Guild Leadership - A Discussion

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    Default Guild Leadership - A Discussion

    So, I am the guild leader of Amitabha in Age of Wushu. It was an accidental thing. I needed a group of people to play with and didn't find one that suited my needs fast enough, so I created one. At first it started slow and I figured it would be a throw-away thing. Now I have a website, mumble server, a strong group of core members and 90 members with an average of 20-25 people online. I understand those numbers will fluctuate significantly as the server progresses and as people learn the game is not for them, quit, etc...

    I have decided that I will be making Amitabha into a multi-gaming community sometime in the future (IE when another game catches my interest I will be leaving Amitabha within Age of Wushu to someone else and possibly re-create it in another game. All of us sharing the same website, forum, and mumble or TS).


    What I want to know is: What do you expect from a guild? A Gaming community? What makes you more likely to enjoy your time when playing with a guild? Have you ever run a guild? Any tips? Etc.... Generally just a general discussion on general guild leadership.
    "....However, as with all things, you will encounter the odd retard and or asshole."
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    What I want to know is: What do you expect from a guild? A Gaming community? What makes you more likely to enjoy your time when playing with a guild? Have you ever run a guild? Any tips? Etc.... Generally just a general discussion on general guild leadership.
    What do I expect from a guild:Help and wisdom from the more experienced players.I have joined guilds that simply talk all day about cookies and instead of answering a question from a new player they choose to ignore it and leave that player in the dark.It is quite annoying to both witness and go through.

    What makes you more likely to enjoy your time playing with a guild:I have always loved guild based events.Such as pvp tournaments for either in game prizes or cash.Also the conversations that are had while doing a dungeon...no one likes a silent party.

    Have you ever run a guild:I used to run a guild named "Aegis" which branched out from Mu Online to other games.We used to have a nice website but due to the inability of one of the guild leaders as well as the drama provided by them this ended roughly a year in...

    Any tips:If you spot a drama mama kick them out immediately!No ands ifs or buts about it.They are a plague that will ultimately wind up either destroying what you are trying to accomplish or taking a nice chunk of your guild members with them once they decide to leave by offering a better guild or whatever.I've seen it happen before it is quite sad and annoying...

    Good luck on your multi-gaming community!

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    Quote Originally Posted by Igneius View Post
    What do I expect from a guild:Help and wisdom from the more experienced players.I have joined guilds that simply talk all day about cookies and instead of answering a question from a new player they choose to ignore it and leave that player in the dark.It is quite annoying to both witness and go through.

    What makes you more likely to enjoy your time playing with a guild:I have always loved guild based events.Such as pvp tournaments for either in game prizes or cash.Also the conversations that are had while doing a dungeon...no one likes a silent party.

    Have you ever run a guild:I used to run a guild named "Aegis" which branched out from Mu Online to other games.We used to have a nice website but due to the inability of one of the guild leaders as well as the drama provided by them this ended roughly a year in...

    Any tips:If you spot a drama mama kick them out immediately!No ands ifs or buts about it.They are a plague that will ultimately wind up either destroying what you are trying to accomplish or taking a nice chunk of your guild members with them once they decide to leave by offering a better guild or whatever.I've seen it happen before it is quite sad and annoying...

    Good luck on your multi-gaming community!

    Thank you for the feedback. I feel that I accomplish most, if not all, of what you have said (at least so far still young and plenty of time to screw up).

    For the first item, I create help guides(both written and video), do live streams where I answer questions and give tips, and answer questions constantly for both members and non-members. We even have a decent number (that is growing) of private guides that only those that join can access. That's one of the incentives of joining. How do you feel about that?


    The second item, I know what you mean about events. Right now we do this daily: Script Stealing/Protecting event together, then immediately after we do large "Guild Escorts" event which usually has 15-20 people participating, then we split off and do instances. Of course, on Friday and Saturday we do the School Wars event together, and Sunday everyone that is at a decent level participates in the school tournaments. We also do dueling together but haven't set any time for that specifically. I've been thinking about a PVP tournament with a rare script/flying skill as a reward, though.

