I hope the slight Janna buffs make her much better to play as. Right now, Braum and Thresh offer more CC than her, and are tankier too. No reason to really play her anymore~
2/4 of my most favorite champs just got major gameplay reworks. I don't know if I'll like the new Sona's rework. Sounds like easy kills for all the AoE CC most champs put out nowadays (look at Gnar, Braum, Yasuo etc).
I have also no clue how to build Nid now. I'm pretty much an AP player, even when splitpush Bruiser Nid was popular, I played her AP. Now she's back to building items like Triforce and BOTRK. Is an AP build even viable now? I really hope so.
I was thinking maybe like, Sorc Shoes, Lich Bane, Dcap, Zhonyas, Banshee's, Athene's or GA. Idk how it'd work tho, I just don't want spears to be just for tagging enemies. I want them to actually do damage too...
Took them only 1 year 7 months to realize that~Pwyff also commented on the Thresh flay fixes mentioned a few days ago and offered additional context on the set of changes he received in patch 4.13:
"CertainlyT thinks he has a fix for that Flay bug in 4.14, sorry it didn't make it in this one.
As for your response, I agree that it's not the best context and I probably should have done better. The argument is circular, but Thresh being a reliable, top tier support is partially due to his popularity but also because he's just so damn strong across the board. He's got insane teamfight presence but he also happens to be one of the best support skirmishers around. He's just so well-rounded that it's tough to really reduce power without hurting his identity.
As for Thresh's position in the LCS / OGN / competitive play, he's in the top 3 supports of pick/ban. Consistently he has passed 75%+ across the board and while popularity is never a core statistic we use purely, it indicates a degree of reliability and a disregard for strategic use that we can't ignore. If Thresh can just be picked whenever and wherever (hello Lucian) that's not the best."
Also, Gnar's boomerang throw has really good range, wow. It outranges Sivir's boomerang, and has better base damage, similar scaling, and provides a slow too. It does fall off in damage faster after the first target hit, but really, that's a scary spell, especially with the CD reducing mechanic...
Okay, actually reading through all the skills, his ratios seem too good. Most likely he's going to be broken on release in this state~~