League of Legends [Discussion]

  1. #37251
    Lives in City of Zeroes Reputation: 13
    Invalid Apostle's Avatar
    Join Date
    Oct 2010
    Location
    ( ͡ ͜ʖ ͡)
    Posts
    632
    Rep Power
    5

    Default

    Dang, no more leashes. Now top/mid really have to help attack blue/red instead of just luring. :/

  2. #37252
    `Doll's Dishwasher Reputation: 46

    Join Date
    Oct 2006
    Posts
    1,438
    Rep Power
    9

    Default

    so for the very curious, the new Machete is this:

    "No it currently costs 300g meaning you can start with 5 Health Potions (numbers subject to change before release).

    The Hunter's Machete actually has no raw stats but instead increases your damage dealt to jungle monsters by a % and also adds bonus true damage to your basic attacks against jungle monsters.

    The item then branches off into 2 upgrade paths one being Madred's Razor and the other being a new item focused more towards non-autoattack based champions called the Spirit Stone."
    Trundle is pleased.

    Link: http://na.leagueoflegends.com/board/...24734#31224734

    Edit: I have the learned the secrets of the quote tag. huzzah!
    Last edited by Jerov; 11-09-2012 at 09:55 PM.
    Messing around.

  3. #37253
    OnRPG Elite Member! Reputation: 288
    Candyholic's Avatar
    Join Date
    Jun 2006
    Location
    bel sverige
    Posts
    9,663
    Rep Power
    18

    Default

    Quote Originally Posted by Jerov View Post
    so for the very curious, the new Machete is this:



    Trundle is pleased.

    Link: http://na.leagueoflegends.com/board/...24734#31224734

    Edit: I have the learned the secrets of the quote tag. huzzah!
    figured it would be the hatchet, lo.

    Quote Originally Posted by plotto View Post
    ps @varon: its called grammatical errors. so far as i can c, u have no clue about gamer language.

  4. #37254
    `Doll's Dishwasher Reputation: 46

    Join Date
    Oct 2006
    Posts
    1,438
    Rep Power
    9

    Default

    Statikk mentioned the new gold & exp rates relative to the lanes in the jungle. Grain of salt as always without hard numbers.

    It's hard to sum up since it can vary so much based on jungler type and performance.

    Most internal game end results have shown that strong farm junglers (especially when factoring in successful ganks and lane sharing/covering) can keep up in gold with the lanes and often end up with experience levels slightly between the solo lanes and the duo lane.
    Link: http://na.leagueoflegends.com/board/...27085#31227085
    Messing around.

  5. #37255
    OnRPG Elite Member! Reputation: 288
    Candyholic's Avatar
    Join Date
    Jun 2006
    Location
    bel sverige
    Posts
    9,663
    Rep Power
    18

    Default

    Quote Originally Posted by Jerov View Post
    Statikk mentioned the new gold & exp rates relative to the lanes in the jungle. Grain of salt as always without hard numbers.



    Link: http://na.leagueoflegends.com/board/...27085#31227085
    so pretty much dota jangle.

    Quote Originally Posted by plotto View Post
    ps @varon: its called grammatical errors. so far as i can c, u have no clue about gamer language.

  6. #37256
    `Doll's Dishwasher Reputation: 46

    Join Date
    Oct 2006
    Posts
    1,438
    Rep Power
    9

    Default

    Quote Originally Posted by Candyholic View Post
    so pretty much dota jangle.
    pretty much

    Edit: yet some more Xyph item info.

    Hey guys. Continuing from my initial discussion of preseason itemization changes, which you can read here, I wanted to talk about new alternatives to items that are getting removed as part of the overall rework.

    As you know we have a lot of old items that exist in a weird twilight space between useful and confusing, and it’s traditionally been very hard to find a place for these items to exist and be satisfying to use in the current environment. In a lot of cases, we’ve decide to remove items that were either identified as having pretty negative consequences for the game or warped freedom of itemization around themselves. While making these items better or more satisfying to use might have been an option, if the core purpose of the item seemed flawed it was targeted for removal.

