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Thread: PokeMMO - Pokemon Massively Multiplayer RPG

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    Default PokeMMO - Pokemon Massively Multiplayer RPG

    http://Pokemmo.eu

    Tools/language used to develop
    JAVA

    An introduction to your project
    This project began because we saw a need for a complete Pokemon experience in a massively multiple online world. Other projects have attempted to bring the full Pokemon experience to a MMORPG layout but have left a great deal to be desired. We plan on exceeding previous projects and bringing even more unique experiences to the world of Pokemon.

    The plot
    PokeMMO is based currently off of the FireRed version of pokemon. We strive to bring about the closest feel as possible to the FireRed version possible. There is not much else to describe as far as plot is concerned.


    Features

    World Data:
    • Kanto region (Completed 100%)
    • Map connections (Completed 100%)
    • Npc spawns (Completed 100%)
    • Wild encounter rates (Completed 100%)
    • Signpost spawns (Completed 90%)
    • World scripting (Inprogress 50%)

    Graphics Engine:
    • Support for animated tiles (Completed 90%)
    • Support for basic player customization (Completed 100%)
    • Cliff jump animation (Completed 100%)
    • Move animations (Inprogress 50%)
    • Warp/Door animations (Not Started 0%)

    Combat Engine:
    • Wild encounters (Completed 100%)
    • Escaping from battles (Completed 100%)
    • Battle support for Moves (Completed 100%)
    • Battle support for Switching (Completed 100%)
    • Battle support for Items (Inprogress 75%, Needs support for all item types)
    • PvP Battles (Inprogress 75%, Needs GUI for accepting/declining PvP requests.)
    • Trainer Battles (Completed 100%, Needs support for using next pokemon)

    Pokemon Data:
    • Pokemon Data (Completed 100%)
    • EV Support (Completed 100%)
    • IV Support (Completed 100%)
    • Move learning (Completed 100%)
    • Nature support (Completed 100%)
    • Evolution support (Inprogress 50%, No animation or ability to cancel. No support for more complicated evolution types.)
    • Ability support (Not Started 0%)

    Npc Data:
    • Npc Spawns (Completed 100%)
    • Npc interacting (Inprogress 75%)

    Move Data:
    • Move Data (Inprogress 75%)
    • Incombat usage (Inprogress 50, Basic skill type support, advanced skills need more work)
    • Out of combat usage (Not Started 0%)

    Item Data:
    • Item Data (Completed 100%)
    • Inventories (Completed 100%)
    • Incombat usage (Inprogress 75%, Needs support for all item types)
    • Out of combat usage (Inprogress 75%, Needs support for all item types)

    Sound Engine:
    • Sound support (Inprogress 75%, Most underlying sound engine is complete. Sounds (Excluding background music) need completed.)

    Screenshots / Videos

    Beginning Town


    Pokemon Battle


    Chat Window


    Inventory


    Players Pokedex


    Ingame Settings






    Symbol for in a wild pokemon battle



  2. #2
    Sonic’s Milkshake Reputation: 21

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    the movement looks kinda choppy :<. other then that massive nostalgia is knocking the wind outta my throat.

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    Quote Originally Posted by coldxwar View Post
    the movement looks kinda choppy :<. other then that massive nostalgia is knocking the wind outta my throat.
    The nostalgia will only increase exponentially as we are replicating FireRed version almost to the T. Please let me know if you have any questions.

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    yeah actually i do. LOL i really want to play this but from the video the movement is really choppy. i was wondering if you guys are planning on fixing it anytime soon. ill make an account and check it out right now. Also on your front page, your agenda to further this game seems very vague. i dont want to invest time into a game that you guys are making cause you have nothing better to do. even if you have to lie to the community haha xD. just my 2 cent ^^

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    Quote Originally Posted by coldxwar View Post
    yeah actually i do. LOL i really want to play this but from the video the movement is really choppy. i was wondering if you guys are planning on fixing it anytime soon. ill make an account and check it out right now. Also on your front page, your agenda to further this game seems very vague. i dont want to invest time into a game that you guys are making cause you have nothing better to do. even if you have to lie to the community haha xD. just my 2 cent ^^
    I totally understand your hesitation. What I suggest you do is try it out. join our Facebook or twitter and continue to keep on eye on us as we implement new features and fix bugs. The choppiness you speak of is pretty minimal right now but we are aggressively looking into reducing it as much as possible so you have the most enjoyable experience. I hope to see you online .

