Videogame Screenshot/Video Thread(Read the rules!)

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    Quote Originally Posted by Seya View Post




    Late post but what game is this if i may ask? looks good and new.

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    Quote Originally Posted by Mahdino View Post
    Late post but what game is this if i may ask? looks good and new.
    Aura Kingdom. Just came out in Closed Beta: http://aurakingdom.aeriagames.com/
    Currently Playing: Dawngate, LoL, FFXIV, Random Steam Games

    What the hell is a Pwarp?

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    Neverwinter wll they lied we got winter



    and for some reason I canīt get Sweet FX to work only gives me black screen and I even followed a bloody tutorial.

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    Different modes of Texture Filtering in FFXIV: ARR. Note to players: This only affects/effects "Skewed" textures. When coming up close to them, they will be in whatever quality / stretch state they are as they are meant to be at highest resolution.

    Anisotropic x16


    Anisotropic x8


    Anisotropic x4


    Trilinear


    Bilinear


    What do you guys prefer? It's a toss between x4 and Trilinear for me.

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    Quote Originally Posted by coldReactive View Post
    Different modes of Texture Filtering in FFXIV: ARR. Note to players: This only affects/effects "Skewed" textures. When coming up close to them, they will be in whatever quality / stretch state they are as they are meant to be at highest resolution.
    I don't see any difference


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    Got into C9 ...
    Going for the BladeDancer class










    Last edited by Seya; 12-25-2013 at 04:26 AM.

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    Quote Originally Posted by coldReactive View Post
    Different modes of Texture Filtering in FFXIV: ARR. Note to players: This only affects/effects "Skewed" textures. When coming up close to them, they will be in whatever quality / stretch state they are as they are meant to be at highest resolution.

    bilinear - fastest
    trilinear - slightly better quality
    anisotropic 16 - best/slowest
    but tbh they have 0 impact performance on a regular pc, and which is why you should always go for anisotropic 16~

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    Quote Originally Posted by Candyholic View Post
    bilinear - fastest
    trilinear - slightly better quality
    anisotropic 16 - best/slowest
    but tbh they have 0 impact performance on a regular pc, and which is why you should always go for anisotropic 16~
    2.1 had a serious performance hit for me, so I'm seeing what I can sacrifice for better performance.

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    Quote Originally Posted by coldReactive View Post
    2.1 had a serious performance hit for me, so I'm seeing what I can sacrifice for better performance.
    remove the dynamic shadows, lol. cascading eats a lot of fps, and 1024/2048 is not a huge difference.

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    Quote Originally Posted by Candyholic View Post
    remove the dynamic shadows, lol. cascading eats a lot of fps, and 1024/2048 is not a huge difference.
    Cascading is actually supposed to help. CSM means that the closer you are to a shadow, the more high-res it is, the farther you are, the less high res it is.

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