit: just saw this post by CertainlyT, the designer of Yasuo. Which further reinforces my point.

    Yasuo reflects my feeling that you are giving up on the "all in" class to easily. He is able to stay more in his team's back line, isolate enemy divers using wind wall, hack them to pieces, then dive into the enemy back line once their major cooldowns have been spent. This is fundamentally different from a Fiora who has to choose between non-participation in a fight and rushing headlong into the enemy's entire zone of threat
    Last edited by Senna; 11-26-2013 at 03:05 PM.

  5. #41805
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    Quote Originally Posted by Senna View Post
    Liss depends on her claw for mobility. Zed depends on hitting shurikens with shadows to boost his ult's damage. Kat's ult honestly would only need to be blocked towards the squishies. I KNOW how they use their abilities. Now, do YOU? Let's see.
    1. Liss can use her claw from a HUGE range and angle to engage.
    2. If her claw is blocked her team WONT engage.
    3. Zed depends on his Ult, which makes him at melee range. Yasuo would have to cast his Wall directly on Zed. Also Zed would usually be on the ADC, who is in the backline.
    4. Kat would be ON the squishies.
    You know their abilities but not their playstyle. There's a difference.

    Exactly my point. Positioning. Guess what you call an ADC who runs sideways or forward to bypass his windwall? Out of position. Here's a pictorial reference (rough one as I don't have access to PBE so I just took a screenie off s@20 website).
    http://i41.tinypic.com/x3tkeh.jpg
    The green line is how far an ADC would have to move to just get a SHOT off. Which would take 2-3 seconds. Which is 2-3 seconds that your ADC isn't doing ANY DAMAGE and is moving to a possibly UNSAFE SPOT. Remember your ADC is always supposed to position to be at the area where he can take the least damage and dish out the most. The wall RUINS THAT FOR HIM AND FORCES HIM TO REPOSITION. It's not always feasible/possible to step past the wall. Which makes it 3.75s of your ADC doing NOTHING. The enemy ADC/mid gets 3.75s of a headstart on killing your teammates. Do you understand now?
    Supports get screwed as they are also near the backline (hint, where ADCs are usually). What can a Nami do? Ult gets blocked. W gets blocked. E is useless. I'm not sure about Q, but I think thats the ONLY thing she can do with that wall up. Do you get it? Other supports have it worse, like Janna. Blocking the follow up CC is GOOD ENOUGH cos one or two tanks/bruisers can't outfight and out CC an entire enemy team by themselves, they rely on backline support to survive and disrupt the enemy.
    You forgot to mention how that's a terrible spot to fight for the opposing team whether there's a Yasuo or not. Lmao.
    Lets take this scenario, assuming the enemy team DID NOT poke and bait the Wall. Fight at midlane or river(dragon/baron), more reasonable scenario. Yasuo's Wall at max rank will take at most half the lane width. Top and Jungle initiate and CC for about a good 1-2 seconds. Mid will have a gapcloser and/or ability that the wall doesn't block, like I already pointed out(There's more mids that can bypass his Wall than not). That leaves the ADC and Support. They mostly all have decent mobility (boots + zeal) and/or dash.
    Support, lets give a list of champs that can have EVERYTHING blocked;
    Sona, Nami, Thresh, Blitz / Janna Q, Taric E, Morg Q
    Now the champs that doesn't get affect by his Wall;
    Lulu, Leona, Annie, Fiddlesticks, Soraka, Alistar, Zyra / Janna disengage(R), Taric(melee), Morgana(ult)

    Once again, minority.
    How many times have you seen a tank initiate, but people don't follow up fast enough, and the tank dies to focus fire? I'm pretty sure you get the point.
    Only in normals and/or when I started season 3(silver 1). Right now, that's definitely less often. He'll I even play with some Bronze/Silver/Golds for solo Q tournaments and surprisingly they're well synchronized despite being all randoms.

    So your point is based subjectively and/or lower ELO.

    Let me break it down for you. Yasuo has no survivability in the middle of an enemy team. He is NOT going to dive into a group of 5 with the tank. Goes straight for the carries? Lets see how Yasuo does when CC'd and with a few champs focusing him. He's not going to do ANYTHING in this case. Which is why I'm not afraid of that whatsoever~~~
    You wanna know why he's scarier than Trynd or Yi? Because he actually has a decent CC while doing the same thing they do. What? You think hes just gonna dash around and autoattack people by himself?

    Let me tell you how to use Yasuo. Despite not having played him, I think I have a better idea than you. Guess what he can do with Wind Wall? Cut off your melees from the rest of the team. So he'll hang back, protect the carry with Wind Wall, attack the melees at the front line with the other 4 members of his team and CC them a little while the rest of the enemy team frantically tries to get past his wall. Which will take a few seconds. Which is a few seconds where you have a 5v1 to 5v3. In those few seconds, you can kill or seriously hurt the melees. Why? Remember what his ult does? Oh my god! It does ARMOR PEN AGAINST BONUS ARMOR! Guess who stacks armor?
    This is assuming the enemy team is incompetent right? Lol, in that case everything will work. Wait, is this also assuming the enemy team won't bait out the Wall or just walk through/sidestep it?

