Anti-Aliasing?

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  1. #11
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    needo2's Avatar
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    no just the opposite you need this at highest resolutions
    to eliminate the squared look from distant objects
    it basicly kinda multiples your resolution by AA number youve picked

    btw I don't think it has to do anything with textures
    because for textures there is Anisotropic filtering to enhance texture resolution wrapped on 3d graphics

  2. #12
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    WildStyle*'s Avatar
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    They all are part from textures they just change different textures...


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  3. #13
    Bongo Crazy Kong Reputation: 10

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    When you have a high end PC and play a game like Crysis on ultra settings with no AA, the lines can get a bit choppy. You also notice some on Battlefield Bad Company 2... I have seen that on my cousins PC because he has this hardcore gaming PC.

  4. #14
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    I really haven't noticed this on any game. It's probly just something for high spec pc's ony then.

  5. #15
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    It makes difference from game to game
    in some games its really unnoticable like in Half Life 2 it affects only really distant models because closer ones don't have low-res-looking problem
    in some you'll turn AA on even if it lags like in... dunno... BoI needs one because it really looks low-res

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