"Can I run it?"
"Can I run it?"
Mmmm so many things, graphics, fluidity in gameplay and animation, ambiance, storyline, quest system, interface, inventory system, classes, races, design of armors, level design, dungeon system, group system, difficulty, skill system, customisation, stat system, types of pvp, pvp balance, amount of control you have on your character (CC/breaking CC/ defensive cooldowns/mobility), quantity of grind, community and economy.
I think that's it for now.
Doesn't mean everything is a prerequisite, but let's say they're all aspects that are very important in mmos in general and which I base my judgement on.
If they fail on too many levels, generally I will quit within a week or 2 of starting.
Especially interface, animation and character skills.
Action Game play
Instance Dungeons with Matchmaker
Will not touch anything with real cash economy
IDC about graphics, people make too much of an emphasis on that these days
I'll try out most F2P games if they seem fun. I won't spend money on a F2P game unless the community is good and the game seems like it will last a long time though.
Gameplay --------------- > Not in order
Stop lying to yourselves. If you saw something w/ Doom (Originals) graphics then something w/ Black deserts, TERAs or B&S graphics, but quite a bit less polished then the former. I highly doubt you'll play the former.'
Edit: Now thinking about it (Looked slightly to the left), I know anyone who talks on this forum has at least went to scarlet blades website.
Last edited by Heartyace; 04-13-2013 at 06:34 AM.
Wakfu: Roxie HubrecutOriginally Posted by Your average commentor
I take into consideration the following, in order:
1. It has to have no Forced PVP.
2. It has to have quality content.
3. It must have events, etc. that keep people in the game.
4. It must have a good guild system; and a way to keep people communicating.
My computer should be able to run it...
If yes, then it should be fun, at least ^_^
Kneel before my wrath or you shall kneel after it...