Destination is going to be a 3d MMORPG. The game will be a sandbox game similar to UO, but incorporate raiding, and other long term goals that players can accomplish. The game will be targeted towards a more mature demographic that appreciate beautiful --and realistic-- graphics, the social aspect of gaming (no instances), and a game that is challenging. Currently, I have a working Login server, Game server, Patching program, and a client.
I have been working on this project for about a year now, and I am at the point where I feel comfortable involving other people. Having said that, I plan on releasing the game digitally and charging a monthly fee --no item shops here. My aim is to complete the project in around two years; however, I will not release anything until I am happy with it. I refuse to be like so many other MMORPG's that are hungry for money, so they release a game that is not finished --not here.
I cannot offer immediate compensation; however, the compensation I can offer is percentages of initial revenue and/or owning a percentage of the company.
I am flexible with a persons knowledge base. But, if you are applying for a programming position with no c++ experience, don't. I am writing my own engine and the only libraries used are Direct x and Intel threading building blocks.
knowledge of the following concepts/models/Libraries:
-Data structures and Algorithm analysis.
-Use of Microsoft Visual Studio as a compiler.
Non requirements, but defiantly a plus:
-Network programming for TCP/UDP
-A basic understanding of assembly language
-Programming computer clusters
-Intel Threading Building blocks for programming multi-core processors.
(2) 3d modelers
(2) concept artists
Lead Programmer -- Scott(smasherprog)
Programmer -- Jim
Modeler -- Carlos (creative3d)