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Thread: Character Guide

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    Default Character Guide

    Hi! This guide is for beginners or people who want to try to play Atlantica. Although there are lots of character guides out there, I would like to share it here.

    Sword: A sword main is primarily a tank in your formation. He has decent HP and very good defense. Swords will save you one space at the back and middle formation for a magician or archer. Together with a monk (either protect or shield of protection passive ability), your sword will be a very tough nut to crack. In free and colo leagues, your characters at the back of your main will most likely survive (unless they are sniped by ranged units) since your main is probably the best and strongest front liner.

    Spear: Spear main can serve as a tank, but not as good as sword. If you really need to put him in front, be ready to occasionally switch him with another mercenary. Spears are good in terms of attacking the action power of enemies. Mixed with another spearman, you can significantly reduce the action power of the entire column and prevent them from attacking.

    Axe: Axe mains are good melee damage dealers. Their attacks are strong and damage a row of enemies. They also have a very good skill which can freeze an entire row of enemies. The only downside is that their action power recovery is slow. Some people use another axe mercenary (viking) since he also has a freezing skill.

    Bow: Bows are one of the major damage dealers of the game. They have good multi-hit rate and they can attack anyone in the enemy's formation. Bow mains are usually used in tandem with other ranged units to snipe low defense, high functionality mercs behind your front line like monks, healers, and prophets.

    Gun: Gunner mains boast their basic attack which hit the entire column of enemies. The advantage of this is that it is difficult for your enemy to heal his mercs since healing abilities affect rows, not columns. Gun mains are also good in stun builds since they hit three mercs at a time.

    Cannon: Cannon mains do AOE damage so it obviously is not good for spike builds. They damage enemies in a t-shape area so he can hit up to 5 enemies when you target the middle. Cannon mains are usually used for stun builds since they can attack anyone from the enemy's formation and they hit a lot of mercenaries.

    Staff: Staff mains do two things, either use strong AOE magic against enemies or provide support to your characters like healing. He has very good magic defense so he/she can withstand magic damage, especially AOE magics which hit everyone in your formation.

    Instrument: Instrument mains have good AOE magics. They not only do relatively decent damage, but they weaken all of your opponents as well. Their debuff skills are usually used as early as possible to weaken enemies.

    Powersaw: Many people believe that powersaw mains are overpowered. First of all, powersaw is not available unless you already have another character who reached level 100. Now, there are many reasons why people say they are overpowered. First is that they have very good attacks. Their basic attack is strong and hits a row of enemies. They also have strong (wait, strong is a weak word for it), they have devastating AOE skills, one of which hits the entire row, while the other hits everyone. Not only that, powersaw also have good defense. Some people put them in front since they can withstand a lot of damage. Because of these reasons, many people make powersaw alternates once they have a level 100 character.

    That would be it! I hope you find this guide helpful.

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    nice guide you got there, a big help for newc****s

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    Thanks.

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    Now that there's more and more mercenary added in the game..I was confused what merc will I put in my party... and what strategy will I do... wew

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    Can I have more than one of the same character? Like I know you can buy some characters multiple times... Yet others need unlocking?

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    @amidala: Hahaha. Yeah. It's a bit confusing. But I still like it because strategy really comes into play on what mercs to include. I also like how there is no best formation because most have strengths and weaknesses. This enables players to have their own unique formation.

    @phenoca: Yup. Some mercs are wandering the area and can be bought while some can be recruited by doing their quest chain, or by buying the corresponding item in the market. You can also get multiples of the same mercs although I'm not sure if that's applicable to all. I think some have limits.
    Playing: Mythos Global and Dragon Nest


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    yes you can buy mercs or persuade them, but the high ranking mercs requires completing a quest or buying them at the market, although some requires you to have a high level character to add them to your team

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    Currently i'm leveling my Christie she's hot, and currently on level 61....

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    My Christine is level 106. I also equipped her with a +10 Officer's Shotgun so leveling her is really easy.

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    Quote Originally Posted by uhjpae View Post
    My Christine is level 106. I also equipped her with a +10 Officer's Shotgun so leveling her is really easy.
    Wow! my Christine? still stock at level 61 .. ahahha

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    my character is level 61 and my latest merc is exo,

    can you guys give me some tip what formation to set?
    Never let the fear of striking out, keeps you from playing the game.

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    It really depends on you. What build do you want? A stun build, a spike build, etc? And it also depends on your main character.

    I miss Atlantica. I stopped soon after I reached level 100. Let's see when I can come back.
    Playing: Mythos Global and Dragon Nest


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    if you're a pvp type of player, the exo is a must for you, otherwise if you're more of a carebear (pve type of player) you can replace the exo with any melee merc (viking or a swordsman in the mid levels, then get a spartan when you reach level 100)

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    I'm more on grinding, questing and such not into pvp. But hey I wanna experience winning on Free Leagues too =X
    Never let the fear of striking out, keeps you from playing the game.

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    well that'll be easy to beat in the mid levels even with a pve type of formation, but once you reached the higher levels, you'll be opted to use pvp type of mercs if you want to win more in the free league

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    uhm so just you know my formation is:

    Viking | Music | Beast Master
    Spear | Exo | Sniper
    monk | witch | shaman

    and now currently working on recruiting princess not sure where to put my princess =/
    Never let the fear of striking out, keeps you from playing the game.

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    well you can just keep the princess and get the prophet instead, I can see that your formation has some melees so adding a prophet is a good idea

  18. #18
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    Yup. That's true. Princess buffs ranged characters but you only have one. Prophet buffs melee so a lot of your mercs will benefit from it.

    And hi there! Fellow Filipino! Haha.
    Playing: Mythos Global and Dragon Nest


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    so you guys saying not to keep my princess and get the prophet?

    and nyay~ I dun have any healers? >.<

    and hello!!! so you're Filipino too
    Never let the fear of striking out, keeps you from playing the game.

  20. #20
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    Quote Originally Posted by pancake68 View Post
    so you guys saying not to keep my princess and get the prophet?

    and nyay~ I dun have any healers? >.<

    and hello!!! so you're Filipino too
    Yup. If you're not going for a ranged build, you don't need a princess. You can keep her in a merc room if you want, though.
    And you have a healer. Your shaman.

    Yup. I'm a Filipino too.
    Playing: Mythos Global and Dragon Nest


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    hmmm.. ive been thinking to be a vampire but i dnt know whos npc should i refer.. mind to help me guys?? i would appreciate it a lot if you would..

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