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    got around to downloading it ^^. but we have to find out own rom? would appreciate it if you can msg me a website for me to do this. and if other people are interested i can pass on the source to them.

    edit: meh ill just google it myself :<.
    Last edited by coldxwar; 07-24-2012 at 03:53 AM.

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    Quote Originally Posted by coldxwar View Post
    got around to downloading it ^^. but we have to find out own rom? would appreciate it if you can msg me a website for me to do this. and if other people are interested i can pass on the source to them.
    I am sorry but due to legal reasons we will not be able to provide the rom that is compatible with our client. If you search google it is really easy to find and our client knows what ones work. I am sorry I cannot help you more on that matter.

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    Quote Originally Posted by PokeMMO View Post
    I am sorry but due to legal reasons we will not be able to provide the rom that is compatible with our client. If you search google it is really easy to find and our client knows what ones work. I am sorry I cannot help you more on that matter.
    Sure you can. Called a PM feature of the forum site =P <3
    Proudly spending your 2 cents.
    Moonies Plox!
    *Hunting person who invented Bit Torrent*

    Nothing like a awesome Dungeon Crawler
    Or a great First Person Shooter





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    wow this is actually pretty nice, better then all the other pokemon games i played lol, looks like all npc convos are in and i even saw attack animation when fighting squirtel when he used tail whip :3
    how does global chat work tho? (nvm /global works)
    edit: and how about move switching? can u put ember or scratch on the first slot on charmander?
    Last edited by Abhorsen; 07-24-2012 at 09:56 AM.

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    Quote Originally Posted by Abhorsen View Post
    wow this is actually pretty nice, better then all the other pokemon games i played lol, looks like all npc convos are in and i even saw attack animation when fighting squirtel when he used tail whip :3
    how does global chat work tho? (nvm /global works)
    edit: and how about move switching? can u put ember or scratch on the first slot on charmander?
    Move switching is currently being worked on and should be in the game in a future update. Let me know if you have any other questions.
    A PokeMMO worth playing

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    Current Development Stage: Alpha
    Does that mean there will be a wipe soon or sometime in the future?

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    Quote Originally Posted by janime View Post
    Does that mean there will be a wipe soon or sometime in the future?
    We will not wipe the server unless you absolutely have to so you are safe to start playing now without fear of losing the time and effort put into it.

    We have updated our server with some more features. Below is a list or you can follow the link here Update Notes

    Updated GUI for PC Box.
    Updated GUI for settings menu.
    Added in initial word filter. Default enabled, can be disabled in the settings.
    Fixed a rare crash in the catch animation.
    Added rank icons in chat for staff members.
    Added proper messages for picking up hidden items.
    Clicking on the current chat type button will rotate through the available chat types.
    Added a text speed config option.
    Fixed size limitation of PC to include all 14 boxes.
    Fixed rendering of 'Hidden' npcs incorrectly appearing as random trainers.
    Added level to pokemon hoverover of party/pc.
    Added support for using Cut out of battle.
    Added support for interacting with signposts via the 'A' button. (You had to walk into them before)
    Added scripting for the grunt at the end of the nugget bridge.
    Added scripting for Bill.
    Added misty's missing rewards. Simply talk to her to get them.
    Added scripting for the Cerulean grunt.
    Added scripting for the SS Anne rival battle.
    Added scripting for the SS Anne captain.
    A PokeMMO worth playing

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    Quote Originally Posted by PokeMMO View Post
    We will not wipe the server unless you absolutely have to so you are safe to start playing now without fear of losing the time and effort put into it.

    We have updated our server with some more features. Below is a list or you can follow the link here Update Notes
    TYVM :3


    10char

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    A little sneak preview of some features being added in next update

    A PokeMMO worth playing

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    We have just updated our server here is a list of what has been added.

