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Thread: Dark Age of Camelot

  1. #26
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    I feel like DAOC should go F2P, as it would be a neat game for it. A combination of F2P along with availability on Steam would probably be good. But, they don't really have a reason to do it, I think. Their only costs nowadays are the server maintenance along with paying whoever is working on the game. They're probably making half a million or so in subs each year from the game, too. So they're probably making a decent amount of money from it in its current state, I'm guessing.
    "....However, as with all things, you will encounter the odd retard and or ******."
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  2. #27
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    I got a Bonedancer up to level 20. It's kinda neat. Kinda confusing, but I'm slowly learning.

    Not sure if I'll sub when the trial is up. I'll probably spend more time with Regnum and see if I like it compared to DAOC. I actually did some RVR in Regnum last night. I got my ass handed to me whenever someone decided to attack me, but I was able to do some stuns/immobilizes that I think helped out the battle. Kinda wish I had a ranged, so I'll probably make one next week. For now I'll stick with my Barbarian.
    "....However, as with all things, you will encounter the odd retard and or ******."
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  3. #28
    Bladin's Sword Sharpener Reputation: 5

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    unless you and your buddy are going to jump into a time machine and go back 12 years to play the game you should probably start a more current / relevant game.. DAOC was a fantastic game in its time but that time is over.

  4. #29
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    surely there are more polished games out there nowadays ( hell, even the generic crap is more polished in terms of "content" and graphics... ) but the core of daoc still comes far closer to the idea of MMORPG (since it basically forces you to play with others, since going alone is slow, tedious and weak) then most of nowadays "more current / relevant game"s ( in which you can basically solo a lot of content relieving you off the need for others)
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  5. #30
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    Made a Vampiir and got it up to level 11 tonight. Would have gone further but something came up with my buddy, so they had to get off early :/

    The thing that is appealing to me right now for DAOC is the large variety of races and classes. Most games don't have that. Istaria did, which is one of the reasons I loved it so much. I'm actually thinking about returning to it for a time after playing this. Spending all this time in DAOC has reminded me just how fun these old games were, and how much potential and freedom they have compared to current MMOs. Partially due to the difficulty/lack of user-friendly systems that mean you have to work together and create bonds (playing this with my gaming buddy is a lot more fun than when we were playing GW2... in GW2 is felt like a pretty mindless grind...). Plus I've found it very fun trying to find a nice build for my characters, learning the combat system (which is more intricate than it initially seems), and a bunch of other stuff.

    However, despite how much fun I'm having, I think I'll probably go to Champions of Regnum or some other RVR focused game. CoR is on Steam and is F2P, so I think the population is larger, which is quite appealing. And it's not just the population that is appealing. The accessibility of it being f2p and available on steam means that there will be an almost constant stream of "fresh blood" coming into the game... and even if there isn't at the moment, there's the potential for it to happen. With DAOC, the likelihood of new people coming into the game is very small due to the P2P model and apparently stagnant state of the game.

    I really feel like DAOC would get a pretty strong revival if it went for Steam Greenlight and F2P. I think it would be very successful if it went F2P with a cosmetic/unlocking type cash shop. You pay for cosmetic stuff (such as useless pets that follow you around, special buffs that give your character an epic look, armor dyes, etc...), and to unlock races and classes. Having the basic classes available (Warrior, healer, etc...) and one or two races from each faction be available to free to play characters would be neat. Then a few more could be unlocked by maxing a character. After that you'd have to either buy them from the cash shop. Of course, if you pay the monthly fee, you'd get everything unlocked, plus some other neat bonuses.
    "....However, as with all things, you will encounter the odd retard and or ******."
    -Cingal
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  6. #31
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    i love DAOC's huge variety of classes (similar in size to Shadowbane's maybe). However, I tend not to play such mmos (like LoL also) as much because figuring out the optimum builds for your playstyle (ie: how to kill players often) takes ages. Very often the game is not balanced yet, or the devs deliberately stuck in heaps of classes to keep balance changing so players are forced to chase changing goal posts. I hate goal posts which change just to entertain the devs.

    I like to think mmos have only just started to explore their huge market. MMOs ultimately should evolve into substitute for relaxing family entertainment. This means their largest paying market could be maturing adults with cash. Such adults probably like casual, fair, intense games with lasting depth in thinking. You can't get this with typical mobas. This is why I am comfortable putting time into small mmos like Regnum.

    I also think DAOC has big potential if they went f2p, provided they get rid of that skating combat animation. Has that been removed yet?
    Be warned - I am a major player of Regnum Online the mmo. I've been playing it for about 2 years and rarely go without logging in at least once a day. You can also look at good alternatives to Regnum such ase Aion online and Aika Online.

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  7. #32
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    Dunno about skating combat animations. I've never noticed it, but then again... I've only played as a caster and you have to stand still to cast spells.


    I made a mage in Champions of Regnum today. Plan to level it up into a Conjurer for heals and group support and all that other neat stuff.
    "....However, as with all things, you will encounter the odd retard and or ******."
    -Cingal
    -------(New Video!)------------------------(New Post!)[4/12]----------(Updated for ArcheAge!)[4/28]
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  8. #33
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    Quote Originally Posted by queenvoo View Post
    i love DAOC's huge variety of classes (similar in size to Shadowbane's maybe). However, I tend not to play such mmos (like LoL also) as much because figuring out the optimum builds for your playstyle (ie: how to kill players often) takes ages. Very often the game is not balanced yet, or the devs deliberately stuck in heaps of classes to keep balance changing so players are forced to chase changing goal posts. I hate goal posts which change just to entertain the devs.

    I like to think mmos have only just started to explore their huge market. MMOs ultimately should evolve into substitute for relaxing family entertainment. This means their largest paying market could be maturing adults with cash. Such adults probably like casual, fair, intense games with lasting depth in thinking. You can't get this with typical mobas. This is why I am comfortable putting time into small mmos like Regnum.

    I also think DAOC has big potential if they went f2p, provided they get rid of that skating combat animation. Has that been removed yet?
    only balancing probs in daoc were the artefacts. without artefacts everything was at least ok ( no wild swings like in WoW were a warrior is OP in one season and near garbage in the next )

    nah the cast skating is still there. cast skating only occurs if you are spamming the cast button like crazy while moving. no use in doing it since you wont cast anyways, thats why you havent noticed it yet apo. it's just something cosmetic.
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