Hey, this is for anyone with network programming experience.
Okay, I know that programming network code is a really big thing, but how big are we talking. Is it so big that the need for it would require an entirely separate programmer, or could the person who is working on a game server type of program be able to do it (I'm talking about 300-500 people max, if that)?
As I was working on my design doc, I decided to do a little study on the networking side of things. All the articles act like that it's so ungodly hard that you need a man hooked up to a super computer to do it right. Granted they didn't actually say that, but it seems like they were hinting at that level of difficulty.
Now mind you I understand the fact that it is hard, but would a one person programmer be able to code a game server with the networking stuff and a scripting interpreter for like quests and other content like stuff? Or, could it be that i'm just over thinking this and the networking code is the bulk of the server code?
P.S. What do you prefer, TCP or UDP? For me it's UDP because I just like to squeeze out that little bit of extra speed. Heh heh...