I have played hundreds of mmos and there are 2 things that keep turning me away: classes that can hold aggro better that the tank/tanks cant hold aggro at all; and crafting systems with no point or hours of collecting materials to level up.
I don't mind taking a while to craft. in fact it is kind of necessary, but spend 12-14 hours of farming materials for level 1-2 is stupid. At higher levels it should take a while but not months per level.
I continue to wonder why games invent the tank role and forget to make it useful... the tank needs to hold aggro off the team mates with some degree of efficiency.
Are there any games out there that meet those 2 requirements because that is about all i ask and most mmos don't measure up. Some manage to get one or the other right but not both.
I really want to find a game that i can play.