    I’ll walk through some of the more sweeping changes and try to explain our thoughts behind them as well as what replacements achieve a similar functionality.


    Meki Pendant & Rejuvenation Bead – Removed

    These items have been removed because they were mostly superfluous item paths that constrained early game purchases and mid-game upgrades. Everything that builds out of Meki Pendant and Rejuvenation Bead has been modified to build out of Regrowth Pendant and Faerie Charm.

    Alternative: Regrowth Pendant and Faerie Charm

    These items will sit at a much smaller price-point but build into many more items overall, allowing players to have much greater flexibility when building items out of regeneration items.


    Madred’s Bloodrazor - Removed

    Madred’s Bloodrazor has traditionally been a weak pick overall. On the surface, it appears to counter high health targets. However, its odd build path and the fact that it does magical damage make the Bloodrazor awkward in many situations. It doesn’t do as much damage as other alternatives to high hit point targets, nor is the build path something lenient enough to let you quickly build it to counter high health targets. As a jungle control item it is surpassed by Wriggle’s Lantern in many ways, especially for sustains, invades and jungle vision.

    Alternative: Blade of the Ruined King

    This item first debuted in Twisted Treeline, and was meant to be the ‘high health counter’ for ranged attackers. Against moderate DPS / high health targets, Blade of the Ruined King attacks these characters where it hurts the most – the fact that their DPS is consistent over time. By draining a percentage of their current health on every strike, Blade of the Ruined King seeks to burn down high health targets by both outlasting and kiting them.

    Blade of the Ruined King also works well for on-hit ranged attackers, providing them a form of combat sustain that is independent of the amount of damage done by their main attack. On-hit Teemo or On-hit Kog’maws have traditionally fared poorly in being able to output sustained damage in a fight because life steal was so anti-synergistic with their builds. Blade of the Ruined King not only fits the % damage profile that Madred’s Bloodrazor once occupied but also supplies life steal for these character builds.


    Force of Nature - Removed

    Force of Nature has been the go-to high MR item for tanks who want to counter magic damage. The item, however, is kind of confusing. Is it a movement speed option for fighters and tanks? Or is it meant to be a regeneration item in sieges? Force of Nature’s odd stat combination made it particularly difficult to make it feel like a quality purchase. One of its attributes was probably redundant or unnecessary on your character.

    Alternative: Spirit Visage

    Spirit Visage is getting a slight touch up for the preseason. It will now build out of Negatron Cloak instead of Null Magic Mantle, and Spirit Visage’s passive is getting a bump in power. Additionally, there are a lot more Tier 2.5 items that offer Magic Resistance, allowing you to more easily spec into Magic Resistance without wasting slot efficiency.


    Ionic Spark – Removed

    Ionic Spark is a bit of a confusing item right now. Ionic Spark only fully synergizes with one or two champions (Shen, Gangplank), but it’s good to have an effective wave clearing option for characters that lack an innate ability to quickly deal with waves of minions. For a proc-build, Ionic Spark is awkward because it grants a very inconsistent proc that does some damage but is inferior to Wit’s End in a lot of cases.

    Alternative: Statikk Shiv, Tiamat, Wit’s End

    Tiamat has been vastly upgraded as a passive wave clearing item, while Wit’s End has always been the traditionally stronger option for Attack Speed / On-hit builds.


    Elixir of Agility – Removed

    Right now Elixir of Agility serves a single purpose in the game – to make the winning hyper-carry exponentially more powerful than the losing one. This has some general negative effects: Due to the multiplicative factor of attack speed and critical strike, the raw DPS increase is always better for the winner than the loser in this case. It also strongly pigeonholes viable end-game carry builds to take advantage of critical strike, as it is the cheapest and most powerful form of DPS boost.

