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Thread: Dota 2: Discussion

  1. #76
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    probably a well duh moment, but honestly from the talks of things, I really do wish she'd get nerfed (or everyone else buffed in some way that's not gamebreaking). I'm all for DOTA 2's 'everyone's OP, so it's fair' version of balance, but the fact that she gets so much free damage with no drawbacks and no quirky mechanics she needs to understand is just crazy, on top of a silence for would-be CC and a permaslow. Didn't like her before, but now I hate her like I hate the toxic "anti-fun" champs in LoL (i.e. Teemo, Shaco, Eve, Ez). /grumble

    think I'm going to take a break from agi & int heroes for now and do some CK, Nightstalker, & Undying for some lolz.
    Messing around.

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    Dota balances around the top players so we'll probably have to wait and see what the competitive players say first. It's better to just wait it out than nerfing her. Over time players tend to figure out how to play against everything.

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    Quote Originally Posted by Abubakr View Post
    Dota balances around the top players so we'll probably have to wait and see what the competitive players say first. It's better to just wait it out than nerfing her. Over time players tend to figure out how to play against everything.
    Enable her in captain's mode and see how she plays out. It'll be the best way to see how she pans out.

    We've been trying Silencer in a scrim or two as solo mid or possible solo in a 1vs1 scenario. He's really strong but weak to ganks. We ran him as utility with an early Mek + Force + Treads. He deals a fair amount of damage during mid-game and his ult is just great.

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    Yeah, it'll be interesting to see how Silencer is utilized. Empire seems to be playing him a lot.

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    Quote Originally Posted by Wintersun View Post
    Enable her in captain's mode and see how she plays out. It'll be the best way to see how she pans out.

    We've been trying Silencer in a scrim or two as solo mid or possible solo in a 1vs1 scenario. He's really strong but weak to ganks. We ran him as utility with an early Mek + Force + Treads. He deals a fair amount of damage during mid-game and his ult is just great.
    i hate silencer, so useless until you've amassed a shit ton of gold and enter hard-carry mode.

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    Quote Originally Posted by Candyholic View Post
    i hate silencer, so useless until you've amassed a shit ton of gold and enter hard-carry mode.
    He's an amazing counter-pick against quite a few mid heroes. Ever since they revamped his skills and made his Last Word an amazingly annoying spell, he's an even better mid. Last Word is pretty much a win/win spell, either you cast one of your spells and take damage OR you don't cast anything take damage anyway AND get disarmed. Couple that with curse of the silent and there's goes all your precious mana.

    Although I will say his ganks are ok at best, even with the global silence if there is no form of hard CC to help you kill the target its frustrating.

    Force Staff, Orchid, Sheepstick and you're good! Hell if you have enough farm Ethereal Blade is rather fun on him also.
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    His ult is very frustrating to play against. Make all preparations, get ready to cast everything, then BAM. Whole team is silenced.

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    TUSKAR ADDED TO TEST CLIENT!

    Silencer into Tournament Captain's Mode
    Medusa to Captain's Mode.

    Solid patch!

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    Awesome patch. I'll be working on patch coverage soon. What kind of things would you guys be interested in reading about?

    I will include going over major changes and their effects, new hero (skills, strategy, thoughts) and general thoughts about the patch.

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    Quote Originally Posted by Mi-Ki View Post
    He's an amazing counter-pick against quite a few mid heroes.
    I agree he's one of those heroes that is amazing 1v1 mid, but I don't think that's enough for him to see competitive play (at least for becoming a stable pick) - current "midders" like TA or Batrider can easily react to the Curse of the Silent/Last Word without losing too much, and are much better at ganking, but still as a pick he's alright on mid


    Force Staff, Orchid, Sheepstick and you're good! Hell if you have enough farm Ethereal Blade is rather fun on him also.
    I'd throw there also Rod of Atos, it's really an underappreciated item and gives a lot of HP and can be devastating. Rod of Atos as an alternative to Orchid I'd say because Force Staff is a must - Silencer is not really a mobile hero whatsoever.

