(( Phew, has it been a long time! I decided to see what was happening around these boards since I left -ages- ago, and I stumbled across this thread, and my god. Have you all grown!
Whilst I, myself, have matured as a writer and a person, I can't help but find myself intimidated ;P But, I'm deciding to throw myself in head first here, so here is a character sheet for a half-giant character I have in mind: If you mind about me creating a few tibits of lore surrounding the half-giants, just say so. But aye, feel free to reject me if I'm not good enough now-a-days, I'm a tad rusty. ))
: Wulfhelm “Mountain-Breaker” Arkahm
Wulfhelm is, like all half-giants, absolutely enormous. Standing at a colossal eight and a half feet, he dwarfs most other people – and is even larger than most half giants. It's clear that he is a titan of a man, and his entire body is built like a complete tank, barrelling, bulging muscular structure stretches a scarred, thick leathery skin (which clearly displays years upon years of living in the harsh, mountain regions that some half-giants reside in) to it's limits, he is the true image of a barbarian, standing like a brick wall, it is clear that it would take a lot to topple him.
His hair is a dark, mahogany brown, and is thick and lustrous. The flowing, stoutly mane is tamed into two braided plats that hang behind his back, and sway heavily with every movement he makes – near the end of them, are two, silver cylinders that appear to keep the entire thing together, large enough to fit around the wrist of most humans, these “braces” are pure steel, and intricately carved, the striking image of two, salivating wolves fighting each other etched into one, and the image of a colossal mountain etched onto the other.
As for his horns, any half-giant worth his beer would die for them. They closely resemble a rams, and are several inches thick, the jutting, tenacious bones harder than steel, and able to break through it just as easily. The glinting ivory would make any person – not just half-giants – cower in fear. They sit upon his skull like a glorious helmet, curving backwards illustriously, the points tucking neatly underneath his ears, giving him an almost bull-like appearance.
His looks are on par with most Half-giants, not ugly, per say, simply brutish and stoutly. A broad jaw sits beneath his skull, blunt-ended, powerful nose sitting, jutting above it. His eyes, however, are rather interesting, whilst most of the time they are amber with the hearty idiocy of most half-giants, they sometimes glint a deep, azure blue, whenever Wulfhelm is deep in thought. It is clear that there is more to this titan of a barbarian than first meets the eye.
Armour: Wulfhelm's armor suits his entire image: Made mostly of animal hides, he tends to wear a thick, tanned jerkin of Grey wolf pelt, the hair of which has been trimmed, everywhere except for the shoulders, which sport the thick, mottled fur of the wolf it was stripped from. Whilst obviously very resilient, the jerkin is rather crude and patched together – this is made apparent by straps of brown, studded bear leather which keeps the rough pieces of wolf hide together. The faint, clinking sound emanating from beneath the jerkin suggests an iron chain-mail undercoat, which keeps the great titan safe from arrows, and anything powerful enough to pierce through the thickened wolf-skin.
The covering of his leggings consist of a heavy, chain-mail war-kilt that is kept around his waist by a coarse tie of rawhide. On the front and back sides of the kilt are long strips of wolf leather, which are kept attached to the armor by rusted, iron chains that have been snapped onto the rawhide belt. Upon these vertically-hanging strips of wolf-fur are large plate discs, which seem hurriedly hammered into place. They hang untidily from the fur, and yet are extremely effective at protecting his more.. vulnerable parts.
On his feet, the giant wears shin-length fur boots, the gray leather also presumably taken from the hide of wolves, tufts of fur spill from the top of the boots, adding a sense of wilderness and untamed fury to his entire, lumbering and yet terrifying visage.
Whilst Wulfhelm typically makes use of whatever is at hand (be it boulders, logs, perhaps the door of some unlucky tavern owner), he typically carries two, beautifully made hatchets at the sides of his rawhide belt. The axe-handles themselves are crafted from the bones of a great bear. Several inches thick, these bones are guarded by a wrapped length of thick, coarse boar hide, which also keep the head of the hatchets attached to the stunningly-carved ivory.
The axe-heads are a beautiful sight – like the serene, intimating beauty of the mountain itself, they are made of glinting, flawless steel, sharpened to perfection. Along the side of the axe heads, there lay masterfully etched carvings, the image of them clear as day: A fanged skull, flanked by the furious, angry, snarling expressions of drooling alpha wolves, the weapons would be cumbersome in the hands of anyone other than a half-giant, and in Wulfhelm's hands they are swung as quickly and as naturally as his own hands.
: Whilst Wulfhelm is very intimidating at first, it is clear that he is a kindly, hearty spirit when he doesn't want to cleave your head in two. At face-value, he appears a complete and utter brute, speaking in a tongue which is heavily-influenced with a mixture of dwarfish and half-giant accent.
However, those intelligent enough to look closer will notice sparks of absolute genius from time to time, both in Wulfhelm's words and his actions. Whilst most of the rumours about “intelligent half giants” are mostly untrue, once one looks further they will find that Wulfhelm can be a source of wisdom, ingenuity and inspiration whenever his barbarian instincts are at bay.
Which, unfortunately, isn't too often.
Wulfhelm has a strong, internal struggle with the rage that caused him to be exiled from the Wolf-Clan (More on that in the history section.), and as such is capable of acts of truely horrific violence, although, this natural anger is something that troubles him deeply - he is not evil by any sense of the word. But, if you get on his bad side, he won't hesitate a moment whilst cleaving your head firmly back into it's shoulders.
Regardless of his barbarian nature, there is a kinder yin to his rage-fueled yang. And, although he doesn't show it often, the enormous man is capable of strong, powerful emotion. Nothing complicated, just pure, unadulterated love, joy, or sorrow. L
(Quirks: Wulfhelm, like all half-giants, has a weakness for good ale. In addition, he also possesses a rather limited vocabulary, and long sentences tend to confuse him, unless he is in one of his rare bouts of intelligence.))
Berserk: Wulfhelm's fighting style is based soley around brute strength, and the dual axes he wields. On the battlefield he is truly awe-inspiring, rushing into the thick of mêlées and sending crimson blood and entrails flying – emerging victorious by displaying feats of both awful rage and ruthless recklessness, this approach to fighting more often than not gets him into trouble.
Endurance: Wulfhelm has the subtlety of a boulder, and is about as resilient as once, too. Not only is his armor deceptively resistant to all kinds of physical damage, but he has such thick, leathery skin as a result of the harsh conditions of the mountainsides he lived in growing up. Arrows, unless enchanted or particularly well-made (or aimed), have a hard time even getting an inch into his hide. And good luck breaking his bones, you'll need a lot of strength, or an awfully sharp blade to break through three inches of hardened bone and marrow.
Wulfhelm, whilst appearing a brute, is surprisingly in-tune with the wilds, though not Druidic in any sense of the word, he has spent years in the harsh conditions of the mountains, and the forests within them, due to his past. As such, he -had- to learn to hunt for his own food, or die. He is capable of, as such, reading tracks for miles on end.
Whilst being mostly a brute, there are rare occasions where Wulfhelm will display some of that rare, half-giant intelligence: Seeing things that others miss entirely, figuring out riddles that would take the average human months to ponder on, or working out the plans of even the most devious of enemies. Unfortunately, after these brief moments of wit, Wulfhelm will go back to being a blankly-staring imbecile.
: Wulfhelm is terrifyingly strong, and as such, is capable of lifting the mightiest boulders, and tearing the tallest trees straight out of their roots, such strength becomes a great use whilst traversing lands, as Wulfhelm is capable of clearing a path in seconds, or shouldering many wounded companions.