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Thread: What should be in the cash shop?

  1. #1
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    Default What should be in the cash shop?

    With almost every new game with micro-transactions I see people upset that certain items are cash-shop only. I've seen the worry of cash shops ruin tons of games before they are even played. And if you think a "cosmetics only" cash shop has any sort of profitability u are sorely mistaken. It only works in games where looking good is the goal, and there aren't many of those types of games.

    What exactly is acceptable to sell? (giving that the pricing is also fair)

    For my experience these are the cash shop items I approve and disapprove of:

    Yes
    Lock boxes
    Cosmetic options
    Skill resets depending on the game
    Bank/storage/inventory space
    Premium pets/creatures/mounts assuming normal ones can get gotten in-game
    Resurrection scrolls
    Experience boosts

    No
    Pets/creatures/mounts that can only be obtained through cash shop
    Anything skill related
    Endgame gear
    Gear protection that's guaranteed to protect something when upgrading/reinforcing
    Stat/damage boosts

  2. #2
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    Stat/damage boosts are fine on PvE games, or if the boosts only take effect when fighting mobs. On PvP, yeah, that's a total deal breaker.

    From my own experience, I would say GW2 cash shop is pretty balanced.

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    Quote Originally Posted by Orpheus View Post
    Stat/damage boosts are fine on PvE games, or if the boosts only take effect when fighting mobs. On PvP, yeah, that's a total deal breaker.

    From my own experience, I would say GW2 cash shop is pretty balanced.
    Agreed, in the sense of a MMORPG, GW2 has one of the best cash shops I have seen.


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    Generally, if the game has characters which would put you on an FBI watchlist, you're playing an Asian game.

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    Cosmetics, anything beyond that HAS to be obtainable through playing the game IMO. i'm personally i pretty big fan of Tera's cash shop since its all tradeable and prices are reasonable at endgame, hell even while leveling i was able to afford 100% xp boosts through gold whenever i wanted to grind.

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    To me it doesn't matter what is in the cash shop as long as it is tradeable or obtainable without real life money. People who pay should only be paying for time. My problem with cash shops is that most things are horribly overpriced since it's not like they're selling tangible goods.

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    End game gear and mats for end game Stuf so the BOTS GET WHAT THEY WONA !

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    As long as those items that give you some sort of special skill or any bonus stuff that powers up your character only take effect in PVE that's fine...
    Endgame gear through cash shop is crazy.

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    Shops should just have whats expected in a real life ordinary shop!
    Cloths and stuff to make you look like you are smart/funny/glorious/silly or just plain stupid with your money.

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    Fine :

    Cosmetics
    Mounts and Pets (Special ones)
    Inventory or Storage Expansions
    VIP services (Ability to travel faster etc,
    Boosters (Exp, drop rate and so on)

    Not fine

    Anything related to enchanting (Especially if the game is broken with high enchanted items)
    PVP related buffs
    Anything else related to PVP

    Rest is fair game.. Not too fussed just aslong as it doesn't make PVP unbalanced.

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    I'm NOT fine with power boosters even in PVE MMORPGs, because that usually end up with people not inviting you to instance groups if you aren't "pimped".
    Also what really bothers me often is: More inventory space. I already hate it when games have limited inventory space in the first place, but having to return to town every 10 minutes unless you pay for a bigger bag just sucks.

    I'm fine however with anything cosmetical, even fine with exclusive pets and mounts in the item shop. I'm fine with exp booster (but not so much drop rate, unless it's only a small increase). I'm even fine with additional content being sold via item shop as long as it's permanent (once you purchases an add-on, you'll have access to it forever). More character slots are also fine as imo role-playing is all about only playing one character anyway. Reset are also nice items for the item shop.
    Last edited by Rya.Reisender; 12-13-2013 at 10:42 AM.

  11. #11
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    Quote Originally Posted by Rya.Reisender View Post
    I'm NOT fine with power boosters even in PVE MMORPGs, because that usually end up with people not inviting you to instance groups if you aren't "pimped".
    Also what really bothers me often is: More inventory space. I already had it when games have limited inventory space in the first place, but having to return to town every 10 minutes unless you pay for a bigger bag just sucks.

    I'm fine however with anything cosmetical, even fine with exclusive pets and mounts in the item shop. I'm fine with exp booster (but not so much drop rate, unless it's only a small increase). I'm even fine with additional content being sold via item shop as long as it's permanent (once you purchases an add-on, you'll have access to it forever). More character slots are also fine as imo role-playing is all about only playing one character anyway. Reset are also nice items for the item shop.
    I agree with the expansion items because I really hate when games give you limited space, I remember playing Ether saga and had like 4 lines of storage which I filled up super fast.

    I don't mind if they sell expansions for decently cheap but they should atleast give you a good amount of space and not forcing you to buy expansions.

  12. #12
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    anything can be in the cash shop as long as cash mop money can be obtained in-game without paying ( ͡° ͜ʖ ͡°)

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    Quote Originally Posted by goawaybeavis View Post
    anything can be in the cash shop as long as cash mop money can be obtained in-game without paying ( ͡° ͜ʖ ͡°)
    So, as long as you can get it for "free", they can sell GM like weapons for like...500$ that oneshot anything but that would still be fine since you can still get it by grinding ten years
    Rohan just came to my mind... Just because they give you a way to get it ingame doesn't mean it will be "balanced".