    I and the rest of the leadership are also currently in the processes of creating a sort of DPK system that isn't reliant on instance-running only, too. Do you guys like guild-run reward systems?


    As for your tip, I've already had to do that twice. Which was hard as I am the kind of guy that gives people the benefit of the doubt. I gave both a second chance and both failed that chance and are now out for good and not welcome back.
    "....However, as with all things, you will encounter the odd retard and or asshole."
    -Cingal
    -------(New Video!)------------------------(New Post!)[9/26]----------(Updated for ArcheAge!)[4/28]
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    I come from CoH, so my ideas of a guild probably differ from a lot of people.

    What I look for in a guild is a community of players who are all willing to work together and help each other. Level shouldn't influence what someone will or won't do, because that just segregates the guild into the high levels that don't acknowledge the existence of the low levels and the low levels who want to become high level so they can actually interact with the rest of their guild.

    Guild events are nice and everything, but I don't like it when they become mandatory and forced. I am in no way a raider, so any type of event that demands you be there on a certain day at a certain time and if you don't show up you get the boot will just make me reconsider.

    There's always going to be differences between members who have been there since day one and members who just joined, but that shouldn't mean cliques should form. In fact, it's my belief that if a clique forms within a guild, it's already dead.


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    Attitude of the guild.
    What the guild stands for.
    Activity of the guild members.
    Knowledge of the guild.

    One thing thou, as you move into a Multi-gaming clan, you don't need to run everything by yourself.
    I have run my own small guild in Ragnarok Online back in the day, and I have been a part of a multi gaming clan for the last 7 yrs (same one clan for 7 yrs long). The way it works is, anyone, with experience, can expand the guild into new MMORPG by grabbing a few members to help and recruit more from the game. Obviously quality control is important !
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    My advice is too pessimistic, coming from personal leadership experience. Just try socializing with different people in the guild.

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    "Have every single person connected/engaged!!"
    Yes one sentence that summarizes what a good guild should be.

    I am not a big fan of big guilds in general, as it's much much harder to have everyone on the same page. Not saying it is impossible, but the leader and the cores have to work much harder to keep everyone connected. Drama? Quarrel between members? Tbh wouldn't even happen if the group is tightly knit. However if a drama is at play, I disagree with simply kicking whoever out - that's not a solution, it's simply running away. Again "connected" is key, if everyone wants to kick - obvious solution there...

    What I look for when joining a guild?
    Don't hate me for this - I look for how CONNECTED the guild is within and to me. Say it definitely feels welcoming when members greet me when I come online, and since I like that feeling I do ofc do the same when others come online (just an example, only small guilds can really pull this off). I have been soloing or dueting with static partners for quite a few years now, but if I join a guild and my solo/duet gameplay is still as is ... I would question why I joined this guild, especially at end game and forced pvp/battleground type games.

    Have you ever run a guild?
    Yes, couple years back I use to run quite a few OnRPG foreign game guilds and couple English just release type of game for OnRPG as well. Tbh people on this forum are pretty easy going and friendly or obvious trolls, no major issues besides the active thing, which I have no comment as I am one myself as well (SORRY ).
    Then I joined up at Loli aka Steparu.com, small very tight guild, there were no members, just Steparu and bunch of cores. It's not an active searching for member kind of guild, as we mostly play with each other, but occasionally we do pick up randoms and get new recruits and eventually new cores or via friend invites. At the beginning at least, the guild is now completely different.
    The last guild I created /slash gathered is Requiem (O Genesis (C in Fantasy Earth Zero, my ign was Tales if anyone is wondering ... couple unexpected drama near the end and I found out I am not a good leader, one single event took place against my repeated "request"(.../order, I went to bed/sleeping when the event took place) and I stopped caring and left myself, very irresponsible.

    Tips ... I was a cruel, bad leader, no tips =( gl bb /runs away

    Off topic: anyone starting any intere ... any games I might be interested? Actually at this moment I am willing to give anything a shot ... no orc/ugly character only games please ... I am very bored >""<
    Last edited by AngelTales; 05-03-2013 at 10:59 PM.