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    Quote Originally Posted by Arturnik5 View Post
    I agree he's one of those heroes that is amazing 1v1 mid, but I don't think that's enough for him to see competitive play (at least for becoming a stable pick) - current "midders" like TA or Batrider can easily react to the Curse of the Silent/Last Word without losing too much, and are much better at ganking, but still as a pick he's alright on mid




    I'd throw there also Rod of Atos, it's really an underappreciated item and gives a lot of HP and can be devastating. Rod of Atos as an alternative to Orchid I'd say because Force Staff is a must - Silencer is not really a mobile hero whatsoever.
    Well the only reason to really skip out on a Rod of Atos is pretty much for the active on Orchid which gives you a nice damage buff when you are trying to kill that certain hero. 11 seconds of total silence is brutal and usually if you're doing good on Silencer its just better to skip Atos for the Orchid anyway, although I will say if you are lacking a bit Rod of Atos is a great pick. But once you get the Sheepstick into the mix Rod of Atos gets kicked to the curb. Why use a slow when you can just hex them?
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    Quote Originally Posted by Candyholic View Post
    i hate silencer, so useless until you've amassed a shit ton of gold and enter hard-carry mode.
    I wouldn't say quite useless, with good coordination his ultimate is literally devastating in team fights. I completely understand where you're coming from, though.
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    Have not received a reply yet, which is not surprising as the forum users and homepage users are different, however, if you were to read patch coverages, what would you like to read about?

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    Quote Originally Posted by Candyholic View Post
    i hate silencer, so useless until you've amassed a shit ton of gold and enter hard-carry mode.
    He's not useless and u can't really play him as a hard carry (unless u totally wreck face with him) .He's just picked cause he's really annoying to play against and he can beat a lot of the popular mid heroes.If u want to play a good int carry just play obsidian,he's a lot better than silencer as a right click carry and he's just as annoying mid.

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    Banish, no exp... So annoying.

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    Coming from LoL I feel, that there are few kind of awkward feeling in the game.

    1) Possibility to swap minimap with items, so that it would be in same place as in LoL. I find it strange that they haven't made this possible during the developing of the game, that has been in semi-open beta over 1 year.

    2) The characters feel far less responsible, I guess this is because of the turning animation, it feels like you are playing with 300ms ping in this game.

    3) The game length is kind of too long. The early-mid feels a lot better than in LoL, but the end game seems to almost always just go on and on, so the overall length of a game feels longer than in LoL.

    4) More of a personal a reference and game play mechanic rather than odd feeling. Pulling the creeps to stop a lane or creep blocking overall is in my opinion is kind of stupid. Being able to reset a lane from pushing every few minutes with creep pull is just somehow wrong in my opinion.

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    Quote Originally Posted by Norsu View Post
    Coming from LoL I feel, that there are few kind of awkward feeling in the game.

    1) Possibility to swap minimap with items, so that it would be in same place as in LoL. I find it strange that they haven't made this possible during the developing of the game, that has been in semi-open beta over 1 year.

    2) The characters feel far less responsible, I guess this is because of the turning animation, it feels like you are playing with 300ms ping in this game.

    3) The game length is kind of too long. The early-mid feels a lot better than in LoL, but the end game seems to almost always just go on and on, so the overall length of a game feels longer than in LoL.

    4) More of a personal a reference and game play mechanic rather than odd feeling. Pulling the creeps to stop a lane or creep blocking overall is in my opinion is kind of stupid. Being able to reset a lane from pushing every few minutes with creep pull is just somehow wrong in my opinion.
    My thoughts exactly Yet im still playing dota cus you can use each and every hero and most importantly the heroes are just so much more exciting compared to what lol has to offer

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    Quote Originally Posted by Norsu View Post
    Coming from LoL I feel, that there are few kind of awkward feeling in the game.

    1) Possibility to swap minimap with items, so that it would be in same place as in LoL. I find it strange that they haven't made this possible during the developing of the game, that has been in semi-open beta over 1 year.
    1. Well, the minimap was always on the bottom left side - in SC, WC3, DotA, I dont quite see why they would do it the same as LoL.
    If you mean it as an option to change it then maybe they'll allow some UI remapping.


    2) The characters feel far less responsible, I guess this is because of the turning animation, it feels like you are playing with 300ms ping in this game.
    You'll get used to it once you play more.

    3) The game length is kind of too long. The early-mid feels a lot better than in LoL, but the end game seems to almost always just go on and on, so the overall length of a game feels longer than in LoL.
    That's the point, there are strats focusing on early, mid and late game. There's push strat in which you can win games in 13 minutes, there's a mid-game strat by picking semi-carries and combos that work well in the mid game, and there's a late game strat in which hard carries shine.