    A cash shop is fine as long as it's convenience and cosmetics. It's stops being convenience and cosmetics if it unbalances the game or "forces" people to buy certain stuff (we all know those games which leave you with a tiny inventory that gets filled uppon looting a dozen of corpses or with quest/craft/junk items, that's certainly not reasonable to me unless it's the only non cosmetical thing for sale).

    An example of great cash shop is Path of Exile, probably the most fair cash shop on a F2P mmo.
    Last edited by Adamaris; 12-13-2013 at 11:11 AM.

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    Quote Originally Posted by Orpheus View Post
    Stat/damage boosts are fine on PvE games, or if the boosts only take effect when fighting mobs. On PvP, yeah, that's a total deal breaker.

    From my own experience, I would say GW2 cash shop is pretty balanced.
    I'd like to note that GW2 is pretty much "pay2win" in terms of PVP Gear and the like. The game allows you to directly transfer real world money (Gems) into in-game currency. Much like Perfect World International.

    What games need to do to not be pay2win is follow the OP's advice, AND make sure they never have the items tradable AND not have a real money <> in-game money system. Lock boxes also need to go, random chance to get an epic statted equip is still pay2win. (See Angels Online) If the pets/etc. don't have good stats, then I agree with the OP on premium pets/etc. But otherwise, no.

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    Core gameplay elements should never be linked to a cash shop IMO.

    That includes:
    Storage space
    Character slots
    Crafting boosters/enhancements/safeguards
    Additional characters
    Additional skill trees/slots/weapon choices, etc.
    Additional functions (housing, guild, messaging, banking, crafting, etc)

    I'm alright with additional cosmetics, exp/gold/drop boosters, pets that are just for looting/show/auto collect, name/server/changes, etc. Plenty of people use that stuff enough for the company to make money off of it. That other stuff is just greed and turns decent games into crappy ones.

    I'd rather P2P a game than spend money on Micro Transactions.
    Last edited by Kashis; 12-13-2013 at 08:24 PM.
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    Quote Originally Posted by Adamaris View Post
    So, as long as you can get it for "free", they can sell GM like weapons for like...500$ that oneshot anything but that would still be fine since you can still get it by grinding ten years
    Rohan just came to my mind... Just because they give you a way to get it ingame doesn't mean it will be "balanced".

    A cash shop is fine as long as it's convenience and cosmetics. It's stops being convenience and cosmetics if it unbalances the game or "forces" people to buy certain stuff (we all know those games which leave you with a tiny inventory that gets filled uppon looting a dozen of corpses or with quest/craft/junk items, that's certainly not reasonable to me unless it's the only non cosmetical thing for sale).

    An example of great cash shop is Path of Exile, probably the most fair cash shop on a F2P mmo.
    i like it this way cause usually when a game has something like that it becomes very easy to abuse and if you know how to take advantage of it you can be sitting on stockpiles of cash shop money without much effort, which gives you an immense advantage over dirty peasants with no grasp of how the game market works ( ͡° ͜ʖ ͡°)

  17. #17
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    Just play a p2p game. Problem solved. You'll will waste like 10-15 per month and thats it!

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    Quote Originally Posted by prettietim View Post
    Just play a p2p game. Problem solved. You'll will waste like 10-15 per month and thats it!
    Agreed, I've played so many games that are f2p and honestly 90% of them are just p2w.. really didn't like the whole p2p model before but now I can see it's much better compared to most f2p games out there.

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    Quote Originally Posted by coldReactive View Post
    I'd like to note that GW2 is pretty much "pay2win" in terms of PVP Gear and the like. The game allows you to directly transfer real world money (Gems) into in-game currency. Much like Perfect World International.

    What games need to do to not be pay2win is follow the OP's advice, AND make sure they never have the items tradable AND not have a real money <> in-game money system. Lock boxes also need to go, random chance to get an epic statted equip is still pay2win. (See Angels Online) If the pets/etc. don't have good stats, then I agree with the OP on premium pets/etc. But otherwise, no.
    Except not. Unless we're talking WvW, in which case that person who bought 100s of dollars in gems ain't gonna do shit against a zerg without his or her server being on par with the enemy server. Even then, exotics are dirt cheap even for someone who has never bought from the gem shop, the next tier is Ascended. Ascended is a pure luxury item, while it does have (in truth minor) stats advantages over exotic, it is time gated and the stat boosts are not enough to help a bad player suck less.

    sPVP? Try again, gold translates to "not worth a crap" in sPVP.
    Last edited by Akeras; 12-14-2013 at 04:10 AM.


    Quote Originally Posted by Cingal View Post
    Generally, if the game has characters which would put you on an FBI watchlist, you're playing an Asian game.

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    Quote Originally Posted by prettietim View Post
    Just play a p2p game. Problem solved. You'll will waste like 10-15 per month and thats it!
    If you invest 10-15€ a month into an F2P MMORPG, you will dominate over most players anyway.

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