    And yeah thanks for pointing out the armor shred, making his other abilities more frightening than his Wall and proving my point again.
    Now after the enemy front line is gone, the mids/support would probably have spent their cooldowns by then. THAT is the time Yasuo goes in to the enemy backline. NOT before, like you have claimed. Because then, he can actually survive, and do damage worth a damn without being focused. Hence his wall is his most important ability. With it he can waste time and cooldowns in a teamfight and thus be useful, cos he sure isn't going to kill anyone if he's dead.
    It's like your giving a day 1 scenario where no one know's his abilities and is completely clueless. How about another scenario where the enemy team actually know's who they're up against?

    This is all basic teamfighting. Before you start dissing people and saying that they don't know how to play some champs, YOU should personally go and look back on your tactics. Because right now, you're just being a hypocrite~
    By stating facts? I provided information about how the Wall can be useful. But I made it clear that it is VERY counterplayeable and no where near as broken as you claim it to be. Guess who's being a hypocrite now, or atleast ignorant.

    Edit: just saw this post by CertainlyT, the designer of Yasuo. Which further reinforces my point.
    And here's another one of his quotes which reinforces MY point.
    Quote Originally Posted by CertainlyT View Post
    Abilities in League of Legends should be powerful when used well. Wind Wall does one thing and strongly rewards reaction speed, positioning, and judgment as to when to cast v hold it. In my opinion, we should have more spells like it, not less.
    Last edited by Invalid Apostle; 11-26-2013 at 03:07 PM.

  6. #41806
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    OMG mundo 51% winrate hope they nerf the mastery and not mundo

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    Quote Originally Posted by Invalid Apostle View Post
    1. Liss can use her claw from a HUGE range and angle to engage.
    2. If her claw is blocked her team WONT engage.
    3. Zed depends on his Ult, which makes him at melee range. Yasuo would have to cast his Wall directly on Zed. Also Zed would usually be on the ADC, who is in the backline.
    4. Kat would be ON the squishies.
    You know their abilities but not their playstyle. There's a difference.
    I know all that. However, in a teamfight, Lissandra would need to claw to follow up the bruisers. Guess what? Denied by wall. Same issue for Zed's shadow. Also, regarding Zed and Kat, just wall right in front of them? Duh. Hello, I already said Yasuo's best used near the carry, supporting the frontline and taking care of the backline. If a Zed/Kat realistically could get to the backline by flanking or something, Yasuo can be ready to fire off his wall as he won't be far off.

    You forgot to mention how that's a terrible spot to fight for the opposing team whether there's a Yasuo or not. Lmao.
    It's not the position of the screenshot which is the point of that picture. I used it cos it's the easiest one to find. Which I already said on my post. It just proves you're not even reading.

    Lets take this scenario, assuming the enemy team DID NOT poke and bait the Wall. Fight at midlane or river(dragon/baron), more reasonable scenario. Yasuo's Wall at max rank will take at most half the lane width. Top and Jungle initiate and CC for about a good 1-2 seconds. Mid will have a gapcloser and/or ability that the wall doesn't block, like I already pointed out(There's more mids that can bypass his Wall than not). That leaves the ADC and Support. They mostly all have decent mobility (boots + zeal) and/or dash.
    Support, lets give a list of champs that can have EVERYTHING blocked;
    Sona, Nami, Thresh, Blitz / Janna Q, Taric E, Morg Q
    Now the champs that doesn't get affect by his Wall;
    Lulu, Leona, Annie, Fiddlesticks, Soraka, Alistar, Zyra / Janna disengage(R), Taric(melee), Morgana(ult)
    Once again, minority.
    No, no, no. Most mids aren't affected at all? Alot of them have 1-2 of their skills at least blocked. Which again, lowers damage. Also, great idea, using your ADC dash to get past the wall. Now he's 1) Without an escape ability and 2) Out of position! Great idea, since being the class which relies the most on positioning, you REALLY should waste your escape/repositioning tool right away! /sarcasm

    Regarding not affected by wall: Lulu's glitterlance and polymorph both blocked. Annie Q, Fiddle crow, Zyra plant attacks and root, Janna all her CC, Taric stun, Morg Q. YOU seem to be the one who doesn't know about champs.

    http://forums.na.leagueoflegends.com....php?t=4058613

    What a long list. I guess "most mids" aren't affected at all! Oh wait, I see pretty much almost every mid there.

    Also to finish this section off, if just picking Yasuo invalidates a whole range of champions (I'd estimate quite a lot of mid laners and supports), don't you consider that OP? You can't always pick to counter Yasuo every game (as I said earlier, what if he lastpicks? You still haven't answered this question). The reason I think his wall is OP is that it blocks TOO MUCH stuff. AA's, fine. Spells, fine. Both at once, on a 14.25s downtime at max rank with no CDR, while being resourceless so he doesn't have to worry about mana for it? That's too much.