    Alternative: None

    We don’t want an item in the game whose sole purpose is to pigeonhole end-game carry builds and provide exponential damage increase to a single class. While there should be purchasable buffs that help close out the game, a 250 Gold item that typically only benefits a single player on the winning team seemed a bit superfluous.


    Heart of Gold – Removed

    Heart of Gold is a deeply conflicted item. Gold over Time items are designed to be a tradeoff of early game power versus reliable scaling further on in the game. However, Heart of Gold is a Health item, a statistic that is primarily dominant early game rather than late game. It helps create a lot to passivity, but worst of all it contributes to passive snowballing. While the intent of the item was to help out gold-starved characters that were traditionally weak, there are much better ways to solve this than an item that also makes their direct competitors stronger.

    Alternative: The other Gold per 10 items

    We don’t want to see an item in the game that lets you passively win your lane and close off options for your opponent. The other 3 Gold per 10 items have all been upgraded with either much more flexible build paths in terms of what they can build into or additional ways to generate real and imagined incomes. From Gold per 10 upgrades that let you keep the Gold per 10 when fully upgraded to alternate gold gain passives, the other 3 Gold per 10 items have become much more flexible in their final builds.

    -Xypherous
    Link: http://na.leagueoflegends.com/board/....php?t=2780671

    tl;dr:

    Madred's out, King's Blade in.
    meki and bead out, regrowth & faerie charm in
    FoN out, SV in
    HoG out, other GP10 items in
    Ionic out, new Shiv item, Tiamat, and Wits in
    agility pot out

    Edit 2: So it looks like they may of turned Tiamat into an aggressive version of sunfire cape. I like.

    Edit 3: Supports, prepare to cream your pants.

    Just going to leave this here.. sneakily..

    Sightstone (650 Gold)
    +125 Health
    Unique Passive - Refresh (Ward) : Starts with 4 charges and refills each time you stop by your shop.
    Unique Active - Ghost Ward: Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes. You may have a maximum of 2 wards from this item at once.

    Upgrades to...

    *is dragged away by internal Riot teams*
    Link: http://na.leagueoflegends.com/board/...4#post31229244
    Last edited by Jerov; 11-09-2012 at 11:34 PM.
    Messing around.

  7. #37257
    OnRPG Elite Member! Reputation: 288
    Candyholic's Avatar
    Join Date
    Jun 2006
    Location
    bel sverige
    Posts
    9,663
    Rep Power
    18

    Default

    that new support item. op bananas, 150 free gold every 3min too strong.

    Quote Originally Posted by plotto View Post
    ps @varon: its called grammatical errors. so far as i can c, u have no clue about gamer language.

  8. #37258
    OnRPG Elite Member! Reputation: 121
    Acreon's Avatar
    Join Date
    Oct 2008
    Location
    Next to my Sony Bravia
    Posts
    4,828
    Rep Power
    11

    Default

    Quote Originally Posted by Candyholic View Post
    that new support item. op bananas, 150 free gold every 3min too strong.
    And it seems to upgrade into something
    S3 is gonna be interesting. Do we even have a date yet though for when these changes will be added?

  9. #37259
    Cloud13's Clown Reputation: 93
    darkness35's Avatar
    Join Date
    May 2006
    Posts
    2,849
    Rep Power
    11

    Default


  10. #37260
    OnRPG Elite Member! Reputation: 288
    Candyholic's Avatar
    Join Date
    Jun 2006
    Location
    bel sverige
    Posts
    9,663
    Rep Power
    18

    Default

    Quote Originally Posted by darkness35 View Post
    never gonna understand people who don't even hit 300ck+ at almost 50min mark.

    Quote Originally Posted by plotto View Post
    ps @varon: its called grammatical errors. so far as i can c, u have no clue about gamer language.

Page 3726 of 4294 FirstFirst ... 27263226362636763716372437253726372737283736377638264226 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •