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Thread: Divergent Online - Hardcore Sci-Fi Sandbox MMO

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    Default Divergent Online - Hardcore Sci-Fi Sandbox MMO

    Several years ago we posted about an up-and-coming sci-fi sandbox MMO called Divergence. The game featured a hybrid interface that allowed players to toggle between an action mode with crosshairs and a more traditional MMO targeting and auto-attack setup.

    The game subsequently dropped off the grid, but now developer Stainglass Llama and Divergence universe creator Ethan Casner are back with an IndieGogo crowdfunding project and a $50,000 goal.

    Divergence promises a seamless, non-linear, and modifiable world with skill-based progression and plenty of non-combat advancement opportunities. It also styles itself as a hardcore enterprise with open PvP, lootable corpses, "limited permanent death," and unique races and breeds.
    YouTube Video
    ERROR: If you can see this, then YouTube is down or you don't have Flash installed.


    Website for IndieGogo: http://www.indiegogo.com/projects/339276/

    This and The Repopulation seem to be duking it out for indie Sandbox MMO title to watch -- and I'm liking the features listed in both of them. I kickstarted TRP, but I'll keep researching to see if this title is worth funding as well in its ambitious list of features.
    Last edited by Bryan; 02-25-2013 at 12:44 PM.

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    but still only one guy. alot player now of day wont pay monthly fee for mmorpg. he would need to make cash shop system to keep his game alive. he maybe get like 100 people to play it but that dont keep a mmorpg alive. and player see to many bugs and error they freak out and dont understand a mmorpg is a big bug game it keep getting update and new things and human are not machine that what people forget
    Last edited by NeoJaz; 02-25-2013 at 03:21 PM.

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    IndieGogo crowdfunding project and a $50,000 goal.
    This sounds hopeless. Is it a mainstream publisher? No? Alright then. TheRepopulation gets funded while Xenocell and Xsyon aren't. Star Citizen (a mainstream developer) gets funded while Vendetta (a completed product) doesn't. Pathfinder gets funded while Forge and Arche Blade (playable products) aren't funded. Quality has nothing to do with a game's success. It's all just hype and marketing... But I'll stop ranting and watch the video. If this game is at all innovative, then you can bet that the fundraiser will be unsuccessful.

    1:45 Well that just made everyone interested.
    2:42
    4:55 SO TRUE


    Well, time to bring out the wallet instead of watching helplessly. The gaming industry is a fücking joke.

    20:10 Beautiful graphics.
    21:36 :) I do.

    EDIT:
    Quote Originally Posted by Rapiidz View Post
    Even if this does get funded, it will have a cult following at best.
    Why does it have to appeal to everyone? Going mainstream isn't his goal. He just wants to make his dream come true. Yeah I'm bitter about indie sandbox projects too, because they (almost) always are unsuccessful. But remember - the mainstream games you are comparing to have hundreds of times as many employees.

    Quote Originally Posted by Rapiidz View Post
    Sure, it's good for the producer, getting the money in before even implementing most of the "defining features" (looking at you, WarZ). But it leaves players disappointed and ultimately, spending less money than they would have done.
    He has a physics engine, a variety of models, animations, explorable areas and up-to-date graphics. Each of which is individually a major accomplishment for a small team of programmers - let alone ONE GUY. What you don't see is the serverside networking and databasing that also requires immense knowledge and effort.
    5:06 MAINSTREAM GAMES HAVE HUNDREDS OF PROFESSIONAL EMPLOYEES. He did this himself. It's not even about the game. Yeah I can play another sandbox. An asian grinder. A mainstream cash cow that milks its playerbase with cash shop items... But I am ****ing sick with the retarded cycle of high quality games getting shutdown due to lack of funding and players flocking to overhyped big publishers. If you go to a videogame store in 2000 it used to be all PC titles. Now the only PC section is a few Blizzard games. Anyone who wants to make their own game and actually spends their life trying to meet the expectations of modern gamers just gets screwed and bankrupted. Indie developers wish they could make minimum wage. Some of them go mainstream. Most of them don't. And the primary difference between success and failure is marketing/hype. That shouldn't be what drives the gaming industry, and I say this everytime an MMO goes bankrupt. And I'm ****ing sick of repeating this. Anyone who dedicates their life to the gaming industry notices the same thing:

    Quote Originally Posted by DizzyPW View Post
    As **** is a very isolated guy I can't say 100% that's his reasoning but I believe it's a likely theory.

    My second theory is maybe after dedicating his life to nothing but MMOs for an extended period of time he got burned out on seeing the industry not innovating in the slightest
    Quote Originally Posted by Rapiidz View Post
    The new generation of consoles will have a large majority of the gaming base,
    Did you know that console games are buy-to-play?
    Last edited by Phenoca; 02-25-2013 at 07:05 PM.

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    Ethan Casner really hates Venture Capitalists, heh.