    Only in normals and/or when I started season 3(silver 1). Right now, that's definitely less often. He'll I even play with some Bronze/Silver/Golds for solo Q tournaments and surprisingly they're well synchronized despite being all randoms.

    So your point is based subjectively and/or lower ELO.
    Right, it happens even in pro-level play, but nope, not to you. I REALLY believe you. It happens in games across all skill levels. Not just in lower level play. And are you looking down on mi? I'm not terrible at the game you know.

    You wanna know why he's scarier than Trynd or Yi? Because he actually has a decent CC while doing the same thing they do. What? You think hes just gonna dash around and autoattack people?
    You wanna know why I think Trynd or Yi are just as scary? They can go invulnerable or untargetable and avoid CC that way. How about Yasuo? Get anywhere near the ADC when all 5 members of the enemy team are up and he will get CC'd and blown up instantly. You keep ignoring this point. Why don't you explain how he's going to survive 360 degree attacks focusing him and CC'ing him before he can kill anyone? COME ON. DO IT.

    This is assuming the enemy team is incompetent right? Lol, in that case everything will work. Wait, is this also assuming the enemy team won't bait out the Wall or just walk through/sidestep it?

    And yeah thanks for pointing out the armor shred, making his other abilities more frightening than his Wall and proving my point again.

    It's like your giving a day 1 scenario where no one know's his abilities and is completely clueless. How about another scenario where the enemy team actually know's who they're up against?
    "I can't win this argument so I'll pretend I know more and try to scare her". Guess what, it doesn't work. I already said his wall can be baited, but a GOOD Yasuo would be able to block either a ton of damage from the ADC/mid and/or CC from support. And its on a 20s cooldown, so you don't have a lot of time to make a play after he's used it. At max rank, it's up every 15s (not counting CDR).

    Also, again, remember where he's placing the wall. Next to the frontline. Blocking off where? The backline. So you're saying, the ADC/mid/supports should just waltz INTO the frontline, past the wall, to continue damage. VERY GOOD TACTIC if you want to get your squishies all killed.

    Also armor shred doesn't do anything if he's dead in 2 seconds. So of course the wall is important if you want to make use of the 15s of bonus armor shred, isn't it?

    By stating facts? I provided information about how the Wall can be useful. But I made it clear that it is VERY counterplayeable and no where near as broken as you claim it to be. Guess who's being a hypocrite now, or atleast ignorant.
    Did you read my first post in reply to you? DID YOU READ IT? In case you didn't, here it is again. "At worst, it's very good. You can't say it's not useful, especially with alot of the best damage in the game being ranged."

    I think it's very good. Did I say there's no way around it? No. But it's a very difficult skill to play around if the Yasuo uses it right, and if an engage already happened (WHICH WILL HAPPEN OCCASIONALLY) him being able to block follow up CC or ranged damage gives his team a definite teamfight edge.

    And here's another one of his quotes which reinforces MY point.
    Sadly enough for you, I've already said multiple times (but you just keep ignoring it), a GOOD Yasuo would know when to use the wall and when to save it. So... what was your point again?

    Edit: In closing, your tactics suck. Blow all your squishies escapes to dash into the fight near melee range for the win. Any other gems of advice you have to give? Or would you like to keep quiet before you make yourself look like MORE of a fool?

    If you decide to reply, at least explain how making your ranged characters all run around for 3s to avoid a wall is an advantage to your team when the enemy has that 3s to attack you while you can't retaliate. Because I've asked you plenty of times and you never, ever, give an concrete answer that isn't stupid.
    Last edited by Senna; 11-26-2013 at 04:19 PM.

  8. #41808
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    my god give it a rest, that wall is a gimmick which will be useless to people who actually know what they are doing,

  9. #41809
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    sooooo, Junglers, how do you all feel about the new Entrap passive (9% lifesteal & 6% manasteal from all damage sources, 1/3 on AoE. only works on jungle creeps) going into the Spirit Stone branch and all three Spirit items getting SotAG's gold passive?

    Edit: Sorrysorrysorry, totally got the numbers wrong on the lifesteal & manasteal. Also, source: http://www.reignofgaming.net/news/26...wdown#comments
    Last edited by Jerov; 11-26-2013 at 08:31 PM.
    Messing around.

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    Quote Originally Posted by Noatud View Post
    my god give it a rest, that wall is a gimmick which will be useless to people who actually know what they are doing,
    said no high elo ever.

  11. #41811
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    high elo is an illusion created by people who think they are beyond the average. but in reality it means nothing to casuals who are 99% of the playerbase

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    Quote Originally Posted by Noatud View Post
    high elo is an illusion created by people who think they are beyond the average. but in reality it means nothing to casuals who are 99% of the playerbase
    high elo.. is an.. illusion? ... what?
    i can't .. i .. english.

  13. #41813
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    Quote Originally Posted by Candyholic View Post
    high elo.. is an.. illusion? ... what?
    i can't .. i .. english.
    Candy, did you ****ing see how many skins are going to be back on sale?

