Exile Online - Dystopian Cyberpunk Sandbox MMO in-development

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    Default Exile Online - Dystopian Cyberpunk Sandbox MMO in-development

    Game Overview


    Name: Exile Online
    Genre: Cyberpunk Dystopian MMO
    Estimated Launch: TBA
    Website: http://exile-online.com/
    Facebook: http://www.facebook.com/ExileOnline
    Twitter: https://twitter.com/Exile_Online
    Engine: Hero Engine
    Platform: Windows

    Exile Online is an in-development sandbox cyberpunk MMO set in the far future as mankind stuggles to survive political and social strife in a never ending world of plot and subterfuge. Our game will take leads and inspiration from many corners of the scifi/cyberpunk genre including: Bladerunner, Akira, Judge Dredd, Deus Ex, Total Recall and several other sources.

    Imagine a world where intrigue and multiple storyline twists can happen at any moment. We will be straying far from the "go here kill 10 rabbits" mission archetype that seems to be so prevalent in other MMOs of today. Our world will be a place where the actions of one individual can have global consequences and ramifications. Players can choose between 11 unique factions, capture and control outposts, purchase and furnish their very own penthouse apartments or join up with a group of their closest buddies to go kill some musclebound meatheads.

    Main Features


    Guilds/clans:
    Exile online will feature in-depth guild mechanics. We believe guilds and clans are the heart of a game, so having diverse and interesting systems in place to encourage cooperative group play is what Exile online will be focused on.

    Player Controlled towns/bases/outposts:
    There will be powerful systems in place for guilds and players to create, take and hold territory. If a player is given a plot of land to defend, you can be sure they will fight tooth and nail to keep it.

    Dynamic Avatar Creation:
    Exile Online will make full advantage of advanced character creation and customization. Want that tattoo that your mother said you couldn’t have? Want to dress up in a pink metal Tutu? You got it.

    Fully Player driven economy:
    All of the best items ingame will be crafted by players. In one form or another, everything you have on your character will be crafted by you or another player.

    Player Housing:
    Players can furnish their apartments to suit their own style and tastes. There will be a massive and wide variety of decoration and furnishings to choose from. Go on…put up that gyrating pole dancing platform that you always wanted, we won’t judge you.

    Innovative skill system:
    Rather than force players to level from 1 to a finite number, our skill system will be fluid and varied. Players will not be forced to reroll a new character if they want to continue playing their first character. With time and effort, a player will be able to master every skill in the game.

    About Us


    Exile Gaming Studio is an independently owned company run and operated by founders Dan Anderson and Ben Ellis. We are currently developing on the HeroEngine platform using the HeroCloud and officially started work on the project 1st July 2012. The team has recently been expanding dramatically.

    We now have a solid team that is committed to creating great content and features for the game. We believe in listening to our players. We have played games where the developers pretty much shun the community and turn a blind eye to every problem that their product has. We will listen, we will discuss and we will take a proactive approach to creating systems that people want to see in our game.

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    Concept Art


    AresTech HQ


    Argonautica HQ


    Biotech HQ


    Gigacore HQ


    Revenant Species

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    Concept art part 2


    Cybernet Facility


    Storage Warehouse


    Security Office

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    Our tech demo and pre alpha videos will be ready for late June July 2013. Stay tuned for updates.

    You will see systems in action as and when they are put into the game. This is a very new production and as such we are still very much so in the design and planning phase of the process.

    Without revealing too much at this early juncture, our mission system will be fully dynamic. Rather than go to a quest hub and running up to every npc with a yellow exclamation mark above its head to collect a mission to "kill 5 bandits because they robbed me", very strong emphasis will be on the ever evolving story and non standardised mission content that is made so available to us because of this amazing genre.

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    Hovercar concept model.


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    Welcome to Julien. He has joined the team as a concept artist. He is soon to work on creating a few testing pieces to get into the swing of things with our game world and artstyle.

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    Another concept model of a hovercar.


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    Aerostation concept. Created by Julien.


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    Concept art - Cityscapes


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    Test subject V-103. Don't piss him off!


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