Which build is the best?

  1. #1
    Payne, Max Payne Reputation: 10
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    Default Which build is the best?

    Well i made a gunslinger.I am now level 30 and I was just wondering what to build in your skills.Which one of these builds would be the best?


    2nd Job: Level 30-70

    Build 1: Invisible Shot

    30: 1 Invisible Shot
    31-36: 3 Invisible Shot
    37: 1 Invisible Shot (max), 2 Mastery
    38-43: 2 Mastery (max)
    44-45: 3 Booster (level 6)
    46-48: 3 Critical Shot
    49: 1 Critical Shot (max), 2 Wings
    50: 3 Wings
    51-56: 3 Recoil Shot
    57: 2 Recoil Shot (max), 1 Wings
    58: 3 Wings
    59: 1 Wings (max), 2 Booster
    60-63: 3 Booster (max)
    64-69: 3 Blank Shot
    70: 2 Blank Shot (max), 1 Grenade

    End Result:
    Max Invisible Shot
    Max Mastery
    Max Booster
    Max Critical Shot
    Max Wings
    Max Recoil Shot
    Max Blank Shot
    Level 1 Grenade

    Explanation: If you prefer (or simply end up) standing in the middle of a mob (or finding a safe spot slightly above/below it) and spamming a skill until everything is dead, than this is the build for you.

    First you max Invisible Shot as your main training skill, then Mastery to stabilize damage. Next get 6 Booster so that it lasts for 1 minute, and then Critical Shot to increase your damage.

    Get 5 Wings to unlock Recoil, then max Recoil and Wings for the mobility boost. Max Booster next so that you do not have to recast it as often.

    Max Blank Shot next cause you can, and it stuns, which is helpful against stuff that doesn’t freeze. Finally, dump the last point into Grenade.

    Build 2: The Mad Bomber

    30: 1 Invisible Shot
    31-36: 3 Grenade
    37: 2 Grenade (max), 1 Wings
    38: 3 Wings
    39: 1 Wings (level 5), 2 Recoil Shot
    40-45: 3 Recoil Shot (max)
    46: 3 Wings
    47: 2 Wings (max), 1 Mastery
    48-53: 3 Mastery
    54: 1 Mastery (max), 2 Booster
    55: 3 Booster
    56: 1 Booster (level 6), 2 Critical Shot
    57-58: 3 Critical Shot
    59: 2 Critical Shot (max), 1 Booster
    60-63: 3 Booster
    64: 1 Booster (max), 2 Blank Shot
    65-70: 3 Blank Shot (max)

    End Result:
    Max Grenade
    Max Mastery
    Max Booster
    Max Critical Shot
    Max Wings
    Max Recoil Shot
    Max Blank Shot
    Level 1 Invisible Shot

    Disclaimer: Grenade is NOT an attacking skill, it is a skill that allows for faster training. If you want your mobbing skill to function as a head-on attacking skill, then get Invisible Shot.

    To clarify, standing in the middle of a group of monsters while dropping Grenades at your feet is NOT how this build is supposed to train! If you find either yourself doing this or simply prefer training that way, than the Invisible Shot build is the route for you.

    Explanation: Level 1 Invisible Shot can still be incredibly useful, so put that first point there.

    Max Grenade first as your primary training move, then get Wings and Recoil Shot to increase mobility for faster training.

    Get Mastery next to stabilize your damage, 6 Booster so that it lasts for 1 minute, and Critical Shot for more damage.

    Then max Booster so you don't have to re-cast it as often, and dump the remaining points into Blank Shot.

    How this Build trains: Burn damage is the name of the game here. Instead of mindlessly spamming Grenade, you should hit a monster (or group of monsters) with Grenade once, and then repeat the same thing elsewhere on the map while letting the burn damage do the rest of the work for you.

    This build can net you extremely fast training when played right. Just chuck a grenade onto the monsters, head elsewhere on the map on your mad bombing-spree, and come back once you’ve finished circling the map to finish off the now (presumably) 1 hp monsters.

    Also, Grenade does not have to be fully charged to get maximum damage or anything like that. Just tapping the Grenade button when you are in (or above) a monster's face makes it MUCH easier to hit monsters than flinging fully-charging Grenades all over the place.

    The way you train during 2nd job using this build is almost exactly how a Pizard (f/p mage that uses poison) would train, except Grenade can mob whereas Poison Brace can not.

    Lastly, the burn damage from Grenade stacks with the burn damage from Flamethrower, so you can still get pretty decent mileage out of the skill in 3rd and 4th job, since it isn't totally outclassed by Flamethrower.

    Build 3: Grenade + Invisible Shot Hybrid

    30: 1 Invisible Shot
    31-36: 3 Invisible Shot
    37: 1 Invisible Shot(max), 2 Mastery
    38-43: 3 Mastery (max)
    44-45: 3 Booster (level 6)
    46-51: 3 Grenade
    52: 2 Grenade (max), 1 Wings
    53: 3 Wings
    54: 1 Wings, 2 Recoil Shot
    55-60: 3 Recoil Shot (max)
    61: 3 Wings
    62: 2 Wings (max), 1 Critical Shot
    63-65: 3 Critical Shot (max)
    66-69: 3 Booster
    70: 2 Booster (max), 1 Blank Shot (level 1)

    End Result:
    Max Grenade
    Max Mastery
    Max Booster
    Max Critical Shot
    Max Wings
    Max Recoil Shot
    Max Invisible Shot
    Level 1 Blank Shot

    This build gives you the option to use both Grenade and Invisible Shot, at the cost of sacrificing Blank Shot.

    While you can use Blank Shot at higher levels to save pots by stunning monsters that can't be frozen by Ice Splitter, there are very few places where you would actually do this in 3rd and 4th job, and you could just straight-out kill the monsters at those places with your main attacking skills, so I included this option in my guide.

    Explanation: At low levels, monsters die so fast that attempting to burn-train would actually slow you down, so Invisible Shot is maxed first, along with skills to increase its effectiveness.

    Grenade is maxed next because burn-training becomes more viable as monster HP increases, along with Recoil Shot and Wings to speed up map navigation.

    Then Critical Shot is maxed to further increase damage, and Booster is maxed so you do not have keep recasting it as often.

    Then the last point is dumped into Blank Shot.
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  2. #2
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    All the builds already fail without mastery in the beginning.

  3. #3
    Payne, Max Payne Reputation: 10
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    Well...Im not gonna follow every single point they go...I just wanted to know which one would be a good one so at the end I would have this or that maxed.
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  4. #4
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    Quote Originally Posted by Bronzy View Post
    Well...Im not gonna follow every single point they go...I just wanted to know which one would be a good one so at the end I would have this or that maxed.
    Mastery first, then 6 booster for quick attacking, and invisible shot or something

    Don't max grenade. It sucks and is annoying to use

    either way, gunslingers are pretty boring anyways, until 4th :\.... GL

  5. #5
    Payne, Max Payne Reputation: 10
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    There pretty fun right now.But okay ill follow that.Bomb takes long to use anyways lol.
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  6. #6
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    Honestly, other than the mastery and the booster part, I really have yet to know much about GS's. You're better off going somewhere like HS, BM, or SW to find out the builds

  7. #7
    Payne, Max Payne Reputation: 10
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    Okay thanks.
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