    Wow **** my wallet.

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    Quote Originally Posted by OooRangee View Post
    Candy, did you ****ing see how many skins are going to be back on sale?

    Wow **** my wallet.
    but they're all ugly, lol.
    legacy skins are bullshit.

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    Quote Originally Posted by Candyholic View Post
    but they're all ugly, lol.
    legacy skins are bullshit.
    Most of them are.

    You getting any of the sknis they are offering?

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    Quote Originally Posted by OooRangee View Post
    Most of them are.

    You getting any of the sknis they are offering?
    lol, no. not really.
    too ugly.

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    Quote Originally Posted by Candyholic View Post
    lol, no. not really.
    too ugly.
    Even noone from Snowden?

  18. #41818
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    Quote Originally Posted by Senna View Post
    I know all that. However, in a teamfight, Lissandra would need to claw to follow up the bruisers. Guess what? Denied by wall. Same issue for Zed's shadow. Also, regarding Zed and Kat, just wall right in front of them? Duh. Hello, I already said Yasuo's best used near the carry, supporting the frontline and taking care of the backline. If a Zed/Kat realistically could get to the backline by flanking or something, Yasuo can be ready to fire off his wall as he won't be far off.
    Should I copy paste what I said about those 3? Lol. Wall right in front of them? Do you not read? Zed and kat both jump on their targets = melee range = burst damage already done. Waste a wall to mitigate at most 20% dmg while leaving your team open to the others? Sure np.

    Yasuo stays at the back? Won't be in range to block anything. Did you forget? His wall has an EXTREMELY short cast range. Yasuo goes in the frontline? Get poked and/or waste wall.

    It's not the position of the screenshot which is the point of that picture. I used it cos it's the easiest one to find. Which I already said on my post. It just proves you're not even reading.
    Go back and read my post again, clearly you're the one thats not reading anything. Lmao

    No, no, no. Most mids aren't affected at all? Alot of them have 1-2 of their skills at least blocked. Which again, lowers damage. Also, great idea, using your ADC dash to get past the wall. Now he's 1) Without an escape ability and 2) Out of position! Great idea, since being the class which relies the most on positioning, you REALLY should waste your escape/repositioning tool right away! /sarcasm
    Once again, you fail to read anything I've posted. Notice how I said and/or? Meaning situational, there are times where an ADC can use their dash to get in range. Especially if the enemy team is already getting disrupted.

    Regarding not affected by wall: Lulu's glitterlance and polymorph both blocked. Annie Q, Fiddle crow, Zyra plant attacks and root, Janna all her CC, Taric stun, Morg Q. YOU seem to be the one who doesn't know about champs.
    Are you dense? Lulu R+Poly(it's not blocked), Annie R, Fiddle R + Fear, Zyra Q+R+Plants ON TOP of the enemy are their KEY ABILITIES for teamfights. And yes thanks for listing them when I ALREADY listed them in their respective categories concerning blocked or not. Another point where you fail to read.

    http://forums.na.leagueoflegends.com....php?t=4058613

    What a long list. I guess "most mids" aren't affected at all! Oh wait, I see pretty much almost every mid there.
    Most of those abilities wont matter in a teamfight, AND most of those champions have a gapcloser and/or other abilities that will bypass the wall AND help them execute the abilities on that list. That list is only proof that he'll be a good matchup to duel those champions 1v1. We're talking teamfights.

    Also to finish this section off, if just picking Yasuo invalidates a whole range of champions (I'd estimate quite a lot of mid laners and supports), don't you consider that OP? You can't always pick to counter Yasuo every game (as I said earlier, what if he lastpicks? You still haven't answered this question). The reason I think his wall is OP is that it blocks TOO MUCH stuff. AA's, fine. Spells, fine. Both at once, on a 14.25s downtime at max rank with no CDR, while being resourceless so he doesn't have to worry about mana for it? That's too much.
    No because by that statement, Kayle, Morgana, Sivir, Nocturne would also be OP. He can lastpick Yasuo all he wants, doesn't change the fact that, statistically, the majority of champions can bypass his wall.

    Right, it happens even in pro-level play, but nope, not to you. I REALLY believe you. It happens in games across all skill levels. Not just in lower level play. And are you looking down on mi? I'm not terrible at the game you know.
    The point was that it doesn't have a frequent occurrence. It CAN happen, sure, but it also CAN'T happen. And the higher you go up the ranked brackets, the lower chances something like that can happen.

    You wanna know why I think Trynd or Yi are just as scary? They can go invulnerable or untargetable and avoid CC that way. How about Yasuo? Get anywhere near the ADC when all 5 members of the enemy team are up and he will get CC'd and blown up instantly. You keep ignoring this point. Why don't you explain how he's going to survive 360 degree attacks focusing him and CC'ing him before he can kill anyone? COME ON. DO IT.
    1. They require ALOT more items
    2. They have almost NOTHING to offer to the team.

    Yasuo he can:
    1. Do the same ammount of DMG
    2. Doesn't require as much items.
    3. Chain CC and/or initiate CC.