    Fix for the 'Go Back' button when selecting replacement pokemon for a fainted pokemon
    Support for audio notification when your name is said. (Default disabled)
    Fixing chat with keys rebound to WASD or similar
    Added out of combat Potion usage. Needs support for more types and proper messages.
    Support for using fishing rods. (TODO: Finish animations, proper messages, etc)
    Fixed scripting for the Fishing Guru in 9.0
    Support for evolution stones. Everstones too.
    Added QUICK ATTACK / STRING SHOT / LEER animations.
    Support for using bikes.
    Scripting for the bike obtain subquest.
    Properly preventing swapping pokemon to invalid slots.
    Heal pokemon when they are deposited into the PC.
    Implemention of basic happiness functions.
    Support for basic trade evolutions.
    Auto focus on last used skill in battle.
    Left clicking player name in chat will change chat type into private message. Right click will open pop-up menu.
    The ability to trade has been implemented.
    A PokeMMO worth playing

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    Another update below are the details.

    Implementation of Poisonpowder / Poison Gas / Belly Drum / Aerial Ace / Shadow Punch / Magical Leaf / Shock Wave / Faint Attack / Swift / Night Shade / Seismic Toss / Self Destruct / Explosion / Poison Fang / Blaze Kick / Refresh / Hyper Beam / Blast Burn / Hydro Cannon / Frenzy Plant / Struggle / Take Down / Submission.
    Animation added for Selfdestruct & Thundershock.
    The chat window no longer displays >100 messages. Reduces CPU / memory usage.
    Fixed broadcasting EVs after leveling.
    Fixed a bug where preturn effects like Burn would not earn you EXP if it caused your opponent to faint.
    Fixed a bug where the client would ask you to swap in a pokemon if the enemy's party had fainted.
    Out of Battle move learning.
    Sound is now defaulted to On.
    Fixed a render issue which would cause jerkiness at low FPS.
    Fixed a bug where you could learn the same move more than once.
    Fixed a bug where evolved pokemon would not attempt to learn moves the same turn they were evolved in.
    Fixed a crash with certain player inputs.
    Possible fix for a crash when players switch pokemon in-battle.
    Fixed a rare crash with the right click menu.
    Fixing the issue where it would lock up client on pokemon swap while in battle with trainers sometimes.
    Fixed rare crash due to lack of movement synchronization
    Fixed so it doesn't show message of stat changes if pokemon did faint with damage effect.
    Nameplates should be centered above character now.
    Implemented scripting for the 3rd gym.
    Fixed bug with music playing for 10 seconds after you have closed the game.
    Fixed a bug where the right number of pokéballs were not displayed when fighting other trainers.
    A PokeMMO worth playing

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    We have our first contest you may find out details about it at the link below.

    http://forums.pokemmo.eu/index.php?/...video-contest/
    A PokeMMO worth playing

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    There was an update to our server this morning with a great deal of bugs fixed and features implemented.

    Features:
    Revive potion-type implementation.
    Repel potion-type implementation.
    PP / Power / Accuracy stats have been added to skill tooltips.
    Added a configurable FPS limit to the client. Defaults to 60.
    A Block list has been added. Use /block Username to add a character to your block list. Blocking a character will reject all duels, trades, and will hide all messages sent by the player.
    Global Chat channels (Trade and Global) now have a 15s cooldown.
    Configurable hotkeys for item usage.
    Elevators, with proper GUI / teleportation support.
    Added support for capturing directly to the player's PC Box
    Scripting for the Team Rocket hideout / Silph Scope in Celadon.
    Scripting for Saffron City guards.
    Scripting for Pokémon Tower Rival Battle.
    Scripting for the Pokémon Tower Ghost Marowak encounter.
    Updated scripting for Mr. Fuji, so that players do not become stuck upon teleporting.
    Scripting for Mr. Fuji's Pokéflute.
    LeafGreen exclusive spawns have been added to the encounter tables.
    Moves:
    Implemented HAZE, FAKE OUT, DRAGON RAGE, SYNTHESIS and DREAM EATER skill
    Damaging poison moves implemented: POISON STING, SLUDGE, SMOG, SLUDGE BOMB
    Non-damaging paralyze moves implemented: STUN SPORE, THUNDER WAVE, GLARE
    Absorb moves implemented: ABSORB, MEGA DRAIN, LEECH LIFE, GIGA DRAIN
    Multi-hit moves implemented: DOUBLESLAP, COMET PUNCH, FURY ATTACK, PIN MISSILE, BARRAGE, SPIKE CANNON, FURY SWIPES, BONE RUSH, ARM THRUST, ROCK BLAST, ICICLE SPEAR, BULLET SEED
    Double-hit moves implemented: DOUBLE KICK, BONEMERANG
    Party cure moves implemented: HEAL BELL, AROMATHERAPY
    Added missing chance for accuracy stat down on: OCTAZOOKA, MUD-SLAP, MUDDY WATER
    Added missing chance for sp attack stat down on: MIST BALL
    Added missing recoil to DOUBLE-EDGE and VOLT TACKLE
    Added missing badly poisoned skill effect to TOXIC
    Bug Fixes:
    Fixed a bug where the teleport location you teleported to upon whiting out would reset to Pallet Town randomly.
    Fixed a bug where the Poison effect would show a Burn message when applying its end-of-turn damage.
    Fixed a rare crash at the Server Select screen.
    Inventories will now properly display when a consumable item was used.
    Fixed a bug where using certain items on Pokemon outside of battle would result in an "Object Not Found" error.
    Fixed an exploit with hidden items.
    Recoil damage from skills like Struggle will now apply even if the enemy pokémon has fainted.
    A PokeMMO worth playing