    The video was pretty poor in all honesty. A lot of talk about a seemingly endless MMO where events were yet to take place etc, with no explanation of how he was going to achieve it. Looking at what is currently in the video, it will be 2+ years until that game is ready for a proper release. (Alpha/Beta isn't release.)

    By 2015, the game just won't be competitive in the gaming market. 2014/2015 is a terrible time to be releasing a new mmo. The new generation of consoles will have a large majority of the gaming base, whether that's the new xbox, ps3 or the improved PC releases. (PC quality of console ports will see a dramatic jump up as they are no longer limited by the 7 year old console capabilities, coupled with better/cheaper hardware)

    Even if this does get funded, it will have a cult following at best.

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    Quick 2cent. No one cares if an interesting game's in development. As a player, we play games, not wait for them to be playable. Tell us again when it's released in case we haven't already heard about it.

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    Quote Originally Posted by Oraigin View Post
    Quick 2cent. No one cares if an interesting game's in development. As a player, we play games, not wait for them to be playable. Tell us again when it's released in case we haven't already heard about it.
    Pretty much this, to a lesser extent. With gamers being a largely teenage based group (that's changing, but still the case), by the time a game like this get's funded, produced and released, a large portion of the community will have moved on to something else. 2 years in the gaming industry is a long time. What happened to the days when you bought a game already in version 1.0? Everything for the past few years has been released as alpha/beta and half the players have gotten bored before it even launched. Sure, it's good for the producer, getting the money in before even implementing most of the "defining features" (looking at you, WarZ). But it leaves players disappointed and ultimately, spending less money than they would have done.

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    Quote Originally Posted by Oraigin View Post
    Quick 2cent. No one cares if an interesting game's in development. As a player, we play games, not wait for them to be playable. Tell us again when it's released in case we haven't already heard about it.
    That's true. People might get hyped when seeing it now, but at the time this is ready to release most will have moved on and gotten used to something better. I agree

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    Honestly, there are thousands of projects like this. There was no detailed info about the game, just showing he has a few ideas and work done.

    Last but not least, he somewhat claims he hates how mmorpgs are released by greedy companies, usually releasing a game in a bad state and what else. My question is...how will his game be any different? He showed he has some ideas and work done, but that's about it.

    I wish him the best...but it didn't give me a single strong reason why people should support his game instead of any other indie game other than it being a sci-fi mmorpg. The talk is nice...but words are just words, there is no proof to see if what is being said is true or not...it's pure marketing after all even if it's an indie game.
    Last edited by Adamaris; 02-25-2013 at 07:08 PM.

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    MFW out of half an hour of video, all he had to say was that it was a refuge for old SWG players.

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    See's title, so happy to see Divergent, sad when I realise it's not.. Divergent as a game

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    i honestly don't know why people get duped into putting money into kickstarter.

    Number One: It can be ILLEGAL. In many western jurisdictions, it can be illegal to solicit money from the public unless you are licensed by some banking regulator.

    Number Two: the reason why it is a regulated activity is because too many people end up cheating innocent investors, That is right: either they are criminals to start off with or they start with good intentions, realise everything is FUBAr, then they start lying to protect themselves.

    Either way promoting such an industry ends up in a percentage of innocent investors being hurt. This percentage can grow quite large depending on how successful the con artists are. So i would never touch kickstarter games. If they can get off the ground fine. If not, they need to go get some real lawyers to help them out. Supporting kickstarter is like promoting a Vegas ****** industyr - in the end u will attract organised crime and shysters.
    Be warned - I am a major player of Regnum Online the mmo. I've been playing it for about 2 years and rarely go without logging in at least once a day. You can also look at good alternatives to Regnum such ase Aion online and Aika Online.

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    Quote Originally Posted by queenvoo View Post
    i honestly don't know why people get duped into putting money into kickstarter.

    Number One: It can be ILLEGAL. In many western jurisdictions, it can be illegal to solicit money from the public unless you are licensed by some banking regulator.

    Number Two: the reason why it is a regulated activity is because too many people end up cheating innocent investors, That is right: either they are criminals to start off with or they start with good intentions, realise everything is FUBAr, then they start lying to protect themselves.

    Either way promoting such an industry ends up in a percentage of innocent investors being hurt. This percentage can grow quite large depending on how successful the con artists are. So i would never touch kickstarter games. If they can get off the ground fine. If not, they need to go get some real lawyers to help them out. Supporting kickstarter is like promoting a Vegas ****** industyr - in the end u will attract organised crime and shysters.
    I would like to sue you for causing me to break my own nose by slamming my face in to my desk.
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    Quote Originally Posted by queenvoo View Post
    Either way promoting such an industry ends up in a percentage of innocent investors being hurt.
    Not sure if trolling, but remember our talk in September?

