I was born into a different age. An age of adventure, of challenge, an age of real gaming. Back then, we didn't call games "hard" and whine about details; we persevered with those pixels until we had collected every last pellet, ring, and coin. We didn't call games "difficult", it was like saying "that dog has four legs", why bother stating the obvious? Nowadays, kids call the tougher games "Nintendo-hard", harkening back to an era where you actually had to give a shit. None of this auto-saving, tab-targeting, respawning-at-the-boss nonsense.
And MMOs have always been one of the worst culprits when it comes to skill, and anything resembling fast-paced action combat. Hell, I convinced my brother to sign up for TERA through instant messenger while he was in the middle of playing a Priest in an endgame raid on his current MMO. What happened to that golden age of challenge? The thrill of overcoming an opponent with reflexes and strategy, not superior gear and a hyper-responsive pinky finger?
That's why I dig TERA, a game that plays as amazing as it looks. Which is, to say, wonderful. A game that really gets your blood boiling, whether it's PvP, soloing a BAM, or just exploring a swamp full of weird little jungle dudes with a severe frog fetish. Skill-based, action combat, in an MMO, has finally arrived. I have loved every moment of every CBT so far, and am currently battling TERA withdrawals even as I type.
I am an MMO-FO. I think, deep down inside, all gamers are. We don't want to be handed our enemy's ***, and the accompanying XP, on a silver platter. We don't want to have the option to go AFK during boss fights. We want a real challenge! We're not going to unsubscribe and call the police just because the tab key went out on our keyboard! Sure, we may have to clean those dusty tab keys every once in awhile, but it's a small price to pay for glorious action MMO combat!
TERA has issued gamers everywhere a challenge. Let us rise up and accept it!