I can honestly say I never played Grandia 3. At the time it didn't get a EU release in my country, and back then I didn't know about PAL and NTSC. When I finally modded my ps2 I kind of forgot about it, so I'm going to play this for a while. The game is pretty light on a emulator. I'm using x6 native, dx11 and FXAA and it still stays on 60fps (never had it at any game that I could go higher then 3x)
Hope trion will still fix the SLI issue's in the game. My graphics settings don't save after a restart and it takes like 5-10 minutes to even load the character selection screen:
By any chance does anyone have a spare Trove alpha key? ;] Missed the giveaway by an hour and I've been waiting for this game for quite a while.
and a screenshot from a fun bomb boss
Great game, but how can you play it stretched like this, my eyes hurt just from your screens.
it wasnt that much better but there was more quality to it when you actually played you seen the world live everything was moving every single hing on armor was moving perfectly and etc...
Basically a single potted plant had about 1,000 polygons.
Now there is games that have full humanoid characters with less polygons then that, so ya...... it's sorta obvious that 1.0 looked a lot more detailed then ARR does.
Here is the post : http://gamerescape.com/2014/03/24/fi...how-to-fix-it/
That being said though, 1.0 did look really good! Some argue it looked better then ARR, some will say it didn't.
I personally say the world was a lot more alive and vibrant, but the cost was to great and made the game near impossible to run properly (with the aforementioned 1,000 polygon plants).