    Quote Originally Posted by Phenoca View Post
    Right now, lack of interest in cutting-edge ideas from indie developers is the disease. And KickStarter is the cure.
    Quote Originally Posted by queenvoo View Post
    yes, you are quite right c games have become mainstream - and boring some few indie devs continue to do well - mount and blade, magicka and possibly i think realm of the mad god and of course minecraft. but most flop i suspect.
    We had this^ conversation before, and you had agreed about indie games not doing well.

    Quote Originally Posted by queenvoo View Post
    Supporting kickstarter is like promoting a Vegas ****** industyr - in the end u will attract organised crime and shysters.
    True. And when scamming Kickstarter backers becomes mainstream, then corporatization of the gaming industry will be complete. So I'd rather be scammed by some Kickstarter con artist rather than be scammed by Nexon/NCsoft/Outspark/Gameforge. Fortunately for me, I can recognize stolen screenshots. And Divergent Online is not stealing any intellectual property (ignoring the music in their trailer). So why are you bringing-up con artists? Do you really think that this guy is conning the MMO community in order to get "revenge" on "innocent" venture capitalists? So we should avoid indie KickStarter and IndieGogo projects entirely so that investors do not face any market-competition. Is THAT what you are trying to say??

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    um... well its not about theft of IP or about whether kickstarter is good for the industry (it's good, but maybe only in the short term).

    it's more just about the great vulnerability of the kickstarter model to fraud and deception by people raising money.
    when it is so easy to raise money, invariably the marketplace becomes like a horse betting shop, replete with all the illegal race fixing and fraudulent conduct which is known to affect that industry.

    personally, i would wait until the regulators design proper oversight guidelines for kickstarter styled startups. small cap raisings laws already require there to be signed documentation and certification by accountants and lawyers -- this way when those business owners fail, investors can have someone to sue and get their money back. otherwise, those kickstarter businesses which fail just vanish into the darkness and these fraudsters will repeat the recipe again and again.

    a good lawyer or politician can adapt present laws to make sure kickstarter does not lose its vibrancy. this way indie game developers can continue to enjoy investor interest and investors can continue to be protected.
    Be warned - I am a major player of Regnum Online the mmo. I've been playing it for about 2 years and rarely go without logging in at least once a day. You can also look at good alternatives to Regnum such ase Aion online and Aika Online.

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    what exactly this game has to offer than others dont?

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    My point is... It takes half an hour to contact the developers yourself and get some documentation. But hiring a lawyer to endorse every single KickStarter/IndieGogo project is NOT financially viable. If you are donating several thousand of dollars, then documentation is probably a good idea. But if you are donating $10 to get into a beta, then do you really need a signed contract?

    EDIT: Guess I'm defensive about KickStarter since I've donated so much money to it.
    Last edited by Phenoca; 02-27-2013 at 08:10 AM.

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    Quote Originally Posted by Narog View Post
    what exactly this game has to offer than others dont?
    Slow development, unknown if it'll ever release, unknown features, advertising claiming how different the game is going to be not ran by a greedy company (yet they give whole islands to whoever donates a good chunk of money...that made me laugh a bit).

    Sounds like a good deal to me...

    As much as I'd love to see more indie projects getting popular and being launched, it's like opening a Fast Food restaurant between a McDonalds and a Domino's...
    Last edited by Adamaris; 02-26-2013 at 10:29 PM.

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    Quote Originally Posted by Adamaris View Post
    Slow development, unknown if it'll ever release, unknown features, advertising claiming how different the game is going to be not ran by a greedy company (yet they give whole islands to whoever donates a good chunk of money...that made me laugh a bit).

    Sounds like a good deal to me...

    As much as I'd love to see more indie projects getting popular and being launched, it's like opening a Fast Food restaurant between a McDonalds and a Domino's...
    That's funny... I could have swore you were talking about big corporation games at first.

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    They are at $6000 raised. Better than I expected, but less than they need with 1/3rd of the funding period gone.

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    From what I've seen from the developer's plan, I'm almost entirely sure this game will not ever be released.

    $50k is not anywhere near enough to bring a game this infant in the development process out the door, and one person, however dedicated, will not change it. The fact that the developer believes $50k is enough tells you he has no industry experience to speak of.

    Furthermore, the videos literally show you NOTHING about the game. It's just a visual presentation that a few people, with decent work ethic, can throw together in month or two.
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    I think the industry is going to continue with the cycle of monotonous games while many such ideas are left to rot in their own turd. It's still something, as gamers, won't be able to solve any time soon with such a gulf between stability and a great concept. My heart goes to Ethan, as a turd game dev myself, where you're met with such a lack of support on what I'd call a great idea as to a game like Cosmic Break and RO2 have the stage yet fall short.

    In terms of funding and kickstarter it's all about risk. If you're prepared to put in then do it. I'm never going to try and stop someone from supporting something they believe can work.

    And, lastly, I remember when Ragnarok Online was a game of adventure, discovery and socially vibrant...

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