    He doesn't need to go invulnerable if he can stop the enemy from attacking. There I did it! Woo!

    "I can't win this argument so I'll pretend I know more and try to scare her".
    Lolwut? Are you that egotistical that you resort to only hear what you want and how you want to?
    Guess what, it doesn't work. I already said his wall can be baited, but a GOOD Yasuo would be able to block either a ton of damage from the ADC/mid and/or CC from support. And its on a 20s cooldown, so you don't have a lot of time to make a play after he's used it. At max rank, it's up every 15s (not counting CDR).
    Yasuo's wall being mostly clutch use was one of my FIRST points. 12(20%CDR)-15 seconds is MORE than enough. If he decides to max out on CDR, he'll miss out on ALOT of his damage potential.
    Also, again, remember where he's placing the wall. Next to the frontline. Blocking off where? The backline. So you're saying, the ADC/mid/supports should just waltz INTO the frontline, past the wall, to continue damage. VERY GOOD TACTIC if you want to get your squishies all killed.
    They have many options, as I've already pointed out. It's SITUATIONAL, do you know what that means?

    Also armor shred doesn't do anything if he's dead in 2 seconds. So of course the wall is important if you want to make use of the 15s of bonus armor shred, isn't it?
    When have I ever implied Yasuo will be the first to engage in a teamfight?


    Did you read my first post in reply to you? DID YOU READ IT? In case you didn't, here it is again. "At worst, it's very good. You can't say it's not useful, especially with alot of the best damage in the game being ranged."

    I think it's very good. Did I say there's no way around it? No. But it's a very difficult skill to play around if the Yasuo uses it right, and if an engage already happened (WHICH WILL HAPPEN OCCASIONALLY) him being able to block follow up CC or ranged damage gives his team a definite teamfight edge.
    Notice how I didn't say anything about that comment? Because I already said "If time correctly, it's a great skill" in the previous thread. We're arguing about whether or not he completely shuts down any champion with a projectile, in case you missed the point. Now, "DID YOU READ IT?" and did you understand it? Is what I'll be asking you.

    Sadly enough for you, I've already said multiple times (but you just keep ignoring it), a GOOD Yasuo would know when to use the wall and when to save it. So... what was your point again?
    Who's ignoring anything? I've said it before and I'll say it again, it's useful for clutch save moments. But you think his Wall is the key to winning all games that have enemy champions with projectiles. If anything you're the one ignoring everything. Notice how I can use your own words against you?
    Edit: In closing, your tactics suck. Blow all your squishies escapes to dash into the fight near melee range for the win. Any other gems of advice you have to give? Or would you like to keep quiet before you make yourself look like MORE of a fool?
    Like I said, it is a SITUATIONAL OPTION. If the ADC see's that he can be of more help and dish out more damage knowing that he's team has properly initiated, then yes. It is a viable tactic.
    You're the one making yourself look like a fool by being so close-minded about ingame scenarios.
    If you decide to reply, at least explain how making your ranged characters all run around for 3s to avoid a wall is an advantage to your team when the enemy has that 3s to attack you while you can't retaliate. Because I've asked you plenty of times and you never, ever, give an concrete answer that isn't stupid.
    I actually have given an answer in every reply, you just fail to read it. I guess all fights are all the same to you. It's funny how conceited you are.
    Last edited by Invalid Apostle; 11-26-2013 at 07:32 PM.

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    Quote Originally Posted by Invalid Apostle View Post
    Should I copy paste what I said about those 3? Lol. Wall right in front of them? Do you not read? Zed and kat both jump on their targets = melee range = burst damage already done. Waste a wall to mitigate at most 20% dmg while leaving your team open to the others? Sure np.
    Meanwhile, someone forgot that Zed/Kat actually take 2-3s to do their full damage.

    Yasuo stays at the back? Won't be in range to block anything. Did you forget? His wall has an EXTREMELY short cast range. Yasuo goes in the frontline? Get poked and/or waste wall.
    There's an area in between the 2, you know?

    Once again, you fail to read anything I've posted. Notice how I said and/or? Meaning situational, there are times where an ADC can use their dash to get in range. Especially if the enemy team is already getting disrupted.
    So, can you rely 100% on situational things? No? Can you?

    Are you dense? Lulu R+Poly(it's not blocked), Annie R, Fiddle R + Fear, Zyra Q+R+Plants ON TOP of the enemy are their KEY ABILITIES for teamfights. And yes thanks for listing them when I ALREADY listed them in their respective categories concerning blocked or not. Another point where you fail to read.
    Yes you did list them but I'm just replying to the ones which you said aren't blocked (which is a stupid list by you). By the way, polymorph IS blocked. So apparently even with access to the PBE, you're more misinformed than I am.

    Most of those abilities wont matter in a teamfight, AND most of those champions have a gapcloser and/or other abilities that will bypass the wall AND help them execute the abilities on that list. That list is only proof that he'll be a good matchup to duel those champions 1v1. We're talking teamfights.
    Again all you think is 1-2 abilities won't hurt. For mids, that's a lot of damage. Also, gapcloser again? Again, if they're squishy, they won't WANT to go in.