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    Here is a preview of what is to come.
    A PokeMMO worth playing

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    Here is a list of updates from this morning.

    Features
    The Town Map is now enabled.
    Flight.
    Trade EXP bonus has been changed from 150% to 115%.
    Surfing.
    Added a Player window. This displays your money, badge count, and a few other stats. This will be expanded in the future.
    A "Release" button can now be used in the Pokémon Summary screen if you are interacting with a PC.
    Duel results will now be broadcast to /normal range.
    Shiny pokemon will now have SHINY appended to their name.
    Status indicators for ailments such as BRN / PSN have been added.
    Cure potions for status ailments (BRN / PAR Heal, Antidote, etc.).
    F12 will now toggle HUD visibility.
    Storyline
    Scripting for the girl which gives HM02 (Fly.)
    Fixed missing TM rewards for Gym Leaders.
    Scripting for the Good Rod / Super Rod.
    Scripting for Eevee.
    Scripting for Hitmonlee / Hitmonchan.
    Scripting for Lapras.
    Scripting for the guards in front of the Pokémon League.
    Silph Co.
    Moves
    HAZE.
    REST.
    Sleep skills: SING, SLEEP POWDER, HYPNOSIS, LOVELY KISS, SPORE, GRASSWHISTLE.
    Recover skills: RECOVER, SLACK OFF
    Confusion skills: CONFUSION, DIZZY PUNCH, DYNAMICPUNCH, PSYBEAM, SIGNAL BEAM, WATER PULSE, CONFUSE RAY, SUPERSONIC, SWEET KISS
    Bug Fixes
    Fixed an error where Party Heal skills, like Aromatherapy, would cause the client to lock up.
    Fixed an issue where the Hotkey key bind settings would not be saved properly.
    Music tracks will no longer restart when you enter a zone with the same music.
    Corrected SEISMIC TOSS / NIGHT SHADE damage.
    Fixed an issue where, if the client was run on a system with OpenGL 1.3, it would crash.
    Fixed an issue where, if the client was started from a folder which had a non-ASCII character in it, it would be unable to start.
    Fixed an issue where, if you did not respond to a Trade request, sometimes it would lock up the client.
    Fixed biker trainer sprites so that they are no longer slightly off-center.
    Fixed a bug which would cause FPS to drop dramatically if a pokemon frame was open.
    Fixed a bug where having large amounts of Pokemon in a PC would cause the PC to not be able to load.
    Fixed a bug where having the Bag open while purchasing items would not update the item counts until you closed and re-opened it.
    Fixed a bug where end of turn damaging effects like Burn would damage a player if their opponent whited out.
    Fixed a very rare crash when obtaining character data for the PC.
    Fixed an incorrect message when Badly Poisoned effects wore off.
    Fixed a bug where Recoil damage would always do the maximum amount possible, rather than calculate it based off of the damage you dealt.
    Notes
    As the Safari Zone is not yet complete, the NPC which gives you HM03 (Surf) has been spawned outside.
    A PokeMMO worth playing

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    A little work being done on the inventory here are some teasers.


    A PokeMMO worth playing

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