    4) More of a personal a reference and game play mechanic rather than odd feeling. Pulling the creeps to stop a lane or creep blocking overall is in my opinion is kind of stupid. Being able to reset a lane from pushing every few minutes with creep pull is just somehow wrong in my opinion.
    this mechanic is also important. Not only you're denying both exp and gold so the enemy is theoretically weaker, but as a support you can get some last hits and gold aswell to buy more wards, sentries, upgrade a courier, buy a smoke, a dust or if you're all set you can save for your boots \o/. Also - your carry will be a bit safer (although not always) when the creep line will be closer to his or her tower rather than pushing too much.

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    Quote Originally Posted by Norsu View Post
    Coming from LoL I feel, that there are few kind of awkward feeling in the game.

    1) Possibility to swap minimap with items, so that it would be in same place as in LoL. I find it strange that they haven't made this possible during the developing of the game, that has been in semi-open beta over 1 year.

    2) The characters feel far less responsible, I guess this is because of the turning animation, it feels like you are playing with 300ms ping in this game.

    3) The game length is kind of too long. The early-mid feels a lot better than in LoL, but the end game seems to almost always just go on and on, so the overall length of a game feels longer than in LoL.

    4) More of a personal a reference and game play mechanic rather than odd feeling. Pulling the creeps to stop a lane or creep blocking overall is in my opinion is kind of stupid. Being able to reset a lane from pushing every few minutes with creep pull is just somehow wrong in my opinion.
    All of these are parts of the game new players have to get used to and learn how to counteract.

    Swapping mini-maps, I thought that was in the game, I'm surprised. You're allowed to skin the UI now so they should add support for swapping in the future, unless there already is a console command for it. There are lots of commands that one can run to change how the game is played and make it function more similar to league.

    Turn rate takes sometime to get used to. I came from HoN, which has higher turnrate than League of Legends but lower than Dota, so it was awkward at first. It's part of the game as some spells modify turn rate such as Batrider's Q.

    The length of the game depends on leadership in the team. PUBs in the lower levels tend to drag it out a lot but later on people work together and actually push a lot more frequently. Try to take lead and tell people to push and group up. Average game length tends to be 40-45 minutes but of course this all depends on the game and its heroes.

    Pulling is a great mechanic as it adds more to the lane. Supports have so much more to do and can contribute greatly to how the laning phase turns out. If it annoys you too much, warding camps causes the creeps to now spawn and at the lower level people don't tend to deward or even pull properly. Pulling without getting your creeps killed works against you as then you get a double wave and end up pushing.

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    Quote Originally Posted by Abubakr View Post

    Swapping mini-maps, I thought that was in the game, I'm surprised. You're allowed to skin the UI now so they should add support for swapping in the future, unless there already is a console command for it. There are lots of commands that one can run to change how the game is played and make it function more similar to league.
    playing with the mini-map on the right side is for nubsie pubsies.

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    Reading Week is here, time to play some Dota, oh and study of course.

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    Wow, Tusk is a lot of fun. Looking forward to playing him some more and compile the patch coverage. Anyone have their own personal play styles when it comes to Tusk? I'd love to try him out with various styles.

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    meehhh, personally I would play him as a bruiser ganker going into full damage FALCONPAWNCH!!! mode if I get fed early on from ganks, but I can't really think of any 'off-the-wall' builds for him. /shrug

    I'm starting to really like Nightstalker after playing a few games with him. He's like one of those binary characters where daytime he's UP and weak, then along comes night and he goes "time to make the map my *****". also has one of the best movement animations I've ever seen when his passive is working. something about seeing your char actually racing through the jungle and the river looking for someone's face to bite off feels sooo satisfying. also also he helps teach me value of teh ganks and the sustain power of the bottle & urn for comebacks in fights. finally, scepter map hack, nuff said.
    Messing around.

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    Tusk should be played as a solo, either on mid or in a 1vs1 lane. Once you hit 6 you can combo people and start acting as your team's iniatiator with Snowball. Get some cost-effective items like Drums, maybe even Mek and just help your team get kills. He's not a carry nor a ricer. Maybe a weak support but he needs levels to be effective.

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    I need to play him some more for the upcoming patch coverage. My friend loves Tusk and picks him every game leaving me with little chance to play him more when queuing with a group. He seems to be kind of like Night Stalker. Take a solo lane (mid) and get some levels. From there, begin ganking with strong initiation.

    Medallion and shadow blade seems to work well on him. I'm not a fan of shadow blade as it tends to get countered easily with wards or gem but it seems to work well with his ult.

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