    No because by that statement, Kayle, Morgana, Sivir, Nocturne would also be OP. He can lastpick Yasuo all he wants, doesn't change the fact that, statistically, the majority of champions can bypass his wall.
    Statistically? In what world? Go ahead, make a list.

    The point was that it doesn't have a frequent occurrence. It CAN happen, sure, but it also CAN'T happen. And the higher you go up the ranked brackets, the lower chances something like that can happen.
    And what bracket are YOU in?

    1. They require ALOT more items
    2. They have almost NOTHING to offer to the team.

    Yasuo he can:
    1. Do the same ammount of DMG
    2. Doesn't require as much items.
    3. Chain CC and/or initiate CC.

    He doesn't need to go invulnerable if he can stop the enemy from attacking. There I did it! Woo!
    His CC is pretty small. Won't stop the entire enemy team from attacking if they aren't retards and right on top of each other. Maybe just one person will get hit by it, two at most. Try again?

    Yasuo's wall being mostly clutch use was one of my FIRST points. 12(20%CDR)-15 seconds is MORE than enough. If he decides to max out on CDR, he'll miss out on ALOT of his damage potential.
    Did I ever say max out CDR? No? Good.

    They have many options, as I've already pointed out. It's SITUATIONAL, do you know what that means?
    Tell me the other options that aren't run through or past the wall and waste 3s. Go ahead. Do it.

    When have I ever implied Yasuo will be the first to engage in a teamfight?
    Here you go: "He dives in, with the tank (obviously)"
    Isn't the tank usually the first one to go in to absorb cooldowns? And you're saying he goes in TOGETHER with the tank. Good job.

    Notice how I didn't say anything about that comment? Because I already said "If time correctly, it's a great skill" in the previous thread. We're arguing about whether or not he completely shuts down any champion with a projectile, in case you missed the point. Now, "DID YOU READ IT?" and did you understand it? Is what I'll be asking you.

    Who's ignoring anything? I've said it before and I'll say it again, it's useful for clutch save moments. But you think his Wall is the key to winning all games that have enemy champions with projectiles. If anything you're the one ignoring everything. Notice how I can use your own words against you?
    It's true, it's IMMENSELY powerful against a team with 3-4 ranged champions. As I said before, most of the best damage in the game is ranged. Yasuo can nullify that for 3.75s. 3.75s in a teamfight is VERY long and WILL sway the way the fight goes.

    Like I said, it is a SITUATIONAL OPTION. If the ADC see's that he can be of more help and dish out more damage knowing that he's team has properly initiated, then yes. It is a viable tactic.
    You're the one making yourself look like a fool by being so close-minded about ingame scenarios.
    Your bruisers/tanks will not be able to CC all 5 people sufficiently to cover your ADC if he goes in melee range. You are the one being a fool thinking he will be fine next to the enemy team. He's not a tank and your best source of damage. When he goes to the front, the enemy team will just ignore your tank/bruiser and TARGET HIM FIRST. Basic tactics.

    I actually have given an answer in every reply, you just fail to read it. I guess all fights are all the same to you. It's funny how conceited you are.
    Your answers are always stupid and shitty. I'm a nice person, but once you start trying to offend mi I'm not going to hold back. You're just getting what you DESERVE.

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    Quote Originally Posted by Senna View Post
    Step to the side, perfectly viable alternative which takes you 2-3s while the enemy is still able to attack. You need to move quite a lot to be able to angle shots past the wall from range if the enemy is anywhere near the wall. Also don't fight? Sure, better never defend tier 2 turrets then, lanes too straight.

    Also, yay 2 champs YOU LIKE don't get affected much, so you are happy. Meanwhile, lots of popular characters who rely a lot on missiles get shafted, but it's ok since you don't play them?
    wow calm down. of course the wall has to do something. it prevents ranged attacks for like 1-2 seconds, most of that being reaction time. no, not 2-3. Check out narrow the wall is. it doesn't take much to walk around it. sometimes the attackers are even going to accidentally sidestep the thing since it's so narrow. and as for hitting things that are right up against the wall, that's going to be one guy at most. it's a pretty tiny space. if Yasuo himself is right up against the wall, then whoever he's attacking just has to move a bit. if Yasuo follows to keep doing damage, he gets attacked. If he doesn't, he's safe behind his wall, but he's not attacking. your ranged dps can just attack someone else

    and lanes are way too wide to be considered a narrow space, for the purposes of this wall. it would take 3 wind walls to span a lane

    and the mentioning of annie and malz was just to point out that not every ranged attack is a projectile. half of brand's skills aren't projectiles, half of cassiopeia's, syndra's q, etc. wall doesn't automatically null every ranged attack
    Last edited by reikken; 11-27-2013 at 02:33 PM.