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  8. #8
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    Quote Originally Posted by AngelTales View Post
    "Have every single person connected/engaged!!"
    Yes one sentence that summarizes what a good guild should be.

    I am not a big fan of big guilds in general, as it's much much harder to have everyone on the same page. Not saying it is impossible, but the leader and the cores have to work much harder to keep everyone connected. Drama? Quarrel between members? Tbh wouldn't even happen if the group is tightly knit. However if a drama is at play, I disagree with simply kicking whoever out - that's not a solution, it's simply running away. Again "connected" is key, if everyone wants to kick - obvious solution there...

    What I look for when joining a guild?
    Don't hate me for this - I look for how CONNECTED the guild is within and to me. Say it definitely feels welcoming when members greet me when I come online, and since I like that feeling I do ofc do the same when others come online (just an example, only small guilds can really pull this off). I have been soloing or dueting with static partners for quite a few years now, but if I join a guild and my solo/duet gameplay is still as is ... I would question why I joined this guild, especially at end game and forced pvp/battleground type games.

    Have you ever run a guild?
    Yes, couple years back I use to run quite a few OnRPG foreign game guilds and couple English just release type of game for OnRPG as well. Tbh people on this forum are pretty easy going and friendly or obvious trolls, no major issues besides the active thing, which I have no comment as I am one myself as well (SORRY ).
    Then I joined up at Loli aka Steparu.com, small very tight guild, there were no members, just Steparu and bunch of cores. It's not an active searching for member kind of guild, as we mostly play with each other, but occasionally we do pick up randoms and get new recruits and eventually new cores or via friend invites. At the beginning at least, the guild is now completely different.
    The last guild I created /slash gathered is Requiem (O Genesis (C in Fantasy Earth Zero, my ign was Tales if anyone is wondering ... couple unexpected drama near the end and I found out I am not a good leader, one single event took place against my repeated "request"(.../order, I went to bed/sleeping when the event took place) and I stopped caring and left myself, very irresponsible.

    Tips ... I was a cruel, bad leader, no tips =( gl bb /runs away

    Off topic: anyone starting any intere ... any games I might be interested? Actually at this moment I am willing to give anything a shot ... no orc/ugly character only games please ... I am very bored >""<

    Age of Wushu?
    "....However, as with all things, you will encounter the odd retard and or asshole."
    -Cingal
    -------(New Video!)------------------------(New Post!)[9/26]----------(Updated for ArcheAge!)[4/28]
    Youtube Channel | Twitch | Gaming Blog | Amitabha Gaming Guild

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    First off, congratz on a successful guild. I realize that you are having quite a time in Age of Wushu. I went on the website to read its mechanics but did not completely understand its sandbox concept. (Enlighten me on this game if possible).

    As for this thread, one of the best guild experiences I had was in World of Warcraft and Conquer Online. In both cases, what made it truly great was the effort of the guild leader. As the guild leader, you should not only encourage chat on a teamspeak server but also in game chat so new joining members can see that the guild is active.

    Also, I feel like as a guild leader, you should/will have to work harder than others. By this I mean guild leaders should not only be devoting time/effort towards their character but also towards the guild. For example, if you don't take initiative putting money in the guild bank, nobody else will either.

    Lastly, I think a great way to get the guild together as a 'community' is to hold guild events (with rewards). If somebody shows continued loyalty towards the guild over an extended period of time, he/she should be given the benefit of that (such as a promotion).

    Pretty simple things I'm sure you know already but these simple things made for some of the most memorable gaming experiences (with MMOs)

  10. #10
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    I used to be a guild leader in my current guild. We've been in many MMOs and still running active since 2008/2009.

    I skimmed through the wall of text from others replies and i think what major stuff need to be done is there.

    What can i say is, if youre planning to pursue a multi-gaming guild.. Its gonna be quite tough. But meh, if youre dedicated, itll work somehow

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