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Thread: Factors you consider when choosing a game

  1. #1
    Dixie Banana Bar Reputation: 11
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    Default Factors you consider when choosing a game

    Ever since action MMORPG's came out, i feel like point-and-click or WASD + mouse and target-locked combat would already feel boring to me. Well, i just tried Rose Online again as i keep seeing there are many players. Plus i wasn't really able to explore the game years back. It's well-made for an mmorpg that started 2005-ish but im having some hesitations because of the controls. but overall, i think i could learn to love it and they say it only takes about 2weeks for you to reach cap. Im just after end game PvP actually

    So how about you, what factors do you consider when you are choosing a game to play?

  2. #2
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    hmmm first thing i consider is graphics i just don't like too old
    kind of characters and then if it looks good enough then i will
    try and play and see how long it can hold me

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    i think the first thing for me to consider is : is the time i am putting in to grind characters / learn new combat or skill sytem going to make a worthwhile return ?

    so if the game only has quests and no endgame, and the quests lasts 2 years, i will not play it.
    stuff like gfx, control setup etc etc are not the main issue for me.

    for example, since i like PvP as an endgame - if it has good pvp and a loyal playerbase, then in theory the game could last 10 years. this is because u dont need new content or gfx to have good pvp. u just need a good pvp/combat system. the rest is just stuff to get comfy with.
    if what you like is new content or quests, then the developer has to have a good track record of regular new content (maybe DDO?). if what you like is playing music, then the mmo has to have a good music playing system (Lotro or... Gekkeiju Online maaaybe). Whatever it is, i prefer a 10+ year game life on the time i put in to grind my chars.

    of course, if yur criteria is a series of things like: gfx, community, minimal grind etc - then the game will never last more than a year+ for you. that's because after 1 year, all your criteria will no longer be satisfied (and your time spent grinding will be wasted).
    Last edited by queenvoo; 04-09-2013 at 08:43 AM.
    Be warned - I am a major player of Regnum Online the mmo. I've been playing it for about 2 years and rarely go without logging in at least once a day. You can also look at good alternatives to Regnum such ase Aion online and Aika Online.

    http://i.imgur.com/OR8cPqY.gif
    http://i.minus.com/iuujAXwnufVSO.jpg
    http://i.minus.com/ibvD03fDh31lre.jpg
    http://i.minus.com/ibwoHNBFwlmuZF.gif
    http://i.minus.com/ibcdlNG4kU0IyS.gif

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    Ah I think I'm too picky when it comes to picking the right mmorpg to play.

    - Decent Graphics (Anime style usually)
    - Decent combat (I'm a big fan of Ragnarok and Holic when it comes to combat)
    - Decent Community (Nice and Friendly community with the least amount of trolls as possible)
    - Minimal Grind (I don't mind grinding but I would rather a steady progression with questing rather than a mob grind)
    - Active community (Has to be an active community and If I see a few afker's in town and nothing happening on world chat etc I will usually quit straight away.
    - Ability to solo (I'm not anti social but I like the ability of being able to solo when I want to.

    There are more things I'm picky on but cant think of them right now.

    Probably explains why I haven't found a mmorpg I actually like for years now LOL.

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    As long as its fun to me I'll play it, of course playing with friends/a guild is an added bonus.

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    i consider combat/skill/stat systems as the most important thing in a mmo but as new mmos have simplified all of it so much its almost non-exsistent (i guess thats why i was exstatic about TSW as it has tons of different build possibilities) so its no wonder that anarchy online is one of my favourite mmos. ROSE was fun and i still think its a game worth playing, although i do wish they had released more of the planned planets but oh well. I was always fine with point and click and i think i still am (although when i tried scarlet blade i was horrified how bad it was)

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    I mainly look in combat. If i feel thrilled/satisfying, then its its good enough for me (cant ask for too much in mmos these days ;/).


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    It's not P2Win
    Has end-game and playerbase.

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    for me it is simpel I got like 4 factors when I pick a mmo

    Is it fun ?
    Does my only friend want to play it or is playing it?
    Does it have cool armors?
    Does it have open world PK? If so im not going tuch it ever like age of wushu.

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    I take into consideration two main things.

    1. Is it fun?
    2. Does it have a healthy community?

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    i only play kawaii games.


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    1. must have open pk or at the very least faction vs faction open world pvp
    2. must not be too grindy (the precise definition of 'too grindy' depends on my mood, my free time and the previous game that i played for comparison)
    3. must have a large player base - pvp is pointless if there are no people playing the game
    4. game must be open world, not instance-based or mission-based nonsense like vindictus, c9 et. al.

    i also consider a lot of other factors, but these are the most important

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    Must have funny memes about it

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    I ask myself a few things:

    What does this game have that makes me want to pull myself from the current game I'm playing?

    How often does it get updated?

    How big is the community?
    Relax and enjoy life


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    It must be either pretty, colourful, or both. Maple Story and Survival Project are pretty and colourful. Also, needs an active community. Survival Project's dead, so no to that.
    I haven't found many games recently that are pretty, colourful, and have an active community.

  16. #16
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    Developer connection with the community. If the community is getting ignored early on, I don't have much hope for the future of the game.
    Iíd rather risk confusing some people than disappointing them. - Mark Jacobs

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    The game should look good.
    And it should have some kind of PvP, preferably open pvp/pk.

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    must have wsad or controller
    few to little quests, i hate feeling overwhelmed with quests.
    respectable grind
    mature community
    some what simple ui

    i wish there were more mmos that felt like ffxi
    so for now i play ffxi lol.
    ffxiv ps3 cant waiiit

  19. #19
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    Has reasonable pvp/pk? -> play.

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    Usually the feel of a game, before I get to play it, entices me to play. But after a little issue I had with Halo: Combat Evolved I think it's best that I play it to tell whether I like it. Sometimes text on a screen, a video, a screenshot or word of mouth just doesn't cut it. Not to mention I'm pretty lenient about how the features fit a game.

    ... Then again I'm prone to ignore the majority of MMOs nowadays to the ever going 'cookie-cutter' & 'generic' vibe I get when I see them pop up, let alone the dinosaur I'm currently running.
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    Mmmm so many things, graphics, fluidity in gameplay and animation, ambiance, storyline, quest system, interface, inventory system, classes, races, design of armors, level design, dungeon system, group system, difficulty, skill system, customisation, stat system, types of pvp, pvp balance, amount of control you have on your character (CC/breaking CC/ defensive cooldowns/mobility), quantity of grind, community and economy.

    I think that's it for now.
    Doesn't mean everything is a prerequisite, but let's say they're all aspects that are very important in mmos in general and which I base my judgement on.

    If they fail on too many levels, generally I will quit within a week or 2 of starting.
    Especially interface, animation and character skills.

  23. #23
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    Quote Originally Posted by DizzyPW View Post
    Developer connection with the community. If the community is getting ignored early on, I don't have much hope for the future of the game.
    yeah same here... i think i saw a thread like this somewhere here

  24. #24
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    Character Customization
    Action Game play
    PvP
    Instance Dungeons with Matchmaker
    Will not touch anything with real cash economy
    Decent developers/company
    Nice community

    IDC about graphics, people make too much of an emphasis on that these days

  25. #25
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    I'll try out most F2P games if they seem fun. I won't spend money on a F2P game unless the community is good and the game seems like it will last a long time though.

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