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    Quote Originally Posted by reikken View Post
    wow calm down. of course the wall has to do something. it prevents ranged attacks for like 1-2 seconds, most of that being reaction time. no, not 2-3. Check out narrow the wall is. it doesn't take much to walk around it. sometimes the attackers are even going to accidentally sidestep the thing since it's so narrow. and as for hitting things that are right up against the wall, that's going to be one guy at most. it's a pretty tiny space. if Yasuo himself is right up against the wall, then whoever he's attacking just has to move a bit. if Yasuo follows to keep doing damage, he gets attacked. If he doesn't, he's safe behind his wall, but he's not attacking. your ranged dps can just attack someone else

    and lanes are way too wide to be considered a narrow space, for the purposes of this wall. it would take 3 wind walls to span a lane

    and the mentioning of annie and malz was just to point out that not every ranged attack is a projectile. half of brand's skills aren't projectiles, half of cassiopeia's, syndra's q, etc. wall doesn't automatically null every ranged attack
    Sorry, just getting a bit fed up wit some people here.

    It does take 2-3s to walk around it if you're not near the wall as you need to go further to angle your shot behind the wall. Especially if the wall is max rank (it gets longer every rank). It's definitely not something I'd call "short".

    If wind wall is at max rank, you'd only need two of it to cover a lane. It's definitely not 3. You don't need to completely block off an area, just deny enemies good positioning and forcing them to waste time to move away or wait the wall out. It's valuable time Yasuo's team can use, be it disengage, or damage whichever poor enemy they caught out/is in front.

    Also, blocking half of an opponent's skills is pretty good already. That's half of your damage (maybe more or less depending on champ), and it breaks some champs kits. Like Diana can't Q-R to engage and use the rest of her kit. Syndra can only summon Orbs, can't throw them or use ult, or even stun anyone. Cassiopeia can't use Twin Fangs spam, her greatest source of damage. Their teamfighting effectiveness goes down A LOT with blocking these abilities of theirs, as their kits are designed for abilities to be chained together. That's why I'm saying the wall is so good. It not only screws over a lot of mids, but ADCs and supports too.

    If the wall lasted a shorter time (2-2.5s seems reasonable), I'd not have a problem with it. But as it stands now, it really cuts down alot of teamfighting power of your team if you're up against it. Just think, blocking ONE ultimate with it is already very much worth it as the downtime of Windwall is ard 15s (compared to 80-100s for most ults). Blocking 3.75s of ADC autoattacks is equally valuable (how many characters can survive 3.75s of nonstop ADC attacking?). Stopping AoE CC's is also equally valuable. Yasuo's with good timing can pretty much give their team a huge advantage if they use the wall right. And it's not even an ultimate ability~

    Edit: Ohmygosh Lulu's new skin has a flying Poro, so tempted to get it!~
    Last edited by Senna; 11-27-2013 at 04:14 PM.

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    Some supports are just stupid now

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    Quote Originally Posted by Senna View Post
    Meanwhile, someone forgot that Zed/Kat actually take 2-3s to do their full damage.
    Did you forget the fact that I said they'll be completely on eachother? Meaning Yasuo either wastes his wall to mitigate DMG and makes his whole team susceptible or vice-versa. Either way that wall will do VERY LITTLE for champs like Zed/KAT.

    T
    here's an area in between the 2, you know?
    There's also a VERY SHORT CAST RANGE, like i've stated many times. Your team would have to be bunched up for him to be able to cast from the backline all the way to front line. You know?


    So, can you rely 100% on situational things? No? Can you?
    Discussion about 5v5 teamfights, I'd rather talk about all possibilities instead of your little 1 scenario. Notice how I said it'd be alot easier if the enemy team is already disrupted by 2-3 champs?

    Yes you did list them but I'm just replying to the ones which you said aren't blocked (which is a stupid list by you). By the way, polymorph IS blocked. So apparently even with access to the PBE, you're more misinformed than I am.
    Hey, notice how it's PBE? You know Vi's abilities were being blocked as well right? And just now they fixed it. You really think Polymorph is a projectile and intended to be blocked? You're more ignorant.

    Again all you think is 1-2 abilities won't hurt. For mids, that's a lot of damage. Also, gapcloser again? Again, if they're squishy, they won't WANT to go in.
    I said, THEY MAIN TEAMFIGHT ABILITY WILL BYPASS THE WALL. After that they can just 1. walk past it or 2. sidestep it. If they have a gapcloser as a midchamp, usually thats cause they're ALL IN champs.

    Statistically? In what world? Go ahead, make a list.
    I already did, look at the previous posts.


    And what bracket are YOU in?
    Plat 2, you? Like I said, last time something like what you mentioned ever happened was back when Season 3 first started and/or normals games. You just keep ignoring my posts dont you.


    His CC is pretty small. Won't stop the entire enemy team from attacking if they aren't retards and right on top of each other. Maybe just one person will get hit by it, two at most. Try again?
    His CC is small? LOL, you'll see at release.

    Did I ever say max out CDR? No? Good.
    Notice how I said "IF"? Good.

    Tell me the other options that aren't run through or past the wall and waste 3s. Go ahead. Do it.
    You already listed 2. I'll give you 2 others, step to the side and poke/bait. I did it again!

    Here you go: "He dives in, with the tank (obviously)"
    Isn't the tank usually the first one to go in to absorb cooldowns? And you're saying he goes in TOGETHER with the tank. Good job.
    Do you know how assassins work? Have you ever seen or played Renekton?

    It's true, it's IMMENSELY powerful against a team with 3-4 ranged champions. As I said before, most of the best damage in the game is ranged. Yasuo can nullify that for 3.75s. 3.75s in a teamfight is VERY long and WILL sway the way the fight goes.
    So you think a teamcomp of 2 champs(your words a few posts back) that fully have projectiles is SHIT compared to 3-4 ranged champions? LOL OH GOD. And no, the majority of projectiles ARE FINISHERS? Sure. The majority of CHAMPIONS however, do not fully RELY on projectiles.

    Your bruisers/tanks will not be able to CC all 5 people sufficiently to cover your ADC if he goes in melee range. You are the one being a fool thinking he will be fine next to the enemy team. He's not a tank and your best source of damage. When he goes to the front, the enemy team will just ignore your tank/bruiser and TARGET HIM FIRST. Basic tactics.
    It's called DISRUPTION. 2 things can happen with Yasuo's wall is up.
    1. He tries to isolate the tank/bruiser. The whole team wastes their abilities on them while the ADC goes in and cleans-up.
    2. He tries to isolate the tank/bruiser. Rest of the team ignores them and counter-initiates. HOWEVER, they leave their own ADC alone and die. Now it's a stalemate and comes down to who picked which champ.

    Your answers are always stupid and shitty. I'm a nice person, but once you start trying to offend mi I'm not going to hold back. You're just getting what you DESERVE.
    A statement without anything to back it up, cute. I can say the same about your answers then.
    So now, replying to and being against your opinion is offending someone? You were the one that had to rely on insults.

    EDIT: That aside, clearly there won't be an end to this discussion seeing as its been going on for 3-5 pages. I stand by my point. You can continue, but I will ignore and post silly pictures of scoreboards or OFA screens.
    Last edited by Invalid Apostle; 11-27-2013 at 07:32 PM.

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    Quote Originally Posted by Invalid Apostle View Post
    Did you forget the fact that I said they'll be completely on eachother? Meaning Yasuo either wastes his wall to mitigate DMG and makes his whole team susceptible or vice-versa. Either way that wall will do VERY LITTLE for champs like Zed/KAT.

    T
    There's also a VERY SHORT CAST RANGE, like i've stated many times. Your team would have to be bunched up for him to be able to cast from the backline all the way to front line. You know?



    Discussion about 5v5 teamfights, I'd rather talk about all possibilities instead of your little 1 scenario. Notice how I said it'd be alot easier if the enemy team is already disrupted by 2-3 champs?


    Hey, notice how it's PBE? You know Vi's abilities were being blocked as well right? And just now they fixed it. You really think Polymorph is a projectile and intended to be blocked? You're more ignorant.


    I said, THEY MAIN TEAMFIGHT ABILITY WILL BYPASS THE WALL. After that they can just 1. walk past it or 2. sidestep it. If they have a gapcloser as a midchamp, usually thats cause they're ALL IN champs.


    I already did, look at the previous posts.



    Plat 2, you? Like I said, last time something like what you mentioned ever happened was back when Season 3 first started and/or normals games. You just keep ignoring my posts dont you.



    His CC is small? LOL, you'll see at release.


    Notice how I said "IF"? Good.


    You already listed 2. I'll give you 2 others, step to the side and poke/bait. I did it again!


    Do you know how assassins work? Have you ever seen or played Renekton?


    So you think a teamcomp of 2 champs(your words a few posts back) that fully have projectiles is SHIT compared to 3-4 ranged champions? LOL OH GOD. And no, the majority of projectiles ARE FINISHERS? Sure. The majority of CHAMPIONS however, do not fully RELY on projectiles.


    It's called DISRUPTION. 2 things can happen with Yasuo's wall is up.
    1. He tries to isolate the tank/bruiser. The whole team wastes their abilities on them while the ADC goes in and cleans-up.
    2. He tries to isolate the tank/bruiser. Rest of the team ignores them and counter-initiates. HOWEVER, they leave their own ADC alone and die. Now it's a stalemate and comes down to who picked which champ.


    A statement without anything to back it up, cute. I can say the same about your answers then.
    So now, replying to and being against your opinion is offending someone? You were the one that had to rely on insults.

    EDIT: That aside, clearly there won't be an end to this discussion seeing as its been going on for 3-5 pages. I stand by my point. You can continue, but I will ignore and post silly pictures of scoreboards or OFA screens.
    have you ever seen polymorph in action?
    there's an actual projectile shooting towards the target. so yes, it will be blocked.
    lata

    lol plat 2

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    Quote Originally Posted by Candyholic View Post
    have you ever seen polymorph in action?
    there's an actual projectile shooting towards the target. so yes, it will be blocked.
    lata

    lol plat 2


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